Writing Feral Twilight (PG-13/Locked to start better threads)

How is my plot's direction?

  • Reasonable and/or Good Enough!

    Votes: 3 100.0%
  • Needs reworking and/or a clearer explanation...

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RE: Feral Twilight (PG-13/Chapter Two up; Ronac Fakedex updated: 8/11/2010)

aggiegwyn said:
Sorry about that, I fixed that. I know your a dude and all, I just had a typo there, I guess.
And, you're welcome. Most stories here don't get much attention.

I know that you know. I just like messing with people by pointing things like that out.

Also, I've gotten more attention here than I have anywhere else. But still, any nice encouragement helps. So, thanks again!
 
RE: Feral Twilight (PG-13/Chapter Two up; Ronac Fakedex updated: 8/11/2010)

This was something I also started as part of my fic on another forum. I never got around to finishing it, but a recent wave of inspiration for my projects got me back in the mood to try it again. Hopefully it will build more on the setting of my fake games Pokemon Limestone, Slate, and Coal...

Cities and Special Locations in the Ronac Region

  • 1. Maritide Island: A fairly large island-city located just off the southeastern coast of Mainland Ronac, across a few-mile-wide strait from the southern fringes of the Dallinos Woods and Pawford City. Its economic structure matches its cityscape, ranging from newer buildings and upper-class people living on the north side of town to a lower-class ghetto with buildings that haven’t been updated much since the 1970’s in the south. Despite its unusual setup, Maritide is more famous for the illustrious International Institute of Pokémon Science, a private college situated on the island’s northernmost point. Aside from being the place from which a select few trainers receive their first Pokémon each year, IIPS is rumored to be the location where a legendary Pokémon once appeared and attacked the current dean, Doctor Felicia Barnes.
  • a. Maritide Sewers: Not a place most trainers choose to visit, the sewer systems under Maritide are home to as noxious Pokémon you’ll find anywhere in Ronac. All of them are extremely powerful and none more so, of course, than Doxinox (Level 60 in Lime, Slate, and Coal). However, the Biohazard Pokémon will only appear here as part of a pre-ending recovery mission that Felicia sends you on after the Judge-Sovereign (Otulp) gets forced back into the World of Dark Nostalgia after he forces Dr. Nobles to resurrect his sisters in the depths of the Otulp Abyss.

  • 2. Pawford City: The easternmost town on Mainland Ronac, Pawford lies right at the border-edge of the Dallinos Woods and just north of where the coastline curves to the southwest. Tree mix into the landscape of the Pawford’s north half as it approaches the foothills of the Kalef Mountains, making it common to see occasional forest Pokémon downtown. It is heralded as the “gateway to Ronac,” with the fact that the local Pokémon Center is where trainers must register for the region’s Gym Circuit. Also, despite being almost next door to the clinic, the local gym only accepts challenges from trainers with seven of the league’s badges.
  • a. Pawford City Gym: Formerly a Grass gym, this coordination exam center now specializes in training mostly Fire Pokémon. Kyle Rosenberg, its leader, has a fondness for mammals, particularly Charmink/Level 56, Flareon/Level 52, Ninetales/Level 53, Unithur/Level 52 (Fire and Electric evo of Rapidash, level up while holding a Magnet), and Metalupus/Level 50.
  • i. Wildfire Badge: Virtually all Pokémon will fully obey the bearer of this emblem, except for those with conditions that prevent obedience (particularly the Belligerence and Arrogance abilities). Also, Pokémon can use the move Dive (in Ronac, HM7) outside of battle, allowing travel via wormhole to anywhere in Ronac (map allows specification of areas).
  • ii. Extras: TM-Fire Blast, Tutor-Fiery Gale

  • 3. Egret Town: A small town located west of Pawford. Halfway between Pawford and Lactavarn, it shares more in the latter’s farming and tourist transport as the driving forces of its local economy than the first’s trainer challenges.

  • 4. Lactavarn City: Located on the upper parts of the Morgus River, Lactavarn City is the region’s heart of agricultural development. The largest metro area on the mainland next to Deltsed to the south, the town is famous as the home of the region’s first gym and the closest town to the legendary Otulp Abyss.
  • a. Lactavarn Gymnasium: Unlike usual first gyms in other regions, the trainers at this one have a preference for Normal Pokémon. But their leader, Barney McCormick, prefers to spice things up with his special assortment of farm-raised critters, Eevee/Level 12, Optipug/Level 10, Miltank/Level 12, and Oposombie/Level 16.
  • i. Silo Badge: Pokémon can learn and use the move Cut (in Ronac, HM1) outside of battle.
  • ii. Extras: TM-Façade, Tutor-Double-Edge

  • 5. Seraphim Island: A luscious little islet located to the south-southeast of Pawford, it serves as a break spot on the way to Lustran Alcove. Oddly only Temptail appear within the woods, though no one completely understands why. Otherwise, stone markers form a bizarre triangular structure inside a crescent-shaped clearing, which was thought to have been the work of the Dallinos tribe.

  • 6. Lustran Alcove: The second stop for Gym Circuit challengers, Lustran is a port/mining city built into a rocky bay area. On the opposite part of the island, a couple silver mines started in the 1970s and still owned by the head of the Zenith Corporation, Cleopatra Drake, operate currently under the supervision of Silas McCain, Elite Four member and father of the gym leader Sylvia.
  • a. Lustran Exhibition Center: Steel Pokémon dominate the floor at the Gym and Normal-rank Contest Hall housed within the Lustran Exhibition Center. Though the Fire-type weakness would usually put her at a huge disadvantage, the swiftness of most of Sylvia’s following Pokémon make them more than formidable: Armeon/Level 16, Vilarion/Level 18, Orbitron/Level 16, and Zomborg/Level 21.
  • i. Refinery Badge: Pokémon can learn and use Rock Smash (in Ronac, HM6) outside of battle. Also, virtually all Pokémon up to level 30 will obey with out question.
  • ii. Extras: TM-Iron Tail, Tutor-Shine Vector

  • 7. Golbanian Watch: This rocky outcropping, located to the northwest of Lustran’s city, gazes straight out into the Sea of Golbania. Its position on the island makes it the perfect place to observe sunsets, which is why it’s widely loved by young couples and honeymooners. Late nights, though, rare sea Pokémon can be seen via the binoculars provided on its cliff (particularly Lapras, Kingdra, Latias, Latios; and, on extremely rare occasions, Golbania, Beyi-geyi, and Leyi-geyi).

  • 8. Marble Town: Small and reclusive, this town (or, perhaps, village would be a more proper descriptor) lies nestled within the lush Kalef Mountains just north of Pawford City. It’s known to have been the last home of the Dallinos tribe, marked by landmarks such as the Forest Ruins and The Derelict.
  • a. Forest Ruins: Long decayed by the march of time, its exterior is worn and barren; only two rocky walls and a stone mantle remain of a once glorious shrine to the gods of the Dallinos. At least, that’s the case on the surface. Underground, however, runs a massive labyrinth of treasure rooms and booby traps (a bit reminiscent of Indiana Jones, eh? Temple of Doom, especially. Ooh, my favorite). Deep inside, there’s an arcane crypt, but as to who or what it belongs to, that’s hard to say (one clue, he fashions himself a king). Upon it, though, one would find a most useful item (Humility’s Shroud, which grants the holder full protection against all special attacks). Trespassers beware, for Cyobrus, Golbania, Darkrai, and Canersia (note: none are catch-able on this encounter) will fight to the death to protect the item.
  • b. The Derelict: The assumed final resting place of the wolf monk Canersia, none dare enter this accursed grave, fearing the Ascetic would again rise to summon the Beast of Nostalgia to annihilate Man as he tried after the time of the Great Migration. Should one be foolish enough to go in, one would find a creature inside, but instead another from a different bygone era of Pokémon history (a clue: it’s small, pink, and everyone on other forums still makes overzealous debates about whether or not it’s the true creator of the Pokémon world).
  • c. Pokémon Daycare: Like any other region, what would Ronac be without a Pokémon Daycare. Located in the south part of Marble Town, the breeders raise any entrusted Pokémon with the utmost diligence, increasing not just their level but also specific Contest attributes (based on what you tell them to) and will even go ahead and evolve them if given permission.
 
RE: Feral Twilight (PG-13/Chapter Two up; Ronac Fakedex updated: 8/11/2010)

Wooo geography. You can't incorporate that into story, I suppose?
 
RE: Feral Twilight (PG-13/Chapter Two up; Ronac Fakedex updated: 8/11/2010)

Dang, that post looks terrible though! I'll have to go and redo the list tags for this stuff before I post the next batch...

EDIT: I fixed it so that the towns and places were seperated instead of being one block of text. Hopefully that will look a lot nicer.
 
RE: Feral Twilight (PG-13/Chapter Two up; Ronac Fakedex updated: 8/11/2010)

Doxibond
  • Type: Poison
  • Name’s Origin: Doxibond is a combination of a misspelling of ‘toxin’ and ‘bond,’ signifying this thing as a poisonous creature that forms bonds with other organisms. Also, this Pokémon is three that are supposed to represent one of several different types of partnerships that exist in nature; in this case, the creature symbolizes symbiosis.
  • Coloration: Overall, Doxibond’s body is covered with dark green. Its eyes and notched fins are blood red.
  • Classification: Symbiote Pokémon
  • Height: 3’ 11”
  • Weight: 126 lbs
  • Egg: Polymorph (Doxibond and its siblings can breed with Pokémon in any other egg group as the father, but cannot pass on moves beyond those that the infant Pokémon would otherwise learn leveling up or via TMs/HMs. However they cannot breed with Ditto or any genderless Pokémon)
  • Base Stats: Health-moderately low, Attack-moderate, Defense-very low, Special Attack-moderate, Special Defense-very high, Speed-low
  • Ability: Elasticity-Due to the flexibility of its hide, Doxibond gains full immunity to damage from physical attacks. Because this is part of the Pokémon’s physiology, this ability cannot be disabled by Mold Breaker, Gastro Acid, or Cripple. Also, Skill Swap will not work on Pokémon have this ability. However, if Colony Mind is used, this ability switches off.
  • Limestone Entry: Doxibond is an unusual Pokémon that formed from Doxinox’s scalp when Cyobrus attacked the mother colony. It is believed to have become symbiotic, as it often latches onto and forms a supportive bond with other Pokémon.
  • Slate Entry: One of the unique spawn that arose from the initial Doxinox colony, Doxibond is attracted primarily to mammalian hosts that can support its otherwise weak physiology. When it bonds, its secretions stimulate neurological activity while it feeds on a small amount of blood.
  • Coal Entry: Unlike its mother, Doxibond is a fully developed creature, complete with functioning organs and biological mechanisms. For some reason, however, this creature also has the ability to revert into a colony of related microorganisms at will.
  • Appearances: In Limestone, Slate, and Coal, Doxibond will appear randomly in the wilds of Ronac’s Mainland after it is released from captivity in the Zenith Labs in Darwin City. Its catch rate is very low, however.
  • Lifespan: Endless because Doxibond’s cells and tissues replenish themselves regularly.
  • Vision/Perception: Doxibond, like its siblings, sees through a variation of infrared known as Bio-thermal Detection. It can see the body heat of any organic Pokémon and filters out everything else, making things appear as faint grayish blurs unless the creature is in a well-lit area in which it can then make out solid shapes and forms.

Moveset
  • 1-Leech Life
  • 1-Helping Hand
  • 8-Acid
  • 16-Neurotoxin-Poison: The user injects its target with a horrible poison that finishes off the victim with the next two turns. This move is useless against Ghost-type Pokémon and cannot be alleviated by healing moves such as Heal Bell or Aromatherapy. Accuracy: 30 PP: 5
  • 24-Crunch
  • 32-Colony Mind-Poison: A Doxi triad specific move, Doxibond and its brethren can cause all of their cells to fully revert back to their most fundamental state and adopt the Colonial ability that their mother Doxinox. During this state, they gain full immunity to all Psychic, Ghost, and special-category Fighting attacks (as they are essentially all based in spiritual powers, which Doxinox cannot be harmed by). Please note that this move will never appear if Metronome is used or if a Pokémon uses Assist while one of the Doxi members that know this move is in the party; furthermore, it cannot be copied by moves such as Mimic or Mirror Move. PP: 10
  • 40-Gunk Shot
  • 48-Psychic
  • 56-Gnaw
  • 64-Boost Bond-Poison: In double battles, Doxibond can increase the strength of its ally’s moves threefold by attaching itself to the creature’s head. But, Doxibond drains 1/5 of its partner’s health every turn and cannot use any other moves until its partner faints. This move is not affected by type match-ups. Category: Physical PP: 5
  • 72-Regenerate
  • 80-Biocannon-Poison: The user forms a sphere of tissue-damaging substances from its own cells (cutting its current health by a third) during the first turn, and then launches it at the opponent the next to inflict bad poisoning, cause confusion, and sharply drop two random stats. The user cannot attack the turn after, however. Power: 150 Accuracy: 75 Category: Unknown (average of user’s Attack/Special Attack and the foe’s Defense/Special Defense determine the damage) PP: 5


Doxisite
  • Type: Poison
  • Name’s Origin: Doxisite is a combo of ‘toxin’ and ‘parasite,’ which pretty much speaks for itself as how this creature’s poisonous and loves to feed off of other organisms. Like Doxibond, Doxisite represents another type of ‘partnership’ that occurs in nature; this one, of course, being parasitism.
  • Coloration: Doxisite has alternating black and lime-green rings that run the entire course of its body. Like Doxibond, Doxisite’s eyes and fins are all colored a disturbingly blood-like hue of red.
  • Classification: Parasite Pokémon
  • Height: 4’ 11”
  • Weight: 176 lbs
  • Egg: Polymorph
  • Base Stats: Health-moderate, Attack-very high, Defense-very low, Special Attack-high, Special Defense-moderately high, Speed-very high
  • Ability: Elasticity
  • Limestone Entry: Doxisite is a peculiar Pokémon that formed from Doxinox’s tail after it had been severed after an attack from Cyobrus. This creature is said to be extremely dangerous as it suddenly turned into hostile parasite capable of draining a victim’s blood in mere moments.
  • Slate Entry: Humans and Pokémon alike are completely terrified of Doxisite and its siblings simply because of this creature’s insatiable appetite for blood. Unlike most other parasites, Doxisite enters its prey’s bloodstream with microscopic tubes in order to feed.
  • Coal Entry: The microbes that created Doxisite reassigned themselves to be more harmful than when they were part of the original Doxinox colony. Because of this, Doxisite is able to create horrible pathogens that mimic some of the world’s deadliest viruses.
  • Appearance: In Limestone, Slate, and Coal, Doxisite will appear in the wilds of Mainland Ronac after it gets away from a raid by the Zenith Syndicate on the Banorex Meradai Laboratories in Banorex City. Its catch rate is very low, though.
  • Lifespan: Endless because Doxisite’s cells and tissues replenish themselves regularly.
  • Vision/Perception: Bio-thermal detection

Moveset
  • 1-Leech Life
  • 1-Corrosion-Poison: The Pokémon secrets a devastating poison that erodes its victim’s hide like acid, weakening its defenses two levels at random for the rest of battle. PP: 5
  • 8-Mega Drain
  • 16-Neurotoxin
  • 24-Crunch
  • 32-Colony Mind
  • 40-Gunk Shot
  • 48-Rabies-Poison: Doxisite quickly nips at its foe, but just enough to pierce its hide. While doing so, he injects it with a horrible pathogen that badly poisons and confuses the victim for the rest of battle. Note, however, that effects of this move do not wear off after battle or when items are used; it can only be cured by healing at a Pokémon Center. PP: 10
  • 56-Gnaw
  • 64-Leech Bond-Poison: Doxisite attaches itself onto an opponent’s hide and injects microscopic tubes into its bloodstream. Then, over the course of the next three turns, it drains 1/3 of its victim’s health into itself. However, this move leaves the user unable to strike in both Single and Double Battles until it’s run its course, and it isn’t affected by type match-ups. Category: Physical PP: 5
  • 72-Regenerate
  • 80-Biocannon

Doxifice
  • Type: Poison
  • Name’s Origin: Following in the footsteps of its siblings, Doxifice is a combination of ‘toxin’ and ‘sacrifice.’ This creature is supposed to represent two lesser-known bonds that occur in nature, one that results in harm to the partner while the host benefits and the other that results in both the host and its partner getting hurt (I forgot what they’re called however…my apologizes).
  • Coloration: Like its mother and Doxisite, Doxifice has alternating black and lime-green stripes rotating in a pinwheel-like pattern around its face/body, exceptions only being the large dark green scales running in a line down its back and covering its lower jaw.
  • Classification: Grenade Pokémon
  • Height: 5’ 11”
  • Weight: 226 lbs
  • Egg: Polymorph
  • Base Stats: Health-moderate, Attack-very high, Defense-low, Special Attack-low, Special Defense-very high, Speed-high
  • Ability: Elasticity
  • Limestone Entry: Doxifice is a peculiar Pokémon that formed from the residual sludge that Doxinox spewed in order to fend off Cyobrus during an attack in the 1980s. Because of its enigmatic biological structure, this Pokémon is thought to be very unstable and dangerous.
  • Slate Entry: While it is unknown how Doxifice’s cells organized themselves after it formed, one thing about the creature is explicitly clear: one must never taunt it. Doing so will make this Pokémon become filled with anger and then explode in order to punish its challenger.
  • Coal Entry: Unlike its other relatives, Doxifice has no innate drive to feed upon or bond with another Pokémon in order to keep itself alive. Instead, this creature relies strictly on instinctive mechanisms that force it to attack anything that threatens its brethren, even at the cost of its own life.
  • Appearance: In Limestone, Slate, and Coal, Doxifice appears randomly in the wilds of Mainland Ronac after it gets released from captivity in the Zenith Labs in Darwin City. Its catch rate is very low, though.
  • Lifespan: Endless because Doxifice’s cells and tissues replenish themselves regularly.
  • Vision/Perception: Bio-thermal detection

Moveset
  • 1-Leech Life
  • 1-Bio Belch-Poison: Doxifice burps and releases a faint gas from its maw, which is chemically similar to nitrous oxide/laughing gas. This dulls the senses of all other Pokémon on the field, causing Attack and Special Attack strength to drop to a third for the next four to eight turns. PP: 5
  • 8-Explosion
  • 16-Neurotoxin
  • 24-Crunch
  • 32-Colony Mind
  • 40-Gunk Shot
  • 48-Bio Boom-Poison: The user circulates explosive chemicals throughout its cells in order to make it self-destruct. The chunks of its body that hit others on the field may cause bad poisoning. Power: 250 Accuracy: 100 Category: Physical PP: 5
  • 56-Gnaw
  • 64-Horrid Bond-Poison: In double battles, Doxifice attaches itself to the greatest threat it detects (including its partner if its at a higher level and/or has strong moves), and releases a horrible secretion that hurts both it and its victim each turn until one of them faints. The damage to both is 1/3 of their max health each turn, and Doxifice cannot attack. This move isn’t affected by type immunity. Category: Physical PP: 5
  • 72-Regenerate
  • 80-Biocannon


Doxinox (Mobile Form/when health is near its maximum); (Inactive Form/when health is near its minimum)
  • Type: Poison
  • Name’s Origin: Doxinox is combo of ‘toxin’ and ‘noxious,’ basically a terrible poison. To me, the name seemed to fit very well given that this Fakemon was created in a laboratory though an experimental method using various chemicals to create cells with their own characteristics rather than mutating ones that already existed. And, if I recall correctly, a series of synthetic cells were created through a similar method in real-life not too long ago (according to one Science Channel program I viewed earlier this summer, at least).
  • Coloration: The majority of Doxinox’s head/body is covered in dark-green scales. Its lower jaw, tail, and slime have the distinctive lime-green and black streaks alternating across their surface and, when in its mobile form, the creature’s bulky arms are a very dark shade of purple. Lastly, the notched fins running the course of its body from the crest
  • Classification: Biohazard Pokémon
  • Height: 9’ 11”
  • Weight: 578 lbs
  • Egg: Polymorph
  • Base Stats: Health-high, Attack-moderately high, Defense-very high, Special Attack-moderately high, Special Defense-very high, Speed-very low
  • Ability: Colonial-Due to its unique physiology, Doxinox is immune to all spiritualist attacks (Psychic, Ghost, and special Fighting moves) due to how all of its cells work to suppress them. This ability cannot be disabled, nor can it be switched with Skill Swap.
  • Limestone Entry: Doxinox is rumored to have been the result of an experiment to create a new life form using organic based chemicals and artificial means. However, its completion also brought from the wrath of an ancient goddess known as Beyi-geyi.
  • Slate Entry: Doxinox’s biology is unique because it is comprised strictly of related microorganisms that live and work in unison as though they were a single entity. For this reason, it cannot be hurt by supernatural attacks, making it a formidable opponent for Cyobrus.
  • Coal Entry: Created in the 1980s by a graduate student at IIPS, Doxinox was suddenly attacked one night and forced into the sewers. There, it grew in strength and resilience, creating deadly toxins while feasting upon the leftovers of modern society.
  • Secondary Forms: Doxi-Lugia, Doxi-Latias (no picture yet), Doxi-Latios (no picture yet), and Doxi-Groudon (no picture yet)
  • Appearance: In Limestone, Slate, and Coal, Doxinox appears in the depths of the Maritide Island Sewers after escaping from the Zenith Corporation’s laboratories in Darwin City, but cannot be found until after a follow-up even in the Otulp Abyss is completed. Its catch rate is very low.
  • Lifespan: Endless because Doxinox’s cells replenish themselves on a regular basis so long as there is material for them to feed upon
  • Vision/Perception: Bio-thermal detection

Moveset
  • 1-Infectious-Poison: By ordering its cells to create horrific toxins, every Poison and biting attack that Doxinox uses during the next five turns is sure to cause bad poisoning. PP: 5
  • 1-Sludge Bomb
  • 1-Bite
  • 5-Defense Curl
  • 10-Rollout
  • 15-Zombie Snare-Poison: This move infects the target with a pathogen that subdues all cognition and causes it to attack randomly, without discerning between friend and foe or listening to its trainer. It also causes regular poisoning. This cannot be cured unless treated at a Pokémon Center (meaning this recurs if the Pokémon faints and is revived some other way).
  • 20-Poison Jab
  • 25-Acid Armor
  • 30-Gnaw
  • 35-Neurotoxin
  • 40-Biocannon
  • 45-Assimilate-Poison: By merging itself with the target, Doxinox alters the creature’s DNA so that its type match-ups become the exact same as those of Doxinox. PP: 10
  • 50-Seismic
  • 55-Regenerate
  • 60-Explosion
  • 65-Failsafe-Poison: By cutting its health in half, Doxinox infects all other Pokémon on the battlefield with a lethal pathogen that causes them to faint at the end of the same turn. It can only be used after all other moves have been at least once, and isn’t affected by type immunity. PP: 5
 
RE: Feral Twilight (PG-13/Chapter Two up; Ronac Fakedex updated: 8/23/2010)

Gorgeeze
  • Types: Ice and Ghost
  • Name’s Origin: Gorgeeze is a combo of ‘gorgeous,’ ‘freeze,’ and (not so evidently) ‘Maltese,’ the little mop-dog that’s the closest relative of the dog breed this series is based on, the Bichon Frise.
  • Classification: Frostbite Pokémon
  • Height: 1’ 2”
  • Weight: 14 lbs
  • Description (hopefully a better reference than the picture): Overall Gorgeeze looks like a shaven down Bichon Frise (or Maltese, maybe), a small sturdy-looking dog with a fairly lean figure. However, unlike its counterpart, Gorgeeze’s whitish-blue fur isn’t puffy except for an area of its head atop the brow, over the ears, and partway over the back of its neck that kind of looks more like a cloud than anything else. Icicles that ultimately thin out to fine points without real paws or toes have replaced their legs. Also, their light blue tails curl up from the buttocks to rest on the left side of their backs and have seven icicles that dangle from them, starting with a really small on the tail’s tip followed by ones that grow until the longest one that’s located about where the appendage first touches the back.
  • Gender Ratio: 50% Male/50% Female
  • Dimorphisms: Females have longer icicles dangling from their mostly covered ears and tails than the males do.
  • Egg: Ground/Amorphous
  • Base Stats: Health-moderately low, Attack-moderate, Defense-low, Special Attack-moderately high, Special Defense-moderate, Speed-high
  • Ability: Zero Kelvin-Whenever an opponent tries to use a physical (direct) attack on Gorgeeze, it instantly freezes and the attack fails.
  • Limestone Entry: Gorgeeze is often kept as a classy pet due to its unique and charming appearance as well as its normally mild temper. However, its trainer can never touch it because the exceedingly deep chill of its body will instantly cause severe frostbite.
  • Slate Entry: A Pokémon whose body temperature is so cold that it is apparently immobile, Gorgeeze has adapted its form so that other Pokémon become drawn by its cuteness. Once a victim is within striking distance, though, the creature attacks with a barrage of sharp icicles.
  • Coal Entry: In the early parts of the 1900s, Gorgeeze were often kept and raised as show dogs in Pokémon Contests. Because their bodies are so fragile, too many had gotten severely injured and the fad soon ended with much heartbreak mixed in.
  • Evolution Line: Gorgeeze evolves into Freezhon at Level 25, and then it can evolve into Cryse if its Beauty has been enhanced and Sheen maxed out (kind of like Skuntress) by level 40.
  • Appearances: In Limestone, Slate, and Coal, Gorgeeze appears on Mount Corona and the surrounding mountain areas at the northern reaches of the Ronac Region. It is very common, and its catch rate is fairly high.
  • Perception: Gorgeeze sees though a modified form of extrasensory perception called psycho-location, in which it detects things around it by ending out minute waves of ESP that bounce off objects and return to the Pokémon’s mind (like radar or echolocation).

Moveset
  • 1-Icy Wind
  • 1-Bark
  • 6-Shadow Sneak
  • 12-Icicle Spear
  • 18-Frostbite-Ice: The user causes deep cold to envelop the target in order to afflict it with the Frostbite status (in which the victim loses 5% of it’s maximum health each turn until it either faints or switches). This affliction does nothing to Steel or Ice type Pokémon. PP: 10
  • 24-Ice Beam
  • 30-Sleet-Ice: The user creates a terrible storm of ice and freezing rain that causes the battlefield to become slick for the next five turns. This weather condition boosts the speed of all Ice, Water, and Steel type Pokémon for the time it lasts, however first strike moves used by any Pokémon will fail and result in the user taking one-third the damage that the move would normally have caused. PP: 5
  • 36-Shadow Ball
  • 42-Dark Pulse
  • 48-Psychic
  • 54-Sheer Cold
  • 60-Frost Dagger-Ice: A move unique to Gorgeeze, Freezhon, and Cryse, this allows the dogs to create massive spires of sharpened ice in midair and drop them upon all foes in order to cause critical damage to them. If a target is Frozen when hit by these, this attack will instantly knock it out. Power: 100 Accuracy: 85 Category: Physical PP: 5
  • Egg-Ice Shard
  • Egg-Ice Fang
  • Egg-Fire Fang
  • Egg-Thunder Fang
  • Egg-Confuse Ray
  • Egg-Lamentation
  • Egg-Twilight Ram
  • Tutor-Serene Cry


Freezhon
  • Types: Ice and Ghost
  • Name’s Origin: Freezhon is derived from ‘freeze’ and ‘Bichon.’
  • Classification: Frost Pooch Pokémon
  • Height: 3’ 2”
  • Weight: 39 lbs
  • Description: Other than being a larger and somewhat leaner version of Gorgeeze, Freezhon’s body is virtually hidden in a mist-like cloud of translucent white fur that spreads out from around its head and shoulders to about its hips and buttocks. The tail is extended outward a little and curls around by the creature’s right leg, where its icicles dangle. Also the Pokémon’s legs are a lot sharper looking, and its ears are much longer and their icicles are straighter than Gorgeeze’s.
  • Dimorphisms: Like Gorgeeze, the icicles on the female’s ears and tail are longer than those that the males have.
  • Egg: Ground/Amorphous
  • Base Stats: Health-moderately low (no change from Gorgeeze), Attack-high, Defense-low (no change from Gorgeeze), Special Attack-very high, Special Defense-moderately high, Speed-very high
  • Ability: Zero Kelvin
  • Limestone Entry: Freezhon are very common sights in the northernmost reaches of the Ronac Region and are often said to bring good luck to anyone whom owns one. However, in the wild, they are vicious predators that silently stalk prey in the snow or lure them with their charming looks.
  • Slate Entry: It is said that anyone who owns a Freezhon will be the envy of their hometown as these creatures are difficult to raise, despite being so easy to find. One must keep in mind, though, that their bodies are extremely fragile and mere contact might cause breakage to the creature’s hide.
  • Coal Entry: On the snow-capped peaks and in the pure white snowfields of northern Ronac, Freezhon have the element of surprise against all other Pokémon that dare tread in their territory. By hunting in a pack, wild ones can silently wear down prey with extreme cold that comes off of their bodies.
  • Appearances: In Limestone, Slate, and Coal, Freezhon appear on Mount Corona and the surrounding mountain areas of northern Ronac. They’re even more common than their previous form, but their catch rate is much lower.
  • Perception: Like Gorgeeze, Freezhon sees through psycho-location.

Moveset
  • 1-Icy Wind
  • 1-Bark
  • 6-Shadow Sneak
  • 12-Icicle Spear
  • 18-Frostbite
  • 24-Ice Beam
  • 25-Wraith Run
  • 32-Sleet
  • 39-Shadow Ball
  • 46-Dark Pulse
  • 53-Psychic
  • 60-Sheer Cold
  • 67-Frost Dagger


Cryse
  • Types: Ice and Ghost
  • Name’s Origin: Cryse is derived from the prefix ‘cryo-‘ and ‘Frise.’
  • Classification: Smug Pooch Pokémon
  • Height: 5’ 2”
  • Weight: 60 lbs
  • Description: Like Freezhon, Cryse retains the general form that Gorgeeze has. However, its body is almost completely hidden in a thick cloudlike mane of translucent white fur (presumably, it is the dog’s spiritual essence as a Ghost Pokémon manifesting itself). Unlike Freezhon, Cryse’s ears stick upward and out with their icicles pointed directly at its onlooker. Likewise, the tail is much longer with the icicles jutting out in several different directions as a show of malevolence. Finally, its maw points up and slightly away, while its eyes seem to glow a bluish purple.
  • Dimorphisms: Like its pre-evos, female Cryse have longer icicles on their ears and tails than the males do.
  • Egg: Ground/Amorphous
  • Base Stats: Health-moderately low (no change from Gorgeeze or Freezhon), Attack-very high, Defense-low (no change from Gorgeeze or Freezhon), Special Attack-very high (significantly higher than Attack), Special Defense-moderately high (no change from Freezhon), Speed-very high
  • Ability: Zero Kelvin
  • Limestone Entry: Upon evolution, Cryse become as hotheaded and more stubborn than any other Pokémon in the world. Their egotism is so overwhelming that it appears to manifest itself in a pure white aura that it spreads widely to ensnare victims and freeze them solid to do away with later.
  • Slate Entry: As beautiful as they are cocky, Cryse try to draw in unsuspecting victims with their charming looks and suddenly freeze them with its frosty ghostlike mane. Though trainers constantly seek them, it’s well advised that they take extra precautions not to insult the Pokémon’s pride for the same reason.
  • Coal Entry: Cryse were feared by the Meradai and Dallinos tribes for their obscene obsession with being hailed as the most beautiful creature on the planet. Numerous folktales depict this Pokémon as a hardy rival against other Ice Pokémon that consider themselves icons of beauty and grace.
  • Appearances: In Limestone, Slate, and Coal, Cryse is used by top-notch trainers such as Roselyn Christie and Cleopatra Drake.
  • Perception: Like its pre-evos, Cryse sees through psycho-location.


Moveset
  • 1-Icy Wind
  • 1-Bark
  • 6-Shadow Sneak
  • 12-Icicle Spear
  • 18-Frostbite
  • 24-Ice Beam
  • 25-Wraith Run
  • 32-Sleet
  • 39-Shadow Ball
  • 40-Explosion
  • 50-Dark Pulse
  • 60-Psychic
  • 70-Sheer Cold
  • 80-Shine Vector
  • 90-Frost Dagger
 
RE: Feral Twilight (PG-13/Chapter Two up; Ronac Fakedex updated: 9/14/2010)

  • 9. The Dallinos Woods: Home of virgin timbers and abundant wildlife, this timberland covers all of East Ronac from Pawford on up to the Beyi Soleef mountain range and over to the edge of the distant Otulp Abyss. To this day, no one has fully explored the forest into its heart, in which several “sub-Legendaries” are believed to dwell.
  • a. Geyi Qual (crude meaning: The Artificers’ Reprieve) Lake: A secret pool located deep within the heart of the Dallinos Woods, it is home to various ‘mirage’ Pokémon. Sadly, players wouldn’t be able to visit it until after they beat the game, but it’s a gathering spot for many exotic creatures that (for the most part) can’t be found anywhere else in Ronac and all at Level 1! Mesprit, Azelf, and Uxie make appearances here frequently and, on rare occasions, so do Palkia, Dialga, Giratina (also appears in the Otulp Abyss anytime post-ending, but only after defeating or catching Golbania, and is at Level 80 and in Origin Form), Darkrai (also appears post-ending in the Beyi Quofyi/World of Nostalgia Palace of Terror and is at Level 70), Cresselia (also appears post ending in the Beyi Quofyi Tower of Lust and, like Darkrai, is at Level 70), and Celebi.

  • 10. Beyi Soleef (Chastity’s Stockade): Treacherous as they are rugged, the mountains in the northernmost reaches of Ronac are no place for novices to train. Within their jagged peaks and steep valleys lie only a few towns connected via tunnels, but only one with a population over thirty-five hundred, even then, only a little. Standing above and defiant of all the rest is Mount Corona.

  • 11. Gora Town and Alabaster City-These remote mountain outposts are heralded as the “resolute twins,” having stood for nearly a century without expanding into and destroying the sacred landmarks hidden within Beyi Soleef. On the eastern side of Mount Corona, Gora Town is home to the Ruins of Forefather; and, on the western side, Alabaster City likewise is home to the Ruins of Foremother.
  • a. Ruins of Forefather: Not very elaborate, the Ruins of Forefather consist of eight chambers (an antechamber and seven branching ones). The first has the remnants of long-broken marble statue to which only the heart-shaped wings and stout body remain, while the others contain intricate ones of Arceus, Giratina, Palkia, Dialga, Uxie, Mesprit, and Azelf, though no one can figure out why.
  • b. Ruins of Foremother: Somewhat like their sibling, the Ruins of Foremother only have five chambers. The central one has an exquisite statue of a long-forgotten avian Pokémon, and its off-branches contain equally exotic ones of Pokémon that still have yet to be discovered (Otulp, Vaspudem, Arachana, and Cyobrus).

  • 12. Mount Corona-The highest peak in Ronac (and, arguably the tallest in the Pokémon World since it reaches well over a mile-and-a-half skyward), this crag is heralded as one of the most beautiful natural features on the continent. Its lower plateaus and slopes made for such an excellent ski area that Galacine City was established in the late 1960s and has expanded nonstop across them ever since.
  • a. Tower of Beyi-geyi Leyi-geyi: An odd legend handed down from Dallinos tradition states that before the Creation a solitary zygote existed. At one point, the egg began to separate, bursting and giving birth to twins that were thrust to the very ends of reality. In their wake, the foundations of memory and substance were created, linked at the very place of the detonation (presumably, the Tower of Beyi-geyi Leyi-geyi). In the time since, many have sought the tower, yet none were ever successful.

  • 13. Galacine City: A luxurious resort town located just within the snow-covered plateaus of Mount Corona, Galacine is home to the region’s third gym and its Super-rank Contest Hall. It’s also infamous for its timeshares and, more so, timeshare salesmen that will swindle an unwary trainer into owning a condo part-time. So, buyer beware…
  • a. The Galacine Ice Fields: A treacherously and slick patch of land near the outskirts of the city are what Monroe Carlson and his frostbitten flunkies like to call their home away from home (as in, it serves as the town’s gym). The high-school hockey players (as one would imagine) have a preference for Ice Pokémon, especially those who strike heavy blows like the pucks they shoot. Freezhon, Glaceon, Delibird, and (ironically) Carastone comprise the bulk of Monroe’s team, but don’t be surprised if an Abomasnow or Domoxia works its way in on occasion in one of the latter’s stead.
  • i. Hoarfrost Badge: Pokémon can learn and use the move Strength (in Ronac, HM4).
  • ii. Extras: TM-Blizzard, Tutor-Subzero
  • b. Corinth Hall: Named after its architect and Galacine’s founder, Joseph F. Corinth, this building is the town’s most significant landmark. It initially served as city hall, but in more recent years was converted into a contest hall. Like the city’s gym, most of the trainers who compete there are fond of frigid Pokémon and other critters of Ronac’s northlands.
  • c. Sarona Real Estate: Pleasantries aside, this locally-owned timeshare company will do anything to make a sale. Visit at your own risk; the salesmen will stop at nothing to fast talk you into buying your own little part-time piece of frozen paradise.
  • i. Chalet Sarona: On the off-chance one does buy a timeshare, you’ll get to spend one week (or two weeks if you payout the extra seventy-thousand Pokémon Dollars on top of the two hundred eighty it will already cost you for two years) a month at the luxurious Chalet Sarona. Any other time, feel free to drop in and visit with other guests at it and neighboring suites (Steven from Hoenn stays in yours a week each month when you’re not in, Cleopatra Drake spends every weekend in one of the others, and some other higher uppers from around the Pokémon world may make appearances at random).

  • 14. Meradai Wastes: The western expanse of Ronac’s continent has little more than a vast wasteland and a few cities. Even so, the wildlife is still fairly diverse, from the undead to typical desert dwellers to even noxious vagrants.
  • a. Wastes Ruins: This derelict temple, located a ways to the southwest of Mount Corona, was formerly a shrine of the Meradai Tribe before the time of the Great Migration. Its innards were pillaged of all their treasures, leaving it as nothing more than a crypt haunted by Carastone. However, some say that the innermost sanctum is still left untouched (due to it having been sealed off from the rest of the temple) and that one last treasure remains upon a mysterious tomb (Chastity’s Boa, which grants the holder full protection from all physical attacks). Beware, though; Giratina, Darkrai, Carastone, and Canersia (note: only Carastone is catch-able here) don’t take lightly to defilers.

  • 15. Banorex City: Far to the west-southwest of Mount Corona and Beyi Soleef, this town is situated under the Leyi Salyi Plateau and adjacent to one of the few oases that one will find in Ronac’s oddball desert. It’s home to the region’s fourth gym and one of the largest research labs in the world, which works in league with IIPS to solve the mystery of how the great divide dubbed The Otulp came to be and why the region is so different in each half.
  • a. Banorex Meridian Labs: Despite recent protests from anti-evolutionists, Dr. Peter Anderson and his colleagues still work diligently in all scientific fields trying to unravel the innermost secrets of the universe and origin of life on Earth. But, their studies, while fruitful, have a darker side that nothing less than something out of Jurassic Park. Dinosaurs! Living, breathing dinosaurs (and other prehistoric Pokémon) have been reborn by the use of the Doxinox’s unfixed DNA (as opposed to the secretive regeneration we assume takes place in the actual games). As if that wasn’t scary enough, they’ve even engineered several hyper-intelligent, biotech raptors (Skarborg, Vilarus, Vilarion, and Vilarex), and all the creatures are just ripe for the catching.
  • i. Primal Park: No joke. This is a spoof of the original Jurassic Park (for the most part), only the dinos and creatures in it are a little friendlier than the beasts in that movie (I still have nightmares of the tyrannosaurus, even though I know current paleontologists say it isn’t as accurate as the feathered carnivore they say it probably was). Anyways, unlike the other games, there are no real fossils to be found in Ronac, since the best sites have been completely excavated. Aside from your typical prehistoric Pokémon, this place is also found with a couple unexpected critters (desert Pokémon mostly, since this is a variation of the Safari Zone, as well as a few machine Pokémon. Also, more would be added after the ending, so there wouldn’t be any need to fret about the low diversity).
  • ii. The Doxi Riboneria (Doxinox’s scientific name, though it’s really made up) Wing: A special section of labs dedicated to the examination and safekeeping of Felicia’s precious Doxi-series Pokémon, this is the only place that you will see the quartet altogether. After Zenith attacks it when you foil their affairs in the Wastes Ruins and after getting your fourth badge, Doxinox, Doxifice, and Doxibond will be taken and Doxisite will be left behind due to his attempts on flunkies lives (truly vicious!). Then, you’ll have your first chance to capture the beast before he flees into the Wastes and treks around the continent, seeking nourishment (he’ll be at Level 25, but still a good asset if caught and raised well).
  • iii. The Charles P. Archibald Observatory: With the normally clear desert skies, this high-powered telescope was built for intra-solar observations. Recently, astronomers have been miffed by the discovery of a new star-like object in a near-earth orbit. Of all things, it appears to be some kind of Pokémon (hint, hint).
  • b. Banorex Fitness Center: Odd as it may seem, the Banorex Gym is one of three in the region that specialize in two Pokémon types rather than the standard one (the other two being Deltsed and Darkain). Fredrick Steinberg and his cronies express their love for Poison and Fighting Pokémon with no lack of excess. Domedria, Muk, and Hitmonchan are the standards for the gym leader, but don’t be surprised to see him bring out his Zarog (Weezing’s terrifying Poison/Psychic evo), Machamp, and/or Ottemonk on occasion.
  • i. Plague Badge: Pokémon can learn and use Surf (in Ronac, HM3) outside of battle, and virtually all Pokémon up to level 50 will obey without question.
  • ii. Extras: TM-Sludge Bomb, Tutor-Megaton Palm (Strikes down a single foe with a deadly blow that never misses; however, it can only be used by the Pokémon once per battle)

  • 16. Vilarion Grand Prix: Located a ways to the southeast of Banorex proper, there is an odd raceway formerly for car races. Now, its dirt track is home to races of a new kind, bareback ones on Vilarion. Perhaps the only place where its unmatched foot speed is put to the real test, only trainers who’ve raised the dinos from birth are allowed to participate. And if that wasn’t enough, you can participate in Neuro-link Battles, conjoining your mind with that of the cybernetic velociraptor (though, in the game, its more about whether or not you and the Pokémon’s AI can agree with one another).

  • 17. Gabriel’s Outpost: A slight mimic of Outskirt Stand in Orre, this bar is located near an oasis due south of the Vilarion Grand Prix stadium. Unlike the one in Orre, Gabriel’s is home strictly to bikers, mostly hardcore lawbreakers…so they’d have you believe. Whether you do or not, they aren’t bound to just let you waltz in without a couple tough fights, and even the bartender/owner will join in with his own nightmarish roster of Pokémon if you cause enough of a riot.
  • a. Gabriel Gibraltar: The proprietor is no pushover by any standard. Once you take out seven of his customers, the owner will join in the beating. His roster includes Draconai, Sandslain, Vilarex, Cryse, Caniclops, and Unithur, all of which are over level 50.

  • 18. Tramark Port: Located on a crescent of a peninsula far to the south of Banorex (or southwest of Gabriel’s Outpost), this city is the only major port in West Ronac. It lies almost on top of the Golbanian Current and is said to be the very site where the serpent appeared to the Meradai tribe in prehistoric times. The myth plays so deeply into the town’s local culture that there’s even a cult rumored to pay tribute to the creature nightly.
  • a. Brotherhood of the Golbanian Knights: Under the cover of darkness, they meet in an abandoned church on the northern outskirts of Tramark. During the day, one can visit their temple and converse with other ‘visitors’ (really, cult members). But at night, the cowls go on and they’ll chase off any passersby. What they do may ever remain a mystery…

  • 19. The Sea of Golbania: The ancient Meradai spoke vividly of four serpents that gifted their land with virgin timbers at the beginning of their civilization. But, Time betrayed them…literally. Jealous of their bounty, Dialga came forth and razed the people from all existence, save for their sanctums that lie strewn throughout these southern seas and the one in the Wastes.
  • a. Golbanian Current/Trench: The fastest-moving current in any part of the Pokémon world, it whirls around the southern seas like the snakes for which it’s named. Beneath the surface lies it’s trench. Sadly, one can’t visit it until they get the ability to use Dive outside of battle (oh, that brings back such nostalgia from the R/S/E days!).

  • 20. Aria Islet: A spa island just a little to the south and east of Tramark, it is frequented by many a tourists but seldom does the resort take in any non-members. One can apply within, but chances of getting accepted are very slim. Should one be, the most-experienced groomers in the region will indulge their Pokémon.

  • 21. Feraburg Island: Further to the south of Aria Islet and Tramark Port, Feraburg appears to be just a massive crag jutting out of the ocean and straight into heaven. Long mined out for precious ores such copper and titanium, its grottos have become home to people and Pokémon alike. Deep inside the mountain or perhaps under the island is said to be a Meradai temple built in tribute to the Pokémon Golbania, though no one has ever found it.
  • a. The Feraburg International Archeological Institute: Home to brilliant minds and famed archeologists from around Ronac, this Institute is home to the largest fossilized Pokémon known to man. Dubbed Golaria Karanicus, the 97-foot-long snake was discovered several years ago in the desert region of Hoenn and recently moved to the facility for display purposes. However, very little is known about the Pokémon aside that it may have lived in the late Jurassic because this was the only fossil ever discovered and, as such, no one is willing to regenerate it.
  • b. Feraburg Island Gym: Toughened in the old mines, Fiona Gibraltar (yes, Gabriel’s sister) and her cohorts have raised a unlikely group of Pokémon in this desolate building atop Feraburg’s summit. Dragons, and a lot of them! Heading Fiona’s team are Giltana, Draconai, and Kingdra, but don’t be surprised to see Latias, Latios, Flygon, or Miroc in her party as well (though never all at once).
  • i. Nero Badge: Pokémon can learn and use the move Fly (in Ronac, HM2) outside of battle.
  • ii. TM-Dragon Claw, Tutor-Helm Cleaver (A hatchet-like swing is made at the foe, as if to cleave open its armor. This shatters the barriers produced by Reflect, Light Screen, Safeguard, and Protect, but can’t breach Detect, Wraith Run, or Shadow Force. It also strikes at double strength against foes over 200 lbs)
 
RE: Feral Twilight (PG-13/Chapter Two up; Fakedex/Twilights List updated: 9/21/2010)

  • 22. The Golbanian Temple: A lost Meradai shrine to the Pokémon of Reflections that exists far below the waves of Feraburg Island, neither man nor beast has set foot inside the temple for the better part of the last millennium…or so the lore goes. On the first visit with Dr. Shannon Fox (director of the Archeological Institute who offers you a trip in her submersible after defeating her niece Fiona), you will only be able to visit a decoy part of the relic blocked by a puzzle (a maze inscribed on a marble tablet depicting the four serpents that make up Golbania). Upon solving it, the room quakes and forces all explorers to flee the catacombs until obtaining the Wildfire Badge later on. On future visits, four passages open and you’ll discover that the temple isn’t so desolate; it’s overrun by all manner of Dragon and serpent Pokémon (including foreign beasts like Dragonite, Gyarados, even Giratina and Rayquaza)! But sadly, all the creatures are nothing more than illusions that cannot be captured (at least until after the game is beaten)… However, one of those creatures is catch-able, despite being an illusion in and of himself. It’s all a matter of listening (and I mean that, seriously! In the games, the Pokémon would whisper directions to you amongst the temple’s background music, essentially calling you to him, and more loudly the closer you get).
  • a. Hall of Remembrance: Clearing all of the temple’s obstacles, you’ll eventually come upon the Hall of Remembrance, a massive chamber with five large mirrors that are set up to make a basic pentagon. Of them, you’ll notice that only the one opposite the entrance his any unique decoration (an elliptical frame with a sculpture of Beyi-geyi at its top and Leyi-geyi at its bottom). As you approach it, the whispers call to you from all the other mirrors…four voices, each slightly different from the other but hissing like snakes. Simply approaching one will trigger a battle with one of Golbania’s heads. It is a priority to capture each of the heads individually; otherwise, the Pokémon will flee forever! If one does capture all of the heads, though, Golbania will retreat to his primary mirror and eye you leeringly, shifting between each of his heads as you approach him again. When you get too close, he’ll pull you into his domain, and then one of the toughest challenges in Pokémon history begins.
  • i. Golbania and The Nexus: If you thought the Distortion World in Pokémon Platinum was crazy, The Nexus will have you frustrated beyond all belief. It’s an endless labyrinth of illusions created by Golbania at random and your only way to escape is by capturing him (or getting defeated). As if that wasn’t torture enough, he can only be captured if all four of his heads attack at once (the only solace of which is that the likelihood of this happening increases the longer you’re inside his realm) and he’ll also create illusionary Pokémon once in a while to keep you occupied between his assaults (and with no Pokémon Center or healing spots here, it’s a true nightmare!).
  • ii. Nirvana’s Home: An escape from the mundane, The Nexus will be at your disposal anytime after you manage to capture Golbania. It may be illusionary, but you can create a Poké-paradise of your design (think of it like Secret Bases…perhaps more like the RSE versions than the DP ones).

  • 23. Leyi Soneef (Humility’s Guard): An underwater mountain range located several miles south of the continental divide, this mass officially separates the Sea of Golbania from the Kainos Ocean. With the Golbanian Trench extending underneath the barrier, caverns that are home to some of the most exotic marine Pokémon in the region are said to exist with.
  • a. Crypt of the Sirens: A small marker is all that one will find in the heart of the caverns inside the Leyi Soneef. Inscribed on it is the message “From Darkness there came Light, and Substance Memories…”

  • 24. Deltsed City: A huge metropolis located on the southernmost tip of Ronac’s landmass, Deltsed is situated right on the delta of the famous Morgus River. It is the center of activity in the region, despite being smaller than the cities of Darkain Island and Darwin.
  • a. The ‘Delta City’ Aquatics Center: The oldest and arguably the most successful gym in the region, this arena tests the skill of all trainers by pitting them against both Water and Ground Pokémon. Because of their blatant Grass-type weakness, the trainers are restricted to the selection only to three Pokémon (a rule you will have to adhere to, otherwise they’ll just keep kicking you out). But, for some solace, Marsha Chevron will also have only three Pokémon of her own from this selection: Delteon (Ground-type Eeveelution), Lapras, Whiscash, Kingdra, Sandslash, Kabutops, Giltana, or Dolstess.
  • i. Sediment Badge: Pokémon can learn and use the move Aqua Jet (in Ronac, HM5) outside of battle while surfing on fast-flowing waterways to travel them in the opposing direction, and virtually all Pokémon up to level 70 will obey without question.
  • ii. TM-Wake Sickle (the user hacks at its target with a thin sheet of water that strikes like sickle-shaped scythe); Tutor-Mudslide (the user swamps over the battlefield with a thick wall of mud like Surf. This instantly KO’s all Pokémon weak to Ground-type attacks and injures all Pokémon but the user. Also, it cuts all other Pokémon’s speed in half for the rest of the battle)
  • b. Credenza Gardens-Pokémon Contest Hall: A civic landmark right at the heart of Deltsed, the Credenza Gardens are home to the Ronac’s Master Rank Pokémon contests. Judge Roselyn Christie presides over the festivities every weekend and isn’t afraid to give advice to would-be contest champions…as well as other things if you catch her in the right mood.
  • i. Contest Queen Roselyn: As the ten-year champion now retired, Roselyn has no problem challenging trainers to a battle royale to test their abilities against her professionally raised (i.e. they’re all Level 100!) assortment of fem fatales: Skuntress, Kangaskhan, Roserade, Ninetales, Cryse, and Jolterrean. If you do manage to beat her, you’ll get a special ribbon (modeled after Skuntress’s face) for all of your participating Pokémon.
  • c. The Deltsed Historical Society-Regional History Museum: With finds and records dating back to the dark ages of Ronac, the Deltsed Historical Society was able to recreate models and monuments from all over the region within the halls of this one building. All kinds of artifacts, such as aboriginal clothing, weapons, and tools as well as more recent marvels of engineering, are held within the immaculately replicated settings that depict daily life in Ronac throughout the known eras and some of the forgotten times.
  • d. The Deltsed Historical Society-Museum of Art: A brilliant array of galleries, frescos, and monuments decorates the halls of this architectural paradise, which has been compared even to The Louvre in Paris. Unlike its contemporary next door, this facility doesn’t allow recreations within its halls, only originals!
  • i. Freaky Fwan: A late night at The Louvre wasn’t exactly Tom Hank’s idea of a dream come true in The Da Vinci Code (or even that of Ben Stiller as a night watchman at the New York Museum of Natural History and The Smithsonian in the Night at the Museum movies), and the same can be said about anyone who sneaks into this museum after closing time. During the day, you’ll hear some people criticizing the hideous painting of bird Pokémon on display in the main hall. When you inspect the painting yourself, you’ll see exactly what they were talking about. The painting is the infamous “Swablu y Fwan,” a portrait renowned as the last work of the childhood prodigy Raul San-Chavez that depicts the sub-legendary Pokémon Fwan surrounded by a harem of loving Swablu. Inscribed in a plate under it is the phrase “From Darkness there came Substance, from Substance there came Memories, and from Memories there came Fwan…~In loving memory of Raul San-Chavez (1898-1911), his final work resides here for all-time.” After reading the plate, you look up and the Fwan in the painting winks. As shocking as it is, the painting still seems otherwise harmless…that is, until after closing. If you save your game while in the museum’s lobby (not the main hall, or you’ll just find yourself on the steps outside) and come back to it after ten o’clock at night, you’ll find that the museum is completely abandoned and you’re free to roam it as you wish (don’t leave, or you’ll be locked out until eight in the morning). When you enter the main hall, you will immediately notice something is a bit off; “Swablu y Fwan” has simply vanished. After a frantic search through the building, storage areas included, you’ll come upon the missing artwork back in the lobby. However, something is missing from it…Fwan! Then, the madness really begins. It’ll run around the main hall possessing whatever Pokémon-based pieces he can (the statues of Raikou, Entei, Suicune, and Regigigas are its favorites and amongst the first it’ll take over). You’ll have to battle you’re way through the entire building and defeat every Pokémon that Fwan becomes before it’ll finally get frustrated and return to its own painting…but it’s not over… When you approach its painting, the Pokémon will attack again, but this time it can be caught. If you’re successful, the artwork will return to its podium but without Fwan. From then on, all critics will be baffled as to how the picture changed, though none may ever discover the reason why…

  • 25. The Otulp Abyss: Aptly named, the Otulp is a gaping valley that cuts straight down the center of Ronac’s continent and rumored to contain the passage into the underworld. None have ever entered the chasm, but a legend from both the Meradai and Dallinos tribes speaks of three Pokémon that once emerged from it and drove men to madness by reawakening memories of Lust, of Anger, and of Trauma. For ages, the triad went unopposed until they were attacked by Arceus’s children and driven back into the abyss and their realm for all eternity. As to the validity of the myth, historians have debated that for the past few centuries.
  • a. The Necropolis of Lyi-Qual Os Beyi Quofyi (The Beast of Dark Longing): The Pokémon that appears in ancient cemeteries throughout the world is no stranger to this ancient crypt where the bodies of sacrificed maidens were thrown during the Forgotten Times of Ronac’s indigenous peoples. While the name implies that this is Cyobrus’s domain, make no mistake…Giratina is the lord of this realm and has no problem showing off the titanic might of his Origin Form from the moment you enter this place. Note: he will flee after only a few rounds and won’t become catch-able until after you beat the game.
  • b. Shrine of Nostalgia’s King: Long forgotten by the people of Ronac, the remnants of Ronac’s own ‘dark age’ are still very much alive within this tribute created by Ah-kyi Os (Otulp) millennia ago. In it, there are two crystal statues (one of Arachana and the other of Vaspudem) as well as the petrified form of the God of Memories himself. Inscribed on the tiles of the floor is a multi-lingual story completely unheard of that reads, “Before Creation, there was only The Void. Of Darkness and no Light, energies swirled and The Watchers were born. In the cataclysm of their strife, Chastity’s mind decayed and Humility’s shell had rot. Memories and Substance, in time, became one. Worn and weary, They hid from Themselves, creating guards to oversee at that dwells. Back then, I was born and my sisters hereafter…” Then it ends, eroded by some water that still drips in the shrine’s center.
  • c. Beyi Quofyi (Chastity’s Domain/Realm of Memories): The entrance to this bizarre world will not open until after Cleopatra Drake and Zenith come here to reanimate the crystallized forms of Arachana and Vaspudem at the brutal commands of Ah-kyi Os. After the attempt fails and Zenith is forced to retreat, Ah-kyi Os summons Cyobrus to attack Doxinox (a battle after which it flees) and then you (if you fail to capture the hellhound here, don’t worry; you can still fight it as many times as necessary when you encounter it at random in Beyi Quofyi). When the beast is defeated, Ah-kyi Os will have already retreated back into his domain, where you can pursue him.
  • i. The Plane of Recollection: Pokémon past, present, and future all appear here in the entry of Beyi Quofyi. Beware: most of them are at exceedingly high levels and none of them, save for Cyobrus and only a few select others can be caught.
  • ii. The Towers of Lost Longings: Like the triad who reigns supreme of this world, there are three separate palaces in which they reside, each at the furthest corners of Nostalgia. It may be quite a trek, but there’s much experience to be gained in this lofty quest to find and capture each of Nostalgia’s Keepers.
  • 1.) Tower of Lust: Arachana’s domain is nothing short of a madhouse of bizarre flip-flop mazes and traps for those whose hearts know only greed. Don’t bother with the treasures you see all around you; they’re just illusions that will result either in instant KO’s to all your Pokémon or crippling effects dealt to your lead Pokémon. And at the end, you have to fight her in full force.
  • -Arachana: At Level 65, the Queen of Lust is the weakest of Nostalgia’s Keepers (save for Cyobrus, but even then she’s no pushover). Her set arsenal of attacks is always Heartbreaker, Serene Cry, Eternal Nap, and Death Chant, with her heaviest reliance being on Heartbreaker.
  • 2.) Well of Savagery: Like Arachana, Vaspudem has spared no expense in the extravagance of her lair. However, her home is full of monstrously strong Pokémon and severe damaging traps that will beat down on your team beyond all imagination.
  • -Vaspudem: The single largest Pokémon in all existence, the Serpent of Savagery looms over her enemies at the staggering length of ninety-seven feet. At Level 80, she’s a deadly force, complete with the moves Strangulate, Twilight Ram, Rock Spire, and Iron Maiden.
  • 3.) Palace of Terror: Unlike his sisters’ realms, the abode of the Judge-Sovereign is far more Spartan. He prefers the raw terror of his lupine minions to excessive foreplay. But, make no mistake; his home is no less treacherous…
  • -Shadow Metalupus (a.k.a. Cerberus XD): A Pokémon of true nightmares, Shadow Metalupus was (supposedly) the first Shadow Pokémon summoned by Cleopatra Drake during the Ronac Shadow Crisis. With those days long past, the beast resides in his original home inside Beyi Quofyi. He cannot be captured, but defeating him is necessary to continue on the quest to face Lord Otulp. At Level 100, his moveset is complete with the deadliest attacks imaginable: Death Talon (the user lacerates its target with demonic claws swathed in a blackened aura), Hellfire (the user encircles itself with demonic fireballs and then launches them at its target, causing both Shadow and Fire damage), Plasma Bomb (the user creates a superheated cloud of charged particles that it shoots at its foe, causing both Shadow and Electric damage), and Zero Kelvin (the user wills the air temperature around its foe to drop to absolute zero, causing Shadow and Ice damage).
  • -Cyobrus: If you didn’t catch him beforehand, the chief servant of Nostalgia’s King awaits again right in the antechamber of His Majesty’s throne room. The hellhound won’t wait for you to come forth and challenge him, so be aware that he’ll charge at the moment you enter his lair. Avoid him while you can because this field version of Twilight Ram will immediately knockout one of your Pokémon before the battle even commences, and he has a tendency to repeat it until your team either is out of commission or you actually challenge him (by talking to him). At Level 60, he’s still a force to be reckoned with the moves Twilight Ram, Trepidation, Wraith Run, and Reaper Fang.
  • -Otulp/Ah-kyi Os Beyi Quofyi (The Judge-Sovereign of Dark Memories): How fun it would be to fight the Dallinos/Meradai God of Memories, but this just isn’t the case… His Majesty doesn’t like fighting battles he doesn’t have to, despite his advantages of being at Level 100, having the crippling Trauma ability, and the moves Ultimatum, Power Hog, Annihilation, and Lupine Terror (which in his case takes into account ALL of the Pokémon you’ve slain within his lair, making it deadlier than ever if you’ve taken out creatures other than Shadow Metalupus and Cyobrus). However, he will take you up on a fight if you can convince him (and by that, I mean irritate him enough). Though the battle is incredibly harsh, it is very worthwhile as Ah-kyi Os has amongst the highest experience payouts of in Pokémon history (500,000 points, even in the PMD games! No kidding…), but he can never be captured. Instead, he may join your roster…in time. Return every Sunday after the first time you beat him, and keep fighting him until he appears in your PC storage unit. Note: he cannot be controlled in battle, but you can use the Nostalgic Coffer you receive after your first victory to teach or re-teach him (and any other Pokémon) any move he can possibly learn; get creative and have fun.

  • 26. South Darkain Island: The only peaceful suburb of an otherwise bustling city, South Darkain is home to the region’s Hyper Rank Contest Hall and The Kainos Boardwalk, a quaint amusement park overlooking the beautiful Kainos Ocean. Also, there are some things for those looking for something a little more out of the ordinary, such as the Herbal Medicine Shop and the so-called “Black Market” (though it’s really not much of one, considering how all of the stuff they sell isn’t even illegal, just really downscaled compared to the normal Poké Marts).

  • 27. Darkain Island: ‘Vegas on the Ocean’ is what many in Ronac like to call the shady island known as Darkain. Like the Nevada city, Darkain is truly the Entertainment Capital of the region, sporting numerous casinos, themed hotels, endless restaurants, and other hotspots. Downtown, though, the crowds thin and give way to relatively quiet neighborhoods…or are they?
  • a. The Sin City Saloon: Essentially the closest thing to a real Game Corner one will ever see in Ronac, the SCS is the place to go if you love games of chance. Along with slots, the roulette tables, the card guess, and battle bingo all return to the fray after years of absence. New to the world of Pokémon, though, there’re Blackjack and Poker tables in which one can actually gamble for cash as opposed to the games where you just get tokens. Also, for the high rollers, dice games are constantly going on in the backroom (but don’t skimp on your bets, or you’ll just be laughed out of the room).
  • b. Ken and Tucker?: If you’ve never seen Penn and Teller’s Vegas shows, don’t feel too bad because I haven’t either…not live ones at least (though I do like their show Penn and Teller’s Bullsh*t!, in which they expose all the frauds in modern society for what they really are). Even so, Ken and Tucker (yes, a parody of the other two) are amongst the best illusionists you’ll see in Ronac. They perform nightly at The Allegro Plaza Resort, though you’ll have to wait until after the first night you visit Darkain to see their act.
  • c. Darkain Gaming Center: Like the rest of Darkain, the Pokémon Gym is decked out with all the gaming commodities you’d expect, but with a unique twist: your wins and loses can either make or break your battles. You’re not allowed to use your own items, and can only obtain them after each roulette spin between matches (some better, some worse). The fights go on continuously whether you’re victorious or not (though you still have to pay out money if you lose) until you manage to win a chance at the roulette wheel after beating all the other games seven times in a row (of course, your Pokémon get healed after every match). Even then, you have to land on the Gym Leader’s slot in the game before Alyssa will emerge with a team of her finest Pokémon. While her roster is almost completely randomized (save for her constants Obseon, Destail, and Oposeteer), take solace in the fact that they’re all Ghost and Dark Pokémon from the region (though typically high-level and evolved ones). If you lose to her, however, you’ll be kicked out of the building and have to start all over again.
  • i. Ecstasy Badge: Pokémon can learn and use the move Rock Climb (in Ronac, HM8) outside of battle.
  • ii. TM-Shadow Ball, Tutor-Mal Corona (the user produces a blackened halo around its body, which turns it into a pure Dark-type Pokémon for the remainder of battle; this also negates Miracle Eye)

  • 28. North Darkain Island: Another suburb of Darkain, this town sports a series of small casinos much like the primary metro area to the south; however, being all “adult-rated,” they’re off limits to anyone under the age of 21. Instead there are some friendly shops and various tourism sites located throughout the community, which random trainers visit on different days (but they can only be battled once a day).
 
RE: Feral Twilight (PG-13/Chapter Two up; Fakedex/Twilights List updated: 9/21/2010)

Zyflair and CH are probably going to kill me for doing things this way, but I’m struggling so much with this chapter, I really have to know just how bad it is before I can finish writing it…

(preview) III-No Country for Old Men

“Two entities whom never should have met,” spoke the voice of a man throughout the semi-darkened plane of Nostalgia, “Cross paths in the Space-Time Rift, their strife tears at the very boundaries of Leyi Quofyi, damaging the physical realm beyond even Golbania’s power to mitigate.”

Slowly the silhouette of a wolf’s head materialized, basically floating at least eight feet above the lavender tiles that paved the entire field. The creature’s visage was as black as coal, and his eyes were bloodshot amber. He possessed exceedingly sharp teeth, all virtual daggers polished scarlet by the blood of countless victims he’d consumed in ages past. Around his neck, the beast wore an extravagant choker forged of solid gold with iron rims at its top and bottom as well as streaks of silver that crisscrossed each other throughout the collar’s inner portion. He also bared a golden crest upon his brow, which extended up past his ears that in turn were adorned with five earrings apiece.

“Brothers born unto Arceus, that b*stard child of Watcher Humility. Neither aware of their heritage, and never to know of my claims on their souls… That is, until now.”

“What is it you wish of me, My Liege?” the voice of another man inquired from behind him.

A pitch-black phantom slowly emerged from the floor alongside of the beast. His shape crudely humanlike, the specter was little more than a torso with scrawny arms and a squat head. Wavering wisps flowed from his shoulders and ash-white locks whipped backwards from his scalp. Glancing over his jagged red collar, Darkrai looked upon his master with unusual pleasure.

One of the wolf’s paws emerged from his transparent mane, an enormous foot with long blood-red claws and a silver anklet decorated with gold studs. Suddenly a surge of terror overwhelmed the specter, and he withdrew somewhat behind the beast.

“Yi cu-seth lyi qual,” his master reprimanded, the area quaking after each word. As I speak, your voice is treason.

They stopped for a moment. As silence set in, the canine gazed around and then skyward.

“For eons I have been imprisoned here, watching all that transpires throughout the multiverse via memories… My hatred has long since waned, and now I wonder what will become of this domain should I leave it once again.”

“Your Majesty? I…I don’t under…”

The wolf’s ear twitched and he continued, “And that is why I need your assistance. As you know, I am not of a mind to forgive treason especially when it opposes the interests of Watcher Chastity, such as your one attempt to destroy Dialga’s Temporal Tower and disrupt Palkia’s control over space in that world of the distant future…”

“My King, again I apologize for…” His lord glared at him, and the wraith back away again.

“However, this opportunity is far too great to pass up. As we speak, the Traitors move evermore into position, drawn to Chastity’s last emergence point as if insects to an open flame. My emissary is poising himself to strike them the moment they appear, and then open a passage for me through the Nexus. Yet one thing remains unchecked.”

“And that would be?”

“The abomination… For over twenty years, an ungodly monster has existed outside of my reach. Should Dialga, Palkia, or Arceus merge with it, my potential reign over them will vanish forever… Thus, it must be eliminated.”

“Consider it done, My Liege,” Darkrai bowed.

“And, Darkrai,” the beast stated, more solemnly, “Should My Memories fade…”

“Understood, Milord!” The phantom finally vanished.

Once he’d gone, the beast looked skyward once more and uttered, “Woe unto them…for they have gone the way of Cain.”
______________________________________________________________________________

The ferry to Maritide seemed packed this morning by the time I got to the port. Pulling onto the boat’s rear, a middle-aged man guided me to a spot between a silver PT Cruiser and a sky-blue Grand Marquis. Like most employees of the Mouranx Cruise Lines, Inc., he wore the company’s signature uniform of a lime green vest with a small ship embroidered on the right shoulder, matching cap, white shirt, and black pants.

“Alright, sir. Stop!” he commanded when my truck’s hood was nearly on top of him.

I slammed on the brake, and Spunky fell forward. While he grumbled, I exited the trunk and went to the cargo area in its rear.

Right behind the cab sat a five-gallon cooler tied to the side with a couple bungee straps. Inside it, I had several Glad containers filled with different types of meat cutlets and fillets. Grabbing three that had beef in them and one that contained fish, I closed the lid and opened the back door to let Spunky out.

Quickly I found an old Wal-mart bag on the floor, put my Pokémon’s food in it, and locked up the vehicle. Finally we headed for the stairwell up to the next deck, weaving between random cars in the process.

Most visitors to Ronac found the region’s ferries a little bit odd due to their designs. Ones from Pawford to the nearby islands had three main levels: the lowest, of course, being for cars; the middle one was a leisure deck with a café, restrooms, and seating for passengers; and the highest strictly for the wheelhouse and crew. Atop the third one, however, existed a small arena for friendly Pokémon battles. The rules for its usage were so unbelievably restrictive that it was basically a joke. Pokémon weighing over three hundred pounds and any attacks capable of causing collateral damage could never be used, not to mention that only one-on-one battles were allowed.

When I reached the stairs, I opened the door for Spunky and followed him up. Once on the salon deck, the two of us stopped and looked it over. Round tables had been set out in virtual rectangles of four-by-six from the front of the ship to the end of the covered area and at least sixty people were on-board this morning. Not much of a surprise since the ship could easily handle up to 150 passengers or more.

“Loop?” Spunky queried, whipping his head around. Then he barked loudly.

“D*mn it, Spunky!” I scolded him before turning to see what startled him.

For a moment, I felt a little dazed at the sight I beheld. A husky six-foot-tall man dressed in a friar’s cloak stood just a few feet behind me, gazing me straight in the eye with a solemn look too. The garb appeared to be made from heavy gray material, wool perhaps, and draped over his entire form kind of loosely. Around his waist there was a thick rope keeping the robe somewhat tight to his body. But his hood was pulled over his head and a black cloth covered his mouth and nose, leaving only his deep amber eyes visible.

“Pardon me, um… Father? Or Brother?” I told him uncertainly. He folded his arms together and then bowed respectfully.

Backing away, I continued, “Spunky, let him pass.”

“Poodle? Loop…” he grumbled, stepping back. The monk motioned forward, and headed towards the veranda.

The wolf started to bark again when I whispered, “Show some respect.”

“So, like I said, as soon as we get to Maritide, I’ll be heading straight for the facility,” an Irishman spoke as he exited the staircase after the monk.

I turned to the guy to see that he too was a robust fellow, a little bit shorter than the last man. Oddly enough, the middle-aged man with graying black hair had a build similar to that of a bear, evident with how his dark blue shirt that had a silk-screen print of three Vaporeon across its front appeared to be ripping at the seams because of his bulging muscles. The rest of his attire, though, looked a bit offsetting with a pitch-black pair of shades, dark pants that seemed more appropriate for a business suit, tan leather shoes, and a Rolex on his left wrist.

“Well, I don’t give a rat’s a*s as to what Cleo wants. Are ya hearing me?” he burst as he turned towards the holy man. I noticed a Bluetooth in his right ear and that another Vaporeon was tattooed onto his shoulder.

“D*mn! Why don’t they wait up when I tell them?” a youth barked from downstairs after the second man left.

A few seconds later, the third guy emerged. Unlike the previous man, he looked a lot closer to my age and almost as tall as me too. He wore a black sleeveless shirt, blue-jean shorts that had been cut off at the knees, blue socks, and gray shoes. Also the kid appeared to have a thing for snakes, judging by the Ekans tattoo that wrapped itself around his left arm, disappeared on the back of his shoulder, and then reappeared down his right arm as well as the picture of four pale serpents with varying markings on their faces was visible on the back of his shirt as he passed.

Spunky and I watched as the three headed outside and around the corner, climbing the stairs to the battle deck. After a moment, I shrugged and went over to the café.

At the counter, a young black woman dressed in the same getup as the man who guided me onboard cracked a modest grin and greeted me with, “Good morning, sir! How may I help you?”

“A Dr. Pepper, please.”

“Alright,” she said with a cute wink.

While she reached for a cup under the table, I looked back at Spunky and called, “Well?”

“Poodle!” he sneezed, approaching with his head down as if he were being punished.

“Stubborn dog, huh?”

“Oh, yeah. Not as bad as another one of my Pokémon, though.” I returned my gaze to the girl to see her filling my drink.

“Yeah, but how many monks do you really see around here? Nuns, yeah, but mostly at church.”

“Yeah, never been much of a churchgoer myself. My parents are into it somewhat but not me.”

“Who is, anymore? Worst part is that most groups just have to keep pushing it.” She turned to me and put the forty-four-ounce drink on the stand with a straw.

“Don’t blame them, but they do get way too obsessive,” I said, reaching for my wallet.

“That’ll be $1.25.”

I set two bucks on the counter and grabbed my beverage. She took my money, press a button on the adjacent cash register, and gave me back three quarters. Nodding I headed out onto the deck’s veranda with Spunky closely at my side.

Outside there were several more tables like those inside positioned right up against the ledge. Taking the closest one I could find, I sat down, setting my bag and drink down in front of me. Spunky squatted next to me and stared longingly at the food canisters as I took them out.

“Here!” Opening a beef-filled one, I put it in front of him and he wolfed it down like nothing.

While he ate, I took out Orion and Apollo’s balls, opening them both right away. Spunky seemed too distracted to notice the eight-foot-tall ermine looming over him and drooling, nor the glowering skunk holding his staff at the ready position.

“About d*mn time,” Orion said, swiping another of the beef containers and walking around to the seat across from me.

“Finally!” Apollo screamed telepathically. The ferret immediately levitated the remaining box of meat overhead and forced it open with his psychic power. Afterwards, he emptied its contents and held the cutlets over his open maw. Then I could hear the sound of the meat sizzling as he cooked it with his pyrokinesis and watched the juices as they dripped into his mouth.

Orion snorted at the ermine as he sat down, commenting, “Can’t eat it raw?” The morsels finally dropped into Apollo’s mouth one at a time and he ate them.

“Orion?” I asked the huntsman.

“What?” he barked, dropping his staff on the floor and clawing his food box open.

“Um. Nothing…” No point in asking him anything when he hadn’t eaten since last night.

After eating a couple bites, the skunk grumbled, “You know what’s been bugging me lately?”

“Hmm?”

“Ermean?” Apollo asked, “What now?”

“Well, fighting that Destail a little bit ago really got me thinking. We need to get back in the game. I’m tired of just BSing around in the woods all the time like you guys love to do.”

Apollo grinned and then threw his head back in a full-on laugh. Spunky just sat there and stared at the weasel as he chuckled.

“Hey! I’m just telling it like it is!” Orion shouted before returning to his meal. He had a point…but then it wasn’t really like him to care what we accomplished during the day anyhow. The times in which he did ended when he evolved into a Skunanne, and oh how I longed for those days again. Back when he was still that childlike critter someone could just love and hold.

It must’ve been about thirteen years now since I first got Orion. It was around ten o’clock on Christmas morning. My family had finished cleaning up after unwrapping presents an hour beforehand and started preparing for the party we were going to have that afternoon. Mom and Grandma worked in the kitchen cooking, while my dad went downstairs to get liquor together. Meg and I sat alone in the living room watching cartoons on Nickelodeon.

The two of us were still dressed in our pajamas, not exactly ready for what the day was going to bring. Meg wore a hooded outfit that vaguely resembled like a Buneary; I had a two-piece suit with random pictures of baby Pokémon all over it. However, considering myself the victor of the day, I clung greedily to the big Raichu plushie that I’d received as a gift from ‘Santa Claus.’

Suddenly the doorbell rang. I remained seated quietly, much too preoccupied by the mindless antics of Rugrats to mind my mother’s first request to answer the door.

After it rang again, Mom called more harshly, “Jay, could you get that? It’s Felicia.”

“Who?” I asked but only to get no response.

I stood up and reluctantly headed to the front door. The bell rang again as I approached, grumbling about having to leave my show.

When I got to the entry, I grabbed the knob and the door swung open widely to give me the shock of my life. Wrapped in a heavy black coat as well as a matching muffler around her neck and earmuffs on her head, a giant brunette glowered at me with a criticizing pair of deep blue eyes. Or at least at the time, she looked like a giant looming over me at a height of five-ten.

A few moments passed before she finally blinked and whispered, “You are Jay, correct?” Her voice sounded as frigid as the air outside that winter. Then I moved aside as she strode in.

“Pity. A boy your age shouldn’t be cuddling stuffed Pokémon like an infant,” she continued, reaching in her left pocket.

“H-hey, I j-just…” I stuttered as the woman handed me a Poké Ball.

“Merry Christmas.” Afterwards Felicia went into the kitchen to chat with my mom.

Once she was out of sight, the sphere jiggled in my hand. I dropped it immediately and the orb popped open. From a flash of light a small quadruped emerged.

I didn’t know what to make of the creature at first. It looked like a cute enough mammal, barely a foot-and-a-half tall. He had silky black fur all over his body with a puffball of hair resting on the twin stripes that crept over his head and then down his back, as well as a pair of shimmering green eyes that were simply adorable. For the moment, he seemed to be grinning at me.

The skunk then hopped upright, almost as if he were a baby trying to stand for the first time. When he got his balance, the critter put one of his forepaws out.

“What? You want me to shake?” I asked him. He nodded and I shrugged.

Grabbing his paw, the Pokémon suddenly spoke, “Hi! I’m Orion!”

“What?” I muttered, suddenly scared and confused.

The Skunette closed both eyes and giggled, “I said, I’m Orion. What’s your name?”

“You…you can talk? No! That can’t be right… Pokémon can’t…” I stuttered as I broke into tears, feeling like part of a sick joke.

“No, don’t cry!” he then said, reaching out to hug me, “I’m friendly, see?”

Wrapping his small arms around me, I started to calm down. After a couple seconds, I did the same to him. Sadly, that was probably one of the few times in my life that he’d be honest about his feelings. In the time since, that same creature grew cold and somewhat distant, despite retaining just a shred of humanlike compassion from his infancy.

“Ermean!” I heard Apollo yelped in my right ear, followed quickly by a burning sensation caused by him pressing his ember-hot nose against the side of my neck.

“D*mn it, Apollo! What was that for?” I scolded him, snapping out of my daydream.

“Erm… Aside from you forgetting to feed Sheila, I think we might have company…” he whimpered.

“Dude! Those are some wicked sweet Pokémon ya got there,” the voice of a teenage boy commented from behind my Incinermyn.

“Mean…” the creature whined and then floated off to the side by Spunky. Well, Orion, it looks like you got your wish…just too bad I’m not in the mood for it…

Glancing up at the kid, I saw that he was a rather scrawny guy who looked to be about Meg’s age if not a bit younger. He couldn’t have been more than five-foot-six, even with the dark-green baseball cap he had on that actually seemed as though it were just sitting on top of his thick black locks instead of covering them up. Even with his face fresh shaven, his attire gave me more the impression that he as if he were someone trying to appear more thuggish than he really was; he had on a sleeveless leather jacket over a black AC/DC t-shirt as well as black overhauls with apparent patches in random spots on the legs.

“Sweet! You mind if I check their stats with my Pokédex?” the youth asked as he came up to me. Spunky and Apollo just looked at him awkwardly when he stopped in front of them. Orion just went back to his meal, what little was left of it.

“Knock yourself out, kid,” I calmly stated. If that’s all he wants to do, I’m not going to stop him.

Setting his backpack down, the guy reached into its main pocket and took out an electronic device reminiscent of a portable gaming device. Opening it, the punk pointed an iris on its side at Apollo, then Spunky, and lastly Orion.

“Whoa! Tough guys, aren’t ya?” he then complimented them, Apollo cracking a bit of grin while Spunky and Orion tried to look uninterested, “You must be a top-notch trainer then, huh?”

“Regional Champion, last year, kid. It’s old news. Didn’t hear about it then, you won’t now.” I took a long drink from my pop after that.

His jaw dropped a little and he slurred, “R-really? D*mn, that must’ve been awesome! I’d sure like to battle you, if you don’t mind.” Orion glanced at him, then at his tote bag and scoffed.

“Did the words ‘Regional Champion’ elude you, by any chance?” God, I’m really not in the mood for this right now…

“No, Jay, wait!” Orion bellowed out in a full laugh, “I want to see what pathetic excuse for Pokémon this kid’s got on him. Apollo can sense it, too, that they’re not that good. Right?” I slapped my hand against my forehead.

“Mean?” Apollo whined turning to face the guy, Please don’t mind him. He doesn’t know when to keep his mouth shut.

“Holy cr*p! I knew Skunter could talk, but you can use telekinesis?” the kid barked at my Incinermyn.

“Oh, Jesus Christ… Well, I guess now we don’t have a choice. What’s your name, kid?”

“I’m Chase. I’m on a journey here from the Hoenn Region,” he explained.

“Never been. Usually warm there, isn’t it?” I asked and he nodded in response, “Ronac’s a complete contrast. Wilderness everywhere and lots of snow in the winter.”

“Yeah, interesting climate you guys have here.”

“Listen. I still have to feed my Lapras, but after that we’ll join you on the battle deck. A three-on-three match okay by you?” Chase nodded, then picked up his bag, and headed for the stairwell to the highest level of the ferry. A few moments later, Orion finally finished his meal and I made him and Apollo return to their balls.

<End Chapter Three (preview)>
 
RE: Feral Twilight (PG-13/Chapter Three preview up; Fakedex/Twilights updated: 9/21/2010)

  • 29. Darwin City Suburb-Galileo: Almost due south of Darkain Island is the largest metropolis in the Ronac Region, the bustling city of Darwin. At the northern most point of the multi-island behemoth is the welcoming suburb of Galileo (home to the Galilean Port, which is heralded as the ‘gateway to Ronac’ by all of its visitors from Sinnoh and regions far to the east). As such, foreign trainers congregate here and seek to prove their worth against Ronac’s own. Many of them have exotic Pokémon not found in the region proper (but their Pokédex info in the games wouldn’t be added until after the Elite Four and Champion have been defeated, and the device upgraded by Felicia).

  • 30. Darwin City Suburb-Newton: Another fine town located on the western side of Darwin, Newton is a quiet retreat that serves primarily as a retirement community for elderly trainers and their families. While their bodies may be old, their battle spirits will never die and they’re more than happy enough to take on any fresh blood that comes their way (note, however: all of their Pokémon are at Level 90 or higher and they have full teams of six Pokémon, many of which are fully-evolved as well).

  • 31. Darwin City Suburb-Hawking: The third and final suburb on the southeast side of Darwin, Hawking is considered the most technologically advanced city in the region (even more so than Banorex). Scientific facilities take up more city blocks than actual housing or businesses, but something to note is that they’re all owned by the same company, the Zenith Corporation. However, they don’t allow any visitors inside or even relatives of employees, so what goes on inside them is a total mystery…for the time being at least…
  • a. Zenith Corp. Laboratories: After a small standoff at the basement of the corporate headquarters in Darwin City proper, Dr. Edwin Nobles suddenly decides to switch sides after being defeated by the Ex-Champion Jay Christie. In this technological wonderland, Jay and his sister Meg lead an unending assault against the Zenith Syndicate (covertly run under the guise of the Zenith Corporation). While they handle the grunts, Dr. Nobles will guide you to a secret entrance to the back of the company’s main building while also help you free the Doxi Riboneria family from captivity. However, Zenith’s top agents won’t just sit around and let intruders waltz around unopposed.
  • i. Zenith Administrator Dolking (Jack Kyles): Fashioning himself a modern-day pirate, Dolking only uses a team of ocean dwelling Pokémon (which in most cases would make him perhaps one of the easiest bosses to beat, however its diversity may be just too overwhelming). At the very beginning of the fight, Dolking will always send out his prized Vaporeon first (Level 72; Moveset: Surf, Aqua Ring, Blizzard, and Acid Armor), followed almost immediately by one of two Dolsword (the only difference between them being about ten levels, one at Level 55 and the other at Level 65; matching Movesets: Night Slash, Psycho Cut, Dolphin Leap, and Skid Splash). After his Dolsword are finish, he’ll send out one of three remaining Pokémon: Domandaria (Level 70; Moveset: Bile Cauldron, Plasma Strike, Digestion, and Super Siphon), Kingdra (Level 67; Moveset: Dragon Pulse, Waterfall, Ice Beam, Dragon Dance), and Dolking (Level 75; Moveset: Dolphin Leap, Twilight Ram, Razor Fin, Eden’s Peace).
  • ii. Zenith Top-Agent Wolfgang Grant: Unlike his mentor Jack, Wolfgang prefers a slightly more well-rounded team. Cryse (Level 52; Moveset: Ice Beam, Explosion, Shadow Ball, and Sleet) is always the first he sends out, followed immediately by a Destail (Level 57; Moveset: Siren Song, Heartbreaker, Lair’s Prance, and Mirage Dance) and then an Ottemonk (Level 55; Moveset: Soul Fist, Surf, Dark Pulse, and Eye of Truth). After Ottemonk goes down, Wolfgang ups the ante with his Luxray (Level 68; Moveset: Thunder, Crunch, Ice Fang, and Mal Corona), Ninetales (Level 64; Moveset: Fiery Gale, Energy Ball, Nasty Plot, and Hypnosis), and Roserade (Level 66; Moveset: Sludge Bomb, Grass Knot, Stun Spore, Poison Jab).
  • iii. Zenith Administrator Kent Jerome: The second of the three admins of the Zenith Syndicate, Kent is only slightly weaker than Dolking and Wolfgang. All of his Pokémon are all at Level 63, and almost all Psychic types. He starts off with Incinermyn (Moveset: Psychic, Flamethrower, Coronal Gaze, and Safeguard), followed by Espeon (Moveset: Psychic, Shadow Ball, Grass Knot, and Swift) and then a Jynx (Moveset: Lovely Kiss, Dream Eater, Wake-up Slap, and Perish Song). After Jynx goes down, he’ll start shifting between an Oposeteer (Moveset: Shadow Ball, Dark Pulse, Puppet Pawn, and Destiny Bond), a Dolstess (Moveset: Psychic, Flash Cannon, Genomic Shift, and Lunar Miracle), and lastly a Skuntress (Moveset: Psychic, Dark Pulse, Selene Cry, and Nightmare).

  • 32. Darwin City: The “Ever-evolving Metropolis,” as many call the largest city in the Ronac Region, became famous as the home of several major landmarks in the late twentieth century, most notable of all being the towering Zenith Corporation Headquarters looming over the rest of the city as well as the massive Darwin Colosseum at the skyscraper’s base. Despite having such awesome splendors, the town itself is almost always bustling and even the enthusiasm of tourists has dropped in recent years with Pokémon League competitions drawing less and less money every time the championships roll around. This is the last stop for any trainer seeking to conquer the Gym Circuit, but getting to the Elite Four is only half of one’s problems with the Zenith Syndicate going so far as to block off every nook and cranny in the city…
  • a. Zenith Corp. HQ: After the failure of her colleagues to fell all opposition toward her plans of global conquest with the resurrection of Nostalgia’s Keepers, Cleopatra Drake has taken up seclusion in her penthouse atop the luminous tower from which she dictates a personal army of elite Pokémon trainers (none of them with Pokémon under Level 60). However, even humans have a difficult time dealing with the monster horde that the woman has unleashed to protect her building (most of which won’t discern between friend and enemy and making it very likely that you’ll end up teaming up with some of the minions that were supposed to vanquish you).
  • i. Canersia: Making another unannounced appearance, Canersia will pursue you throughout the building and attack without warning. He cannot be captured, but battling him is well worth the experience pay off since he’s only at Level 50.
  • ii. Doxi-Lugia, Doxi-Groudon, and Doxi-Latias/Latios: A few of Doxinox’s alternate forms, the creature will attack randomly like Canersia and cannot be captured (though freeing it from Cleopatra’s control will trigger a side-quest in which it can be captured on Maritide Island).
  • iii. Wraith Otulp: Like his minion, a shadow-version of Ah-kyi Os Beyi Quofyi will follow you until you reach the top of the tower. He can’t be captured, but shouldn’t be too much of a challenge since he’s only at Level 50 and his stats are all half what they’d normally be.
  • b. Skyline Penthouse: An extravagant apartment high atop the city’s skyline, Cleopatra’s stronghold is only a stone’s throw away. One only needs to get past the two Legendary Pokémon protecting her and defeat the last of her admins Dr. Edwin Nobles.
  • i. Doxinox and Phantom Cyobrus: The rival legendaries of the Limestone, Slate, and Coal series fight together in a battle royale to protect their temporary master from all assailants, young or old. Both are at Level 55 when you encounter them here (Doxinox Moveset: Biocannon, Assimilate, Seismic, and Regenerate; Cyobrus Moveset: Restrict Paw, Feral Fang, Lamentation, and Phase Drive).
  • ii. Zenith Administrator Dr. Edwin Nobles: After Cyobrus vanishes back into the netherworld of Beyi Quofyi, Otulp immediately appears and possesses Dr. Nobles, forcing the man to fight against you and your Pokémon team. Unlike the rest of the admins, the good doctor’s team consists completely of mid-stage evolutions (despite being all at Level 75): Charmink (Moveset: Wildfire, Psychic, Reflect, and Light Screen), Bramback (Moveset: Nettle Mace, Breach, Poison Jab, and Bulk Up), Otterate (Moveset: Cannonball, Force Palm, Eye of Truth, and Chakra Salve), Freezhon (Moveset: Frost Dagger, Wraith Run, Sleet, and Frostbite), Luxio (Moveset: Thunder Fang, Feral Fang, Thunderbolt, and Charge), and Golbat (Poison Fang, Wing Attack, Confuse Ray, and Mean Look). After the match is over, Otulp will spirit the man away to his Abyss, where he’ll be waiting for Cleopatra and her allies.
  • iii. Zenith Corporate Executive Officer and President Cleopatra Drake: The vindictive woman masterminding criminal operations throughout the region, Cleopatra Drake is as tough as she wealthy. Her Pokémon team is equal in strength to that of the current Champion (all of them being at Level 80), though Cleo’s team is a bit more diverse. An Incinermyn (Moveset: Sol Wake, Psychic, Solarbeam, and Sunny Day) leads her party, followed quickly by a tamed Canersia (Moveset: Chastise, Hadean Cortex, Dark Pulse, and Lupine Terror) and then a Metalupus (Moveset: Talon Slice, Nostalgic Eve, Moonlight, and Feral Fang). Once Metalupus goes down, she’ll bring out a Fwan (Moveset: Smear, Super Siphon, Cripple, and Spooky Squall), then a Galactron (Moveset: Thunder, Gamma Burst, Flash Cannon, and Explosion), and lastly a Sandslain (Moveset: Earthquake, Shadow Claw, Eerie Bay, and Farewell Hex). After the battle, however, she along with her admins and several flunkies will flee the building by helicopter.
  • c. Darwin Colosseum: The final destination of all trainers seeking fame in the Ronac League, Darwin Colosseum hosts an annual championship (though it’d be slightly askew in the games since, like all the others in the Pokémon series, this Pokémon League arena is open to matches year-round). After completing a 32-tier tournament against the regions other top Pokémon trainers (elimination style, double battles, all opponents are at the same level of your strongest Pokémon, and no new experience points will be earned), it’ll be time for one to take on the Elite Four and Champion Meg Christie.
  • i. Silas McCain: The general manager of the Lustran Mines, Silas specializes in both Steel and Electric type Pokémon with his heaviest emphasis being on the latter. He leads his team off with a Level 65 Jolteon (Moveset: Thunder, Shadow Ball, Double Team, and Thunderwave), followed immediately by a pair of Level 72 Orbitron (Matching Movesets: Thunderbolt, X-Ray Scan, Time Traitor, and Explosion), then a Level 69 Domilia (Moveset: Blizzard, Thunderbolt, Thunderwave, and Leech Bond), and finally a Level 75 Galactron (Moveset: Zap Cannon, Lock-on, Gamma Burst, and Explosion).
  • ii. Melissa Carthage: A professional illusionist from Marble Town, Melissa only recently became a member of the Elite Four and specializes strictly in Psychic Pokémon. Her first Pokémon is always a Level 73 Skuntress (Moveset: Psychic, Heartbreaker, Siren Song, and Sleep Spray), followed by either a Level 71 Espeon (Moveset: Psychic, Shadow Ball, Swift, and Morning Sun) or a Level 72 Girafarig (Moveset: Psychic, Flip Flop Flux, Double Hit, and Shadow Ball). To finish up, she has a Level 75 Dolqueen (Moveset: Psychic, Shine Vector, Genomic Shift, and Revert) and Level 74 Latias (Moveset: Psychic, Dragon Pulse, Refresh, and Calm Mind).
  • iii. Serena Van Dam: Model, swimmer, and actress, Serena is an all-around beauty from Deltsed and a master of Water-type (and, to lesser extent, Steel-type) Pokémon. She always leads off with a Level 78 Lapras (Moveset: Surf, Ice Beam, Confuse Ray, and Perish Song), followed by a Level 76 Dolsword (Moveset: Razor Fin, Night Slash, Dolphin Leap, and Echolocate) and a Level 76 Dolstess (Moveset: Razor Fin, Psychic, Dolphin Leap, and Echolocate). Lastly, she sends out a Level 75 Vaporeon (Moveset: Hydro Pump, Aqua Ring, Acid Armor, and Ice Beam) and a Level 77 Ottemonk (Moveset: Tsunami Fist, Close Combat, Eye of Truth, and Ice Punch).
  • iv. Luxor: A reclusive trainer originally from Banorex, Luxor moved to the outskirts of Marble Town and took up the training of Flying Pokémon in the depths of the Dallinos Woods. He starts off battles with a Level 80 Destail (Moveset: Lair’s Prance, Bacchus’ Trot, Mirage Dance, and Echoed Plight), and then alternates between a Level 77 Crobat (Moveset: Cross Poison, Fly, Confuse Ray, and Mean Look) and a Level 76 Altaria (Moveset: Dragon Pulse, Fly, Siren Song, Heartbreaker). During the latter half of the battle, he finishes up with a Level 79 Zeneon (Moveset: Tempest Blow, Shadow Ball, Tailwind, and Roost) and a Level 78 Miroc (Moveset: Draco Meteor, Spooky Squall, Eerie Bay, and Necros Talon).
  • v. Champion Megan Gillian Christie: The most powerful trainer in Ronac and youngest champion since her brother Jay held the title, Meg’s Pokémon are all at Level 80; even so, the fact that half of them are Grass-types really offsets her chances of winning against another well seasoned pro. She always starts the battle off with her Nettlepine (Moveset: Thorn Forest, Twilight Ram, Briar Sheathe, and Squish) followed immediately by her Leafeon (Moveset: Leaf Blade, X-Scissor, Grass Whistle, and Sword Dance), and then a Roserade (Moveset: Energy Ball, Sludge Bomb, Stun Spore, and Briar Sheathe). A Destail (Moveset: Lair’s Prance, Mirage Dance, Siren Song, and Heartbreaker) follows suit with a Cryse right after (Moveset: Frost Dagger, Wraith Run, Psychic, and Explosion) and finishes with a Ninetales (Moveset: Flamethrower, Nasty Plot, Hypnosis, and Energy Ball).
  • vi. Ex-Champion Jacob Bartholomew Christie: After defeating the Elite Four and his little sister, Jay will be awaiting you outside the entrance of the Forest Ruins near Marble Town. Unlike his sister, Jay’s team is more well-rounded, all at Level 100, and includes some of the strongest predators in the entire region. Skunter (Moveset: Kamikaze Leap, Vile Musk, Run Through, and Concussion) leads his team followed by his Incinermyn (Moveset: Sol Wake, Psychic, Coronal Gaze, and Cleansing) and then a Metalupus (Moveset: Talon Slice, Double-edge, Eden’s Peace, and Lupine Terror). As soon as his Metalupus goes down, he shifts gears by sending out Golbania (Moveset: Lamentation, Surf, Time Traitor, and Flip Flop Flux), and then finishes up with a Luxray (Moveset: Thunder, Feral Fang, Charge, and Double Team) and a Vilarex (Moveset: Iron Maiden, Helm Cleaver, Twilight Ram, and Fissure).

And, if I’m not mistaken, this is the last update for Ronac’s geographic information. Some notes I’d like to make. I know I haven’t been to active here lately, but it’s not because I’ve been ignoring this place or my projects here. Work has been eating up a lot of my time, and my Internet activities have had to be put on hold until things slow down again… For the meantime, I’m going to try and keep my Fakedex going if nothing else, but I’m also hoping to get the full version of chapter three posted soon…
 
RE: Feral Twilight (PG-13/Chapter Three preview up; Fakedex/Twilights updated: 9/21/2010)

The Hellhound of Dark Longing: Cyobrus
  • Type: Ghost
  • Name’s Origin: Cyobrus is (despite the weird contractions in its name) a combination of ‘coyote’ and ‘Cerberus.’ The idea behind this creature is that it’s supposed to be a creature created by three demons embodying the worst memories of all living souls. Cyobrus’s heads are modeled after the coyote’s (a creature that has some spiritual meaning in a few Native American cultures and seemed to be a good match for the ‘nostalgia’ theme) and, since the three demons that created this monster are based on Greco-Roman myths, Cerberus seemed like a good basis as well.
  • Coloration: Its three heads are colored in correspondence with their respective roars: green for lust, red for rage, and black for fear. Their manes are lighter shades of those, their eyes are all amber-colored, while their fangs are all scarlet red. The plate that the heads rest upon is a dark gray (hence why it’s the mascot for Slate Version).
  • Body: Concealed under the purplish vortex that the plate appears to hover over, there’s a large canine body that rivals Houndoom’s (kind of). Its pelt is similar in color to the plate, a dark gray. Coming out from each side of its back at a slight angle, there are seven iron spikes. Its claws are long and colored the same as the demon’s fangs. And, on its tail, there appears to be an iron star formed from seven large spikes.
  • Classification: Memories Pokémon
  • Height: 23’ 4”
  • Weight: 666 lbs
  • Gender Ratio: 100% Male
  • Egg: Ground and Phantom
  • Base Stats: Health-moderate, Attack-high, Defense-moderately high, Special Attack-high, Special Defense-moderate, and Speed-high
  • Ability: Agony’s Bond-So long as Cyobrus is on the battlefield, no Pokémon can be switched out and any status afflictions they attain (including temporary ones such as confusion, infatuation, etc) cannot be remedied under any circumstances.
  • Limestone Entry: Cyobrus is a legendary monster said to only appear before those whose dreams are so horrendous and traumatic that they can never get over them. Those who see him, though, are doomed to have their souls eaten by him or his master, Ah-kyi Os Beyi Quofyi.
  • Slate Entry: The spawn of three demons embodying the most powerful memories of lust, hatred, and terror, Cyobrus was wrought with the sole purpose of bringing mankind to its knees. However, he only appeared in the physical world once to attack Doxinox and hasn’t been seen since.
  • Coal Entry: Severed from the bonds of his master’s siblings, Cyobrus is an independent entity that has sworn allegiance to only the Judge-Sovereign of the dreamtime world Beyi Quofyi. As such, he cannot leave the plane fully without risking damage to his non-material body, revealing on his heads when he surfaces.
  • Appearance: In Limestone, Slate, and Coal, Cyobrus appears within the depths of the Otulp Abyss and inside the World of Nostalgia’s Palace of Terror. He’s one of a kind, and his catch rate is extremely low.
  • Lifespan: Endless due to him being an eternal beast that can never be truly destroyed
  • Vision/Perception: Nostalgia Gaze

Moveset
  • 1-Trepidation
  • 1-Aspiration
  • 1-Ferocity
  • 5-Curse
  • 10-Mal Corona
  • 15-Phase Drive-Ghost: The user twists the dimensions so that its body goes out of faze with its current reality. This makes it so that the Pokémon cannot be harmed until it uses its next attack move. PP: 5
  • 20-Restrict Paw-Ghost: A move that only Otulp and Cyobrus can learn, this enables them to place one of their forepaws on the opponent’s brow and place a curse upon the creature that makes it unable to attack their master without suffering severe spiritual and psychological damage, shown by the victim losing half of its current health and taking on the traumatized and confusion statuses. This move cannot miss, and works regardless of type. Power: 50 Category: Physical PP: 20
  • 25-Crunch
  • 30-Selene Cry
  • 35-Memory Munch-Ghost: Cyobrus makes a direct assault on his victim’s consciousness sticking one of his maws into the enemy’s forehead and eating its most pleasant memories, leaving only the most traumatic intact. If the target is sleeping while he does this, it is left with both the Nightmare and traumatized statuses. Power: 80 Accuracy: 90 Category: Unknown (combination of Attack and Special Attack stats determines its strength) PP: 10
  • 40-Wraith Run
  • 45-Feral Fang
  • 50-Neural Crush-Psychic: A move usable only in double battles, the user inhibits the psychic based abilities of all enemies on the battlefield for the next two turns and then turns the built up force of any attack moves that they were going to use against it on them in one powerful blast (the damage being equal to twice of whatever the user and its partner would have taken). Accuracy: 100 Category: Special PP: 5
  • 55-Lamentation
  • 60-Twilight Ram
  • 65-Reaper Fang


The Seductress of Nostalgia: Arachana (Hominid Form)
  • Types: Dark and Bug
  • Name’s Origin: One of the three demons in my series of legendary Fakemon based on Greco-Roman myths, Arachana is derived from Arachne from a Greek fable about a beautiful spinstress who was so cocky about her remarkable ability to weave amazing cloths that she enraged one of the goddesses, who then challenged the woman and transformed her into a spider after losing (at least, that’s how I remember it went). Since this Fakemon is supposed to be a she-demon embodying lust, greed, and all things haughty, I thought it made some sense to model her after Arachne, but with more of a spider-woman design (though, her secondary form’s probably more appealing than her initial design).
  • Coloring: Overall, Arachana’s body has a light green hue that doesn’t change when she shifts forms. However, the symbols/dark spots on her abdomen (as well as the…things…on her chest…okay, I can have a sick imagination sometimes, but this is a PG-13 project anyhow and I had explicit warnings from the beginning that Feral Twilight could get quite adult at times, so the same applies to the Fakedex info as well) have a lavender coloration. Likewise, all of her eyes glow violet unless she’s enraged/weakened, then they turn magenta. And, lastly, her hair is always silver with occasional strands of gold mixed in.
  • Classification: Yearnings Pokémon
  • Height: 8’ 1”
  • Weight: 183 lbs
  • Gender Ratio: 100% Female
  • Egg: None
  • Base Stats (regular): Health-moderate, Attack-low, Defense-moderately high, Special Attack-very high, Special Defense-moderately high, Speed-moderately low
  • Base Stats (hominid): Health-very high (HP automatically doubles when she transforms), Attack-high, Defense-moderately low, Special Attack-very high, Special Defense-moderately low, Speed-moderately high
  • Ability: Allure-Arachana’s presence entices all male Pokémon (save only for Cyobrus, Otulp, and Leyi-geyi) regardless of preventive ability by summoning back memories of their deepest desires and leading them to believe that she will give them what they want. This spell cannot be broken with items or by Heartbreaker (allowing the move to always do double damage to any Pokémon under the influence of this ability).
  • Limestone Entry: According to several legends, Arachana was the last of three demons to be born after the goddess Beyi-geyi created the dreamtime world of Beyi Quofyi. Her mere presence is said to infatuate any male regardless of their species and force him to carry out her will for the rest of his life.
  • Slate Entry: In folklore, Arachana is depicted as one of a threesome of demonic Pokémon that tormented the multiverse in the time before Arceus came forth and dictated a balance between the differing worlds. Now she resides only in the world of dark memories, waiting for the day she can take vengeance on the one who imprisoned her there.
  • Coal Entry: The subordinate daughter of Beyi-geyi and sister of Vaspudem and Otulp, Arachana embodies the very essences of deep-seated lust and untold yearnings. As such, she is drawn to those whose emotions are twisted and diabolical enough for her to take easy control of them without having to even set foot outside of the World of Nostalgia.
  • Appearances: In Limestone, Slate, and Coal, Arachana appears in the depths of the Otulp Abyss, in the World of Nostalgia along with her sister and brother. Her home is the Tower of Lust, and her catch rate is extremely low.
  • Lifespan: Endless, because she’s supposed to be a dreamtime monster that is impossible to destroy.
  • Vision/Perception: Nostalgia Gaze

Moveset
  • 1-Heartbreaker
  • 1-Silver Wind
  • 1-Eerie Bay
  • 1-Phase Drive
  • 9-Mal Corona
  • 18-Serene Cry
  • 27-Nightmare
  • 36-Eternal Nap-Dark: Arachana croons her victim with a sickeningly-sweet lullaby of a spell that makes it impossible for the creature to awaken the next time it gets afflicted with the Sleep status (or at least not until after it faints). PP: 5
  • 45-Signal Beam
  • 54-Dark Pulse
  • 63-Hyper Voice
  • 72-Hadean Cortex
  • 81-Necro’s Call-Ghost: The user casts a terrifying curse on a random target (either an enemy or an ally) that will finish it off the moment that the caster faints. This is only usable in double battles, and will never work if either team is down to its final two Pokémon. PP: 10
  • 81-Corros’ Swipe (Hominid Form only)-Bug: Enchanting her fingers with the magic contained to inside the Corros’ Mask (in-game description: An ancient mask made of pure ivory and polished white fitted for an arthropod’s face. It gives off a mysterious aura and glows eerily during moonless nights.), Arachana can spin a web with thread so thick that her target cannot move until the end of the next turn, allowing her to attack it two turns in a row with cruel slashes from her knife-like claws. This move fails if Arachana gets struck by a Physical Attack, but won’t miss otherwise. Power: 90 Category: Unknown (a combination of both Physical and Special Attacks) PP: 5
  • 90-Twilight Ram
  • 99-Psycho Chasm-Psychic: The user creates a rip in the space-time continuum that wreaks havoc on all contenders’ physical composition, causing severe damage in the process. This works regardless of type and causes confusion if the effected survive. Power: 200 Accuracy: 100 Category: Special PP: 5


The Serpent of Savagery: Vaspudem
  • Types: Dark and Ground
  • Name’s Origin: Unlike the rest of my Fakemon to this point, Vaspudem is a combination of three words: ‘viper,’ ‘asp,’ and ‘Medusa.’ While it may seem a little kooky at first, this name probably describes this legendary fairly well since she’s supposedly the goddess/ancestor of all snakes in Meradai lore; though, rather than having Medusa’s ability to turn people and other creatures to stone whenever they look at her, her glances awaken primal savagery.
  • Coloration: Vaspudem’s head is covered with dark green/borderline-black scales, with blood-red eyes (including the one that’s part of a tattoo under her mouth; similarly, the curved ‘fangs’ surrounding it are a darker reddish hue) and blackened fangs. Her coils are overall brown, but with alternating rings of lighter and darker shades that course the length of her body until reaching the grayish spiked mace on her tail.
  • Classification: Barbarian Pokémon
  • Height: 127’ 6”
  • Weight: 9,062 lbs
  • Gender Ratio: 100% Female
  • Egg: None
  • Base Stats: Health-high, Attack-maximum, Defense-moderately high, Special Attack-minimum, Special Defense-moderately high, Speed-high
  • Ability: Mutiny-So long as Vaspudem is on the battlefield, all other Pokémon (except for Cyobrus, Arachana, and Otulp) take on the Insubordinate status, essentially making them act the way that traded Pokémon do when their trainer doesn’t have the proper badges to control them. However, this ability also maximizes the Attack and Special Attack stats of all Pokémon but Vaspudem.
  • Limestone Entry: The second of three demons created by the goddess Beyi-geyi, Vaspudem is said to embody all emotions of hatred, spite, and aggression. In Ronac’s most ancient myths, she was said to have tunneled throughout the world in search of victims to feed upon and strengthen her own barbaric tendencies.
  • Slate Entry: Having spent much of her time in both the worlds that comprise physical reality and the dreamtime world of Beyi Quofyi, Vaspudem has learned to despise all emotions of joy and compassion. It’s said that anyone she binds in her endless coils will never know those feelings again.
  • Coal Entry: A Meradai legend depicts Vaspudem as a gigantic serpent that tunnels though the memories of all creatures seeking out those whose wills are most easily twisted by feelings of hatred. She then coaxes them into an unprecedented fury that will only end once she’s completely eaten her victim’s soul.
  • Appearance: In Limestone, Slate, and Coal, Vaspudem appears in the depths of the Otulp Abyss, inside the World of Nostalgia’s Well of Savagery. Her catch rate is extremely low, however.
  • Lifespan: Endless, due to her being an eternal beast that’s impossible to destroy.
  • Vision/Perception: Nostalgia Gaze

Moveset
  • 1-Strangulate-Dark: By wrapping her coils around her opponent and squeezing tightly, Vaspudem can cut off her target’s airway and make it faint right at the beginning of the turn. This move cannot miss, but it cannot be used again for the rest of the battle. PP: 5
  • 1-Squish
  • 1-Glare
  • 1-Phase Drive
  • 9-Mal Corona
  • 18-Memory Munch
  • 27-Dragon Rush
  • 36- Point Blank-Dark: Vaspudem draws as close as it can to its opponent and then strikes quickly with an unavoidable attack. Power: 90 Category: Physical PP: 15
  • 45-Spire Jab-Rock: Vaspudem strikes the ground and creates a massive fissure that force up large jagged rocks that impale the foe continuously over the course of three turns. They do not miss, but Vaspudem cannot use another move while this is in effect. Power: 50 Category: Physical PP: 10
  • 54-Wraith Run
  • 63-Giga Impact
  • 72-Iron Maiden-Steel: This brutal attack allows Vaspudem to slam her spiky tail-tip into her foe. This has a 50% chance of automatically causing the target to faint, but Vaspudem cannot attack the next turn because she focuses so much strength into this attack. Power: 150 Accuracy: 90 Category: Physical PP: 5
  • 81-Blitz Charge-Electric: The user surrounds its body with electric impulses so powerful that they cut the user’s strength in half as soon as it hits the opponent. This is sure to cause paralysis, but the user cannot attack the next turn because of the strain it puts on the body. Power: 250 Accuracy: 85 Category: Physical PP: 5
  • 90-Twilight Ram
  • 99-Seismic
 
RE: Feral Twilight (PG-13/Chapter Three preview up; Fakedex/Twilights updated: 9/21/2010)

•Weight: 666 lbs
I see what you did there. ;P

However, isn't that pretty light for a 23 foot beast?
 
RE: Feral Twilight (PG-13/Chapter Three preview up; Fakedex/Twilights updated: 9/21/2010)

Um, yeah, but that was really for the heads and the plate they rest on (or at least that was a note I originally made). That, and I think I might be a bad Christian for basing what are supposedly my strongest legendaries all off of demons (aside from just including that particular number in the fakedex data)... *looks up to make sure a lightning bolt isn't going to strike him*
 
RE: Feral Twilight (PG-13/Chapter Three up; Fakedex/Twilights updated: 10/10/2010)

Otulp, The Judge-Sovereign
  • Types: Dark and Ghost
  • Name’s Origin: The God of Dark Memories in Dallinos and Meradai folklore, Otulp’s name is derived directly from that of the Greco-Roman god of death and the underworld ‘Pluto;’ however, this name is only the one he would go by in the video games. In my fanfics, though, he’s known as Ah-kyi Os Beyi Quofyi (ah-kee-eye us bay-eye qu-oath-ee-eye) or the Judge-Sovereign.
  • Classification: Sovereignty Pokémon
  • Height: 9’ 6”
  • Weight: 397 lbs
  • Gender Ratio: 100% Male
  • Egg: Ground and Phantom
    Base Stats: Health, Attack, and Special Attack-max, Defense and Special Defense-moderate, Speed-zero
  • Ability: Trauma-The name really does say it all about this unique ability. By just being on the battlefield, Otulp forces all other Pokémon to relive their most horrific life experiences and, by doing so, gets in the first strike every turn. As if that weren’t bad enough, there’s a 75% chance that other Pokémon will just cower instead of trying to fight back. Overpowering, perhaps, but there is a major drawback; he can’t be controlled and will even attack his partners in double battles if he feels they’re a threat (any Pokémon over level 50 is at extreme risk for this).
  • Limestone Entry: A primeval presence unmatched by even Arceus, Otulp is a Pokémon that prefers to hide himself in the dreamtime world of Beyi Quofyi, where his power is absolute and none would dare challenge his authority lest he consume them in his abysmal maw.
  • Slate Entry: Heralded as the Supreme God of Memories, the ancient peoples of Ronac feared Otulp as a demon because he only reawakens traumatic memories. Seeking him out is impossible as he lives only in Beyi Quofyi, a world believed to link all realities through dreams.
  • Coal Entry: The early settlers in Ronac heard legends about Otulp and thought this Pokémon to be a hoax by the natives, dismissing it as myth and blasphemy. But the beast wasted no time making his presence known by appearing and haunting these people as they slept.
  • Appearance: An event legendary, but he will only show up in both Lime and Slate when his quest is received, in the Otulp Abyss’s final chamber, the World of Nostalgia’s Palace of Terror after capturing Cyobrus, Arachana, and Vaspudem, and defeating Ex-Champ Jay. He cannot be captured, only battled. If defeated, he might appear in the storage system on the in-game PC sometime during the next week (the likelihood of this is low, though); if not, he’ll reappear in Nostalgia the Sunday after it was last defeated, and can be re-fought weekly until he joins. Also, appears in Coal version the same way, but without having to go through the hassle of receiving his quest in an event like the previous two versions.
  • Lifespan: Endless due to him being an eternal beast that’s impossible to destroy
  • Vision/Perception: Omniscient but sees through the Nostalgia Gaze

Moveset
  • 1-Reaper Fang
  • 1-Restrict Paw
  • 1-Phase Drive
  • 1-Ruination-Dark: By chanting this ancient spell and evoking magic forbidden to all but himself, Otulp can multiply the power rating of his next attack by however many times this is used in a row. Note: using this move drains the amount of Power Points equivalent to the amount of times this move was used, but the move that follows this one must have at least enough PP left to sustain the power up that this gives it. Anything less and nothing will happen, but the move’s PP will be consumed anyways. Also, if this is the last move, Struggle will be used in its place. PP: --
  • 9-Shadow Ball
  • 18-Crunch
  • 27-Mal Corona
  • 36-Aspiration
  • 36-Ferocity
  • 45-Feral Fang
  • 54-Ultimatum
  • 63-Doom Desire
  • 72-Eerie Bay
  • 81-Farewell Hex
  • 90-Lupine Terror
  • 99-Annihilation-???: The ultimate attack, known only to Otulp, Beyi-geyi, and Leyi-geyi. After having depleted the PP for all of its other moves, the user casts a devastating field of dark energy to ensnare all surviving Pokémon on the battlefield and in their Poké Balls. Then it cast down a squall of blackened meteors and streaks of light to utterly massacre any and all threats, both friend and foe, in order to leave itself as the only one standing. PP: 1
 
RE: Feral Twilight (PG-13/Chapter Three up; Fakedex/Twilight list updated: 11/6/2010)

Obseon
  • Type: Ghost
  • Name’s Origin: Obseon is a combo of ‘obsession’ and the ‘-eon’ suffix, basically talking about how this Eeveelution is obsessed with its fury towards its trainer.
  • Classification: Pursuer Pokémon
  • Height: 3’ 1”
  • Weight: .1 lbs
  • Gender Ratio: 87.5% Male/ 12.5% Female
  • Egg: Ground
  • Base Stats: Health-moderate, Attack-high, Defense-moderately high, Special Attack-moderate, Special Defense-moderately high, Speed-high
  • Ability: Possession-If it gets struck by an enemy’s physical attack at any point during a round, Obseon vanishes from the battlefield and takes control of its attacker for the next turn. During a one-on-one match, the Pokémon will be forced to use its own attack on itself. In a multi battle, Obseon can turn its victim’s attacks on any other Pokémon and then use an attack itself while being completely protected from damage.
  • Limestone Entry: Walking through the streets on a darkened night, leaving the gravesite of his deceased Eevee, a young man felt a malevolent presence following him. It wasn’t until he was home and in bed that Obseon appeared before him.
  • Slate Entry: Obseon is said to be the manifestation of a deceased Eevee’s malice towards the one that once raised it but treated it poorly. This Pokémon is obsessed with overpowering its former trainer’s mind and will pursue him or her to the ends of the earth.
  • Coal Entry: An unusually malevolent Pokémon, Obseon ruthlessly stalks its former trainer, even into their dreams while he or she sleeps. Though it doesn’t lock the person into nightmares, it is said that Obseon stirs up one’s most traumatic memories.
  • Evolution Line: Obseon evolves from Eevee at night only when it is completely loathing its trainer and is holding onto a Reaper Cloth.
  • Appearances: In Limestone, Slate, and Coal, Obseon might appear during a battle against Darkain Island Gym Leader Alyssa.
  • Perception: Obseon views the world through ethereal detection, a modified version of ESP in which it can pick up on specific souls rather than just sensing presences around it.

Moveset
  • 1-Tackle
  • 1-Tail Whip
  • 1-Spite
  • 8-Sand Attack
  • 15-Frustration
  • 22-Selene Cry
  • 29-Nightmare
  • 36-Curse
  • 43-Shadow Claw
  • 50-Eerie Bay
  • 57-Farewell Hex
  • 64-Resurrection-???: An unusual move known only by Obseon that lets it to get fully revived and its moves’ PP fully restored immediately after it faints. PP: 1
  • 71-Wraith Run
  • 78-Vendetta

Some notes: Since I joined FA, I've been taking some more time to go back though and redone some of my older sketches as well as updated some of my older character designs to fit more with newer desciptions. To this point, I was just going through and adding them to older fakedex entries, but seeing as how some of them are actually a lot different, I decided I wanted to just post them after new fakedex updates instead. Also, the only reason I'm using links to my FA account is because I've been using it more than I have been Photobucket lately (though I don't think anyone will mind, since the 'main' reader of this thread has apparently gone inactive for the time being *hint hint*).

Fact of the matter is that, while I haven't technically abandoned this story, real-life happenings have made me fall far behind on this. I've been making some progress on the full version of Chapter Three, but for the time being, it's still not ready.
 
RE: Feral Twilight (PG-13/Chapter Three up; Fakedex/Twilight list updated: 11/13/2010)

Armeon
  • Type: Steel
  • Name’s Origin: Armeon is a combination of ‘armored’ and ‘-eon,’ designating it as a steel type evolution of the Eevee set. Though beyond being just a metallic based Pokémon it’s also a cyborg.
  • Classification: Cybernetic Pokémon
  • Height: 3’ 2”
  • Weight: 182 lbs
  • Gender Ratio: 87.5% Male/ 12.5% Female
  • Egg: Ground
  • Base Stats: Health-moderately high, Attack-moderate, Defense-high, Special Attack-moderately high, Special Defense-high, Speed-very high
  • Ability: Reboot-Whenever Armeon is attacked and knocked out by an Electric or Psychic type attack, the creature automatically revives itself. However, all moves only have one PP apiece.
  • Limestone Entry: Armeon was developed in the biology labs of the International Institute of Pokémon Science after connecting experimental circuitry into an Eevee’s brain. The transmutation that resulted caused the rest of its body to become cybernetic.
  • Slate Entry: After ten years in research and development in the labs of IIPS, the Neural Net Core was eventually used in an attempt to enhance the performance of a Pokémon’s brain. Possessing it, Armeon can process information faster than any computer ever made.
  • Coal Entry: With the power of twenty-five different processors, Armeon’s brain function allows it to calculate solutions within seconds of being confronted with a problem. Its motor skills are also so swift that it attack faster than most eyes can see.
  • Evolution Line: Armeon evolves from Eevee while holding on to the Neural Net Core (in-game definition: a cybernetic implant designed to enhance the thinking capabilities of Pokémon. It’s a clean, compact processing unit that fits right to the skull of most mammals) and having only machine Pokémon in the party at the time it levels up.
  • Appearances: In Limestone, Slate, and Coal, Armeon appears as one of the Pokémon used in a battle against Gym Leader Sylvia of Lustran Alcove.
  • Perception: Armeon scans the arena with its cybernetic eyes that can shift between X-ray, infrared, and the visible light spectrums.

Moveset
  • 1-Tackle
  • 1-Tail Whip
  • 1-Charge
  • 8-Sand Attack
  • 15-Silver Spark-Steel: The user shoots a bright ball of energy at the opponent and that blinds it for the next turn. The Pokémon afflicted has its accuracy cut to less than half. This move causes some additional damage to Flying and Water types if Charge is used before it. Power: 40 Accuracy: 100 Category: Special PP: 20
  • 22-Confuse Ray
  • 29-Charge Beam
  • 36-Mirror Shot
  • 43-Repulse
  • 50-Last Resort
  • 57-Power Surge-Electric: The Pokémon draws in energy from all surrounding electrical sources to restore its health, causing it to become the target of all electric type moves for the next turn. The Pokémon can only restore health after being hit by one move though, and any others will cause damage instead. PP: 5
  • 64-Flash Cannon
  • 71-Mirror Coat
  • 78-Shine Vector


Noxeon
  • Type: Poison
  • Name’s Origin: Noxeon is a combination of ‘noxious’ and ‘-eon,’ designating this Pokémon as a virulent monster (particularly after its genetics got mixed with those of Doxinox).
  • Classification: Infectious Pokémon
  • Height: 3’ 9”
  • Weight: 122 lbs
  • Gender Ratio: 87.5% Male/12.5% Female
  • Egg: Ground
  • Base Stats: Health-moderately low, Attack-very high, Defense-very low, Special Attack-low, Special Defense-very high, Speed-moderately high
  • Ability: Elasticity
  • Limestone Entry: Noxeon is a vicious Pokémon that came about after being exposed to the Alpha strain of the Doxi Riboneria microbe. Along with the Pokémon’s hatred towards its trainer, Doxinox’s DNA caused this evolution of Eevee to turn into a horrific parasite.
  • Slate Entry: Parasitic by nature, Noxeon’s DNA codes for cruel venoms and horrible pathogens that are arguably worse than those of Doxinox or its spawn. Just one bite from this creature’s maw or scratch from its claws can make on sick within moments.
  • Coal Entry: Like the Pokémon that assimilated with its DNA, Noxeon prefers most times to conserve its strength until its confronted by something it hates. Its trainer must always be careful as this creature despises its owner and will inject poisonous fluids from its blood out of spite.
  • Evolution Line: Noxeon evolves from Eevee only if its friendship rating with its trainer is at its absolute minimum and Doxinox is in the party with it upon leveling up.
  • Appearances: In Limestone, Slate, and Coal, Noxeon appears during the battle against Gym Leader Fredrick in Banorex City.
  • Perception: Noxeon, unlike the Doxi series, only sees within the normal visible spectrum of light. However, it can also detect bio-chemical emissions of other Pokémon through the gills on its neck.

Moveset
  • 1-Tackle
  • 1-Tail Whip
  • 1-Bio Belch
  • 8-Sand Attack
  • 15-Poison Tail
  • 22-Poison Fang
  • 29-Poison Spikes
  • 36-Crunch
  • 43-Cross Poison
  • 50-Regenerate
  • 57-Infectious
  • 64-Poison Jab
  • 71-Neurotoxin
  • 78-Viper Strike-Poison: Noxeon’s signature move allows it to get in the first strike before any other Pokémon by stretching its head at its target with blinding speed, and then biting hard at the creature’s neck. This move has a high-critical hit ratio, and cannot be avoided even if the enemy is in the air, underground, underwater, or using a move that otherwise blocks attacks. Power: 90 Category: Physical PP: 10
 
RE: Feral Twilight (PG-13/Chapter Three up; Fakedex/Twilight list updated: 11/13/2010)

Zomborg
  • Types: Ghost and Steel
  • Name’s Origin: Zomborg is a combination of the words ‘zombie’ and ‘cyborg.’ The idea being based on a literal adaptation of a ‘ghost in a shell,’ the name fits fairly well, though it is also conjoined with the concept of this Pokémon being based on the Trojan horse.
  • Classification: Zombie Mech Pokémon
  • Height: 6’ 10”
  • Weight: 365 lbs
  • Base Stats: Health-moderate, Attack-high, Defense-very high, Special Attack-high, Special Defense-zero, Speed-very low
  • Abilities: Cast Iron Hull-The reinforced iron that was used to make Zomborg’s body is so strong that it utterly nullifies the effects of all special attacks and slightly reduces the power of Fire-type moves (despite still causing super-effective damage due to type match-ups). Also it allows the Pokémon to occasionally counterstrike against Electric, Psychic, and Ghost attacks by repulsing the energy it takes by one-eighth. This ability cannot be disabled by Mold Breaker, Gastro Acid, or Cripple./Trauma
  • Limestone Entry: Zomborg was discovered in an abandoned factory on the outskirts of Lactavarn City in the mid-1990s. It is thought to have been an early robot designed to help farmers with tilling soil, but got abandoned because of defective and malfunctioning components.
  • Slate Entry: At the time it was made, Zomborg was one of the first machines to be used by farmers to replace live Pokémon. However, the robot proved to be defective and was discontinued, but now is said to operate purely on the will of wayward spirits that have long since possessed it.
  • Coal Entry: Originally designed for work on farms during the 1800s, Zomborg proved to be a defective model and was soon discontinued. Years later, the robot supposedly became possessed by the spirits of Pokémon once used in its place and now operates on its own accord, even without fuel.
  • Evolution Line: Zomborg evolves into Zombrong after leveling up during the nighttime hours at the IIPS Spectral Studies Department.
  • Appearance: In Limestone, Slate, and Coal, Zomborg appear frequently in the old Lactavarn Mill at night between the hours of 10:00 p.m. and 2:00 a.m. The catch rate is fairly low, however.
  • Perception: Zomborg senses its surroundings for the spiritual essence of other beings.

Moveset
  • 1-Stomp
  • 1-Curse
  • 4-Screech
  • 4-Metal Sound
  • 9-Shriek Clang-Steel: A horrific sound is resonated from within the Pokémon’s metallic shell. This causes 30 damage regardless of type match ups and echoes back to confuse the targets two turns later. Accuracy: 100 Category: Special PP: 20
  • 15-Shadow Sneak
  • 21-Silver Spark
  • 28-Overdrive-Electric: The Pokémon powers up its next attack by draining one-forth of its maximum health and cutting its defense in half temporarily. PP: 5
  • 36-Mirror Shot
  • 45-Wraith Run
  • 55-Megaton Hoof-Steel: Zomborg and Zombrong’s signature attack lets them drop their heavy metallic hooves upon an opponent to crush it. This has a 25% chance of instantly knocking out the target, regardless of type match-ups and ability. Power: 110 Accuracy: 85 Category: Physical PP: 5


Zombrong
  • Types: Ghost and Steel
  • Name’s Origin: Zombrong is a combination of ‘zombie’ and ‘wrong.’ As if its prior form weren’t malevolent enough, evolving into this monstrosity only intensified the strength of the demons that possessed it.
  • Classification: Death Mech Pokémon
  • Height: 8’ 10”
  • Weight: 510 lbs
  • Base Stats: Health-moderately high, Attack-very high, Defense-maximum, Special Attack-high (no change from Zomborg), Special Defense-zero, Speed-very low (no change from Zomborg)
  • Abilities: Cast Iron Hull/Trauma
  • Limestone Entry: Having been exposed to more demonic forces than its previous form, Zombrong has become far more malevolent than Zomborg. It will go after anything that its demons target as prey, going so far as to kill just to satisfy the entities hunger for untainted souls.
  • Slate Entry: Zombrong is a demonic Pokémon possessed by no less than twelve demons created the evils wrought unto the world by mankind. In conjuncture they work to power the old-time gears within the Pokémon and somehow streamlined its body upon evolution.
  • Coal Entry: It is believed that Zombrong turned into a nightmarish beast after exposure to entities that overpowered Zomborg’s original spirits. As such, its physical strength and defensive prowess have peaked, and almost no Pokémon can harm it without getting harmed itself.
  • Appearance: In Limestone, Slate, and Coal, Zombrong appears in the depths of the Otulp Abyss.

Moveset
  • 1-Fissure
  • 1-Sledgehammer-Steel: The Pokémon hammers down on the enemy with heavy metal hooves, arms, or other armored appendages. This is likely to leave the target paralyzed, but leaves the user unable to attack the next turn. Power: 150 Accuracy: 90 Category: Physical PP: 5
  • 1-Stomp
  • 1-Curse
  • 5-Screech
  • 5-Metal Sound
  • 10-Shriek Clang
  • 15-Shadow Sneak
  • 20-Silver Spark
  • 25-Overdrive
  • 30-Counter
  • 35-Mirror Shot
  • 40-Giga Impact
  • 45-Wraith Run
  • 50-Delta Strike-???: The Pokémon launches at three-turn assault that ultimately deals damage equal to 1.5 times the mean of its Attack, Defense, and Special Attack stats. There’s a 25% chance that the enemy might flinch after each strike, and this move never misses. Category: Unknown PP: 5
  • 55-Megaton Hoof
 
RE: Feral Twilight (PG-13/Chapter Three up; Fakedex/Twilight list updated: 12/15/2010)

Gyrotron
  • Types: Steel and Electric
  • Name’s Origin: Gyrotron is a combo of ‘gyro’ (as in gyroscope, not the sandwich) and the suffix ‘-tron.’ Despite it’s simplistic design, this creature was supposedly created for the purpose of providing perpetual energy to power electrical equipment, particularly those used in space exploration.
  • Classification: Momentum Pokémon
  • Height: 5’ 3”
  • Weight: 125 lbs
  • Base Stats: Health-moderate, Attack-low, Defense-moderate, Special Attack-moderately low, Special Defense-low, Speed-moderate
  • Ability: Zero Gs-The constant rotation of Gyrotron’s rings around its body creates a perpetual barrier of energy that expands onto the field making it and all other Pokémon on the battlefield float freed from gravity, nullifying all Ground-type attacks. This ability cannot be disabled by Mold Breaker, Gastro Acid, and Cripple, nor countered by the move Gravity.
  • Limestone Entry: Gyrotron was the result of an experimental program in which it had been used for the creation of perpetual energy. Due to the endless rotation of its rings, this Pokémon can recharge any electrical device within its proximity and make nearby objects float weightlessly.
  • Slate Entry: Its body consists simply of a central core and three unbound rings that rotate around the unit with perpetual motion. If anything were to stop the movement of any of its appendages, Gyrotron’s electromagnetic field would be disrupted and the unit would shutdown indefinitely.
  • Coal Entry: Created as part of an experiment to find a new source of power for satellites and space exploration vehicles, Gyrotron has been endowed with a limited AI that allows it analyze things. It becomes extremely defensive when other Pokémon are near it and will explode if it feels threatened.
  • Evolution Line: Gyrotron evolves into Orbitron when it learns Flip Flop Flux and Circum-Shield, which kind of causes its form to change into a more pole or bar-like shape, and then into Galactron when it learns Zap Cannon, Lock-on, EM Burst, and either Volatility or Explosion while holding onto an Iron Shrapnel (defined as “the remnant shell of an old bomb that might still explode. A Pokémon might evolve if it’s held).
  • Appearance: In Limestone, Slate, and Coal, Gyrotron appears frequently in the basement of the Banorex Meridian Labs. Its catch rate is fairly high.
  • Vision/Perception: Gyrotron sees by detecting the electromagnetic fields surrounding it. Any change or disturbance beyond minor shifts can cause it to be blindsided by an enemy.

Moveset
  • 1-Time Traitor
  • 1-Gyro Ball
  • 4-Thundershock
  • 8-Charge
  • 12-Silver Spark
  • 16-Lock-on
  • 20-Thunderbolt
  • 24-Flip Flop Flux
  • 28-Circum Shield-Steel: By creating a virtually solid barrier around its core though quick rotation of its rings, Gyrotron maximizes its defenses (both physical and special) but minimizes its attack power (both physical and special). This effect inverts if Flip Flop Flux or Trick Room is used beforehand. PP: 5
  • 32-EM Burst
  • 36-Volatility-Fire: The user causes surges of power to course throughout its body, making it likely to detonate anytime after this is used. The inevitable explosion causes heavy damage while making the user faint, but will also leave all others burned. Power: 250 Category: Physical Accuracy: 100 PP: 5
  • 40-Zap Cannon
  • 44-Explosion


Orbitron
  • Types: Steel and Electric
  • Name’s Origin: Orbitron is a combination of ‘orbit’ and the ‘-tron’ suffix. Like Gyrotron, it’s body was designed to create electrical energy through perpetual motion. However, its body is the polar opposite of its predecessor, consisting of a long bar-like core with several hemispherical objects (supposedly satellites) orbiting around three primary components where different parts of its CPU are housed.
  • Classification: Gravitation Pokémon
  • Height: 12’ 5”
  • Weight: 465 lbs
  • Base Stats: Health-moderate, Attack-moderately high, Defense-moderate, Special Attack-high, Special Defense-moderately high, Speed-moderately high
  • Ability: Zero Gs
  • Limestone Entry: Designed to observe and calculate the distances between planets, stars, and other stellar objects, Orbitron is an incredibly intelligent Pokémon by any standard. It has even figured out ways to strengthen or weaken local gravitational fields with its electromagnetism.
  • Slate Entry: In the early 2000s, scientists discovered that it was possible to reprogram Gyrotron so that it became capable of more advanced operations that it originally had. However, doing so caused it evolve into Orbitron, making it vastly more intelligent and even more powerful.
  • Coal Entry: During the drastic transformation caused by its evolution, Orbitron causes its original rings to fuse together into a central unit as well as its inner core to replicate and split into satellites. This caused the Pokémon to change its overall abilities as to better function as a deep-space probe than a power source like it was original made to be.
  • Appearances: In Limestone, Slate, and Coal, Orbitron appears randomly in the Zenith Corporation Headquarters in Darwin City. It cannot be captured, however.
  • Vision/Perception: Orbitron can detect both electromagnetic fields and high-end frequencies such as X-rays, ultraviolet, and even some Gamma radiation.

Moveset
  • 1-X-Ray Scanner-Electric: By sending out mild levels of x-ray radiation, Orbitron can thoroughly scan its target and detect any weak spots. This greatly raises the critical hit ratio of any of the Pokémon’s future attacks on that specific enemy. PP: 5
  • 1-Time Traitor
  • 1-Gyro Ball
  • 4-Thundershock
  • 8-Charge
  • 12-Silver Spark
  • 16-Lock-on
  • 20-Thunderbolt
  • 24-Flip Flop Flux
  • 28-Circum Shield
  • 32-EM Pulse
  • 36-Volatility
  • 40-Zap Cannon
  • 44-Explosion
  • 48-Sniper Shot-Electric: By analyzing the foes vitals with its sensors, Orbitron can unleash a series of electrical discharges to its weak points the next turn to instantly knock it out. This move cannot be avoided, but it also useless on Pokémon resistant to Electric attacks and those above the user’s level. Category: Special PP: 5
  • 52-Flash Cannon

Galactron to be posted on a later date...
 
RE: Feral Twilight (PG-13/Fakedex updated: 1/5/2011; story on hold for now)

Beyi-geyi
  • Types: Steel and Ghost
  • Name’s Origin: Really, Beyi-geyi is just a slightly random combination of letters made to rhyme like it’s something from an ancient forgotten language called Quofyi. In the fictitious Quofyi tongue, her name (unlike most words/phrases in it) translates strictly into Watcher Chastity (“Beyi” being her proper name, and “geyi” being her title).
  • Classification: Chastity Pokémon
  • Height: 8’ 7”
  • Weight: 152 lbs
  • Base Stats: Health-maximum, Attack-maximum, Defense-maximum, Special Attack-maximum, Special Defense-maximum, Speed-maximum
  • Ability: Purest Guard-Beyi-geyi is completely immune to all super-effective attacks as well as instant knockout moves and status afflictions. However, she is still affected by any neutral or not very effective attacks. Also, because of this power, Beyi-geyi will not allow herself to be controlled and only attacks when she deems it necessary. Finally, her ability cannot be disabled, transferred, or copied.
  • Gender Ratio: 100% Female
  • Egg: None
  • Limestone Entry: In the void that was said to exist before anything else had been created, Beyi-geyi was one of two siblings who fought each other for the right of supreme godhood. Her anguish from losing the battle separated her emotions into four sovereign beings and created the dreamtime world known as Beyi Quofyi.
  • Slate Entry: Beyi-geyi is said to be the goddess who created the world of Dark Longings after terrible strife made her forsake spiritualistic emotions for the severity of logic. Her consciousness then split into four separate beings embodying the emotions of lust, malice, sympathy, and trauma.
  • Coal Entry: The split opposite of her brother, Beyi-geyi forsook her spiritual essence while shedding the antimatter that otherwise composed her body before the Creation. Doing so caused her mentality to warp towards sheer critical judgment and form to solidify into an impenetrable shell that contains her mist-like spirit.
  • Evo Line: Beyi-geyi, despite being one of the supreme legendaries of Ronac, can actually be evolved from Latias. However, getting her to do so would be one of the hardest tasks ever to accomplish in the region. After ascending the perilous Tower of Beyi-geyi Leyi-geyi, one will come face-to-face with a gigantic Nostalgia Crystal (supposedly the original chrysalis from which the deities Beyi-geyi and Leyi-geyi emerged). Approaching the gem causes a powerful shriek to cry out from it and a flood of terrible emotions to overwhelm potential defilers. Following a succession of spiteful telekinetic images, Beyi-geyi shows herself reflected in the gleam of the crystal and cries out “Yi quay-os sul! As always, betrayed!” Then, she finally attacks. If one manages to defeat her with a Latias in his/her party, whether it battles or not, that Pokémon will automatically transform into Beyi-geyi.
  • Appearances: After your Latias evolves, the original Beyi-geyi will appear in random places throughout Ronac and Beyi Quofyi. She can’t be caught, but defeating her would earn a lot of experience points. Also, even after she’s been defeated, you’ll find her again elsewhere in another random battle.
  • Lifespan: Endless
  • Perception: Omniscience with logical interpretation of all things

Moveset
  • 1-Mist Ball
  • 1-Draco Meteor
  • 5-Regression-???: One of Beyi-geyi’s most terrifying powers, this move allows her to utterly strip a single Pokémon of all its battle experience (taking away all of its known moves and replacing them with ones known at Level 1) and cause the passage of time to completely reverse for the victim to the point where it’s an infant again. This remains in effect until after the end of the battle. PP: 5
  • 10-Pulsar Jet
  • 15-Time Traitor
  • 20-Repulse
  • 25-Condemnation-Ghost: Beyi-geyi passes severe judgment upon a random Pokémon (either ally or enemy) by summoning forth a darkened cloud from the world of Beyi Quofyi, which engulfs it entirely and casts one of four and attacks on the victim (Trepidation, Ferocity, Aspiration, and Genome Twist-permanently changes the species of the target until Reversion is used). PP: 5
  • 30-Reversion-???: The user summons forth a primeval energy that completely counteracts any stat modifying, transformation, or other moves that alter a select Pokémon’s overall condition (be it positively or negatively) and resets the target’s status to normal. Also, this is the only way to undo the effects of Genome Twist. PP: 5
  • 35-Hadean Cortex
  • 40-Psycho Chasm
  • 45-Shine Vector
  • 50-Serenity-Ghost: By focusing her spirit out of her body, Beyi-geyi can possess a single ally and restore it to full health and power. However, this reduces her health down to one hit-point and Beyi-geyi is unable to return to her body until after her ally is knocked out. PP: 1
  • 60-Ultima Purge-Dragon: Summoning forth the supreme energies of the multiverse, Beyi-geyi and Leyi-geyi can wholly purify a single enemy of all sinful thoughts in its consciousness and unclean elements in its body to instantly knock the creature out. However, this attack can only be used if both Pokémon are on the field simultaneously, and if both choose to use it at once. PP: 5
  • 70-Echoed Plight
  • 80-Quasar Blast-???: Beyi-geyi creates a supermassive black hole in deep space, with such intense gravitational pull that most of the matter it pulls in gets shot back out as a wide energy burst that hits all Pokémon on the battlefield, including the user. Beyi-geyi forfeits her next two turns. Power: 200 Accuracy: 100 Category: Special PP: 5
  • 90-Integrate-Ghost: Beyi-geyi takes in the consciousness of one Pokémon and mixes it with her own, leaving the victim unable to attack for the rest of the battle. PP: 5
  • 100-Annihalation


Leyi-geyi
  • Types: Steel and Ghost
  • Name’s Origin: Like his sister, Leyi-geyi is just a jumbling of letters made up to sound like it’s part of the ancient Quofyi tongue. In the same way, his name translates as Watcher Humility (“Leyi” being his proper name, and “geyi” being his title).
  • Classification: Humility Pokémon
  • Height: 12’ 7”
  • Weight: 172 lbs
  • Base Stats: Health-maximum, Attack-maximum, Defense-maximum, Special Attack-maximum, Special Defense-maximum, Speed-maximum
  • Ability: Humble Guard-Similar to his sister’s ability, this protects Leyi-geyi from all super-effective attack moves, instant knockout moves, and status afflictions. However, this does nothing to block neutral or not very effective attacks. It also makes it impossible for his trainer to control his actions, but this ability can never be disabled, swapped, or copied.
  • Gender Ratio: 100% Male
  • Egg: Omni Bond-Unlike most other legendaries, Leyi-geyi can mate with virtually any female so long as it is of a species that can breed. However, none of his moves can be passed down to his offspring unless they were learned by using a Technical or Hidden Machine on him.
  • Limestone Entry: Leyi-geyi is one of two siblings that was said to have lived in the void before the Creation happened. His birth and point of existence are widely questioned as many still believe Arceus and his children were responsible for all things that exist, and Leyi-geyi himself has never actually been seen by anyone.
  • Slate Entry: A bizarre Ronac legend states that in the time before Arceus existed, Leyi-geyi fought with his sister Beyi-geyi over whom should be heralded as the supreme deity of the future multiverse. After winning the conflict, he was said to have shed much of his material shell and logical consciousness in order to create the egg from which Arceus was hatched.
  • Coal Entry: Leyi-geyi and Beyi-geyi are believed to be beings of pure consciousness encased by indestructible shells, from which they themselves cannot escape. Where Beyi-geyi’s body is believed to be formed by matter and her mind focuses on logic, Leyi-geyi’s form is thought to be comprised of unstable antimatter and his spirit is humble and prone to emotions.
  • Evo Line: As was the case with Beyi-geyi, Leyi-geyi will evolve from a Latios if it is in the party when one defeats Leyi-geyi. Unlike his sister, though, Leyi-geyi will appear in a much calmer manner after she’s been dispatched. Return to the aerie of the Tower of Beyi-geyi Leyi-geyi, and he will appear in the reflection of the Nostalgia Crystal as soon as you approach it. After a short dialogue about why the secrets of Nostalgia’s Keepers were kept hidden for so many year and why Cleopatra Drake was such an easy target for Ah-kyi Os Beyi Quofyi to manipulate, Leyi-geyi will do battle with your team. Victory will automatically result in your team’s Latios evolving into Leyi-geyi.
  • Appearances: Like Beyi-geyi, Leyi-geyi will appear randomly throughout Ronac and the World of Nostalgia after being defeated atop the Tower of Beyi-geyi Leyi-geyi.
  • Lifespan: Endless
  • Perception: Omniscience with sympathetic interpretation of all things

Moveset
  • 1-Luster Purge
  • 1-Draco Meteor
  • 5-Accelerate-???: In a multi-Pokémon battle, Leyi-geyi chooses an ally whom he accelerates the time-flow for until it ages to a point in life where it is as powerful as it can possibly be (Level 100, if it’s not already there). The target’s stats are temporarily maximized (including the best possible IVs and EVs the individual creature can have), it becomes fully evolved (if it isn’t already), and it attains the most powerful moves that it can learn. This wears off right after the battle is over, however. PP: 5
  • 10-Nuclei Burst-Dark: Leyi-geyi causes a disruption in the atomic bonds of all matter in the space surrounding a target, causing it to come undone and blast the foe with brutal energy bursts. This attack doesn’t miss, but Leyi-geyi must rest for the next two to three turns after it’s used. Power: 150 Category: Special PP: 5
  • 15-Flip Flop Flux
  • 20-Repulse
  • 25-Lamentation
  • 30-Neural Cramp-Psychic: The user inhibits all psychokinetic energies by causing acute migraines in all other Pokémon. This causes 10% damage to others each turn the user is still on the field, and ends only when the Pokémon is withdrawn or knocked out. PP: 5
  • 35-Hadean Cortex
  • 40-Psycho Chasm
  • 45-Shine Vector
  • 50-Distraught-Ghost: Leyi-geyi’s consciousness leaves his shell and enters the body of an opponent. Inside it, he drops the enemy’s stats to the lowest points possible (1 point apiece) and leaves them traumatized and unlikely to attack during this horrific possession. However, he is only left with one hit point and is unable to return to his body until after the victim is knocked out. PP: 5
  • 60-Ultima Purge
  • 70-Echoed Plight
  • 80-Quasar Blast
  • 90-Integrate
  • 100-Annihilation
 
RE: Feral Twilight (PG-13/Fakedex updated: 1/31/2011; story on hold for now)

Bombug
  • Types: Fire and Bug
  • Name’s Origin: Bombug is a combination of the words “bomb” and “bug,” somewhat like after the bombardier beetle that it’s based off of.
  • Classification: Blast Pokémon
  • Height: 3’ 11”
  • Weight: 145 lbs
  • Gender Ratio: 50% Male/50% Female
  • Dimorphisms: Males have longer pincers/mandibles than females do. Similarly, males also have bigger “cutters” on their rear ends.
  • Geographic Variance: Bombug found in the northern reaches of the Meradai Wastes have darker abdomens than those in the southern parts of the Ronac Region’s wastelands, i.e. ones found in the south typically have grayish abdomens instead of pitch black ones.
  • Egg: Bug/Monster
  • Base Stats: Health-moderately low, Attack-moderately high, Defense-moderate, Special Attack-moderately high, Special Defense-high, Speed-moderately low
  • Ability: Fire Fume-Every time Bombug gets hit by a physical attack, the Pokémon releases a superheated chemical that causes minor Fire damage (equal to that of what Ember would cause if Bombug used it). This ability will also burn the opponent if the attack is a direct assault such as a punching or kicking attack.
  • Limestone Entry: Living in arid regions of the world, Bombug has modified its body so that it can store large amounts of water for vast periods of time so that it can survive long periods without. However, this same adaptation has lead to it being able to convert water into a self-heating chemical it can spray at prey or in its own defense.
  • Slate Entry: Bombug is a peculiar insect Pokémon that wanders the desert regions of the world in search of dead or dying prey. As both a defensive mechanism and self-survival adaptation, its abdomen stores vast amounts of liquids for months at a time as well as a special secretion to mix in and superheat them for instantaneous excretion.
  • Coal Entry: In ancient Meradai society, tribesmen who tamed Bombug were equally feared and revered as a clan’s strongest warrior. The powerful blasts released from the insects’ behinds were reason enough to avoid Bombug altogether but it was only the bravest hunters that dared to wrangle them for use in sparring contests, which rivaled modern Pokémon battles.
  • Appearances: Bombug appears frequently in the Meradai Wastes, but more so in the northern reaches of the region than the southern. Its capture rating is fairly low, however.
  • Evolution Line: Bombug evolves into Coreetle at Level 25, and then into Scarosion at Level 45.
  • Perception: Bombug sees high-end violet and ultraviolet light, but can also detect thermal changes in the immediate vicinity usually made by approaching organisms.

Moveset
  • 1-Ember
  • 1-Leech Life
  • 7-Scavanger-Ghost: The Pokémon searches the immediate area for any sign of decaying flesh or bones. If it finds something, the Pokémon eats it and restores a little bit of its health. This randomly replenishes between one-eighth and one-third of the Pokémon’s full health; however, it doesn’t always work and fails automatically if used twice in a row. PP: 10
  • 14-Pepper Spray
  • 21-Bile Cauldron-Fire: A move learned only by Bombug, Coreetle, Scarosion, and Domoxia, this allows the Pokémon to excrete some of its horrifically acidic bile at a single opponent, and then it draws close to the enemy and licks off/absorbs any corroded flesh. This attack restores the same amount of health to the user as it caused to the victim, and the victim gets burned if it survives. Power: 100 Accuracy: 90 Category: Unknown (the mean of both physical and special oriented stats determines the amount of damage this causes) PP: 5
  • 28-Explosion
  • 35-X-Scissor
  • 42-Vile Musk
  • 49-Volitility


Coreetle
  • Types: Fire and Bug
  • Name’s Origin: Coreetle is a combination of ‘corrosion’ and ‘beetle,’ following up the same idea behind Bombug.
  • Classification: Detonation Pokémon
  • Height: 6’ 11”
  • Weight: 467 lbs
  • Gender Ratio: 50% Male/50% Female
  • Dimorphisms: Like Bombug, males have larger mandibles and ‘cutters’ than females do.
  • Geographic Variance: Coreetle found in the northern reaches of the Meradai Wastes have darker abdomens than those found in the southern parts of the region, similar to Bombug.
  • Egg: Bug/Monster
  • Base Stats: Health-moderate, Attack-high, Defense-moderate, Special Attack-high, Special Defense-very high, Speed-moderately low
  • Ability: Fire Fume
  • Limestone Entry: A scavenger Pokémon native to the wastelands of western Ronac, Coreetle hides itself underground as it searches for dead or decaying morsels on which to feast. On occasion, though, it switches to predatory tactics or even cannibalism if it cannot find enough food to sate its hunger.
  • Slate Entry: Having evolved from Bombug, Coreetle has retained the ability to transform its stored water into a volatile fluid that both instantly burns and then slowly corrodes its victim’s hide. However, these excretions are dangerous as they leave the insect almost completely dehydrated until the next localized rainfall.
  • Coal Entry: Monstrous beetle Pokémon found commonly in deserts and wastelands, Coreetle have solitary lifestyles and constantly fight each other for self-survival, territorial disputes, or mate courtship. Oftentimes these creatures end up dead, serving as food for other members of the species.
  • Appearances: Coreetle appears in the Meradai Wastes, but is somewhat rare and appears more in northern parts than the southern reaches. Its capture rating is very low, however.
  • Perception: Coreetle sees ultraviolet and high-end violet/blue light only. However, it can also detect the thermal emissions of other organisms and objects at a distance.

Moveset
  • 1-Corrosion
  • 1-Ember
  • 1-Leech Life
  • 7-Scavenger
  • 14-Pepper Spray
  • 21-Bile Cauldron
  • 28-Explosion
  • 35-X-Scissor
  • 42-Vile Musk
  • 49-Volatility
  • 56-Inflamatory-Poison: The user injects its victim with poisonous chemicals that force the enemy to fight harder in order to keep from fainting. This causes the affected Pokémon to increasingly use up more Power Points every turn, and makes it faint the move it runs out completely. PP: 5
  • 63-Gripper Fang-Dark: The user grips onto the foe for the duration of the next five turns, pinching off its air supply hard and harder until it eventually suffocates. While this happens, the Pokémon using the move can only strike with special attacks but only the opponent’s allies in a Multi-Pokémon Battle. Accuracy: 100 Category: Physical PP: 5


Scarosion
  • Types: Fire and Bug
  • Name’s Origin: Scarosion is a combination of ‘scarab’ and ‘corrosion,’ following up the ideas behind Bombug and Coreetle.
  • Classification: Bombardment Pokémon
  • Height: 10’ 11”
  • Weight: 893 lbs
  • Gender Ratio: 50% Male/50% Female
  • Dimorphisms: Similar to its pre-evolved forms, male Scarosion have larger mandibles and ‘cutters’ than females of the species do.
  • Geographic Variances: Scarosion that evolve from Coreetle found in the northern part of the Meradai Wastes have darker abdomens than ones that evolve from ones found in the southern areas.
  • Egg: Bug/Monster
  • Base Stats: Health-moderate (no change from Coreetle), Attack-very high, Defense-moderately high, Special Attack-very high, Special Defense-very high, Speed-moderately low (no change from Coreetle)
  • Ability: Fire Fume
  • Limestone Entry: A tyrannical and barbaric Pokémon, this creature wanders the desert in order to find both easy prey to feast upon and rivals who have territory to conquer. It is a wide-held belief that the larger a Scarosion has grown, the more powerful of burning liquid it has to squirt out at its victims.
  • Slate Entry: Scarosion are widely feared throughout desert and wasteland regions of the world as they have always been considered ‘holy-demons.’ In ancient Meradai lore the oversized bugs were heralded as fortune-bringers when they could be easily domesticated and death-bringers when they suddenly turned feral.
  • Coal Entry: Both a cannibal and a scavenger, Scarosion have adapted perfectly to desert-like climates in which typical livelihoods of other Pokémon are usually at their absolute worst. It can carry a year’s worth of water in its abdomen, turn the liquid into acid to spray as needed, and use it to dissolve the flesh of even the most heavily armored foe.
  • Appearances: Scarosion appears in the Tower of Beyi-geyi Leyi-geyi, but cannot be captured.
  • Perception: As its pre-evolved forms did, Scarosion can see only ultraviolet and high-end violet light. Likewise, it can also detect the thermal emissions of other organisms and objects at a distance.

Moveset
  • 1-Guillotine
  • 1-Corrosion
  • 1-Ember
  • 1-Leech Life
  • 7-Scavenger
  • 14-Pepper Spray
  • 21-Bile Cauldron
  • 28-Explosion
  • 35-X-Scissor
  • 42-Vile Musk
  • 49-Volatility
  • 56-Inflamatory
  • 63-Gripper Fang
  • 70-Inversed Bomb-Psychic: Scarosion sloshes the vile fluids in its abdomen around in order to create a tidal vortex within itself that it upsurges with psychokinetic energy. This then causes the insect to implode (though it really just faints and returns to its Poké Ball), which creates a black hole that pulsates psychic shockwaves in order to severely damage all remaining Pokémon on the battlefield and cause them to become paralyzed if they survive. Power: 250 Accuracy: 100 Category: Special PP: 5
  • 77-Radium Sprits-Bug: Scarosion takes direct aim at a single opponent and shoots out a terrible stream of its fiery spray. If it doesn’t automatically knock it out, the victim suffers from severe damage, a burn, and several random side-effect status conditions that won’t wear off until after the battle ends. Power: 120 Accuracy: 90 Category: Special PP: 5
 
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