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  1. J

    Accelgor Gothitelle Venosaur

    I personally can't see how this deck will work without Darkrai. Whilst 4 Switch is not a bad idea, it's not consistent and with Junk Arm's gone you'll be needing that free retreat to keep the lock in place continuously. My only worry though is Gothitelle getting knocked out, have you considered...
  2. J

    fossils (archeops/aerodactyl/carracosta)

    While I do like the concept of the deck, what's the point of going through all the hassle just to set up something that does only 80 for four? If there was a better fossil Pokemon, then I'd definitely think this method has a lot of potential.
  3. J

    Tetrakion + GroudonEX

    I'm still unsure if this deck needs Groudon in it although I can see the advantages of having them in there, have you considered Shaymin?
  4. J

    Battle Roads: Mew Prime/Vileplume/Vanilluxe/Unfezant

    Ah, I see about the Communication part but like I said, good players will Catcher around Relicanth and just knock out the more valuable things such as your Victini. I would strongly advise not to play it, however it's your call at the end of the day. Pichu will allow you to fully set up. I...
  5. J

    Battle Roads: Mew Prime/Vileplume/Vanilluxe/Unfezant

    Here's what I'd do, for a more "consistent" deck: Pokemon: 3 Relicanth - Not needed, two retreat cost is wasteful. Why attach an energy when you could be potentially setting yourself up for a turn two Double Freeze if you wanted to? Better yet, any good player will just Catcher around...
  6. J

    Battle Roads: Mew Prime/Vileplume/Vanilluxe/Unfezant

    I saw another post similar to this, I'll just copy and paste what I responded with: I ran this deck at Battle Roads a while back, and as it happens my luck just ran out at times, (this deck is auto loss if you find yourself in sudden death). Two of my games were 1-1 to which time was then...
  7. J

    quad virizion (virizion deck)

    True, but Entei isn't =]
  8. J

    Need help for battle roads tomorrow, please help! (Empoleon/Donphan,or Zekeels)

    I prefer Emploleon personally, others might disagree but I find it's less predictable and more fun to play. Personally, I think Donphan's the better play anyway, and it'll counter the more meta decks in the format in exchange to ZekEels. As for the deck, here's what I'd do: 1) Take out Pokemon...
  9. J

    Mew/Vileplume/Vinalluxe for Battle Roads

    I ran this deck at Battle Roads a while back, and as it happens my luck just ran out at times, (this deck is auto loss if you find yourself in sudden death). Two of my games were 1-1 to which time was then called on the round, and unfortunately there's not too much you can do from there on in. I...
  10. J

    Donphan/Mewtwo

    Hmmmmm.... The possibility of Shaymin (Celebration Wind), came to mind however not sure if that would involve adding SSU's in there as well. I guess it''d be primarily for Mewtwo, but it's already tight for space as it is.
  11. J

    Donphan/Mewtwo

    Point taken. I'm yet to test this deck myself, but I personally don't think I could ignore having at least a few copies of EXP Share in here. I'm really interested to see how this deck copes against CMT, obviously Heavy Impact would be ideal here.
  12. J

    Donphan/Mewtwo

    Thanks for the response! I hadn't even contemplated Rocky Helmet, although I can see why it's worth considering. My reasoning for EXP Share was to power up multiple Donphan's to use Heavy Impact which'll then put all EX's in a two shot knock range providing they don't have Eviolite. I'm...
  13. J

    Donphan/Mewtwo

    Hi everyone, So I've been thinking of playing this deck with Darks and Zekrom variants looking to be making top cut. This isn't particularly a build I've got built right now, but just a skeleton so here it goes: Pokemon: 4 - Phanpy (HGSS) 4 - Donphan Prime (HGSS) 2 - Mewtwo EX (ND)...
  14. J

    Grass Lockbox (Accelgor/Vileplume)

    In all honesty, I'm not entirely convinced as of yet with Sage's in this. Unless you're playing N for disruption, it's the same principle as PONT. Sunflora's needed to maintain the Accelgor, so I doubt you'll be searching out Vileplume at the best of times. Sage's generally speaking isn't really...
  15. J

    Grass Lockbox (Accelgor/Vileplume)

    It's creative thinking and while I really like the idea, not drawing a Switch would enable your opponent to get out of the lock. Best bet it to have a free retreat on the bench such as a baby or another Accelgor IMO.
  16. J

    Grass Lockbox (Accelgor/Vileplume)

    Why Sage's? I haven't really looked into this deck an awful lot but I can't see too much you'd want to be discarding unless you already had Vileplume out and drew more Rare Candy. Wouldn't PONT be a better option? Also, have you taken Pichu into consideration?
  17. J

    Donphan Yanmega

    I'm actually in the process of wondering whether to run straight Donphan or to play Donphan/Yanmega, both with Ruins of Alph. I'd rather not run Mewtwo EX just because it doesn't provide much synergy with the rest of the deck although I'm still undecided at the moment as to whether it is needed.
  18. J

    Don. Phan

    Out of curiosity and providing you were going ahead with just straight Donphan, how do you feel this deck handles Mewtwo? Using DCE doesn't provide much synergy with the rest of the deck and so if I could get away with not running it, I would much prefer to do that. Thoughts?
  19. J

    Donphan Yanmega

    I'm gonna be looking to run Donphan in DE format, however still wondering whether to play straight Donphan or Donphan/Yanmega. As for the deck, I played 4-4 Yanmega with 3-3 Donphan and 2 Mewtwo EX. I found that worked great for me, but now I'm debating whether Ruins of Alph is worth playing...
  20. J

    Don. Phan

    I like this deck a lot. Have you perhaps considered EXP Share? A few weird additions though I found like Crushing Hammer and Energy Retrieval. Why not just put in a second Super Rod for consistency?
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