(6) Red Collection, Emerging Powers, BW Kit, BW17 Ducklett, Plasma Eps Skipped [6/30]

DK Quagmire said:
Just check out Tynamo!!! WHO DREW THAT!!! THEY ARE GOD!!!

The artist for Tynamo is sui :) She's done some really awesome stuff since joining the artist ranks for HeartGold SoulSilver Collection(s).
 
Cobalion is going to be great. I want to run it in a deck when it comes out. :D Forcing your opponent to switch or not attack is going to be epic, and 80 damage too!
 
Mew the source of all said:
BTW I'm calling it now basics are going to have a great influence again. Between Eviolite and all of the fantastic basics we're getting things will get interesting. LOL! SPs may as well exsist.

You nailed it.

Bring in Luxray GL Lv.X Pokemon Catcher and Poke Turn Junk Arm, and you officially have the power creep my friends.

Eviolite, broken just like in the video games. *runs* All kidding aside, it's going to be amazing in Basic decks. ZPS screams it combo'd with Defender to BLOCK MASSIVE DAMAGE.

And nice to see that no Evo card back. Very nice indeed. *nods*

Also, lol at Eelektross having a Weakness. Further confirmation that the video games are completely incomparable to the TCG.

dmaster out.
 
Don't forget peope - If Archeops' ability has a word for word reprint of Aerodactyl (Fossil) then Rare Candy can still bypass the ability. I would post a link to the compendium but that's what google was invented for. Even then if the pre-evo of Archeops evolves from fossil that would essentially make Archeops a stage 2 which cannot benefit from Rare Candy and playing it a a 1-0-1 or 1-1-1 tech wouldn't really help because as of now, there isn't anything in the modified format to search out fossils or to really surport them.
 
Ya, ZPS will be BDIF. Better get some RH Defenders too.

I don't see how Junk Arm is like Poketurn though.
 
glaceon said:
I don't see how Junk Arm is like Poketurn though.

It was just an analogy that you can use Catcher multiple times, similar to Poke Turn was to Luxray Lv.X. Obviously Luxray isn't the same as Catcher, that's not really the point.

dmaster out.
 
Don't quote me on this but If Archen is played like a normal Basic Pokemon which seems to be the case from the spoilers, then I believe Archeops/Vileplume will be BDIF in HGSS-On. Sure Archeops will help Zekrom see more play as well but I think it will either be on top of the metagame or behind Archeops/Vileplume. Of course they will make sure to keep both Key Pokemon on their Bench so they have to send something Active to attack not sure what though, I'm guessing Mew Prime or Absol Prime after you Lost Zone a few Pokemon with See Off or Vicious Claw.

If you get the right setup with Archeops/Vileplume you can literally shutdown two thirds of every deck you face in the format since alot of decks play Evolutions and Trainer - Items. Since you lock that aspect you now have to resort to Reshiram, Zekrom, Mew Prime, Absol Prime, and mostly Basic Pokemon with either high HP, Good Powers/Bodies/Abilities, and solid attacks. Making popular decks unplayable is not good for the health of the Pokemon TCG.

It breaks the format in which not only do Stage 1's will see little play especially Stage 2's since they got neutered by the Rare Candy errata but that Evolution decks will no longer be competitive anymore and I'm not sure If that's what TPCi is trying to go for and If so it's a horrible move on their part. I think Archeops is more format warping than Pokemon Catcher in the sense that everyone is back to square one who runs Evolution decks. It just becomes a speed race as it comes down to whoever stops Archeops wins or If you get Archeops and Vileplume out before they play their Evolutions you win.
 
I personally do not get how Archeops and Catcher are so "format breaking". They weren't game breaking in their original iterations back in the 90s because there are counters for them. Just as we do and will have counters now for these two. Keep in mind, too, that Aerodactyl was a /basic/ card, back in the day, too, and yet it was very easy to swat away if you knew how. It's all about thinking tactics instead of carbon copying everyone else's key decks to simply speed smash every opponent you take on.

To play the fossils, you have to place down one of the fossil cards on the bench with the revived card. Until we get clauses on how the fossils will work 100%, then hammering out a team of Archen/Archeops isn't sounding as easy as people think, imo.

Edit: Also, TPCI get no say in this at all unless they simply skip cards to not have them in the format. This is all the work of Creatures, the guys we know as PCL. Most of the leagues in Japan are using BW-on, as well, for most matches, going by the twitter feeds and blogs of a few friends of mine over there. There is minimal boost from LEGEND era there, but it's likely going to be rotated out from competition very soon in Japan since we're getting a DCE reprint in September and potentially more. All those "breaking" combo cards will be gone from their format. It's then TPCI's fault/error/issue as to how they handle it over the other side of the pond.
 
But even though Archen/Archeops are technically Fossil Pokemon it seems as though they are being made to where they are not the victim of Trainer-Lock anymore like they were in the past especially when Platinum Base Set was just released and Rampardos was seeing some competitive play until Platinum: Arceus
was released and Spiritomb AR killed Rampardos because of Keystone Seal.

So instead of playing Fossils as Trainer - Item cards to evolve into Stage 1 Fossil Pokemon they might just make them like regular Pokemon to evolve normally which wouldn't surprise me considering that Archeops doesn't evolve from a Fossil it evolves from a Pokemon being Archen which happens to be a Basic Pokemon. Whether If Archen can only be played through a Trainer - Item Fossil is anyone's guess but it would just make Archeops be played like a Stage 2 when it's really a Stage 1.

I don't get why Japan rotated from LEGEND to BW-On, I thought LEGEND-Onwards was going to be the world format for Modified (HGSS-On for outside Japan). BW-On is too severe of a cut of sets, it's bad enough when for our Modified format we are losing 7 sets instead of 4 where Japan is losing a total of 6 sets for their rotation where they are losing LEGEND HGSS, Expert Deck Leafeon vs. Metagross,
the Battle Starter Decks, Revived Legends, Lost Link, and Clash at the Summit altogether.
 
Archen thusfar, like Tirutoga, can only be played via use of their respective fossil cards. Their clause for evolution into a Revived Basic is actually under my username (in JP, but regardless). What I meant is what terms are or will be in place for the actual fossil cards. Until that is known we still don't know just how playable or viable it is to build a deck based around their evo-lock.


Yes they'll be losing 'a lot', but by the time that rotation full and proper happens (they can still USE those cards right now, they're still in LEGEND-on, but most don't, they actually use the new cards to develop strategy and interesting decks instead of stagnating on the old) Japan will have:

Friends on the Start of a Journey Folder(s)
Beginning Set
Black Collection
White Collection
Battle Strength Deck Cobalion
Battle Strength Deck Terrakion
Battle Strength Deck Virizion
Battle Theme Deck Victini
Red Collection
Hail Blizzard
Psycho Drive
Battle Strength Deck ReshiramEX
Battle Strength Deck ZekromEX

They won't be losing that much when it happens. By that stage they're at 5 sets, and 8 decks/subsets + anything else coming out in the December block for decks etc.
 
Card Slinger J said:
Don't quote me on this but If Archen is played like a normal Basic Pokemon which seems to be the case from the spoilers, then I believe Archeops/Vileplume will be BDIF in HGSS-On. Sure Archeops will help Zekrom see more play as well but I think it will either be on top of the metagame or behind Archeops/Vileplume. Of course they will make sure to keep both Key Pokemon on their Bench so they have to send something Active to attack not sure what though, I'm guessing Mew Prime or Absol Prime after you Lost Zone a few Pokemon with See Off or Vicious Claw.

If you get the right setup with Archeops/Vileplume you can literally shutdown two thirds of every deck you face in the format since alot of decks play Evolutions and Trainer - Items. Since you lock that aspect you now have to resort to Reshiram, Zekrom, Mew Prime, Absol Prime, and mostly Basic Pokemon with either high HP, Good Powers/Bodies/Abilities, and solid attacks. Making popular decks unplayable is not good for the health of the Pokemon TCG.

It breaks the format in which not only do Stage 1's will see little play especially Stage 2's since they got neutered by the Rare Candy errata but that Evolution decks will no longer be competitive anymore and I'm not sure If that's what TPCi is trying to go for and If so it's a horrible move on their part. I think Archeops is more format warping than Pokemon Catcher in the sense that everyone is back to square one who runs Evolution decks. It just becomes a speed race as it comes down to whoever stops Archeops wins or If you get Archeops and Vileplume out before they play their Evolutions you win.

There are several problems in your argument. First and foremost as Viper said we aren't 100% clear on fossil playability. Chances are though you will need a fossil to play it in some way. Second Archeops/Vileplume has an embeded problem, that is Vileplume is an evolved Pokemon too. You would have too set-up Vileplume first then Archeops. That's a significant amound of cards at least 5 if fossils are irrelevant with two turns to set-up if your opponent gets a good hand.

You would not be able to set-up Archeops at all if you don't have Vileplume or you would miss out on Vileplume completely. This is considering playing few to no Rare Candies since we are talking about Vileplume. Another problem is Catcher. Catcher makes it easy to snipe Vileplume before it can even evolve (or Archen for that matter.)

Furthermore you aren't even considering a main attacker yet, if your planning on a 5 card combo quickly against decks that are now able to have good basic attackers.

I'm not saying Archeops is going to be horrible, or even bad. What I am saying is that you can't just declare that a deck is going to be BDIF so easily when there is so much to consider.

Archeops maybe an okay card, but if Rare Candy gets passed it (and I'm sure it does) then it's going to have a rough time being very played. And throwing in Vileplume doesn't fix its fears of Rare Candy and Catcher.
 
Now that you mention it there is a ruling discussion going on between Archeops and Rare Candy as to whether Evolving a Basic using Rare Candy to get a Stage 2 out would bypass Prehistoric Power or not, since you're using a card effect to evolve instead of evolving normally which Archeops shuts down.
 
Considering past ruling of cards Rare Candy will likely override it since it's an effect of a Trainer. For instance Wally's Training could be used on a Pokemon that was just played because it ignored all other conditions. (or something like that) Also Spiritomb could evolve a pokemon played that turn too.
 
glaceon said:
Why can't Cleffa wall?


Pokemunkulys said:
20 Damage from any source...Zekrom only hurts itself for 20, anyone? ;D

Yep. It'll be great in ZPS

jb2909 said:
ZPS will be awesome with Archeops, Pokemon catcher and eviolite! It will be a great deck. With Pokemon Catcher it's a KO at each turn, and with Archeops players you just destroy all stage 1 or stage 2 deck like donphan, magneboar. I hope they will make a Pokemon that cancel all abilities.

I agree.

Cleffa can't wall because catcher will just bring up something else, maybe even Benched Cleffa's, and blast em.

I'm thinking Manahy might be a better choice now, or just something like Stantler.
 
Card Slinger- I am not sure, but from the way I read the card, no because it says that this is considered as evolving that Pokemon.
 
As I said earlier previous evidence suggests that you can, since it's talking about "this counts as evolving" clause is referring to not being able to 1 evolution per turn rule (including lv X), and removing special conditions, etc.

What I mean is operations perfomed due to evolution occur and consequences from evolving (such as not being able to level up) still apply.
 
I am impressed by the health of the musketeers. They finally have decided to give legends good health. I hated how Palkia and Dialga always had 90 or 100. And did anyone read Cobalion's second attack? I think it's disruptive power Is incredible. Stopping a key move almost gaurantees a switch. I bet that they eliminated all of the diamond and pearl and Platinum sets because they realized what would happen if things like garchomp sp lv. X got eviolite... Imagine... D:
 
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