5th Gen Competitive Movesets and Metagame

Volcarona@(don't know what to give it)
Nature:Modest
Ability:Flame Body
EVs:252 Sp.Attack,252 Speed,6
Moveset:
Flame Dance
Quilver Dance
Bug Buzz
Psychic

Again,there's no strategy to this.Just Quilver Dance on the first turn to turn Volcarona into a complete beast.Since Flame Dance has a 70% chance to raise it's Sp.Attack,Volcarona is likely to double it's Sp.Attack on T2.Bug Buzz is there for a STAB and Psychic is on the set because it was between it,Hyper Beam and Hidden Power from what I had to choose.Psychic seemed to be the best.
 
Seriously, Hyper Beam? How do you not know what to give it? Give it what all special sweepers should have: Expert Belt, LO, leftovers, or a Lum berry. Psychic gives it little coverage, while HP Ground lets you hurt Heatrans, HP Electric lets you hurt bulky waters, HP Ice lets you hurt Dragons, etc. I honestly feel Volcarona has to small of a movepool to be very effective, especially when Tyranitar rains(or should I say sands) on its parade no matter the set.
 
Escavalier said:
Okay, my Volcarona didn't turn out so well, so I'll try a move set for Zoroark, which goes after coverages and sweeping a bit more than just stabbing and stat boosting.

Zoroark
Illusion
Item: Life Orb/ Wise Glasses
252 sp. atk/ 252. speed
Timid Nature
~Dark Pulse
~Extrasensory
~Flamethrower
~Focus Blast/ Nasty Plot

Okay, here's the plan. Use Illusion to make Zoroark look like a Gengar, because I garuntee you that no one is going to use a Fighting or Bug move on him. The may use a Psychic, Ghost, or Dark move, which works out well. If you're running Nasty Plot, use it now. However, when he's attacked, Zoroark will reveal himself, and you'll just sweep from there with your decent coverage and boosted speed and sp. atk. Flamethrower should help take out any evil bug types, and Extrasensory should deal with fighting types. Dark Pulse is a stab move, which is cool but doesn't get very good coverage. Now, you may skip Nasty Plot and go with Focus Blast because Hydregion and Heatran can just kinda laugh at you you'll have to switch out, meaning a good Nasty Plot set up went to waste. The Life Orb is a great booster, but it hurts you, too, which I don't really like. However, I guess in Competitive play you take one battle at a time and being injured doesn't mean too much. Wise glasses will boost all of your moves, but not as much as Life Orb. Aslo, if you think Zoroark's 105 speed is fast enough for you, you can switch his nature to Modest, but IMO his sp. attack is better of than his speed.

With team preview, your opponent will be more likely to know right away anyway so the Gengar point is invalid. I would really use Focus Blast over Extrasensory and keep Nasty Plot. Focus Blast gives you much better coverage than Extrasensory despite losing the chance of flinching the opponent. I'd use Expert Belt if you don't want the Life Orb recoil on Zoroark. It hits several of the main threats for double damage anyway. This would allow you to do x 2.4 damage instead of x2 damage, unless they are double weak in which case it would be x 4.8 damage. The only time I could really justify using modest nature on Zoroark is if your team has multiple Pokemon that cause paralysis since choosing a modest nature will let all base 100s outpace it that run timid / jolly nature.
 
I would suggest teaching your Zoroark Night Daze.While Dark Pulse might be good for training it from levels one to sixty-four,(since the strongest Dark-type move it can learn before then is Foul Play,which is a physical move.)Night Daze has the Base Power of eighty-five,whereas Dark Pulse only has the Base Power of eighty(not to mention the fact that it has a fourty per cent chance to lower the target's accuacy).I'll agree with dragonexpert on going with the Timid nature.
 
Okay thanks!
I think I was getting Night Daze and Snarl mixed up because I thought that Night Daze was really weak, so if I would have known that I definitely would have put Night Daze.
Another pain about the set that I had was it had two breeding moves and it takes a while to get a female Zorua, and you would have to twice.
I also agree with you two about Timid. Modest was just a side note.
 
Old 4th Gen DP Jirachi set that can troll most counters (Paralyze Gliscor if it hasn't been poisoned yet and you can predict it), and, for lols, if Jirachi hasn't been hit by anything or taken any damage, can survive an EQ from Doryuuzu and threaten a Body Slam paralyze. It's not as supportive as most sets, but it's still a troll.

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Mel Gibson (Jirachi) @ Leftovers
Trait: Serene Grace
EVs: 160 HP / 168 Atk / 180 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Body Slam
- Iron Head
- Fire Punch

A new set I just came up with, I know it might seem like lols at first, but I want someone to voice in their changes. The set's EVs are for bulk and to increase the boost from the Eviolite, but changes can be made or whatever.

Togetic (M) @ Eviolite
Trait: Serene Grace
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Nasty Plot
- Flamethrower
- Water Pulse

248 EVs leave it at an odd HP number, allowing it to come out on SR atleast one more time, the EVs are for the Eviolite gain pretty much, same with the nature. Thunder Wave is for crippling opponents and Nasty Plot for offensive momentum. Flamethrower is for Steels / Ice / Grass types and for the added (lol) effect of hopefully burning something. Water Pulse adds Confusion (40% chance) for Parafusion. comments would be nice
 
Tyrant Tyranitar said:
Togetic (M) @ Eviolite
Trait: Serene Grace
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Nasty Plot
- Flamethrower
- Water Pulse

248 EVs leave it at an odd HP number, allowing it to come out on SR atleast one more time, the EVs are for the Eviolite gain pretty much, same with the nature. Thunder Wave is for crippling opponents and Nasty Plot for offensive momentum. Flamethrower is for Steels / Ice / Grass types and for the added (lol) effect of hopefully burning something. Water Pulse adds Confusion (40% chance) for Parafusion. comments would be nice

Togetic would be better defensively by putting the HP EVs into Defense unless you want it to be used primarily as a special wall. The reason is that the EVs would give you an additional 94 points instead of 63. I just don't see Togetic as a sweeper in general. The set should really have a recovery move since it will be highly defensive with that EV spread. I'm not even sure its even worth running Nasty Plot on the set being that it is very defensively orientated.
 
Togekiss has 120/80 Offenses (Sp.Attack/Speed). Togetic has 80/40 (Sp.Attack/Speed). With the Bold Nature, it maxes out at 284 Sp.Attack (568 at +2). I do agree with dragonexpert about adding a recovery move, either Roost (4th Gen TM) or Softboiled (3rd Gen Move Tutor). Offensive Togetic does have a huge surprise factor, so I'm curious to see how the set works for you Tyrant Tyranitar.
 
Bippa201 said:
Togekiss has 120/80 Offenses (Sp.Attack/Speed). Togetic has 80/40 (Sp.Attack/Speed). With the Bold Nature, it maxes out at 284 Sp.Attack (568 at +2). I do agree with dragonexpert about adding a recovery move, either Roost (4th Gen TM) or Softboiled (3rd Gen Move Tutor). Offensive Togetic does have a huge surprise factor, so I'm curious to see how the set works for you Tyrant Tyranitar.

Mehh I'd stick with defensive EVs, it's slow as it is (slower then Machamp), so I'm a bit cautious.
 
Ursaring@Toxic Orb
Nature:Adamant
Ability:Quick Feet
EVs:252 Attack,252 Speed,6
Moveset:
Facade
Swords Dance
Crunch
Close Combat

With this set,Ursaring is possibly one of the best sweepers I could ask for.At the beginning of battle,I'll start off by using Swords Dance to double Ursaring's Attack.By the end of turn one,the Toxic Orb should activate,increasing Ursaring's Speed by 1.5 and doubling Facade's power(which brings it up to the power of 210).Crunch is good incase I encounter a Ghost-type(peticularly Chandelure)and Close Combat has a great type coverage.
 
I would go with 252 HP EVs instead of speed because it is already a very slow pokemon so no need for that. Also Flame Orb>Toxic Orb IMO.
 
@ SS: But the point is to be a Quick Feet set, so you do need the speed. You probably just overlooked it and thought he was running Guts.
But, Red Striker, isn't that just the Smogon set for Ursaring?
 
Red Striker said:
@6-D:No.I'm using my set.I didn't know this set was so popular.

Lololol the set isn't exactly popular, Ursaring is UU tier, meaning not many people use him, and yes, Smogon has your set listed bro.
 
Moving on,I have another set.(I'm aware that Salamance with Moxie+Outrage is illegal,and I know it hasn't been released.For all of you reading this,the most competitive play I do isVGC tournaments.This is a set I plan on using in the future.)

Salamence@Life Orb
Nature:Adamant
Ability:Moxie
EVs:252 Attack,252 Speed,6
Moveset:
Outrage
Dragon Dance
Earthquake
Stone Edge

This set runs a regular DDMenace set.On the first turn,I'll use Dragon Dance to pump up Salamance's Attack and Speed to wipe the floor with my opponent's pokemon later.With Moxie,I have a chance to double Salamance's Attack by T2.Earthquake is to hit Rock-types that aren't part Flying.Stone Edge is to take out Ice-types that would oppose Salemence.
 
You say that you know it hasn't been released and the reason why you are posting it is because you don't play competitively. But this thread is called "5th Gen Competitive Movesets and Metagame" and is for Competitive discussion, so it would be pointless for you to post something that is illegal.

And Moxie doesn't double a Pokemon's attack, it raises it only one stage per Pokemon you knock out.
And Aqua Tail CAN hit flying opponents.
 
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