5 Gen Competitive Play

@Chillarmy: Specially defensive Roobushin (like my set or Shofu's) will wreck Shandera. You switch in on a Bulk Up, you attack, they Payback for an OHKO. With resistance to Rocks and Leftovers to replace the HP lost by Sandstorm, it's not too easy to stall out. If they carry Iron Fist over Guts, though, you can wear them down with Burn or Toxic.
 
I've found that Charm Erufuun can shut down a ridiculous number of physical attackers, including the aforementioned Roobushin. When you run a 252/252 defensive Bold spread, it's not difficult to reduce the opponent's attack until you build unbreakable subs, and from there you just play it out with Encore and Leech Seed. Priority Charm is incredible for things like Salamence and Doryuuzu. The best thing is that they can't counter you by raising their attack with Swords Dance, because if they do then they'll be Encore'd. I think Erufuun is one of the Pokemon that might just save stall...

I tried out Kyuremu (The legendary Ice/Dragon), and it's disappointing. Even with 200+ EVs allocated for defensive measures, it still has trouble taking hits, and I'd even go as far to say that it feels less bulky than BST 600 Dragons like Sazandora and Garchomp. So far the sets I have ran are Choice Specs and mixed Claw Sharpen.
 
Ahhh, Erufuun. Speaking of which, how do you counter that? Not much even hurts it. If you send Zoroark out as something wall-ish, they'll Leech Seed, letting you get off a Flamethrower. That's all I've been able to do.
 
Switching around helps, so it's important to not let many hazards go up. It can't do much to Grass types like Nattorei either. I've been running offensive Tentacruel which pretty much screws up Erufuun completely with Sludge Bomb, the Liquid Ooze ability, and Toxic Spikes.
 
OK, once and for all people. STOP GIVING FALSE INFORMATION THAT SMOGON RESEARCH PROVED WRONG WEEKS AGO.

Get your facts right before speaking like this. Reckless does not double the power of recoil moves. It raises them by 20%. HUGE difference.

Even with that, Head Smash does not get STAB and Flare Blitz does, so Flare Blitz is stronger. Why do you have Earthquake when STAB Fighting gets basically the same coverage? It has Hammer Arm no?

I swear, the next person to post such obviously wrong information that I catch gets a warning for spam. This ends now. Stupid stuff like Swimming Goggles and this have been going on for long enough. If you're going to post, make sure you know what you're talking about... that goes for posting competitively useless stuff too. This ends now.
 
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Physical offensive:
Archeos @Life Orb
EVs: 252 Attack, 252 Speed
Nature: Adamant/Jolly
-Claw Sharpen
-Earthquake
-Stone Edge/Rock Slide
-Dragon Claw/U-Turn/Fly

Simple, really. Use Claw Sharpen, to boost Accuracy and Attack, and attack away. EQ and RS/SE give almost perfect coverage, and U-Turn, Dragon Claw and Fly are good moves, but it is based on what you want-Dragon Claw is a bit more powerful, U-Turn has got scouting abilities, and Fly is the best STAB Flying move it has.

Special offensive:
Archeos @Life Orb
EVs: 252 Special Attack, 252 Speed
Nature: Modest/Jolly
-Dragon Pulse
-Focus Blast
-Earth Power
-HP Rock

Very similar to the last set, but Special Archeos has something Physical Archeos doesn't-Focus Blast. EP and HP Rock give good coverage, and though Focus Blast is powerful, it is inaccurate.

So, there you have it.

Next time:

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That wouldn't work. Archeos's ability is so limiting along with typing. Takes 25% from SR, LO Recoil, and not very good defences. Dosen't even get roost. Once it hits 50, it's down. That thing is really pretty useless outside maybe a Scarfer or lead.
 
Head Smash can help you hit things like Salamence. In all honesty, Hammer Arm is a pretty terrible move even if you don't care about speed. Accuracy has messed me up too often when I used it on Roopushin.
 
The point wasn't to use it over Head Smash (whose accuracy is worse by the way, just putting that out there), it was to use it over Earthquake. It isn't likely to be used very often either way, but I'd much rather take STAB with better coverage that at least has some purpose to it. Especially since the only other attacks you have kill you as fast as you kill the opponent.

One example: Would you really want to HAVE to Flare Blitz a Blissey, considering it would practically kill you as well? Earthquake could be Wish stalled, even coming from CB, and everything else would take you out along with Blissey...
 
Why is that pig using Head Smash if it can just use Super Power? Stone Edge is better because you don't hurt yourself.
 
Stone Edge has 100 BP. With Reckless, Head Smash has 180, for the same accuracy. That's the same BP as Superpower too, but with completely different coverage obviously. It's suicidal, but that's the nature of the pig's mindset lol. But hitting for nearly double the power of Stone Edge (which is already pretty strong) is definitely one reason to use it, as without a boosting move the pig needs all the power it can get.
 
@6-Dimension

You want an Erufuun counter? Well I've got an Erufuun counter (Its pretty much all it can do, but it is completely Erufuun-proof).
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Shinpora @ Leftovers
Magic Guard
Timid Nature
252 HP/ 252 Spe/ 4 Def

- Air Slash
- Psycho Shift
- Whirlwind
- Psychic

This makes an amazing Erufuun counter, and a decent stall breaker in general. Magic Guard absorbs any status moves and Leech Seed, and then you Psycho Shift them right back. Air Slash and Psychic are your STAB attacking moves, and Whirlwind to get rid of any subs.
 
Volbeat @ Focus Sash (Mischevious Heart)
Bold 252/0/252/0/6/0
~Tail Glow
~Baton Pass
~Encore
~Thunder Wave

Genosekuto @ Focus Sash (Download)
Naive 0/100/0/158/0/252
~X-Scissor
~Flash Cannon
~Ice Beam
~Thunderbolt

This start has been quite the game-breaker. Start with Volbeat to grab the +3 Sp.Atk Boost off of Tail Glow, and then Baton Pass that to Genosekuto. From there Genosekuto will either grab an additional +2 Boost in either Attack or Sp.Atk from Download. With +5 SpAtk Genosekuto will bring down almost anything (Max SpDef/HP Chansey with Prevo Stone will hold out I am fairly sure) Otherwise it will take quite a bit to bring it down. The combo can be brought down by any Mischevious Heart Taunter, also if they manage to get rocks/spikes up (although Volbeat would then Encore them and give Genosekuto a free shot)
 
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Morobareru @Black Sludge (Effect Spore)
Relaxed Nature
EVs: 252 SpA, 252 SpD, 4 Att
-Energy Ball
-Payback/Spore/Stun Spore
-Toxic
-Venom Shock

This is one great 'Mon. It is good in SpA, Att, SpD, and Def, with good HP to boost. Its only drawback is its Speed. This set makes use of both Venom Shock and Toxic, which is a great combo-giving Poison, plus 130 damage with the Poison boost, plus STAB, and a good stat in Special Attack is nothing to laugh at-it is killer to almost anything that doesn't resist it. Energy Ball is good Grass STAB, and Payback is to make advantage of its useless Speed, Spore gives auto-Sleep, same with Stun Spore and Paralysis.

I feel ashamed of myself I didn't do Hihi, but I will do that sometime.
 
RE: 5 Gen Competitive Play Pg 6 Tier Predictions!!!!

So, now that we are all fairly familiar with the black and white metagame, I think we should start some tier predictions. These tiers are based on stats movepool etc, not on usage.

OU
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Victini-
With great bulk and attacking, and great movepool, Victini is a big threat.
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Jalorda-
With Perservity, Leaf Storm gives +2 Sp. Att instead of -2, making it very good for sweeping. He also can be a reasonably good subseeder, although he's outclassed Shaymin and Erufuun
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Muurando-
With 85/90/90 defences and base 100 Attack, he could make a decent bulky sweeper. Also Scrappy, Intimidate, and Sand Throw all make decent options and great abilities.
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Gigaiath-
With 135 Attack and 130 Defence, he could act like Rhyperior. He can also make a Custap Lead with Stealth rock and Explosion.
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Doryuuzu-
A great sand storm abuser with it's ability, Sand Throw, and a scary base 135 Attack, he will be a major threat with Tyranitar and Hippowdon.
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Roobushin-
With priority, Guts or Encourage, base 140 Attack, Bulk Up, and Drain Punch as recovery, Roobushin will be scary in OU as a physical sweeper.
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Erufuun-
With Mischeivous Heart, it is very annoying as a SubSeeder and will stall out unprepared teams.
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Hihidaruma-
140 Attack and 105 Speed make Hihidaruma another speedy sweeper. And Choice Band Encourage Flare Blitz... it pwns (as said below)
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Hihidaruma (Daruma Mode)-
With 105/105/105 Defences and 140 base Sp. Attack, Daruma Mode Hihidaruma can make a very good bulky sweeper.
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Zuruzukin-
Has some potential, with Dragon Dance and Bulk Up, and Shed Skin is a good ability being able to hax off Rest/ other status with Shed Skin.
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Zoroark-
With Illusion it can easily get a Nasty Plot set up and procede to sweep quite nicely.
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Burungeru-
Makes a good spcially bulky poke, and Will-o-wisp does it a favour too.
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Nattorei-
Basically a Forretress with Leech Seed and Swords Dance.
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Shandera-
Base 145 Sp. Attack, Calm Mind, and Shadow Tag can provide Shandera with +6 Sp. Attack very easily, making Shandera scary good.
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Ononokusu-
Base 147 Attack and base 97 Speed make him a great potential Scarfed Revenge Killer.
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Kojondo-
125 Attack and 105 Speed make a good anti lead or revenge killer.
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Baffuron-
Makes a great bulky sweeper with Swords Dance and 95/95/95 Defences
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Barujiina-
Makes a decent bulky poke, sort of an inferior Skarmory.
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Sazandora-
Base 125 Sp. Attack and base 105 Attack give Sazandora options, and base 98 Speed makes him a possible Revenge killer with Draco Meteor.
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Ulgamoth-
With Butterfly Dance, base 135 Sp. Attack and base 100 Speed, Ugly Moth can be a great boosting sweeper.
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Terrakion-
With Swords Dance, and base 108 Speed, he can make a decent sweeper.
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Virizion-
Good special bulk and typing, and two great STAB moves in Leaf Blade and Close Combat.
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Landros-
Mischeivous Heart makes him fairly good, and he has a decent typing.
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Voltros-
Mischeivous Heart makes him very annoying, and 105 Attack, 125 Sp. Attack, 111 Speed, and has a good typing to back it up
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Genosekuto-
Good typing, great offensive stats, and BoltBeam qualify him greatly.

Other Predictions

- Nintales and Politoed with be moved up to OU with their new abilities.
- Reshiram, Zekhrom, Meloetta will all be Uber
- Kerudio, Cobalon will be UU due to poor movepool
- Espeon will be OU due to its new ability Magic Mirror
- Deoxys S will be Ou due to Mischeivous Heart Users
- The Rotom Forms will be UU due to the loss of their Ghost typing
- Cloyster will be OU due to its new ability Shell Smash

All comments are welcomed, and if good resons are given I will change the list.
 
Jalorda has been pretty underwhelming each time I've played against it, he just doesn't have enough coverage or initial power to become threatening.

Shandera is the cheapest Pokemon in the game and makes SubSeed Breloom look like a saint. He can be particularly troublesome for defensive teams as there are plenty of key Pokemon he can remove (Water/Ghost, Grass/Steel) should they not come equiped with Shed Shell. Having Pursuit Tyranitar around stops Shandera from causing too much damage, but he's still a douche.

Tried Swords Dance Terrakion. He'd have been great in gen 4, but at the moment people are so paranoid about the Mole that Mach Punch is everywhere. The many weaknesses of the Rock type make him a bit too easy to revenge kill.

Garchomp is still amazing.

Manaphy is too amazing.

I got ruined by the unlikely combination of Dugtrio and Ainto. Ainto passes its Truant ability to one of your Pokes, and then Dugtrio comes in locking your Pokemon in with Arena Trap. With a combination of Claw Sharpen and Protect, it can get a +6 attack boost no problem. It's very unstable and Dugtrio is still forced out easily in most cases, but I thought it was pretty awesome anyway.
 
Chillarmy said:
- Genusekto, Reshiram, Zekhrom, Kyurem, Meloetta will all be Uber
I will agree with Reshiram and Zekrom for sure. Meloetta, I'm not certain on yet, but Genosect and Kyuremu I just don't see as going to Ubers. The move pool of Kyuremu is not that great; sure it can cause large damage with Outrage or Draco Meteor, but beyond that it doesn't have much. Genosect is good, but there is too many problems it has. Blaziken, Heatran, Infernape definitely cause it problems. Zoroark easily kos ones that aren't choice scarfed. Genosect also has the misfortune of being 99 Speed so Jirachi, Flygon, an Salamence, presuming it doesn't go Uber, could destroy Genosect easily with FirePunch and Flamethrower.
 
Dream World Jordy is something every team has to have an answer for or he will run straight through your team. Toxic Spikes help, but if he switches into one layer and holds Leftovers, that's still gg, and god help you if he has subseed. Blissey can put an end to his sweep with Thunder Wave, but she'll more than likely die in the process, and that's only if he doesn't have subseed. Heatran is pretty much the only thing that can stand in his way and throw up that middle finger, but if he's behind a sub when Heatran switches in, he's done for if Leech Seed hits.

Giygas is a great SR lead. Most (all) go @Custap to get that free Explosion off. He gets great coverage with Stone Edge and Earthquake, so there's no reason to neglect that huge Attack stat.

I think Zuruzukin is underrated. He's pretty bulky and has awesome stabs. The fact that he has Shed Skin and isn't a bug or NFE means he can actually get some Rest hax for some fast instant healing. With the option to use either Bulk Up or Dragon Dance, he's a wild card that should not be underestimated.

Zoroark is a jerk, but it's fairly easy to find when your opponent has one. The best way to do this is to throw down Toxic Spikes and Stealth Rock. I once had a Metagross switch in and get poisoned by Toxic Spikes. Wonder why that was? Ditto also can't copy an illusion, so that's another way to find out if you're going up against the real deal or a faker. As for Zoroark himself, most sets I've seen just run NP/DP/Flamethrower/Shadow Ball. I have also seen a bunch of morons use Night Burst. Don't do this - it's Zoroark's exclusive move and not only does Dark Pulse arguably outclass it, but it ruins your illusion. Best paired up with Gengar or any Fighting-type. Works great if you switch in on something your illusion threatens, then Substitute on the switch. Choose your move and Stolen.

The pillar dude is a definite threat. He is so bulky that he can survive STAB Draco Meteors and suck all that HP back with Drain Punch, or KO the twins with Payback. Iron Fist Drain Punch coming from 140 Attack really hurts. It hurts so much, in fact, that I've had numerous people try to burn me only to find out the hard way that I have Guts and he basically runs through everyone who doesn't resist Fighting. Unless one of your two types is Psychic and you attack with Psychic (lol Psycho Shock), he pretty much cannot be OHKOed by any unboosted attack, and that's saying something.

The coffin is stupid. I've seen like two and they've done nothing of importance to me. My ability's Mummy, oh no! D:

After talking to Kevin and learning the ins and outs of his team, I've learned that Nattorei is outclassed by Forretress. While they have different resistances, Forretress is a better spiker, and he can set up hazards while Nattorei does the same and then spin away Nat's when he's done. Bulky water ghost burns him and even SE Power Whips do laughable damage. That said, Grass/Steel is amazing typing and does not mean Nat will fall to NU.

Dream World Shan-Shan is, of course, a jerk. I like switching Forretress in on a hazard move, setting up a layer as shandy switches in, and then as it Fire attacks me, I live with Sturdy and completely ruin it with Payback. It doesn't KO, but if he switches into SR damage, he'll be so hurt that he won't be able to switch in again without dying. The joke's also on him because I still run Shed Shell so I can come in as death fodder later. roflz!! As mentioned, Pursuit Tyranitar means it'll only revenge one mon a match. Because he basically has to be scarfed in order to revenge things, he's also setup bait after the KO. He also can't really touch Heatran without HP Ground.

The fire moth is absolutely destroyed by hazards, but if he can get in clean, he can be quite threatening. Flame Dance is a great attack when backed up by Butterfly Dance.

Grass/Fighting musketeer is one I love. She's like a faster Breloom, and she's saved me from many a sweep. She is also a good check to the mole, who cannot OHKO with a +2 EQ/RS/X-S and gets nuked in kind by Holy Sword. Holy Sword is such a great move, I almost forget she can get Close Combat, too. Holy Sword's power is a bit lacking (90), but that's what Swords Dance is for; it also lets you slice through would-be stat uppers like Snorlax like butter.

Landros and Voltros are both going to be OU. Landros in the sand is one tough son of a mother; Sand Power acts as a pseudo-Life Orb and with a single Bulk Up, Earthquake is going to be doing ridiculous damage. With boosts to Stone Edge, Gyarados cries like a girl as you plow through Intimidate and destroy his face with rocky shrapnel. Voltros has Mischievous Heart and Taunt. That oughta be 'nuff said, but considering he also has Nasty Plot, 111 Speed (trololol) and 125 Special Attack, he can double as an offensive threat that will no doubt see extensive use.

Manaphy in the rain is uber. His +6-after-two-freakin'-turns rainy Surf is so strong it kills Vaporeon. And speaking of...

Dream World Vaporeon is a jerk. You guys know how hard it is to kill Vaporeon normally... well now she gets Hydration. Yeah.

Every Sazh I've run into has been choiced. Blissey walks all over him no matter what item he has.

Hihihihihihi: This guy's only job is to spam Choice Band Encourage STAB Flare Blitz. So powerful it kills Heatran. Seriously, if it's not Heatran, they are gonna take ridiculous damage from it. To give you an idea of the sheer power behind this, 252/252 Impish Hippowdon takes 52.1% minimum from the aforementioned Flare Blitz. Minimum. I don't know what the chance is, but you've got to basically roll minimum or close to minimum damage both times in order to not 2hko (assuming Hipster has Leftovers). He's strong enough and fast enough that you can still give him a scarf and he'll still ruin people's days, but you will be sacrificing a lot of power (the same Hippowdon takes 41% maximum from the aforementioned Flare Blitz).

Reshiram and Zekrom are uber... der. Reshiram is going to be a top threat in ubers simply because she has unresistable coverage with 3 moves, and with Turbo Blaze (Mold Breaker clone), Heatran can't stop her. Her low speed is a bit lame, but she gets Nitro Charge to help remedy that.

I have faced one Kyurem, which may be an indication of how bad he is. He gets walled by every Steel-type, but that said, he's a great Steel lure and Magnezone makes a fantastic partner for him.

Genosect's moveset is always the same: U-turn/Flamethrower/Thunderbolt/Ice Beam. Some people have Bug Buzz over U-turn, but either way, he's not getting past Blissey even with a Download boost.

Deoxys usage is basically restricted to Speed Forme suicide leads. They'll either Magic Coat or set up rocks t1, so just attack them. Then they panic because their sash is busted, so then they'll usually run after that. Attack Forme dies to all priority, but he can nuke your lead pretty handily.

The Rotom formes will likely wind up UU. I've seen, like... three, and they were all Wash Rotom in the rain. Losing their Ghost-type ruined them.

Breloom is a huge threat because sleep is broken in gen 5 and Spore never misses. If one of your men gets put asleep, they are basically dead weight throughout the match. Sleep absorber and/or a cleric is a must in this gen.

Oh yeah. Cloyster. Shell break. Yeah, he'll stomp you down if you don't have Mach Punch or... uh... Mach Punch.
 
Everybody and their mother is playing Politoed. It gets annoying to see a Politoed lead one in every three battles. What I have done to remedy this is to move my T-Tar out of the lead position. Then you just kill the Toad and come in later in the game to remind them about how they should have held on to that Politoed.

If they are not running water then they are running Sandstrom. Dory is annoying, but I run Breloom as a counter.

As for Breloom, it is a god, pure and simple. Bullet Seed OHKO's pretty much anything after a SD, and it will OHKO anything that doesn't outright resist it without the SD. Mach Punch and Spore help to round out the set, proving that Breloom is ridiculous no matter what generation and what set it is running.

Sableye is probably the second most annoying Pokemon next to Politoed, but after a Paralyze/Burn/Toxic it pretty much has to run and wait to be death fodder later in the game.

Past that the meta seems to be relatively diverse. I haven't seen too many things that are totally overused.
 
@paddy, Have you seen the new 'shroom's stats?! It can only hope to be in UU at best. which I doubt
time for a new set for Staraptor
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Staraptor (reckless) @choice band/scarf or leftovers or life orb
Nature:Adamant/Jolly
IVs: HP:4/ATK:252/DEF:0/SPA:0/SPD:0/SPE:252
-Brave Bird
-Double Edge/Whirlwind/Extreme Risk/U-Turn
-Close Combat
-Roost
I feel that leftovers would go better if Double Edge is chosen and it would keep Stareckless alive longer with any set. Of course a choice item would go best with a U-Turn set for scouting. I wouldn't suggest Life Orb, but it does provide more power and turn Stareckless into a suicide attacker/scouter(if Uturn), but it makes it a lot more fragile. Extreme Risk is interesting, but might not be too useful. More of a last ditch attack after a Roost. This set is interesting but probably won't be as good as Intimidate, I haven't tested this.
 
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