You don't want to quit the Pokemon TCG from a money standpoint? Let's consider that unless you sell cards back relatively early, the rotation system pretty much removes the older card's use (outside of collecting) and value. Quitting now and waiting for the format to look better in your opinion does not financially cost more, if as much, as continuing to play. If you have no reason to play, don't; you'd be wasting your own time otherwise.Card Slinger J said:Alot of stuff in this game currently is unbalanced and it's scaring alot of good players from the game or forcing them to quit at least. I don't really want to quit the Pokemon TCG and I've already put alot of money into this game like I have with Magic so like everyone else we're in a really rough spot right now. The Pokemon TCG really seems to have stooped to a new low this time.
I did enjoy the SP format really. They had quite a bit of domination but even with the fact I would see some sort of SP deck every day at leagues/competitions, the format was fast and exciting, not to mention the deck building varieties were plenty.#1weavile said:I haven't played in a tourney since Regionals LAST year and I won't be playing until after the EP prerelease. Personally, I liked SP's better than this format.
ShadowDark said:Im pretty sure Your right and I think they're only allowed 2 of each card in 40 card decks.
Card Slinger J said:My reason to play the Pokemon TCG is still to have fun and at the moment most of my friends don't seem to be having fun with the game at all. It's hard to get a game going when most of your playgroup doesn't want to play as much or they are trying to take a break from the game itself.
Like I said before, I'm planning on taking a break from playing after the Pre-Release and such settle in and wait til the format improves. I don't want to quit a TCG because I think I'll regret it in the longrun, I'll talk more on this later I got to get to work right now.
Card Slinger J said:My reason to play the Pokemon TCG is still to have fun and at the moment most of my friends don't seem to be having fun with the game at all. It's hard to get a game going when most of your playgroup doesn't want to play as much or they are trying to take a break from the game itself.
Like I said before, I'm planning on taking a break from playing after the Pre-Release and such settle in and wait til the format improves. I don't want to quit a TCG because I think I'll regret it in the longrun, I'll talk more on this later I got to get to work right now.
Red Striker said:For me,if SPs didn't exist,I don't know how I could have started playing the pokemon TCG in the first place,since my first decent deck involved Absol G Lv.X and Gallade 4 Lv.X.If I ever taught anyone how to play the TCG,the first deck I'd let them use to learn would be an SP deck,and they would learn things like evolution etc from whatever deck I was using.
catutie said:Once we get the stuff from RC ALOT of possibilities open up. Victini will make many many many flip cards viable (Politoed swarm? AAAWWWWWW YEEEEAAAAHHHH. Vanilluxe lock? Heck yeah. Audino? Uh....sure....). We will get Archeops (Don't...just save your fingers the trouble of calling Archeops lame...). The good Legendary Trio (Archeops and the grass guy.....that is my dream right now ).
The format looks like crap right now because of the Yanmega domination and ZPS and Magnezone and and and and and...once Catcher hits the scene...it will be a little different. Techs will be none existent (ZPS...you die once that comes out...oh and MagneBoar...and MegaZone...). It will be interesting to see what sticks around (BlastZel, CinPluff, rogue as heck stuff).
Project696 said:SP's were quite difficult to play. Play well that it. And as a base era player that came back during the sp era, it was confusing to get used to. I mean a stage 2 as a basic?! Anyone that knows anything about pokemon would be confused at that point.
ZPS is a very weak deck, so I don't understand that hype around it. If it doesn't get the donk, or win within the first few turns, it stands no chance. It has an etremely weak mid and late game. And lets take a look at all the decks on the scene currently. MegaZone,
TyRam, Reshiboar, MagneBoar, ZPS, googleBox, Mew Box, Donphan and Dragons, DonChamp. Ok, thats only a few of the decks, and that alone shows alot more variaty than there was the previous 2 seasons where all you would see was DialgaChomp, LuxChomp, Sablelock, Gyarados or Vilegar. Much healthier.
This must be why Magneboar didn't win worlds... Oh wait.Card Slinger J said:the discussion of overpowered Basics with 100+ HP making Stage 2's almost unplayable with the Rare Candy errata hurting the game, is there anything good out of this?
Vulpix Yolk said:Everyone needs to take a chill pill over Catcher, seriously. Yeah, it can kill weak basics, but you get to use it too. It is a disruption card that you have to work to play around, which can easily be achieved by a seasoned player. It may make the game more difficult for newer players, but that's how things work, someone who is a better player more experienced player, should be able to utilize good cards, and win the game against a less experienced player. It adds more skill to the game in that manner, and it adds more skill because it eliminates a crucial coin flip. I welcome Catcher into our format, bring it on.
The thing about Claydol isn't exactly a speed issue. It was more of consistency; can you keep up with your opponent throughout the entire game? As long as you had a Claydol out there, you will have reliable drawpower that lets you cycle through the deck while removing unneeded cards. SPs have their own engine and could not only disable an opposable Claydol for a turn, Luxray GL LV.X had the option of essentially destroying a non-SP's Claydol engine. Silvestro's Luxdrill essentially abused that fact: use their own Claydol for setup, hamper the opponent's setup and recovery, and sweep/swarm. SP domination was even stronger without Claydol, in a sense, due to the fact that other decks no longer had the consistent setup/recover speed Claydol once provided.picklelicker129 said:I'm going to get a lot of flack for this, but I think that Claydol was good for the game. It helped super slow decks get a chance at surviving, and Stage 2s in general. The problem with Claydol wass that SPs came out later and really abused it. Had Claydol come out during or a little after the SPs, I'm certain that it would have had restrictions to prevent SP decks from using it, whereas letting regular decks have it keep up with the pace. Notice how much variety that time period had, there was a much larger deck pool then there is now. Admittedly, SPs were no fun to play against or with, but they just came at a time that didn't need them(the TCG was already flourishing before them).
picklelicker129 said:I think the issue isn't just that a lot of cards are bland and not interesting, but that the format is too slow. It's come down to Pokemon that can set up T2.
I'm going to get a lot of flack for this, but I think that Claydol was good for the game. It helped super slow decks get a chance at surviving, and Stage 2s in general. The problem with Claydol wass that SPs came out later and really abused it. Had Claydol come out during or a little after the SPs, I'm certain that it would have had restrictions to prevent SP decks from using it, whereas letting regular decks have it keep up with the pace. Notice how much variety that time period had, there was a much larger deck pool then there is now. Admittedly, SPs were no fun to play against or with, but they just came at a time that didn't need them(the TCG was already flourishing before them).
catutie said:Lol a bigger deck pool back then? With SP around you have to be joking...there was
VileGar
Gyarados
LuxChomp
Dialgachomp
Please keep in mind, you only listed tier one decks, I could list at least 7 other decks that still could win tournaments
and that's pretty much it. I know I'm forgetting one...I just know I am but still that isn't as wide a variety as right now
ReshiPhlosion
MagneBoar
MegaZone
DonChamplololololol
ZPSFind me a ZPS that wins a tourney, and I will show you an easy meta.
BlastZelI didn't see a single one of these at Nats, did any top cut?
RDLThis is not a deck, it is 2 cards.
MewBox
Stage 1's