Finished Dungeons and Dragonites! [RPG]

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Cypher333 hops up and down on one leg making cat noises because he hasn't submitted an action!

Vracken stands guard!

Jabberwock floats through the wall, finding a hallway on the other side! Unfortunately, Jabberwock triggers a chestnut trap, dealing 3 damage! Jabberwock fainted!

bbninjas explores the nearest crevice in the wall, and falls in the water! He manages to pull himself back out, though.

Athena uses Arcana to investigate the half-rune, and senses that there is another magic half-rune in one of the deep "puddles"!

double o squirtle checks the ceiling for interesting stuff, but sees nothing!

Yeowie sends a Thundershock down the nearest pool!

View attachment 9301
Hey! What's the big idea!?

Suddenly, Armaldo appears from the pool, alongside 3 Anorith!

View attachment 9301 You know we live there, right? What's the deal sending a bolt of lightning down to our house?

View attachment 9302 yeah!

View attachment 9302 That's right!

View attachment 9302 You're mean!

View attachment 9301 You need to be taught a lesson! GRAAAAAH!

Armaldo swipes at Yeowie, but misses!

Armaldo
HP: 35
Attack: 35
Defence: 3
Special Attack: 35
Special Defence: 3
Speed: 12
Melee Weapon: Slash
Ranged Weapon: Brine

Anortih
HP: 10
Attack: 10
Defence: 10
Special Attack: 10
Special Defence: 10
Speed: 3
Melee Weapon: Scratch
Ranged Weapon: Water Gun

Everyone except Athena is now in Combat! Submit combat actions! Athena, the enemies haven't noticed you yet, so you can choose to keep exploring if you like!

Athena and Yeowie, you sense a Magical Presence coming from Armaldo!

Pokémon: Hondege
Gender: Male
Level: 1
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 0/2
Attack: 2
Defense: 18
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 1
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 10
Defense: 16
Special Attack: 13
Special Defense: 19
Speed: 5

Pokémon: Ralts
Gender: Female
Level: 1
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 16/16
Attack: 4
Defence: 8
Special Attack: 16
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 1
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 17/17
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 5/5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15

Pokémon: Budew
Gender: Male
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 19
Special Defence: 3
Speed: 19

Pokémon: Pawniard
Gender: Male
Level: 1
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 15/15
Attack: 15
Defense: 1
Special Attack: 20
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female [I'm assuming so, Athena never actually chose one.]
Level: 1
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 13/13
Attack: 11
Defence: 20
Special Attack: 13
Special Defence: 6
Speed: 18

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 9/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 17/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 13/13
Attack: 8
Defence: 6
Special Attack: 14
Special Defence: 4
Speed: 11

Pokémon: Espurr
Gender: Male
Level: 1
Ability: Keen Eye [No effect.]
Nature: Modest
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Fake Out [will always move first in the first turn of combat. If used on the first turn of combat, the opponent flinches and loses their attack for that turn. Can't be used past the first turn.]
Ranged Weapon: Psyshock [Hits opponent's defence, not special defence.]
HP: 15/15
Attack: 11
Defence: 1
Special Attack: 5
Special Defence: 17
Speed: 13

253.png
Oh, look! One of you has fainted. Clerics, if you revive someone, they'll spawn right next to you! Also, why can I suddenly detect 4 more Pokémon in the room?

@Jabberwock @Vracken @professorlight @Yeowie @Vom @bbninjas @Keeper of Night @Athena @double o squirtle @Celever @Cypher333 @Empoleon_master

the roleplay doesn't stop just because you guys are fighting, okay?
Also you did not use my action for the pool I searched.
 
MDP406.png
Ack! So much water. D:
MDP406.png
So, big scary ancient bugs have popped up from nowhere. D:
MDP406.png
I can Magical Leaf Armaldo and deal a "guaranteed" 16 points of damage. I reckon Murkrow should attack with Aerial Ace for 13 points of damage. And I think Carvanah should attack to finish the monster thing off.
 
OOC: I suggest that no one submits actions in too hastily, so we can figure out a battle plan first.
 
MDP333.png
Calm down, please! x_x We need to take out the Anorith first; for the most part we're all very frail, so a barrage of attacks could well be lethal. :( There are 12 of us, so 4 of us attacking each Anorith would work so well! <3

I think we should label the Anorith A, B and C so we can better balance our actions. We don't want our 4 heaviest hitters all hitting Anorith B ;~;
 
MDP406.png
Oh, those three I mentioned should be able to kill the scary monster before it attacks again! Well, if they all hit, that is. e.e;
 
riolu_angry_pmd_icon_by_shinetheeevee-d6ojzap.png
Damn rat, what were you thinking, what types are these things, I don't know what species they are but the look hard.
riolu_whew_pmd_icon_by_shinetheeevee-d6ok4c5.png
Also Crow, you realize Mudkip is basically the same size as you right?


Also can I even revive Jabberwock? He is on the other side of a wall, it seems implausible to me. Does this also mean he is in combat? The Anorith and Armaldo shouldn't have seen him, so shouldn't he be in a similar situation to Athena. Sorry for these questions, I am just trying to figure out the detection and combat systems
 
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Grovyle said:
Oh, look! One of you has fainted. Clerics, if you revive someone, they'll spawn right next to you!
MDP406.png
Well, Mister Cleric, it appears that Mister Grovyle says you can! :>
 
riolu_angry_pmd_icon_by_shinetheeevee-d6ojzap.png
Damn rat, what were you thinking, what types are these things, I don't know what species they are but the look hard.
riolu_whew_pmd_icon_by_shinetheeevee-d6ok4c5.png
Also Crow, you realize Mudkip is basically the same size as you right?


Also can I even revive Jabberwock? He is on the other side of a wall, it seems implausible to me. Does this also mean he is in combat? The Anorith and Armaldo shouldn't have seen him, so shouldn't he be in a similar situation to Athena. Sorry for these questions, I am just trying to figure out the detection and combat systems

MDP198.png
Hmmm nope I'm not carryin Mudkip anymore, but the plan did sound awesome while we had it.

*puts on imaginary glasses* well they look like bugs so that's probably what they are and they chose ta live here of all places, so they're either rock or water types.
 
Also can I even revive Jabberwock? He is on the other side of a wall, it seems implausible to me. Does this also mean he is in combat? The Anorith and Armaldo shouldn't have seen him, so shouldn't he be in a similar situation to Athena. Sorry for these questions, I am just trying to figure out the detection and combat systems
yeah, he's also not in combat because he's fainted, but if you revive him, he'll spawn right next to you and be in combat.
 
Sweet as, just wanted to confirm because it seemed like a weird interaction

amazed.png
Ok, rock types I can deal with. Listen up you stony water bugs or whatever you are if any of you so much as look at the Cloud funny. I will END YOU!
 
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