iSharingan said:
Well, increasing/decreasing EVs does change the stats; otherwise they would have no purpose.
Yes, but the change in stats that comes from EVs has a limit. When the "trainee" pokemon has full EVs, the training won't change anything.
iSharingan said:
The move leveling in GTI would be a bit broken in the games. For one, how would the opposing trainers' move levels be decided if they even were able to have leveled moves at all? And as it is, some pokemon have massive stats. Imagine a Fire Blast VI coming off a Deoxys-A's maxed out special stat (504) in the Sun. Nothing that didn't have the ability Flash Fire could possibly survive it, even with a double resistance (shuckle might have a chance if it actually resisted fire with a 4x modifier and had 6 special defense boosts).
Your example is so unlikely that is more theoretical than real. Yes, nothing would survive that attack, but the same would happen if the deoxys's opponent sends a dark type pokemon and uses a dark type move (
any dark type move, with deoxys's crappy defences). One-hit kills, theoretical or not, happen all the time, and they are, in fact, something trainers try to get most of the time. that's where my speed/evasion idea from before comes in handy, gives the battles more unpredictability, say deoxys attacks, misses and the rival knocks him out (because of the aforementioned crappy defences. Deoxys is
always a extreme example, but it is balanced, stat-wise, just in a very unbalanced way), with the speed/evasion system that could happen... or the opposite, no way to really know.
The moves leveling should of course apply also to NPC's pokemon, imagine, suddenly a level 10 zigzagoon uses level VIII tackle out of nowhere and leaves you no option but to use the most defensive pokemon available. Between this and evasion, each battle could be as unpredictable and difficult as playing in the metagame. You like the metagame, I suppose: Imagine a entire game of that.
iSharingan said:
Game-freak has so graciously distributed wild pokemon in a way that there are always excellent places to train each stat's EVs with little interference of pokemon that give the wrong EV. It's not impossible to grind in there areas which usually have lower leveled pokemon, especially when you use a level 100 pokemon and an exp share on the pokemon that needs the EVs or simply using the target pokemon (with a sufficient level) to get the EVs themselves while holding one of the Power Items (in any case, Pokerus really helps and there are plenty of users willing to share one of their active strains for little or nothing in return).
Sure, EV grinding is easy, long, but easy: there are objects (expensive as hell in the battle facilities), pokerus (extremely rare) and areas where a type of EV is predominant... but it's still going out of the normal progression of the game to beat the same pokemon over and over and over to get extra points that won't be of any use in the story, because anyway your pokemon are normally overpowered (they have better than average moves, a human behind to not do stupid things and they would be overleveled anyway, even more with EVs advantage), imagine how that would be: you reach a new city and instead of going straight to the gym or foil the bad guy's plot, you stay in a nearby cave for 5 days killing zubat to get speed EVs. Not a very interesting story, ¿right?
iSharingan said:
If they made the game more challenging without some form of "Kid mode" option to turn it back down, Game-freak would in all likelihood lose most of their younger users/customers. Also, I don't think the Gym leaders and Elite Four are the best comparison. Their strategies always revolve around a type, move, or other gimmick and once the theme is spoiled, their only remaining power can come from their Pokemon's level (which doesn't change and can be circumvented simply with even higher level pokemon). Now if they incorporated some of the simpler competitive techniques, bringing out clever move-ability combinations that compliment each other, I could see them being deemed "smart". As it is, the only reason random trainers are weaker is because they either have no strategy or use a simple theme in their pokemon choice that has nothing to do with battle.
Yes, increased difficulties should be always optional, for the younger players, but for us veterans, the game ends up being pretty easy; as I said, in white, my team was 4 pokemon: snivy, swanna, lilligant and cinccino (with meloetta in a second playthrough) those pokemon are not the best, don't have many great moves and two of them are even of redundant types, Yet, I plowed through the gyms, the league, N and ghetsis without a problem. Also, I... have a tendency to "care" for my pokemon, almost as much as I would if they were real, I never let them get hurt or faint, and if you manage to faint one of them... you are in for a world of pain. That's why I chose those changes, they give your pokemon more substance than a bunch of numbers in your screen, and if the AI of every trainer fought like those bastards in the battle tower (I still believe the game cheats there) the game would be more interesting.
iSharingan said:
Sorry to dissect your post like that, but I like to make sure there is no misunderstanding when discussing things like this. I'm not saying that you or your ideas are bad; I just want to point out bits of misinformation you have or where I get the impression you are missing useful features that can ease some of the training woes you (and others) experience.
No problem, I understand, discussing this stuff is great, and the only way I'm going to know if my ideas hold any value. I have to defend them, and It's the others who must point out their flaws, to make me either reconsider or defend them,
I know I have a tendency to rant and make reaaally long posts, but that's a combination of, as you said, trying to avoid misunderstandings (of which there will always be, apparently), the fact that english is not my first language, so I'm not that good organizing my thoughts and the simple fact that that's just how my mind works; I digress really quickly from whatever I'm currently thinking (and using lots of parentheses trying to clarify stuff, as you can see).