Finished Dungeons and Dragonites! [RPG]

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I never knew that I was so fat. :(
 
[29/01/2016 17:40:25] Carson Gray: the plan was VERY CLEARLY laid out for you guys :L
[29/01/2016 17:41:13] Celever: lol, well
[29/01/2016 17:41:28] Celever: I was just revived and still groggy (?)
[29/01/2016 17:41:34] Celever: that’s my excuse for not following the plan :L
[29/01/2016 17:41:52] Carson Gray: Well, will that slide with Keeper and Light is my question now :L
[29/01/2016 17:42:13] Celever: probably not lol
[29/01/2016 17:42:23] Carson Gray: anyways
[29/01/2016 17:42:29] Carson Gray: Vracken wants you to guard him
[29/01/2016 17:43:20] Carson Gray: which means you’ll be taking all the attacks [if any] directed at him
[29/01/2016 17:43:29] Celever: yeah, he does want me to
[29/01/2016 17:43:48] Celever: whether I do that or not hasn’t been decided yet, y’know? ;)
[29/01/2016 17:43:55] Carson Gray: I guess :p
[29/01/2016 17:44:02] Carson Gray: But keeping Vracken alive is crucial
[29/01/2016 17:44:38] Celever: yeah, I agree
[29/01/2016 17:44:42] Celever: I probably will
[29/01/2016 17:44:47] Carson Gray: good
[29/01/2016 17:44:51] Celever: alternatively, I could defend the radio rat
[29/01/2016 17:44:57] Carson Gray: She’s fainted
[29/01/2016 17:45:04] Celever: aww :(
[29/01/2016 17:45:21] Celever: brb
[29/01/2016 17:45:36] Carson Gray: If every one of the enemies that are alive right now attacks Vracken, he dies
[29/01/2016 17:46:39] Celever: back
[29/01/2016 17:46:44] Carson Gray: hi again
[29/01/2016 17:46:47] Celever: wait, but if that doesn’t happen Vracken lives?
[29/01/2016 17:46:48] Celever: because like
[29/01/2016 17:46:54] Celever: that won’t happen
[29/01/2016 17:46:55] Celever: :p
[29/01/2016 17:47:08] Carson Gray: yeah, he lives anything except 4 earth powers
[29/01/2016 17:47:10] Carson Gray: I think
[29/01/2016 17:47:21] Celever: including a smash from the big one?
[29/01/2016 17:47:36] Carson Gray: Yeah, head smash + 3/4 Earth Powers
[29/01/2016 17:47:52] Carson Gray: though with Unlimited Power, the knight has to live a hit from big ugly
[29/01/2016 17:48:37] Celever: so if I defend the puppy monk I get smashed by the big dino? D:
[29/01/2016 17:48:57] Carson Gray: there’s a chance for that to happen, yes
[29/01/2016 17:49:09] Celever: how big of a chance?
[29/01/2016 17:49:24] Celever: any higher of a chance than if I didn’t defend the puppy monk?
[29/01/2016 17:49:26] Carson Gray: 1/however many of you guys + the statues are alive
[29/01/2016 17:49:34] Carson Gray: well, 2 technically
[29/01/2016 17:50:12] Celever: On 29/01/2016, at 17:49, Celever wrote:
> any higher of a chance than if I didn’t defend the puppy monk?
[29/01/2016 17:50:22] Carson Gray: Yes
[29/01/2016 17:50:41] Celever: oh, because the puppy can’t get hit
[29/01/2016 17:50:41] Carson Gray: because if you guard, there’s a chance he’ll obliterate you or target the person you’re guarding
[29/01/2016 17:50:49] Celever: oh?
[29/01/2016 17:51:02] Celever: so the defending works so that I don’t block an attack, I take an attack?
[29/01/2016 17:51:13] Carson Gray: you’re pretty much using your own body as a sheild
[29/01/2016 17:51:16] Celever: oh
[29/01/2016 17:51:22] Celever: I was under the impression that I blocked it
[29/01/2016 17:51:31] Carson Gray: No, you take it
[29/01/2016 17:51:32] Celever: well now that’s a super bad idea :eek:
[29/01/2016 17:51:40] Carson Gray: you’re literally jumping in front of an attack
[29/01/2016 17:51:41] Celever: the puppy’s not gonna die
[29/01/2016 17:51:53] Celever: he can revive the radio rat so we’re not in danger of losing both clerics
[29/01/2016 17:52:05] Carson Gray: Well, crits are a thing
[29/01/2016 17:52:11] Carson Gray: just nobody’s rolled a 20 yet
[29/01/2016 17:53:32] Carson Gray: Just food for thought, considering you barely dent big ugly
[29/01/2016 17:53:46] Celever: yeah, the 4 HP was cruel
[29/01/2016 17:53:53] Carson Gray: he’s good good spdef
[29/01/2016 17:54:01] Carson Gray: and you have average spatk
[29/01/2016 17:54:06] Celever: hey >:L
[29/01/2016 17:54:29] Celever: my special attack can be as good as I want it to be >:v
[29/01/2016 17:54:47] Carson Gray: nono, it’s as good as the D20 decides :p
[29/01/2016 17:55:04] Celever: strong will and love can overcome the dice <3
[29/01/2016 17:55:17] Celever: if not then the game is (u)
[29/01/2016 17:55:24] Carson Gray: uhh
[29/01/2016 17:55:27] Carson Gray: the D20 is a sentient being :p
[29/01/2016 17:56:39] Carson Gray: if everyone faints you can pick a different room :p
[29/01/2016 17:58:28] Celever: who has a higher speed than the Tyrunt?
[29/01/2016 17:58:33] Carson Gray: BB
[29/01/2016 17:58:37] Carson Gray: KoN with priority
[29/01/2016 17:58:39] Carson Gray: Jabber
[29/01/2016 17:58:44] Celever: awesome :D
[29/01/2016 17:58:47] Carson Gray: Yeowie, Athena, and dos can win a speed tie
[29/01/2016 17:59:01] Carson Gray: Butterfreeze is also faster
[29/01/2016 17:59:14] Celever: how about Tyrantrum?
[29/01/2016 17:59:22] Carson Gray: KoN with Priority
[29/01/2016 17:59:41] Carson Gray: Anyone with a priority move, but that’s it
[29/01/2016 17:59:48] Celever: OK D:
[29/01/2016 18:02:53] Celever: can players be revived and then refainted in the same turn?
[29/01/2016 18:03:01] Carson Gray: yeah
[29/01/2016 18:03:04] Celever: (u)
[29/01/2016 18:03:21] Carson Gray: Jabber was revived and then immediately died in the armaldo fight
[29/01/2016 18:03:39] Celever: I was dead for the whole fight so I didn’t pay much attention >~<
[29/01/2016 18:03:56] Carson Gray: you seem to die at the start of every fight
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Should I help defend the puppy monk? :) It means I'll probably die if I do though! n~n" I think the grass lizard should help the radio rat and the puppy monk should instead help someone else, like Jabber. If we do that we're in a good position ;)
 
[PICTURE GOES HERE, blame photobucket] What is the plan, then? could someone send some clear instructions for those of us who bother to work as a team?
 
All I know is that I'm attacking an alive Tyrunt, Vracken is reviving Keeper and Keeper is attacking Tyrunt 1
 
[PICTURE GOES HERE, blame photobucket] What is the plan, then? could someone send some clear instructions for those of us who bother to work as a team?
Me and Yeowie are attacking Tyrunt 3
KoN is attacking Tyrunt 1 (if he's revived)
I think bbninjas is attacking any living Tyrunt other than Tyrunt 1, which could be a problem for me and Yeowie
Celever should guard Vracken
Vracken should either revive TFP or KoN (although I think KoN is a better choice)
If TFP is revived then she should send in an action to revive KoN
Simsands should attack the last remaining Tyrunt
And then Light should attack Tyrantrum

Dang it I got ninja'd

All I know is that I'm attacking an alive Tyrunt, Vracken is reviving Keeper and Keeper is attacking Tyrunt 1
Don't attack Tyrunt 3 please
 
No, because it ties the answer to a changing situation according to procedural operations; with your alternative, TGK could interpret an attack to T4 even if it was dead because you didn't specify whether you wanted to still attack it if it fainted.
 
Going to be updating this not to long after I get all the living player's actions in. Fainted people can still submit actions too!

TGK Revives Keeper of Night! Keeper of Night is revived to full HP!

Keeper of Night uses Sucker Punch on Tyrunt 1! It hits, dealing 12 damage!

Tyrunt 1 Fainted!

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Bwaaaaaaaaaah!

Vracken revives TheFlyingPidove! TheFlyingPidove is revived to full health!

Tyrantrum uses Head Smash on double o squirtle! It misses, but Tyrantrum smashes into Yeowie instead, dealing 17 damage!

Yeowie Fainted!

Unlimited Power Activates! Tyrantrum uses Head Smash on professorlight! It hits, dealing 16 damage!

bbninjas uses magical leaf on Tyrunt 6! It hits, dealing 17 damage!

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Owowowowowowowowow!

Butterfreeze uses Ice Beam on Tyrunt 4, but Tyrunt 4 dodges and it hits Celever instead, dealing 26 damage!

Celever fainted!

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Sorry! He moved!

Tyrunt 3 uses Bite on professorlight! It hits, dealing 10 damage!

professorlight fainted!

double o squirtle uses Aerial Ace on Tyrunt 3! It hits, dealing 7 damage!

Tyrunt 4 uses Earth Power on TheFlyingPidove, but it misses!

Ice Espeon uses Ice Beam on Tyrantrum, but he dodges and it hits simsands instead, dealing 4 damage!

simsands uses Energy Ball on Tyrantrum, but it misses and hits the wall, causing rubble to fall on Tyrunt 3, dealing 8 damage!

Tyrunt 3 fainted!

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boo hoo!

HP: 12
Attack: 20
Defence: 3
Special Attack: 18
Special Defence: 3
Speed: 15
Melee Weapon: Bite
Ranged Weapon: Earth Power

Tyrantrum
Ability: Rock Head [This Pokémon does not take recoil damage from attacks.]
HP: 36/40
Attack: 25
Defence: 15
Special Attack: 20
Special Defence: 14
Speed: 21
Melee Weapon: Head Smash [does 30% Recoil]
Ranged Weapon: Earth Power [No Bonus Effect.]

Pokémon: Grovyle
Gender: Male
Level: X
Ability: Mastery of the Dungeon [Traps fail on you. You may also use the ability of one of your allies.]
Nature: Bold
Class: Dungeon Master [you may give the dungeon a command instead of investigating or attacking. You may also use any other class-based abilities.]
Melee Weapon: Leaf Blade [No additional effect]
Ranged Weapon: D2o [???]
HP: 50
Attack: 50
Defence: 50
Special Attack: 50
Special Defence: 50
Speed: 50

Pokémon: Butterfree
Level: 45
Ability: None
Nature: Timid
Class: Ice Statue [this Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Tackle [No bonus effect.]
Ranged Weapon: Ice Beam [10% chance to freeze.]
HP: 10
Attack: 13
Defence: 7
Special Attack: 20
Special Defence: 7
Speed: 17

Pokémon: Espeon
Level: 46
Ability: None
Nature: Modest
Class: Ice Statue [This Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Ice Fang [10% Chance to freeze of flinch.]
Ranged Weapon: Psybeam [10% chance to confuse.]
HP: 12
Attack: 12
Defence: 12
Special Attack: 12
Special Defence: 12
Speed: 12

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 0/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 2
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6

Pokémon: Ralts
Gender: Female
Level: 2
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.] Traced Rock Head: [This Pokémon does not take Recoil Damage from attacks.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 0/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 0/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 16/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 2
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 14/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19
Special Condition: On Vacation

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 12/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Swablu
Gender: Female
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 0/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Level: 1
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 0/7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8
Special Condition: Playing Music

Pokémon: Vanillite
Gender: Male
Level 1
Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
Nature: Brave (+Atk, -Spd)
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Icicle Spear [No bonus effect.]
Ranged Weapon: Icy Wind [Hits all foes.]
HP: 0/8
Attack: 18
Defence: 12
Special Attack: 8
Special Defence: 2
Speed: 4

Pokémon: Petilil
Gender: Female
Level: 1
Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
Nature: Timid
Class: Knight [Special Ability: Guard
During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
Ranged Weapon: Energy Ball [no bonus effect]
HP: 9/13
Attack: 3
Defence: 10
Special Attack: 19
Special Defence: 19
Speed: 10
 
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253.pngThis isn't exactly good. I'd suggest reviving bowlerdude04, as Icy Wind can probably take out the last Tyrunt and do something to the Tyrantrum.
 
View attachment 9646This isn't exactly good. I'd suggest reviving bowlerdude04, as Icy Wind can probably take out the last Tyrunt and do something to the Tyrantrum.

upload_2016-1-2_9-57-28-png.9457
I suggest not, since bowler is horribly slow, meaning he'll have to survive all attacks plus get an amazing accuracy check. And since it appears moves that miss will always hit someone else for some reason, bowler will end up KOing all of us instead.

OOC: Yes, I'm suggesting that attacks hitting our own teammates if they miss is not a very realistic thing according to Pokemon canon. v.v
 
OOC: Yes, I'm suggesting that attacks hitting our own teammates if they miss is not a very realistic thing according to Pokemon canon. v.v
The games don't count because there's no mass battles, the anime isn't very realistic, and adventures hasn't touched it... yet. So it could still happen yet.
 
*A whisper echoes thorugh your minds...*

This is why you FOLLOW. THE. PLAN.
And don't treat dinosaurs like they were roosting posts. They'll eat you, and all you love.

Seriously, I shouldn't even have to say this; it's just common sense.
 
@thegrovylekid Keeper is alive ;)

Plan:
TGK attacks Tyrantrum.
Keeper kills the Tyrunt.
bbninjas Magical Leafs the Tyrantrum
Double_o Aerial Aces the Tyrantrum
simsands Energy Balls the Tyrantrum
 
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