Finished Dungeons and Dragonites! [RPG]

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No inactivity this round!

TGK revives Celever! Celever is revived!

Keeper of Night uses Sucker Punch on Tyrunt 5! It hits, dealing 12 damage!

Tyrunt 5 Fainted!

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Waaaaaaaaah!

Tyrantrum uses Head Smash on bowlerdude04! It hits, dealing 14 damage!

bowlerdude04 fainted!

Unlimited Power activates! Tyrantrum uses Head Smash on Refridgeot! It hits, dealing 56 damage!

Refridgeot fainted!

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Squawk! Well, by the laws of guiding, I escape!

012.png Refridgeot! Noooooooooooooo!

Jabberwock uses Sacred Sword on where Tyrunt 5 was, but since Tyrunt 5 isn't there anymore, he goes flying into the wall, taking 4 damage!

Jabberwock fainted!

bbninjas uses Magical Leaf on Tyrunt 2! it hits, dealing 17 damage!

Tyrunt 2 Fainted!

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Uaaaaaaaah!

Butterfreeze uses Tackle on Tyrantrum, but misses!

Tyrunt 1 uses Earth Power on Yeowie! It hits, dealing 6 damage!

Tyrunt 3 uses Earth Power on Yeowie! It hits, dealing 6 damage!

Tyrunt 4 uses Earth Power on Keeper of Night! It hits, dealing 30 damage!

Keeper of Night Fainted!

Tyrunt 6 uses Earth Power on TheFlyingPidove! It hits, dealing 34 damage!

TheFlyingPidove fainted!

Yeowie uses Thundershock on Kabuto! It hits, dealing 12 damage!

Kabuto fainted!

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I'm dead. x_x

double o squirtle shoots an arrow at Tyrantrum! It hits, dealing no damage!

Celever uses Moonblast on Tyrantrum! It hits, dealing 4 damage!

Ice Espeon uses Psybeam on Tyrantrum, but it misses!

simsands uses Energy Ball on Anorith! It hits, dealing 18 damage!

Anorith Fainted!

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Yeah....

Vracken uses Flash Cannon on Tyrunt 1, but it misses!

professorlight uses Dazzling Gleam on Tyrunt 3, but it misses!

HP: 12
Attack: 20
Defence: 3
Special Attack: 18
Special Defence: 3
Speed: 15
Melee Weapon: Bite
Ranged Weapon: Earth Power

Tyrantrum
Ability: Rock Head [This Pokémon does not take recoil damage from attacks.]
HP: 36/40
Attack: 25
Defence: 15
Special Attack: 20
Special Defence: 14
Speed: 21
Melee Weapon: Head Smash [does 30% Recoil]
Ranged Weapon: Earth Power [No Bonus Effect.]

Pokémon: Grovyle
Gender: Male
Level: X
Ability: Mastery of the Dungeon [Traps fail on you. You may also use the ability of one of your allies.]
Nature: Bold
Class: Dungeon Master [you may give the dungeon a command instead of investigating or attacking. You may also use any other class-based abilities.]
Melee Weapon: Leaf Blade [No additional effect]
Ranged Weapon: D2o [???]
HP: 50
Attack: 50
Defence: 50
Special Attack: 50
Special Defence: 50
Speed: 50

Pokémon: Butterfree
Level: 45
Ability: None
Nature: Timid
Class: Ice Statue [this Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Tackle [No bonus effect.]
Ranged Weapon: Ice Beam [10% chance to freeze.]
HP: 10
Attack: 13
Defence: 7
Special Attack: 20
Special Defence: 7
Speed: 17

Pokémon: Espeon
Level: 46
Ability: None
Nature: Modest
Class: Ice Statue [This Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Ice Fang [10% Chance to freeze of flinch.]
Ranged Weapon: Psybeam [10% chance to confuse.]
HP: 12
Attack: 12
Defence: 12
Special Attack: 12
Special Defence: 12
Speed: 12

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 0/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 2
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6

Pokémon: Ralts
Gender: Female
Level: 2
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.] Traced Rock Head: [This Pokémon does not take Recoil Damage from attacks.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 18/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 6/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 0/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 2
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 14/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19
Special Condition: On Vacation

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 12/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Swablu
Gender: Female
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Level: 1
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 0/7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8
Special Condition: Playing Music

Pokémon: Vanillite
Gender: Male
Level 1
Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
Nature: Brave (+Atk, -Spd)
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Icicle Spear [No bonus effect.]
Ranged Weapon: Icy Wind [Hits all foes.]
HP: 0/8
Attack: 18
Defence: 12
Special Attack: 8
Special Defence: 2
Speed: 4

Pokémon: Petilil
Gender: Female
Level: 1
Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
Nature: Timid
Class: Knight [Special Ability: Guard
During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
Ranged Weapon: Energy Ball [no bonus effect]
HP: 13
Attack: 3
Defence: 10
Special Attack: 19
Special Defence: 19
Speed: 10
 
MDP198.png
So basically for this entire fight I'm doing barely ANY damage!? Oh wait a minute I can pick up Yeowie and protect him from Earth Power :O

Well, would I be able to do that? If so can I use dark pulse too?... Or is my fate going to succumb to the D20.
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Why?



ralts-shocked_zpsskktmmvd.jpg
Why?



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WHhhhyyyyyyyyyyyyyyyyyyy...

Vracken uses Flash Cannon on Tyrunt 1, but it misses!
You're forgetting this too.
 
[1/28/16, 6:04:28 PM] Carson Gray: Have simsands guard Vracken
[1/28/16, 6:04:54 PM] Jabberwock: I'm quoting all this, you realize. :p
[1/28/16, 6:04:55 PM] Carson Gray: simsands takes any attack aimed at Vracken, and then Vracken can safely heal/revive people
[1/28/16, 6:05:04 PM] Carson Gray: go ahead :p
[1/28/16, 6:05:06 PM] Carson Gray: you guys need help

^At least tgk realizes that we're doomed. >_<
 
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Let's see in what kind of a mess are we on now...

Tyrunt x4
Tyrantrum


butterfreeze
Ice Espeon
Honedge DEAD
Riolu
Ralts
Pichu
Budew
Pawniard DEAD
Shellos
Murkrow
Swablu
Dedenne DEAD
Vanillite DEAD
Petilil


Protecting the riolu so he can bring the fainted back is essential, as mentioned, so petilil needs to do that. His first revived should be pawniard, then... any of the others, really, they all would be very useful to have alive.

Budew, swablu, and myself should target tyrunts, in that order. Both murkrow and pichu should probably take out the fourth. Special attacks, please, we don't want to have to revive another one because they tripped. Pawniard should go after the tyrantrum as soon as he's back on his feet.

The ice pokemon don't seem to be under our control, but if they were, they should target tyrantrum with their ice attacks. We can't rely on them, anyway.

If this works, we can all focus on tyrantrum next turn. Any objections? perhaps reviving dedenne first?
 
253.png If you would like, I can revive the Pawniard, since my revive has highest priority, thus allowing him to sucker Punch something if he so chooses.
 
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Alright, Lighty listen up, I am going to revive you, you need to revive Jabberwock whenever you can, he needs the level up, so he should be your priority.
Leaf Gekko, if you could revive the razor blade that would be much appreciated, we already know he can take down one of the small ones in one hit, so that is one down before they can get an attack off, and that is what we need to focus on doing.
Bulb if you could please handle another assuming Tyrantrum doesn't take you down, that would be two.
Future Dragon, I am sorry to have to ask you this, but could you please protect me, the dishonor it would bring, pains me, but I fear loss here, and that is even worse. I am confident I can take a hit from almost all of them. I don't think it will happen but we can't really afford the risk right now.
Crow, do you remember that time you flew straight into a wall? I need you to do that again, but replace the wall with a Tyrunt, it looked like it hurt the wall, so this time should be even better. Yeowie, if you could kindly thundershock the same Tyrunt that the Crow is going to attack that might be enough to take it down, but this assumes Tyrantrum doesn't take either of you out.
Between the rest of you, you should either be able to take down the last Tyrunt or do some damage to the Tyrantrum, expecially that green ball Lady Bulb let off just before, that looked like it would hurt even something as big and ugly as that thing
 
riolu_glare_pmd_icon_by_shinetheeevee-d6ok2d9.png
Alright, Lighty listen up, I am going to revive you, you need to revive Jabberwock whenever you can, he needs the level up, so he should be your priority.
Leaf Gekko, if you could revive the razor blade that would be much appreciated, we already know he can take down one of the small ones in one hit, so that is one down before they can get an attack off, and that is what we need to focus on doing.
Bulb if you could please handle another assuming Tyrantrum doesn't take you down, that would be two.
Future Dragon, I am sorry to have to ask you this, but could you please protect me, the dishonor it would bring, pains me, but I fear loss here, and that is even worse. I am confident I can take a hit from almost all of them. I don't think it will happen but we can't really afford the risk right now.
Crow, do you remember that time you flew straight into a wall? I need you to do that again, but replace the wall with a Tyrunt, it looked like it hurt the wall, so this time should be even better. Yeowie, if you could kindly thundershock the same Tyrunt that the Crow is going to attack that might be enough to take it down, but this assumes Tyrantrum doesn't take either of you out.
Between the rest of you, you should either be able to take down the last Tyrunt or do some damage to the Tyrantrum, expecially that green ball Lady Bulb let off just before, that looked like it would hurt even something as big and ugly as that thing
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Sounds like a pretty great plan! The risks are high though.
 
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I don't think we have a plan that doesn't involve high risks when there is an abomination like that thing involved. It must be cleansed form this life
 
I'll be attacking an alive Tyrunt that is not Tyrunt 1... if the GM can't handle unspecific requests , too bad.
 
I doubt my guard would succeed either, then...

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S-should I try attacking the big m-monster or guard Mr. Healer?
 
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