Finished Dungeons and Dragonites! [RPG]

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The games don't count because there's no mass battles, the anime isn't very realistic, and adventures hasn't touched it... yet. So it could still happen yet.
Well, actually, PMD has mass battles all the time, and they don't randomly hit another Pokemon if they miss unless they are confused (I think). Anime has realistic battling mechanics (just not type mechanics <.>), and it doesn't see attacks randomly hitting teammate's Pokemon unless confused. And Adventures has touched on battles between more than one Pokemon on at least one side, and I'm pretty sure attacks don't do a 180 degree turns and decide to hurt the teammate. I reckon that's enough canonical evidence.
 
TGK's a cleric right now; he won't attack.

On 1/29/16, at 7:08 PM, Carson Gray wrote:
> I’m not attacking, BB >_>

How about our surviving Knight guards a cleric who isn't tgk, and I get revived? :L

In all seriousness, though, I do think Sacred Sword from me does a lot to Tyrantrum. Provided it connects.
 
View attachment 9648 I'll use my D20 attack.
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Nono, you can use your Melee attack, because at least you won't KO all of us in the process. :U
 
TFP didn't revive Jabberwock, which would have been nice. If they didn't have time because TDK submitted it so early, I am going to have to ask that TDK at least waits until the pokemon Sol is reviving has submitted an action.
 
TFP didn't revive Jabberwock, which would have been nice. If they didn't have time because TDK submitted it so early, I am going to have to ask that TDK at least waits until the pokemon Sol is reviving has submitted an action.
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Is it okay, If I revive Jabber this turn then.
 
697.png Ehh? Why is that guy just standing there? Oh well, easy target!

Tyrantrum Head Smashes Keeper of Night, but misses and hits a wall, which dislodges a stalactite and hits Keeper of Night! Tyrantrum takes 4 damage! Keeper of Night takes 13 damage!

TGK Revives Jabberwock! Jabberwock is revived to full health!

simsands guards TheFlyingPidove!

Vracken Revives Celever! Celever is revived to full health!

Celever guards Vracken!

Tyrantrum uses Earth Power on Keeper of Night, but misses!

Jabberwock uses Sacred Sword on Tyrantrum! It hits, dealing 4 damage!

bbninjas uses Magical Leaf on Tyrantrum! It hits, dealing 6 damage!

Butterfreeze runs away!

Tyrunt uses Earth Power on Keeper of Night! It hits, dealing 15 damage!

Keeper of Night Fainted!

double o squirtle uses Aerial Ace on Tyrantrum! It hits, dealing 1 damage!

Ice Espeon uses Ice Fang on Tyrunt, but it misses!

[TFP is off the hook for not submitting because I forgot someone revived her last update so her HP was still 0 >.>]

Tyrantrum
Ability: Rock Head [This Pokémon does not take recoil damage from attacks.]
HP: 21/40
Attack: 25
Defence: 15
Special Attack: 20
Special Defence: 14
Speed: 21
Melee Weapon: Head Smash [does 30% Recoil]
Ranged Weapon: Earth Power [No Bonus Effect.]

HP: 12
Attack: 20
Defence: 3
Special Attack: 18
Special Defence: 3
Speed: 15
Melee Weapon: Bite
Ranged Weapon: Earth Power

Pokémon: Grovyle
Gender: Male
Level: X
Ability: Mastery of the Dungeon [Traps fail on you. You may also use the ability of one of your allies.]
Nature: Bold
Class: Dungeon Master [you may give the dungeon a command instead of investigating or attacking. You may also use any other class-based abilities.]
Melee Weapon: Leaf Blade [No additional effect]
Ranged Weapon: D2o [???]
HP: 50
Attack: 50
Defence: 50
Special Attack: 50
Special Defence: 50
Speed: 50

Pokémon: Espeon
Level: 46
Ability: None
Nature: Modest
Class: Ice Statue [This Pokémon's type is Ice-type in addition to its normal typing.]
Melee Weapon: Ice Fang [10% Chance to freeze of flinch.]
Ranged Weapon: Psybeam [10% chance to confuse.]
HP: 12
Attack: 12
Defence: 12
Special Attack: 12
Special Defence: 12
Speed: 12

Pokémon: Hondege
Gender: Male
Level: 2
Ability: No Guard [All attack you use will connect with your opponent, but all attacks your opponent uses will connect with you. Removes Normal, Fighting, and Poison immunity.]
Nature: Naughty
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Sacred Sword [No bonus effect.]
HP: 3/3
Attack: 2
Defense: 19
Special Attack: 15
Special defense: 1
Speed: 20

Pokémon: Riolu
Gender: Male
Level: 2
Ability: Prankster [Your non-combat actions will be processed first, regardless of speed.]
Nature: Naive
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Weapon: Extreme Speed [Always goes first, outspeeds other priority moves.]
Ranged Weapon: Flash Cannon [No bonus effect.]
HP: 13/13
Attack: 12
Defense: 17
Special Attack: 13
Special Defense: 20
Speed: 6

Pokémon: Ralts
Gender: Female
Level: 2
Ability: Trace [At the start of combat, this Pokémon will copy a random enemy's ability for the duration of the battle.] Traced Rock Head: [This Pokémon does not take Recoil Damage from attacks.]
Nature: Timid
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Shadow Sneak [Usually moves first.]
Ranged Weapon: Dazzling Gleam [No bonus effect.]
HP: 0/18
Attack: 4
Defence: 9
Special Attack: 17
Special Defence: 14
Speed: 3

Pokémon: Pichu
Gender: Male
Level: 2
Ability: Lightning Rod [This Pokémon draws in all Electric-type attacks. Electric immunity.]
Nature: Quirky
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Volt Tackle [Inflicts recoil equal to 1/2 the damage done to the opponent.]
Ranged Weapon: Thundershock [10% chance to Paralyze the opponent.]
HP: 0/18
Attack: 7
Defence: 8
Special Attack: 17
Special Defence: 16
Speed: 15

Pokémon: Budew
Gender: Male
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Quiet
Class: Thief [Special Ability: Perception: Upon entering a room, you will be alerted to any oddities in the room. These oddities may be secrets or Traps. You will not be told which are which.]
Melee Weapon: Seed Bomb [No bonus effect]
Ranged Weapon: Magical Leaf [Will always hit, regardless of opponent's speed.]
HP: 11/11
Attack: 13
Defence: 18
Special Attack: 20
Special Defence: 3
Speed: 20

Pokémon: Pawniard
Gender: Male
Level: 2
Ability: Defiant [if any move would lower this Pokémon's stats, it's attack stat goes up by 2. Effect is removed at the end of the battle or if this Pokémon faints.]
Nature: Jolly
Class: Swordsman [Special Ability: Blade Cross: If you move first in combat, your first attack's damage is doubled.]
Melee Weapon: Sucker Punch [If the target is using a damaging attack, this move will go first. If the target is using a non-damaging attack, this move will fail.]
Ranged Weapon: Psycho Cut [No bonus effect.]
HP: 0/16
Attack: 15
Defense: 1
Special Attack: 21
Special Defence: 3
Speed: 7

Pokémon: Shellos
Gender: Female
Level: 2
Ability: Storm Drain [This Pokémon draws all Water-type moves to it, Water immunity.]
Nature: Timid
Class: Mage [Special Ability: Arcana: Certain rooms have Magic Runes in them! Only mages can investigate Magic Runes. You would do this the same way you would investigate other objects]
Melee Weapon: Body Slam [30% chance of inflicting Paralysis.]
Ranged Weapon: Muddy Water [No bonus effect.]
HP: 14/14
Attack: 11
Defence: 21
Special Attack: 14
Special Defence: 6
Speed: 19
Special Condition: On Vacation

Pokémon: Murkrow
Gender: Male
Level: 1
Ability: Super Luck [If this Pokémon steps on a Trap Tile, there is a 50% chance that tile will fail.]
Nature: Hasty
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Aerial Ace [Will always hit, regardless of opponent's speed.]
Ranged Weapon: Dark Pulse [No bonus effect.]
HP: 12/12
Attack: 16
Defence: 7
Special Attack: 7
Special Defence: 16
Speed: 15

Pokémon: Swablu
Gender: Female
Level: 2
Ability: Natural Cure [At the end of each combat turn, any status effects will be removed from this Pokémon, when applicable.]
Nature: Sassy
Class: Knight [Special Ability: Guard: During a Combat Cycle, you can PM me "Guard [player]", and there is a chance you will guard that player, determined by their speed stat.]
Melee Weapon: Dragon Rush [No bonus effect.]
Ranged Weapon: Moonblast [No bonus effect.]
HP: 14/14
Attack: 8
Defence: 6
Special Attack: 15
Special Defence: 5
Speed: 12

Pokémon: Dedenne
Gender: Female
Level: 1
Nature: Mild
Ability: Pickup [This Pokémon may randomly find an item at the end of each cycle.]
Class: Cleric [Special Ability: Heal: During a Combat Cycle, instead of attacking, you can PM me "Heal [player that is not fainted]" That player will be healed by a random amount. Also, instead of attacking, you cam PM me "Revive [player that is fainted]" to revive that player to full HP.]
Melee Attack: Play Rough [No bonus effect.]
Ranged Weapon: Discharge [No bonus effect.]
HP: 7/7
Attack: 18
Defence: 14
Special Attack: 14
Special Defence: 1
Speed: 8
Special Condition: Playing Music

Pokémon: Vanillite
Gender: Male
Level 1
Ability: Ice Body [If it is hailing, this Pokémon heals 25% of its health at the end of each cycle.]
Nature: Brave (+Atk, -Spd)
Class: Archer [Special Ability: Arrow Rain: When attacking, you may choose to attack a single target for full damage, or attack 3 targets at once and deal 33% of full damage to each of them.]
Melee Weapon: Icicle Spear [No bonus effect.]
Ranged Weapon: Icy Wind [Hits all foes.]
HP: 0/8
Attack: 18
Defence: 12
Special Attack: 8
Special Defence: 2
Speed: 4

Pokémon: Petilil
Gender: Female
Level: 1
Ability: Chlorophyll [If the weather is sun, this Pokémon's speed is doubled.]
Nature: Timid
Class: Knight [Special Ability: Guard
During a Combat Cycle, you can PM me "Guard (player)", and there is a chance you will guard that player, determined by their speed stat.
Melee Weapon: Natural Gift [attack effect depends on what item this Pokémon is holding.]
Ranged Weapon: Energy Ball [no bonus effect]
HP: 9/13
Attack: 3
Defence: 10
Special Attack: 19
Special Defence: 19
Speed: 10

 
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Such an easy target that you missed him twice? I mean you kind of hit him once, but only kind of. To be honest, I am surprised it didn't hit the floating sword, guess his luck is finally changing.
 
Clearly this was my plan all along, to take as many hits as possible to keep the rest of the team alive and cause Tyrantrum to waste his ability.
 
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So uhm... what are my options? Combat isn't really my thing.
Even though my attack stat is 18 + my Melee attack is Play Rough. But my speed stat is 7 which means I can be Knocked-Out before I can do anything usefull in attacking...


Also TGK, why is the one that is called Ice Espeon a Butterfree? You should fix that.
 
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