Says mr "I can't trip on anything or I'll get stuck in the floor for two hours"Not with a head that big.
Not with a head that big.
No, float through the wall with cracks in it to see how much and where the water behind it is coming from, like if it's a smal lake or the entire freaking ocean. Also help me inspect the puddles below with the other water types. Also I just realized that with Raltz having Budew on their back they basicaly have a sentient crappling hook strapped to them. <_< also Raltz try doing something useful and practice creating and maintaining air bubbles, depending on slicey's findings we may be dealing with a LOT of water MUWAHAHAHAHAHAHAHA.
- The cave is a large, vaulted ceiling-ed room.
- To the left, there is a staircase leading down, which has a large rock that looks too heavy to move.
- To the back of the room, there is a small shallow, in which there are rocks that you cannot see behind.
- There are several puddles on the floor, and crags and crevices in the wall that you cannot see the end of.
- There are no Pokémon in this room.
Pp ghahh you're right it was a pit of water not a wall with water behind it, my bad!Cypher333 hops up and down on one leg making cat noises!
Vracken investigates the nearest crevice and finds that it a deep pit full of water!
Jabberwock uses Sacred Sword on the rock, but bounces off, taking no damage!
bbninjas tries to go downstairs, but there is a large rock in the way!
Athena dives into the water and investigate the rocks, and discovers that there is half a magic rune on one rock!
Yeowie tries to investigate the Staircase, but there is a large rock in the way!
Vom uses Hydro Pump on the rock, dousing the rock! The rock suffers no damage!
double o squirtle uses Aerial Ace on the rock, but bounces off and hurts himself, dealing 3 damage!
Celever uses Moonblast to light up the room, revealing that the small "puddles" are actually extremely deep!
Keeper of Night tries to use Psycho cut on the rock, but misses, heading for Yeowie, who jumps out of the way! The Psycho Cut hits the wall and bounces off!
Empoleon_Master tries to break the rock by putting his paw on it, but the rock does not break!
professorlight scans the room using perception, but finds out that there are no items or traps in the room!
Since you guys didn't leave the room, no new scenario.
You have 24 hours to PM me another action!
Back to roleplaying.
Everyone's Character sheets:
Pokémon: Hondege
Gender: Male
Level: 1
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 2/2
Attack: 2
Defense: 18
Special Attack: 15
Special defense: 1
Speed: 20
Pokémon: Riolu
Gender: Male
Level: 1
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 10
Defense: 16
Special Attack: 13
Special Defense: 19
Speed: 5
Pokémon: Ralts
Gender: Female
Level: 1
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 16/16
Attack: 4
Defence: 8
Special Attack: 16
Special Defence: 14
Speed: 3
Pokémon: Pichu
Gender: Male
Level: 1
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 17/17
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15
Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 5/5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15
Pokémon: Budew
Gender: Male
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 19
Special Defence: 3
Speed: 19
Pokémon: Pawniard
Gender: Male
Level: 1
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 15/15
Attack: 15
Defense: 1
Special Attack: 20
Special Defence: 3
Speed: 7
Pokémon: Shellos
Gender: Female [I'm assuming so, Athena never actually chose one.]
Level: 1
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 13/13
Attack: 11
Defence: 20
Special Attack: 13
Special Defence: 6
Speed: 18
Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 9/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15
Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 17/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5
Pokémon: Swablu
Gender: Female
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 13/13
Attack: 8
Defence: 6
Special Attack: 14
Special Defence: 4
Speed: 11
@Jabberwock @Vracken @professorlight @Yeowie @Vom @bbninjas @Keeper of Night @Athena @double o squirtle @Empoleon_master @Celever @Cypher333Pokémon: Espurr
Gender: Male
Level: 1
Ability: Keen Eye [No effect.]
Nature: Modest
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Fake Out [will always move first in the first turn of combat. If used on the first turn of combat, the opponent flinches and loses their attack for that turn. Can't be used past the first turn.]
Ranged Weapon: Psyshock [Hits opponent's defence, not special defence.]
HP: 15/15
Attack: 11
Defence: 1
Special Attack: 5
Special Defence: 17
Speed: 13
But what if we break Honedge by usin him as a lever?
I think that Squishy is joing you, Fishy!