Gonna sing me some of Jojo's praises right now
Jojo @ Life Orb
Jolly, 252 Atk / 252 Speed / 4 HP
- Fake Out
- U-turn
- Hi Jump Kick
- Stone Edge
This is most likely the bread-and-butter Jojo set, and for good reason. Jojo works best as a lead and, combined with Regeneration, makes for a fantastic scout.
Fake Out is a great move. Busts sashes and outprioritizes all other priority attacks, which is awesome for revenging. Life Orb, in addition to Jojo's great Attack stat, actually makes Fake Out do decent damage considering its restrictions, and trololol if it crits.
That said, I rarely, if ever, use Fake Out right off the bat, and here's why: U-turn is a better play almost every time. Everyone loves switching in stuff to take Fake Out and they wind up taking a powerful U-turn instead. Jojo is wonderful at attracting ghosts such as Gengar and (arguably more importantly) Shan-Shan to eat Jojo's fearsome Hi Jump Kicks only to be faced with Scarf Tyranitar instead. Should Shan-Shan have the balls to stay in and Energy Ball, it won't 2hko, while Pursuit does 2hko. If he runs, well, nice knowing you. Tyranitar also ensures that, in the event Shan-Shan revenges another of my mons with insert Fire move here, Tyranitar will laugh like a pirate while Shan-Shan messes in his drawers as he tries to run and then it's like NO YOU DON'T *is revenged*.
But I digress.
LO HJK is just brutal. Once the ghost is gone, Jojo is free to spam HJK with impunity. It can even muscle through things that resist it, depending on the mon. Sadly, Hippowdon only takes like 45% max from LO HJK, but that's still pretty nuts given Hippowdon's physical bulk.
Stone Edge is coverage, and that's about it.
Just don't try to U-turn Erufufu for the Stolen; you will get Stun Spored. Ignore that part if your team has a cleric.