Card Slinger J said:The problem is that PUSA/TPCi are printing terrible regular rares when we could be getting more playable rares that encourages deck creativity in this format. Yeah the current card pool isn't as massive as last format but that was because of an issue with Machamp SF keeping SP Pokemon in check and it did to some extent at least. Black/White: Emerging Powers isn't the best set but it will still sell quite a load of booster boxes just for Pokemon Catcher alone at least which will most likely go for as much If not double the amount Pokemon Collector is going for currently.
Ok first off, Pokemon doesn't just print cards for the competitive player, they're also printed for the collectors. They don't care if we sit back an complain that such and such rare is horrible. The only care that they got their money. Simple as that.
Card Slinger J said:Another problem I'm noticing is regarding Sanctioned Matches like Battle Roads, Cities, Nationals, and Worlds. Here in the U.S. games aren't decided by best 2 out of 3 Swiss it's always one game per match Swiss style however in Europe they go by the best 2 out of 3 Swiss Rule which is what the Sanctioned Events in the U.S. should also do and If Japan isn't going by it they should as well. It makes for more enjoyment out of the game itself IMO. Why are we trying to end games faster when things need to slow down you know what I mean? Shortening matches doesn't help the overall growth of the Pokemon TCG.
Japan uses single match swiss rounds like America does. And reason for this is, if you look at attendance in Europe compared to the US, the difference is phenomenal. If the US were to do best 2 out of the 3 through the entire tournament, it would last forever. Last cities I went to last year was 6 rounds! And if you do best 2 out of three, you'd have to increase the time limit, which they've already done in europe. and that small cities tournament that would only last 5 hours for swiss would now be lasting close to 7 or 8 hours before top cut even starts! That is ridiculous....and like I've mentioned earlier in this thread. This game is quite slow as it is. Alot of matches in this format go to the time limit of 30+3, where in the Base Era the time limit for matches was 20min without the +3 stipulation. But in Base Set, matches typically ended well with in the 10 min mark. Since I've gotten back into the game back around arceus, I think i've only had 5 total matches go by that quickly. And that was me playing sablelock at 2010 Nats, and coming up against Sabledonk at spring battle roads this year. In base set, most matches ended in the donk, and yes donk was used way back then. So really quit complaining about a healthy format.