XY Do you want any game mechanics changed in X and Y?

kbak12 said:
Please add a New+ Mode; they didn't do one for B2W2, but seriously how convenient would it be to relive the story without starting over. Additionally, I want to include multiple save files with an increased level cap besides 100.

Do you got any ideas how many times I rode on my bike just to battle except the Poketch.

an increased level cap? really? i don't think that's a good idea at all, because of many reasons
  1. it makes it so pokemon can learn way too many moves
  2. it allows them to make the elite 4 harder, like in BWB2W2 when they're about 10 to 20 levels higher than you
  3. it's not how games of this genre usually go. the usual cap is 50, 60, 80, or 100

also, i like the multiple saves thing, but i don't think that would be possible for a 3DS pokemon game unless you save on the 3DS
i mean, think about all the stuff they will likely have in the game
  • possibly over 100 sound files
  • possibly over 40 or 50 trainer models
  • all the different clothes, items, etc
  • large maps and props
  • animation data
  • so many attacks, possibly over 700-800 pokemon, all the pokedex data
  • gym badges and events
  • abilities, and connection
  • evolution
  • HUD and menus
  • etc.
 
I don't think you understand what an actual save file contains lol. Techincally it's entirely possible to have 10 save files for one game, but they don't want that for very obvious reasons.
 
It would be cool to have some DLC things. Maybe a dlc for some Pokemon that are not in the game. For example, if Beldum is not in the game I could see them doing a DLC of Beldum. I don't want half the game to be ingame purchases though
 
HoOhLugia said:
I would like a portal to lead you to a friends world when communicating with wireless so you can travel, battle, and capture Pokemon in your friends world! That would be neat.

In one of the pictures where the male trainer is in an early forest route, in the top left you can see the female trainer in her signature clothes, but with a different hairstyle. So I'm hoping that they finally added that feature. It's taken some time, but they've gotten closer to this ever since the entralink.

Bolt the Cat said:
They should make it so Imposter Dittos can breed down hidden abilities, that'd make breeding DW Pokemon less annoying.

I think it would be cool to find wild dittos in the form of different pokemon, but of course we can tell by the eyes. I think the games should just let ditto keep his eyes when he transforms, like in the anime.
I mean, we already know its ditto anyways.

Bolt the Cat said:
Mitja said:
Cause I like to have fitting pokeballs on pokemon and they dont necessarily get caught in the desired ones..but especially for hatched pokemon this would be nice.

I'm not sure the customization is worth it, because being able to put Pokemon in any Poke Ball makes it harder to identify hacks. It's probably better if they just bring back Seals instead.

I would either like seals or for them to just have a mechanic where you can design your own pokeball. Too make it not too much of a hassle, u could either have your own signature ball or you could choose the color/design/opening animation.

Personally, I'd also love it if the pokeball was the same as the anime with the red energy beam that releases and withdraws the pokemon. In the games the balls just open up and they pop out. Of course I know there's a difference in the anime and the games, but some things are just iconic and it would keep the entirety of the pokemon universe more cohesive.
 
Cinesra said:
I'd like to see IV's eliminated altogether.

Me, too. I don't dislike the concept of ivs, but I absolutely hate the randomness. I would like a way to breed a 'perfect' pokemon, if they really have to keep ivs. I wouldn't even care if it took hours to do it, I just don't want it to be so random(I know you can influence some ivs values, but the majority stays random).
 
I agree, it should be possible to change the pokeballs of captured pokemon, after all it would be as simple as releasing them and capturing them again. And they should bring back all the pokeballs, even the apricorn balls of johto.
Customizing the player's clothes, hair and maybe even face is a long overdue feature.
Also, bye-bye HMs. all flying pokemon fly, all water pokemon surf, all cutting pokemon cut, etc, etc... maybe restricting it to size (pidgey doesn't fly, but pidgeotto does, wooper doesn't surf, quagsire does, that kind of thing.)
And you should have pokemon out of their pokeballs like in HGSS, but with the option to choose wether or not have them out, and even interact with them, like petting, feeding, playing, etc.
And you could have your higher leveled (or EV trained) pokemon tutor younger pokemon and give them bonuses to some stats, or even teach them moves; or more: training battles between your own pokemon for exp, EVs or moves. that would be awesome.
In short, a lot of things that are possible in the series or in a "real" pokemon world should be made possible also in the games.
 
Nightingirle said:
Cinesra said:
I'd like to see IV's eliminated altogether.

Me, too. I don't dislike the concept of ivs, but I absolutely hate the randomness. I would like a way to breed a 'perfect' pokemon, if they really have to keep ivs. I wouldn't even care if it took hours to do it, I just don't want it to be so random(I know you can influence some ivs values, but the majority stays random).

As much as I hate the hassle of getting good IVs, they added this feature with a particular purpose in mind. That no two pokemon are alike, even in the same species.
 
FloodBadge said:
apparently the Karos Dex will be separated into 3 categories
Coastal Karos, Central Karos, and Mountain Karos Pokedexes
maybe where you go depends on the starter?

edit:
13.jpg
look at the bow and paper by the bottom... i'm guessing that there's some kind of contests in this generation, and by the looks of it, it shows the pokemon and moves on the top screen and the other info on the bottom

My view on the Kalos Dex being split into 3 is that it's only to seperate Pokemon by their habitat. I can see what they'd have:
-Coastal Kalos = water Pokemon, maybe a couple Pokemon like the Dratini line
-Mountain Kalos = Ground, Rock, Steel, Fighting, some other mountain based Pokemon (such as Grumpig), possibly a couple Fire types in there as well
-Central Kalos = basically just a large mix of every Pokemon that doesn't fit into Mountain or Coastal Kalos.

I'm thinking that the Ribbon symbol will just be for Ribbons, nothing more. HG/SS and B/W had ribbons, but no contests were in the game.
Also, I'm assuming we get the movesets of the Pokemon on one screen, and then on the other we get ribbons, stats, natures and all of that stuff
 
P.DelSlayer said:
My view on the Kalos Dex being split into 3 is that it's only to seperate Pokemon by their habitat. I can see what they'd have:
-Coastal Kalos = water Pokemon, maybe a couple Pokemon like the Dratini line
-Mountain Kalos = Ground, Rock, Steel, Fighting, some other mountain based Pokemon (such as Grumpig), possibly a couple Fire types in there as well
-Central Kalos = basically just a large mix of every Pokemon that doesn't fit into Mountain or Coastal Kalos.

Ya. I doubt Xerneas would be at the coast just to fit with this when its obviously forest-related.

Mountain side will also include the snow-covered areas etc. Not type-based but "what lives here"-based.
 
Mitja said:
Ya. I doubt Xerneas would be at the coast just to fit with this when its obviously forest-related.

Mountain side will also include the snow-covered areas etc. Not type-based but "what lives here"-based.

IDK, the Carnac stones area seems to fit Xerneas pretty well.
 
P.DelSlayer said:
I'm thinking that the Ribbon symbol will just be for Ribbons, nothing more. HG/SS and B/W had ribbons, but no contests were in the game.
Also, I'm assuming we get the movesets of the Pokemon on one screen, and then on the other we get ribbons, stats, natures and all of that stuff

In BW they don't show the ribbon screen unless the Pokemon actually has ribbons. And in HGSS there is at least one obtainable ribbon (beating Red) that I am aware of. So since this starter has a ribbon screen this early in the game, It is safe to assume that there will be contests in XY. Or we could all be wrong and it could be something completely different.
 
Bolt the Cat said:
Mitja said:
Ya. I doubt Xerneas would be at the coast just to fit with this when its obviously forest-related.

Mountain side will also include the snow-covered areas etc. Not type-based but "what lives here"-based.

IDK, the Carnac stones area seems to fit Xerneas pretty well.

But then what would Yveltals fitting location be on the current map?
(I was assumig Yveltal was encountered on the cloud-covered mountain-top, I'd expect Xerneas' location to be covered too.)
 
i would like to see them make the post game (after you beat E4 i mean) a little bit more enjoyable / more interesting.
also, i'd really like to see more gen 1/ 2/ 3 pokemon available as well. or being able to visit past regions (as unrealistic as that sounds)
 
I've always thought that battling in the game should be made more like the anime in order to be more complex and fun. Some ideas I've had are:

-evasion should not be an absolute value equal to all pokemon, but instead be calculated in relation to the opposing pokemon's current accuracy (accuracy is fine as it is), the move's precision and the pokemon's speed, maybe even the pokemon's size and/or weight, too. If you think about it, a snorlax should not have the same capacity to evade attacks than deoxys S, or pikachu, ¿right?. Buffing moves that increase speed would therefore increase evasion too, of course.

-Non-evolved pokemon should be able to face fully evolved pokemon at least without losing inmediately. The aforementioned evasion boost that their small size would give them would be a good start.
 
While some Pokemon having the chance to randomly avoid almost any attack would make sense, it would unfortunately be horrible in competitive battling-evasion boosting moves are already banned there. Maybe an increase in accuracy when facing something slow like a Snorlax would be fine, but definitely not an accuracy drop when facing Deoxys-S.
 
professorlight said:
I've always thought that battling in the game should be made more like the anime in order to be more complex and fun. Some ideas I've had are:

-evasion should not be a absolute value equal to all pokemon, but instead be calculated in relaton to the opposing pokemon's current accuracy (accuracy is fine as it is), the move's precision and the pokemon's speed, maybe even the pokemon's size and/or weight, too. If you think about it, a snorlax should not have the same capacity to evade attacks than deoxys S, or pikachu, ¿right?. Buffing moves that increase speed would therefore increase evasion too, of course.

-Non-evolved pokemon should be able to face fully evolved pokemon at least without losing inmediately. The aforementioned evasion boost that their small size would give them would be a good start.

I'm thinking that the evasion could be made into a legit stat. It makes sense that different Pokemon have better dodging abilities than others.
For the most part, this stat would rely on design, but a couple of times the types would play a part as well. eg more speedier designs such as Jolteon would have higher evasion, but Vaporeon, who is of a similar size to Jolteon, would have lower evasion because she isn't quite as fast-moving. Speed would generally have a role in the evasion stat, but there would be a couple of times where other factors take priority (size, weight)
eg:
High evasion:
-Ghost, ghosts are typically intangible
-Electric (this could depend more on the Pokemon), since Electric types are notorious for their speed
-Flying, since it makes sense that they can take to the sky to dodge attacks more easily

Low evasion:
(I'm gonna put them all on one here because I'd just be repeating myself)
Ground, Rock and Steel. These types contain some of the 'big lumbering creatures' and have large bodies.

Of course, not all the Flying, Ghost and Electric would have high evasion and vice versa with the Mineral types.
eg. Dugtrio is a speedy critter who can dig around fast. On the contrary, Lugia is a large birdwhaledragonthing and again, shouldn't be too hard to get a hit on.

Of course, certain moves should get an accuracy buff to make up for this (Thunder, Focus Miss etc).
 
But evasion is already so broken that it was already banned from competitive play. You don't want Deoxys-S to be impossible to hit. Unless they make more attacks that always hit. It would be really cool just that it would be so broken for many Pokemon. They might as well make it yet another stat.
 
Dark Void said:
While some Pokemon having the chance to randomly avoid almost any attack would make sense, it would unfortunately be horrible in competitive battling-evasion boosting moves are already banned there. Maybe an increase in accuracy when facing something slow like a Snorlax would be fine, but definitely not an accuracy drop when facing Deoxys-S.

I gave deoxys S as an example, but it is a extreme example. If not think about ... gigalith against emolga: emolga has flight, speed and size and gigalith has raw offensive power, but it's a rock (pun intended). the way things are now, gigalith has all the advantage, because it has the same mobility as emolga and the higher attack and defense that are obvious, while emolga has to slowly whittle down its health with its inferior power, and its same mobility. Speed right now only changes who starts first, which in this situations is kind of useless.

In competitive battling, right now you have the overused pokemon (certain legendarys, pseudolegendaries and some others) and the rest are virtually useless; If I want to play competitively I can't bring (for example) my last team of white: swanna, minccino, snivy, lilligant and meloetta, because as soon as the battle begins, my a**hole opponent pulls out a genesect, hydreigon, tyranitar, rayquaza, etc. and wipes the foor with me. That's not fair nor fun (for me, of course, the other guy is having a blast). But if his hydreigon's attacks were to have a higher chance of failing against my snivy (or rather, snivy have a higher chance of dodging them) that would put us in more equal footing. My point wasn't only for unevolved pokemon, but also for evolved pokemon that are smaller/not overpowered, who are the vast majority.
It's stupid that out of 650 something pokemon, only what ¿a hundred? ¿less? can be successfully used competitively. Battling should be about having fun with the pokemon you like, not selecting and breeding a flawless team of winners.

And also, one I forgot to include before: in competitive battle, maybe there should be a threshold for the sum of all the stats of the pokemon in a team. For example (exaggerated): if I want to use arceus, I need 5 weedles in the team to fall below the max stat sum in the threshold; that way all teams are roughly balanced, and moves, abilities and strategy are more important without limiting the species that can handle more than two turns in that environment.
that threshold could be, for example, a imaginary pokemon whose stats are the average of the stats of all pokemon, then you add those averages together and add/substract a x% to set a threshold. Then the total stats of your team should fall between that max and min to be able to enter. That way, you can't go with a team full of legendarys (exaggerating) because they would fall way above the max allowed, and can't have a team with only magikarp (again, exaggerating) because that would fall under the minimum.

Also, Flys Gone, of course there should be a maximum to how high a pokemon's evasion is, deoxys S would just be the one with the higher evasion, of course not 100%, something like 50 or 60% would be fine. I'll leave to someone better than me with calculus to figure out how to include the pokemon's speed, height and weight, the used move's accuracy, the opponent's accuracy, speed, height and weight.
 
I see what you say and it makes sense just that evasion is crucial with all the OHKO and 2HKO that there is in competitive play, missing a hit could make you lose a whole battle (reason why sometimes people don't like running Fire Blast or Focus Blast). Of course no Pokemon is going to use something such as 100%, but with a hypothetical 45% of Ninjask, every turn it will become much more difficult to KO, after 6 turns it would be 4 times more difficult to hit (taking into account the speed boost helps evasion rising). It is so easy to abuse that it could be almost impossible to hit. There is a reason why evasion boosting moves and abilities are banned.

On the matter of the sum of the stats: The stats won't make it so the Pokemon is completely good. Of course it helps but it also needs movepool (STAB and coverage moves), abilities, typing, items,etc. For example, Slaking is terrible thanks to its ability even with a massive HP and Attack while having good Speed and Defense while Scizor has only 500 BST and being pretty good in OU (the best Tier without the super strong Pokemon such as Arceus).

And Hydreigon has more speed than Snivy making it easy to outspeed
 
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