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  1. J

    Shed Ninja Deck (NInjask/Shedinja) BW-on (FINAL BUILD)

    I can't understand why you'd consider using Mewtwo or Shaymin EX when you have no way of powering them up in one turn for them to do anything. The pain about the EXs is they give up two prizes, you have to always be under the impression that your opponent has an answer for your moves during your...
  2. J

    Hydreigon Darkrai Deck for new meta (BW-on) (FINAL)

    Shaymin EX is a bad card and shouldn't be used. There are better options in place of him as he doesn't really win you any game that you weren't already winning, and starting with him means you have no way of getting him off of your bench until it's KO'ed.
  3. J

    Klinklang/Lugia/Registeel

    RE: TEAM PLASMA DECK Extremely true. Too much can change between now and then; inclusion and exclusion of cards in japanese card list, etc. Not much point in speculating about BW8 when we don't even have BW7, or 6 for a week or two.
  4. J

    Garchomp/Altaria (Fight Song Deck) BW-on FINAL BUILD

    You run Terrakion to deal with Darkrai, but you don't run plus powers. Add 2 Pluspowers or drop terrakion all together. This deck crumbles like crazy if you start with Terrakion and it doesn't increase your chances of winning against any relevant deck. You're better off with an energy efficient...
  5. J

    Zoroark - Brutal Bash

    Zoroark parades on how quick it sets up, meaning you shouldn't really need to be using PPs to grab those first few easy KOs. All of those decks, with probably the exception of Terrakion, have things that you can take cheap prizes from in the early game, allowing you to focus your resources to...
  6. J

    Ho-Oh EX Deck

    RE: HO-OH EX DONK Your energy line is really whack. It'd probably better if you shifted your energy line more towards techs for other decks. Rayquaza is a pretty great tech to deal with dragons. Lots can be done about the list, including dropping tool scraper. It doesn't do much for the deck...
  7. J

    Entei/Hydreigon

    Enhanced Hammer is a big deal, so is penguins. Consider switching out the Denios and Zwellious for dark versions.
  8. J

    Zoroark - Brutal Bash

    It also helps since if you're playing the deck right, you should have at least one benched Zorua so that in the case of a KO'ed Zoroark with Rescue Scarf, you can continue attacking with out any worries of missed evolutions. Depending on whats in your hand, you can DCE or Dark Patch...
  9. J

    Zoroark - Brutal Bash

    Darkrai isn't worth the space in the deck because of quickly it will get targeted as a revenge KO. The foul play Zoroark is a good idea.
  10. J

    Blastoise/Wailord

    Mew EX won't help because you don't have any energy acceleration to make him worth the play. In order for you to KO a Mewtwo, you'd need minimum of 3 energies.
  11. J

    Blastoise/Wailord

    This is probably the biggest problem, especially when you consider the popularity of Eelektrik based decks and how popular Mewtwo is in decks.
  12. J

    Empoleon/Roserade

    Consider some techs to tip the game in your favour in unfavourable match ups. Mew EX can be quite 'versatile' in this deck. With other techs, such as Terrakion in here, one Prism energy or Blend Energy on Mew EX allows it to use Attack Command from Empoleon but also be prepared for opposing...
  13. J

    Zoroark - Brutal Bash

    IMO recovery is the most important aspect of the deck. Being able to consistently stream Zoroarks and attack each turn is huge. Consider testing Rescue Scarf or EXP Share in place of Dark Claws. With a full bench of dark pokes, 120 should be able to 2HKO main attackers and OHKO support pokes...
  14. J

    ferrostrika (ferrothorn/zebstrika)

    I hope you realize Bronzong and Garbador don't work with each other.
  15. J

    Kyurem/Klinklang BW on - glaciate!

    Metal Energies are probably better than the water ones, so that way you have the ability to move all the energy in the deck as opposed to 2/3s of it. I also don't know about using Minun in the deck, especially in such high amounts without EXP Share. While that extra 10 damage might come into...
  16. J

    Raikou Eels

    Zekrom EX is actually a very solid attacker in the format and anyone who tells you its not is probably not a very experienced player. The ability to OHKO Hydregion is a huge tide turner for that Darkrai match up, especially when you have the ability to drop Zekrom Ex immediately like players...
  17. J

    Masters: Garchomp/Altaria

    You're probably not playing the game right if you're constantly decking out. You're probably over extending for something only to realize that you've probably: 1) discarded valuable resources for a slim chance to get what you need 2) played cards for the sake of playing cards rather than...
  18. J

    Kyurem/Klinklang BW on - glaciate!

    You should probably avoid such a low, special only energy count to avoid the auto loss to Garchomp. Even if they can't OHKO you're attackers and you're moving energies and max potion'ing, they really only need to attack 8 times when energy is on the field to limit your abilities to attack...
  19. J

    Nine Aliments BW-on (Cheap and Simple) Final Build

    RE: Nine Aliments BW-on (Cheap and Simple) I don't really see the point of Entei in here. It kind of defeats the purpose of inflicting burn if you're going to end up 2HKO'ing your opponent anyway, might as well not leave yourself vulnerable to two prizes as Empoleon will likely be played more...
  20. J

    BW On Fundeck: Rocky Helmet Shedinja

    I definitely can see some fun in the deck, but there are a couple of things about this list that really urk me. The fact that you're choosing not to use Shedinja to attack is bizzare. I feel that even as a fun deck, by you not attacking and just 'walling' with a 60 HP pokemon that essentially...
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