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  1. J

    ZBC deck for a beginner

    Pokemon lines are a little whack.. No one plays donphan, and even if it got more hype, Beartic keeps him in check, so drop cryognal. V-Create Victini is not a counter to anything and is just an inferior Cinccino, it doesn't counter Cobalion as it doesn't live a hit from it without...
  2. J

    Ursazerk

    Ursaring is just a bad pokemon in general. With so much in the format that can hit for 120 or more, even defenders won't save you. There's also very little point of using reuniclus in this deck because it doesn't do anything for Ursaring. With the set up that you have for the deck, your better...
  3. J

    Audino/Emboar

    Yeah, that could work, give it a try. TBH, after a lot of testing, the only thing I've found really nice about Shuckle/Emboar, is an old Forretress from a previously rotated set. Even though you have the potential to draw through so much of your deck so quickly, many factors can jeopardize all...
  4. J

    Cobalion/Scizor - Metal Break (HGSS-NV)

    Not much point of running Cleffa AND Skarmory. They're both starters, at the very least drop the Skarmory count.
  5. J

    Audino/Emboar

    Yeah, it's your new draw engine essentially. Just keep in mind you probably want shuffle draw to prevent yourself from decking out. Just incase.
  6. J

    VictiniBox (Coin Flip Attackers)

    Do you really need to have like, 5 different attackers? Especially when some of them aren't really good. I've built a deck like this and preferred not to have that many coin flippers in the deck. But I have seen a few variants that were like this, so I'll suggest things accordingly. - 3-1...
  7. J

    Audino/Emboar

    If you have access to Shuckle Promo and Shaymin/Unown (Return) you should consider using them together. Draws through your deck very quickly, to get you the energies that you need and when you stop drawing energies, to put onto shuckle, you can Return them to your hand to draw more OR Shaymin...
  8. J

    Yanmega-Salamence

    Rare candies? Honestly seems like a huge waste of resources when you'd rather just play judge, and copycats to achieve the same thing. It's not like the supporters are doing much else in this deck anyhow.
  9. J

    Kingbuzz possible?

    There isn't really much you can do but accept auto loss to Magnezone. They won't even have to use it, they can just use Thunderus and OHKO every pokemon in your deck. I don't know what other people use in your area but if you're planning to use it for cities, hope that this isn't popular...
  10. J

    The vilest jump of all(Vileplume Jumpluff) for cities.

    I'm all for playing with your favourite card. Now knowing that you don't have access to Catcher changes what I say a little but not too much. Instead, you can use pokemon reversal, it may be flippy, but it does have the same effect. If you were looking for a Remove/Add list... well it really...
  11. J

    EelZone

    Nope. Like I said, use Thunderus/Zekrom and catchers to take those easy prizes as often as you can. Zone handles Donphan, especially since in order for Donphan to OHKO you, they need either 3 energies or a plus power. If you are really that afraid of Donphan, you could always tech in a plus...
  12. J

    The vilest jump of all(Vileplume Jumpluff) for cities.

    I'm not saying it isn't an early game pokemon but wouldn't you agree that his ability as an early game pokemon goes up when you can take those cheap kos off of their setup pokemon with the use of catchers? Hard time does not mean impossible. I just don't think the two should be used together...
  13. J

    EelZone

    The extra catcher helps you use Thunderus or Zekeom more before you have to start using Magnezone. He should be an option as an attacker and not the main attacker. There's little point to using catcher when you have so many resources to OHKO pokemon in the format. If you can take 2-4 prizes...
  14. J

    Primordial Glacier -- Archeops and Kyurem -- Modified

    Pretty decent list, I run something similar to it but here's what I've done with my experience playing this. Catcher, it sucks like hell to get Terrakion's dragged out because of it's gigantic retreat cost. Granted, you run a heavier switch line than I do, which is good. I've been in a huge...
  15. J

    EelZone

    4 Junk Arms is too good not to run. -1 Cryogonal -2 Water Energy -1 N +1 Sage +1 Catcher/Poke Comm +2 Lightning Energy
  16. J

    The vilest jump of all(Vileplume Jumpluff) for cities.

    As mentioned above, even though Reshiram is receding in popularity, other decks that use Zone, Zekrom etc still hit really hard and consistently as well. The weakness thing to fire a non-issue when pokemon don't even have 120 HP to survive fire attacks anyway. By using Vileplume, you kinda shut...
  17. J

    Raichu Eelektrik Revamped!!

    The problem with this deck is that beyond T3 or T4, Raichu loses it's usefulness because it doesn't hit as hard as Zekrom. If you want to have the main focus on Raichu, you should probably drop the count of Zekrom AND Thunderus for other potential techs or consistency boosting. Otherwise, you...
  18. J

    Archplume(A Archeops & Vileplume deck)

    Good luck getting out Archen with only two in the deck. As stated above, use either or. I've seen a deck that used both, and it was very difficult to get it all working. Using Mew to be the attacker, seeing of a EP Levanny (The one with nurturing) you are still able to evolve your pokemon...
  19. J

    Poison Ivy (Leafeon/Roserade)

    Honestly, it's like 10% of people understand how and why Magius works with the deck. You aren't moving it on to Roserade to inflict status because reading the cards clearly states "When you play an energy card from your hand, you are moving those energies off of Roserade to improve the recovery...
  20. J

    Poison Ivy (Leafeon/Roserade)

    RE: Poison Ivy Good job with the Magius tech, it's often over looked for this deck. Remove Espeon Prime 3-1-2 Vileplume 2-2 Houndoom Prime 2 Rare Candy 3 Professor Elm 2 Professor Oak's New Theory 3 Twins 1 Copycat 1 Seeker 4 Grass Energy 1 Pokemon Collector Remove : 28 Cards Add 2-2...
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