Finished Dungeons and Dragonites! [RPG]

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Well I'd certainly appreciate company! <3
I wll also join you, you'll see in the results measage, don't worry nothing bad is going to happen lol.
 
Bisharp before the turn ends make this your action! "To test if I need air to breathe I dunk my head into a nearby pool of water and hold my breath, in the event that I feel the need for air I quickly get my head out of the water." Seriously this could help us if we need to go under water any time soon.
 
Bisharp before the turn ends make this your action! "To test if I need air to breathe I dunk my head into a nearby pool of water and hold my breath, in the event that I feel the need for air I quickly get my head out of the water." Seriously this could help us if we need to go under water any time soon.
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What a [relatively] sensible idea!
 
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Oh, so no swimming lessons. Ok, wtv
Pichu, I have a question, that sounds crazy but totally makes sense once you hear the full thing, would you have a problem with me holding you like a weapon or standing just below a stream of my water blasts? (you won't get hurt)
 
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I don't mind gettin a little wet, but floodin da place is a bit much. It takes a lot ta comb feathers like these! *points at head*
 
Pichu, I have a question, that sounds crazy but totally makes sense once you hear the full thing, would you have a problem with me holding you like a weapon or standing just below a stream of my water blasts? (you won't get hurt)
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Wouldn't it be a bad idea if we put what basically is a livin battery right unda water.
My plan has nothing to do with flooding anywhere.....for once...
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*gasp*
 
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Pichu, say no! D: We don't want a frail baby like yourself getting wounded at the hands of the psycho axolotl! ;~;
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I don't mind gettin a little wet, but floodin da place is a bit much. It takes a lot ta comb feathers like these! *points at head*
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I love your feathers! :D My wings take a lot of combing too. ^3^
 
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Pichu, say no! D: We don't want a frail baby like yourself getting wounded at the hands of the psycho axolotl! ;~;

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I love your feathers! :D My wings take a lot of combing too. ^3^
He won't get harmed at all, if anything my strategy will have me getting hurt. Believe me, unless he does something stupid he WILL NOT GET HURT.
 
Cypher333 hops up and down on one leg making cat noises because he hasn't submitted an action!

Vracken stands guard!

Jabberwock floats through the wall, finding a hallway on the other side! Unfortunately, Jabberwock triggers a chestnut trap, dealing 3 damage! Jabberwock fainted!

bbninjas explores the nearest crevice in the wall, and falls in the water! He manages to pull himself back out, though.

Athena uses Arcana to investigate the half-rune, and senses that there is another magic half-rune in one of the deep "puddles"!

double o squirtle checks the ceiling for interesting stuff, but sees nothing!

Yeowie sends a Thundershock down the nearest pool!

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Hey! What's the big idea!?

Suddenly, Armaldo appears from the pool, alongside 3 Anorith!

348.png You know we live there, right? What's the deal sending a bolt of lightning down to our house?

347.png yeah!

347.png That's right!

347.png You're mean!

348.png You need to be taught a lesson! GRAAAAAH!

Armaldo swipes at Yeowie, but misses!

Armaldo
HP: 35
Attack: 35
Defence: 3
Special Attack: 35
Special Defence: 3
Speed: 12
Melee Weapon: Slash
Ranged Weapon: Brine

Anortih
HP: 10
Attack: 10
Defence: 10
Special Attack: 10
Special Defence: 10
Speed: 3
Melee Weapon: Scratch
Ranged Weapon: Water Gun

Everyone except Athena is now in Combat! Submit combat actions! Athena, the enemies haven't noticed you yet, so you can choose to keep exploring if you like!

Athena and Yeowie, you sense a Magical Presence coming from Armaldo!

Pokémon: Hondege
Gender: Male
Level: 1
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 0/2
Attack: 2
Defense: 18
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 1
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 10
Defense: 16
Special Attack: 13
Special Defense: 19
Speed: 5

Pokémon: Ralts
Gender: Female
Level: 1
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 16/16
Attack: 4
Defence: 8
Special Attack: 16
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 1
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 17/17
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Carvanha
Gender: Male
Level: 1
Ability: Speed Boost [at the end of each combat turn, this Pokémon's speed will increase by 1. Goes back to normal after the battle, or if this Pokémon Faints.]
Nature: Naughty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Crunch [No bonus effect.]
Ranged Weapon: Hydro Pump [No bonus effect.]
HP: 5/5
Attack: 15
Defence: 17
Special Attack: 10
Special Defence: 12
Speed: 15

Pokémon: Budew
Gender: Male
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 19
Special Defence: 3
Speed: 19

Pokémon: Pawniard
Gender: Male
Level: 1
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 15/15
Attack: 15
Defense: 1
Special Attack: 20
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female [I'm assuming so, Athena never actually chose one.]
Level: 1
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 13/13
Attack: 11
Defence: 20
Special Attack: 13
Special Defence: 6
Speed: 18

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 9/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Mudkip
Gender: Polygender
Level: 1
Ability: Damp [Explosion-based attacks and traps will fail on this Pokémon.]
Nature: Brave
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Ice Ball [No bonus effect.]
Ranged Weapon: Water Pulse [20% Chance of causing Confusion on target.]
HP: 17/17
Attack: 16
Defence: 7
Special Attack: 6
Special Defence: 15
Speed: 5

Pokémon: Swablu
Gender: Female
Level: 1
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 13/13
Attack: 8
Defence: 6
Special Attack: 14
Special Defence: 4
Speed: 11

Pokémon: Espurr
Gender: Male
Level: 1
Ability: Keen Eye [No effect.]
Nature: Modest
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to 1 HP.]
Melee Weapon: Fake Out [will always move first in the first turn of combat. If used on the first turn of combat, the opponent flinches and loses their attack for that turn. Can't be used past the first turn.]
Ranged Weapon: Psyshock [Hits opponent's defence, not special defence.]
HP: 15/15
Attack: 11
Defence: 1
Special Attack: 5
Special Defence: 17
Speed: 13

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Oh, look! One of you has fainted. Clerics, if you revive someone, they'll spawn right next to you! Also, why can I suddenly detect 4 more Pokémon in the room?

@Jabberwock @Vracken @professorlight @Yeowie @Vom @bbninjas @Keeper of Night @Athena @double o squirtle @Celever @Cypher333 @Empoleon_master

the roleplay doesn't stop just because you guys are fighting, okay?
 
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@thegrovylekid, what happened to my action last cycle? D:

Guys, you know I respect all of you, but we're being too headstrong! ;~; Pichu, what good did you think would come of electrocuting the pool? We need rationalism. :(
 
Magechu Stand slightly in front of me in the direction of Armaldo and use Thunder Shock upwards while I use Water Pulse in the same direction just above your head, (this was my strategy) and now we can have a electric and water blast of pain which will likely KO him, as well as hit for lots of damage because of his low SPD.
 
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