RE: What do you think about DLC for Pokemon X/Y ?
Drokas said:
It depends of what it is...
The game New Style Boutique / Style Savvy: Trendsetters was released last year and they still keep adding new content to the game, for free!
I actually haven't played the game (except for the demo version) but every time I check the Nintendo 3DS FB page I notice there are new clothes to download. I believe the last update was last month.
Of course it depends on what it is, there is a difference between some non-necessary extra weapon and a whole character arc...
professorlight said:
... the only thing DLC could be useful for is delivering events worldwide (as I said, wi-fi mystery gift) or increased customization options for characters (assuming the game is already well stocked of options, and the addition of more doesn't make the others useless)...
As long as that extra weapon isn't essential to the rest of the game, or gives you an unfair advantage in multiplayer.
I played the previous version of that game for DS, and such DLC is an example of the first case. The game comes with thousands of different clothes, so adding more won't modify the experience negatively, just add to it. But take The sims 3. The default clothing in TS3 is pure, unadulterated, plain crap. If you want to play like a twentysomething dressed like grandma on her off days, play it default, if you want something, let's say... nicer (gross understatement), you have to either buy the stuff packs, or go into EA store and buy more clothes. In this case, The game is watered down on purpose, meaning that even the worst stuff pack or EA store clothes are better than what comes in the box, and that's what I was talking about.
Equinox said:
Just because a game has a sequel and can be outdated doesn't mean DLC for that game is bad.
Can you expand on that? I didn't mention any sequels. If I'm correct in my interpretation, what I tried to say was that DLC for any game comes with an expiring date (the moment the publisher/developer decides to not support the DLC anymore) and after that, you, the player, can't use it anymore (assuming it's not still installed and you need to download it again) and that if the DLC included heavy story related content, you don't get that anymore. ever.
Equinox said:
You misunderstood as what I meant by infinite. Pokemon is already infinite in the fact that there's no factor forcing you to do anything, with a special time limit, you have every right to do as you will as long as you have the means to do it, thus having unlimited possibility. DLC would add on to this, as enabling people to go on to other regions, or even shedding light on lore.
I know what you meant, pokemon are of the few games that are infinite (relatively, because the content without player input is very scarce after a certain point in the game), but other regions as DLC would be the equivalent of buying a new game's worth of content that works on the old game's cartridge, with it's outdated game engine and no gameplay changes, so, nothing like a new game.
It seems people are so desperate to get RSE remakes that they would be OK even if they are only available having to buy another game + the DLC and only for a limited time.
And, I'm sorry, but when exactly did GF worry about
lore in pokemon? story in pokemon is very lackluster, and lore is fragmented and changing to what is more convenient to the story at hand (ex: mew is the first pokemon ever. Oh, wait, here's arceus the freaking
god; this are the legendary birds, they control climate. this is lugia, their boss, he is psychic, lives underwater and controls water currents, and this is ho-oh, lugia's counterpart, he lives in the rainbow, and those are his underlings, the legendary beasts, some random pokemon who died in a fire and ho-oh turned into awesome machines of destruction, they have nothing to do with the legendary birds, by the way).
Sadly, pokemon is no skyrim, or mass effect. That's cohesive lore.
Equinox said:
Okay, you don't like DLC, we get that, but that also means you don't have to buy the DLC. You can be content with what you have, or you can go deeper into a story line.
Equinox said:
Honestly DLC only hurts players if it forces them to buy it for a good ending.
Yes. Now replace "good ending" with "character development", "story expansion", "more information on lore", which are all part of a "deeper storyline".
That is a possibility, and it has happened before.
Would you be happy if the book you are reading lacks the epilogue? or some chapters, because you have to but them separately? even if they don't directly affect the main plot, those things are still important to the story as a whole.
Equinox said:
But than again, you choose to buy this content, so that is your choice and therefore affects you only. No one is forcing you to buy anything, you are the one in control, and you are responsible for your own actions (no, I'm not bashing you, I'm just responding to what you said to me).
Yes, it is MY decision, which is why I don't buy DLC, even if I want it, but just saying: "if you don't like it, don't buy it" is akin to looking the other way when some guy hits his wife, after all, "if you don't like it, don't watch it". If the guy really enjoys using his wife as punching practice, who are you to stop him from doing what he likes? does that mean that as long as you don't watch, the wife suffers any less? (yes, I know it's a horrible analogy, and inflamatory to boot, but I'm tired and couldn't think of anything better, I mean no offense, and I hope you get what I'm trying to say here).
Wow this is some long shit. I'm tired.