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  1. J

    Ninetails/Amoonguss - BW - On

    If Ninetales is your main attacker, there isn't any reason for you to have less than 4; this case especially. You should consider using Emolga to search out your basics so you don't have the need to use up your Level Balls on the basics. Those should definitely be saved for getting Amoongus and...
  2. J

    X-taria (Haxorus/Altaria)

    ^This. By adding more cards to current trainer lines to make up for a lack of something so universal as Junk Arm is NOT speeding up the deck, it is making it more consistant. Junk Arm was such a staple card because it essentially made it possible to have more than 4 of a single trainer in your...
  3. J

    Zoroark Brutal Bash [BW On]

    RE: Sableye/Zoroark Energy Eater [BW On] Being able to retreat for free is kind of meaningless when you should be attacking with a Zoroark every turn. In my build, the pokemon lines are very simple, 4-3-1 Zoroark (3 DEX, 1 BW) and 4-2 Weavile. Obviously Zoroark is the star in the deck and the...
  4. J

    Zoroark Brutal Bash [BW On]

    RE: Sableye/Zoroark Energy Eater [BW On] Having an EX that sits on the bench is never a good idea. IMO you should remove Darkrai EX completely, or build a Darkrai EX deck instead of playing half of both decks.
  5. J

    Druddigon/Donphan/Ampharos "Massive Spread + Rocky Helmet=PWNAGE"

    Your justification for using Eviloite doesn't make sense if your Druddigons are going to have Rocky Helmets on them. You're only allowed to attached one tool to a pokemon. I would probably scrap Eviolites all together because there is so little you can attach them to.
  6. J

    Empoleon/Terrakion/Mew/Emolga (BW-on)

    Blend Energy is actually a good play in here, even if they do play Enhanced Hammer. The ability to make it work for either of your attackers is a good opportunity to pass up. I'd probably drop the Bianca for Cheren, trying to fit in 4. Rescue Scarf might make for a good idea, but with you...
  7. J

    Vanilluxe Vileplume Victini deck.

    Mew Prime is not the way to play this deck because 60 damage is way too easy for the next pokemon to pick up the revenge KO.
  8. J

    Zekeels (BW-On)

    Not sure why you have Regigigas and Zapdos, they don't really do much for the deck. Consider dropping them and making room for Rayquaza EX and Prism Energies. Rayquaza EX allows you to hit for 60 damage times the number of energies discarded (either all lightning or fire) which makes him a very...
  9. J

    dark toolbox (zoroark/weavile) help needed

    Not really sure how well this deck functions after rotation, it kind of depends on the inclusion of a couple of cards. Having recovery is super important to this deck for you to be able to stream Zoroark very easily. In light of popular belief, Dark Patch and Dark Claw are good additions to the...
  10. J

    Zoroark Brutal Bash [BW On]

    RE: Zoroark Energy Eater [BW On] Zoroark and Sableye have a bit of a conflict of interest. You'd rather T1 Ascension? You won't be using Sableye to spam hammers and energy deny. If you'd rather deny energy with Sableye, Zoroark doesn't really need the Ascension. If you have to use a turn to...
  11. J

    dark toolbox (zoroark/weavile) help needed

    Weavile UD Dual Ball Junk Arm Houndoom UD None of those are post BW.
  12. J

    Gardevoir/ Gothitelle Ex

    Steelix Prime, Klinklang EP can both get special energies from the discard pile.
  13. J

    Scrafty/Volcarona

    RE: Houndoom/Volcarona If that's the case, you might want to consider dropping the SP darks for more basic darks or for DCEs instead.
  14. J

    Scrafty/Volcarona

    RE: Houndoom/Volcarona You might want to consider fixing your draw support a bit. Making it more reckless might help you in getting the cards you need to stream Houndoom, since he isn't as searchable as other Pokemon. If the OP is your most updated list, this is what I would change. 4-3-1...
  15. J

    ZekEels (Post - Dark Explorers)

    Probably better off doing that. As far as using Mewtwo to counter Darkrai, if you get the first attack on Darkrai, all you need is one extra energy to 2HKO. 20*5 = 100 -20 (resistance) 80. Next turn attach an energy and you have 20*6 = 120 -20 (resistance) = 100 + 80 (last turn) = dead Darkrai...
  16. J

    Scrafty/Volcarona

    RE: Houndoom/Volcarona Not sure if it was mentioned earlier but without Houndoom, they can easily retreat/switch out of the burn, which kind of sucks. At least if they have the switch to use to get out of it, eventually the Darkrai will come in and clean up.
  17. J

    Speed Donphan

    What's stopping them from combining the energy denial with catcher stall, since you will start with Phanpys more than Reshiram, it's very likely you'll have at least 2 pokemon total. This is still difficult to deal with when you consider without Donphan EQing, there won't be damage counters on...
  18. J

    ZekEels (Post - Dark Explorers)

    Zoroark get OHKOed by a lot in the deck, no point of teching against it. As for Darkrai, teching Terrakion will drop the consistency of your deck a bit, I'm pretty sure you can just outplay the Darkrai user. Granted setting up might be a bit more difficult, as long as you have 40 HP Tynamos...
  19. J

    ZebEels (Zebstrika/Eelektrik)

    I also highly suggest Dual Ball, if not collectors so you don't have to waste level balls getting basics. If you run collector, add PokeGear to help you find supports. If you don't run collector, add Random Receiver to guarantee draw supporters. N OR Bianca would be better than Sage. My...
  20. J

    Cinccino and Eels

    Cinccino is one of my favourite pokemon and I'd love to get a deck with him working, for fun or otherwise. The list isn't horrible but a couple of things to consider to keep Cinccino as good as it can get: Collector is kind of a bad card these days because the format, Cinccino included, are...
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