Gimmick or useful? Iron Fist Ape.
Infernape@Life Orb
Jolly/Adamant Nature
EVs: 252 Attack 252 Speed 4 HP
~ Swords Dance
~ Fire Punch
~Thunder Punch
~Mach Punch
Calcs:
+2 life orb Jolly infernape's iron fist Fire punch
vs max Def bronzong - 124.85% - 147.93%
vs max Def celebi - 116.34% - 137.13% (if it weren't for Iron fist, itd still KO with SR)
vs 252 HP cobalon - 135.75% - 160.1% (iron fist doesnt matter)
vs 252 HP gliscor - 76.55% - 90.11%
vs max Def jirachi - 116.34% - 137.13% (without iron fist itd always KO with SR damage)
vs 0 / 0 landlos - 111.91% - 131.66% (still KO without iron fist). with +2 and iron fist, for Landlos to survive fire punch, it needs 252 HP with 128 Def EVs with a +def nature or 252 / 224 with a neutral nature to always survive a +2 Fire punch. with no Iron fist.
(no iron fist +2) vs 0 / 0 landlos - 93.42% - 110.34%
vs 252 HP machamp - 102.34% - 120.57% (without iron fist itd only have a 41% chance to OHKO with SR)
vs 252 HP metagross - 76.37% - 90.66% (yeah its never OHKOing)
vs 252 HP roobushin - 82.61% - 97.34% (iron fist win. with SR thats a 20% chance to OHKO. not much but still).
vs 252 HP skarmory - 111.38% - 131.14% (even with no iron fist and Skarm running max Def, it still gets OHKOed)
The problem I face is it seems Iron Fist just doesn't matter anywhere. Can anyone find a few more cases where Iron Fist Ape gets key 2HKOs or OHKOs that the Blaze SDApe can't get?
Adamant / Jolly Kojondo@Choice Scarf
Ability-Regeneration
252 Atk / 252 Spd / 4 Def
U-Turn
Hi Jump Kick
Stone Edge
Payback / Retribution
Kojondo has a base Attack stat of 125 and Speed of 105. While it may seem like it is outclassed by certain Pokemon, the trick lies in its ability – Regeneration (which is not a Dream World ability). You gain 30% HP every time you switch out. U-turn is Kojondo's main attack for this purpose; it can attack whatever is in play, gain 30% HP (or 26% if Stealth Rock is up) and just switch to something else. Hi Jump Kick is there as Kojondo's strongest STAB move and Stone Edge is mainly for coverage. The choice between Payback and Retaliation is very simple. Payback is recommended, but Retaliation's base power doubles if one of your Pokemon fainted last turn (making Kojondo a better revenge killer to an extent). However, it doesn’t give any coverage, something that the combination of Dark and Fighting does extremely well.
With Choice Scarf and Jolly, you outspeed everything up to neutral base 105 Scarfed Pokemon. However, you can choose Adamant, but you won’t be able to outspeed positive base 100 Scarfers.
Adamant Breloom@Choice Band
Ability-Technician
252 Atk / 248 Spd / 8 HP
Mach Punch
Bullet Seed
Superpower
Spore / Stone Edge
With the addition of a Choice Band, Breloom becomes both a decent revenge killer and a great stall breaker by using either Mach Punch or Bullet Seed. This set uses Breloom's new generation 5 addition, Technician, to make it much better at doing its role. With Technician, Mach Punch gets 60 base power, making it just as powerful as a Choice Band Scizor's Bullet Punch. With Mach Punch, Breloom can OHKO a minimum Defense Aerodactyl, Archeos, max HP Empoleon, Jolteon, Infernape (73% - 86%), Jalorda and Sazandora if Stealth Rock damage is taken, while 2HKOing a minimum Defense Aianto, Agirudaa, 248 Defense Blaziken, Dageki, Electivire and Shibirudon, as well as a max Defense Blissey and Cobalon. It also has a 58% chance of OHKOing a minimum Defense Dorryuzu, and will OHKO any Magnezone who does not invest heavily in Defense.
Bullet Seed seems like an odd choice, but it has many merits for Breloom. With a Technician boost and 25 base power in this generation, Bullet Seed replaces Seed Bomb as Breloom's best Grass STAB option. 2 hits will give Bullet Seed 75 BP, just slightly less than Seed Bomb. However, 3 hits means that Breloom with get 112.5 base power, much more than Seed Bomb. In addition, Bullet Seed has a lot more PP and a higher critical rate than Seed Bomb and the ability to break Substitutes and even Focus Sashes, putting Seed Bomb directly into the second-best category. It is worth noting that 75% of the time, Bullet Seed will have much more than Seed Bomb because of the chance of 3-5 Bullet Seed strikes.
Stone Edge provides Breloom with almost perfect neutral coverage along with Mach Punch and Bullet Seed. With Stone Edge, Breloom can OHKO a minimum Defense Kingdra, Landlos and any non max Defense Togekiss, as well as a max HP Blissey after Stealth Rock damage. A max HP Dusknoir and a minimum Defense Shibirudon are also 2HKOed, while Salamence, even after Intimidate, needs significant HP and or Defense investment to survive. Stone Edge is also Breloom's best option against Gyarados and Zapdos, OHKOing a minimum Defense Gyarados even after an Intimidate drop - Gyarados needs to at least be running the standard Bulky Dragon Dance set to survive. As with Superpower, it can OHKO any Hihidaruma, even if it runs maximum Defense.
Superpower is the main STAB attack of this set, offering huge amounts of damage to those that don't resist it. With Choice Band's boost, Superpower can OHKO a minimum Defense Aianto, Agirudaa, Electivire, Kerudio, Kingdra, Genosekuso, Nageki and Shibirudon, while OHKOing any form of Cobalon, Nattorei and Terakion. Any Emburoh and Jalorda without a significant investment in Defense will also be 2HKOed (Jalorda needs 252 HP and 164 Def with a +Defense nature or 252 HP and 252 Def with a neutral Nature to survive). Spore can be used instead of Superpower to scout for common counters to Breloom, although if a team has particular weaknesses to the above Pokemon, Superpower is the recommended attack.
The Speed EVs and nature allows Breloom to outspeed a minimum Speed Tentacruel and all other base 100 speeds that run similar spreads. Breloom has no need for Defense and Sp Def EVs given its low base stats.
If anyone has sets they want me to calculate out against the OU tier, I'll be glad to help with that.