Writing Feral Twilight (PG-13/Locked to start better threads)

How is my plot's direction?

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RE: Feral Twilight (PG-13/Fakedex updated: 3/10/2011; story on haitus)

I see you have Feral Twilight back! Nice to see it on here again. I look forward to reding it again!
 
RE: Feral Twilight (PG-13/Fakedex updated: 3/10/2011; story on haitus)

My mod duties and events in real life kind of side-tracked me from this a bit, and I got lazy about updating my fakedex to keep this story afloat for people to read still. I've actually been holding this update off for at least a week now, unsure if I'd be able to get Black version right away or not which would've kept me preoccupied for the next two weeks if not longer (since I plan to pace myself when I do get the game).

In any case, I'm looking forward to the review, even though I still have yet to get past chapter three.
 
RE: Feral Twilight (PG-13/Fakedex updated: 3/10/2011; story on haitus)

Dolpaw
  • Types: Steel and Water
  • Name’s Origin: Dolpaw is a combo of ‘dolphin’ and ‘pawn,’ kind of dubbing it as an expendable Pokémon and basically something that serves in the army lead by its fully evolved forms Dolking and Dolqueen.
  • Classification: Knife Pokémon
  • Height: 2’ 5”
  • Weight: 156 lbs
  • Gender Ratio: 75% Male/25% Female
  • Dimorphisms: Dolpaw has two defining attributes that separate the genders; the coloring of the orbs sticking out of their foreheads and the length of their flippers. Male Dolpaw have black colored orbs sticking out of their heads, while females have white ones coming out of theirs (a lot like chess pieces). Also, females have shorter pectoral fins than the males do.
    Base Stats: Health-moderate, Attack-moderate, Defense-moderate, Special Attack-moderate, Special Defense-moderate, Speed-moderately high
  • Egg Group: Water?
  • Base Stats: Health-moderate, Attack-moderate, Defense-moderate, Special Attack-moderate, Special Defense-moderate, Speed-moderately high
  • Ability: Hydroplane-While the battlefield is either covered in water or in the midst of a rainstorm, Dolpaw gains a speed boost whenever it tries to use a ramming or full-body charge attack, usually attacking before any other Pokémon on the battlefield so long as none of them uses a first-strike move.
  • Limestone Entry: Dolpaw are Pokémon commonly found in the southern Sea of Golbania and Kainos Ocean between the Sinnoh and Ronac regions. By spinning their propeller-like tailfins, these creatures can skid across the surface of the water and easily overtake jet skis in terms of general speed.
  • Slate Entry: Despite having developed from the same ancestral Pokémon as Wailmer, Dolpaw are fast-moving Pokémon with incredibly sharp fins and streamline bodies. At the command of its sovereigns, they will attack and destroy anything that crosses into their pod’s territory with savage abandon.
  • Coal Entry: Faster than most aquatic vehicles of the time, Dolpaw were originally discovered by warships during World War II that mistook them for torpedoes launched from German U-boats. Only after several ships were sunk was it learned that these creatures evolved into living weapons.
  • Appearances: Dolpaw appear frequently throughout the Sea of Golbania and Kainos Ocean of Ronac. They’re capture rating is fairly high, but they appear coupled in multi-battles against other wild Pokémon.
  • Evolution line: Dolpaw evolves into Dolook at Level 18. Male Dolook can evolve into Dolsword at Level 38 if the mean of his Attack, Defense, and Speed stats is higher than mean of his Health, Special Attack, and Special Defense, and then finally into Dolking while holding onto the Oceanic Cross (defined in the game as: An extremely rare coral treasure formed into the shape of the Holy Cross. It may help a Pokémon evolve when held) at Level 58. On the other extreme, female Dolook can evolve into Dolstess at Level 38 if the mean of her Health, Special Attack, and Special Defense stats is each greater than the mean of her Attack, Defense, and Speed, and then finally into Dolqueen while holding onto the Oceanic Cross at Level 58.
  • Perception: Dolpaw can see the typical range of visible light fairly well even in the ocean depths; however, they’ve become equally reliant on echolocation to hunt down prey and locate targets in the water.
  • Lifespan: 45 years

Moveset
  • 1-Aqua Jet
  • 1-Screech
  • 1-Shriek Clang
  • 6-Fury Cutter
  • 12-Skid Splash-Water: By skidding across the water’s surface, Dolpaw can created a small wave that splashes into the eyes of all others on the field to blind them and cut accuracy in half for the next turn. This is only useable on a water-style battlefield. PP: 10
  • 18-Dice-Steel: By using sharp blades, the user hacks at its victim’s body several times. This strikes between 2 and 5 times consecutively, and has a high critical-hit ratio. Power: 12 Accuracy: 85 Category: Physical PP: 30
  • 24-Echolocate-Steel: By creating high-pitched pings that bounce back from all others on the field, the user ensures that its next attack will never miss. PP: 15
  • 30-Extreme Speed
  • 36-Zen Headbutt
  • 42-Overdrive
  • 48-Twin Lancing
  • 54-Concussion
  • 60-Double-edge
  • 66-Razor Fin-Steel: By speeding past its target with its sharpened fins spread wide at each side, Dolpaw can make a quick and deep cut into the victim’s flesh, leaving the afflicted stunned for the next two turns. Power: 120 Accuracy: 75 Category: Physical PP: 5


Dolook
  • Types: Steel and Water
  • Name’s Origin: Dolook (though it’s probably dead obvious by the context) is a combination of ‘dolphin’ and ‘rook,’ following up in the next level of chess pieces on which this series is based.
  • Classification: Paladin Pokémon
  • Height: 5’ 7”
  • Weight: 323 lbs
  • Gender Ratio: 75% Male/25% Female
  • Dimorphisms: Similar to Dolpaw, Dolook have different colored crowns depending on their gender (Males-black and Females-white) and the males have longer, sharper looking flippers than the females do.
  • Egg Group: Water?
  • Base Stats: Health-moderately high, Attack-moderately high, Defense-moderately high, Special Attack-moderately high, Special Defense-moderately high, Speed-moderately high (no change from Dolpaw)
  • Ability: Mighty Guard-Due to the increased weight of its armored body, Dolook’s speed gets automatically cut in half. In return, the Pokémon gets extra resistance to all physical and special attacks. However, heavy hitting moves (those with power ratings over 100, even after type-match ups apply) may cause the Pokémon to be momentarily stunned and unable to attack for the next two turns.
  • Limestone Entry: After evolution, Dolook’s body suddenly became harder and heavier, transforming it into an armored submersible of a Pokémon that is almost invincible in battle. Likewise, it developed an internal air containment unit that prevents it from sinking completely underwater.
  • Slate Entry: Dolook are heavily armored and slow swimming Pokémon that rely on their extra protective layers of hardened skin to prevent severe damage to themselves and the leaders of their pod. If a Dolook gets hit by a life threatening assault, though, the creature may fall unconscious and sink to the bottom of the ocean.
  • Coal Entry: Most trainers despise Dolook due to their slowed-down swimming abilities after evolution and how they recoil whenever they get hit by savage blows. However, some rely on their extra defensive abilities for added endurance because it allows for the creatures to mount terrifying counter attacks.
  • Appearance: Dolook appear occasionally in the Sea of Golbania and Kainos Ocean. Their capture rate is fairly low, and they only appear in multi-battles with other wild Pokémon.
  • Perception: Dolook rely on both regular perception and echolocation to see and sense their surroundings.
  • Lifespan: 45 years

Moveset
  • 1-Repulse (Male Only)
  • 1-Bide
  • 1-Magic Coat (Female Only)
  • 1-Aqua Jet
  • 1-Screech
  • 1-Shriek Clang
  • 6-Fury Cutter
  • 12-Skid Splash
  • 18-Dice
  • 25-Echolocate
  • 32-Extreme Speed
  • 39-Zen Headbutt
  • 46-Overdrive
  • 46-Zap Cannon
  • 53-Twin Lancing
  • 60-Concussion
  • 67-Razor Fin
  • 74-Dolphin Leap-Water: Dolook (and its evolutions) dives deep underwater and then resurfaces at the end of the turn, jumping into the air with a trail of water following it, to basically kamikaze dive onto its foe and cause severe damage. Dolook cannot attack the next turn, but the following stream of water that douses the foe leaves it weak against Electric attacks. Power: 150 Accuracy: 90 Category: Physical PP: 5


Dolsword
  • Types: Steel and Dark
  • Name’s Origin: Following the theme of its predecessors, Dolsword is a combination of ‘dolphin’ and ‘sword,’ the weapon of choice for most knights on which this Fakemon is based.
  • Classification: Swordsman Pokémon
  • Height: 9’ 5”
  • Weight: 486 lbs
  • Gender Ratio: 100% Male
  • Egg Group: Water?
  • Base Stats: Health-moderately high, Attack-very high, Defense-very high, Special Attack-moderately high, Special Defense-moderately high, Speed-very high
  • Ability: Savage Bond-The Pokémon may or may not obey its trainer regardless of how many badge he or she has; however, the more Dolsword likes his trainer, the more likely its cutting and slicing attacks are to strike with a critical hit./Feral (wild captured Pokémon only)
  • Limestone Entry: Evolving from a male Dolook, Dolsword are as vicious of Pokémon as they come in the waterways of the Ronac Region. It is said that a single Pokémon will mercilessly lacerate the flesh of any intruder within its sovereigns’ territory, and more can down an entire armada of vessels within moments.
  • Slate Entry: Within the groupings of their pods, Dolsword are considered to strong mercenaries that follow through with their sovereigns’ orders no matter what the circumstance. As such, they are typically observed as violent Pokémon, slicing through others with their razor-sharp fins and slamming down upon victims in quick succession.
  • Coal Entry: Often compared to Skunter, a land-based predator that exhibits manlike intelligence, Dolsword are very cunning, calculating, and can speak a limited amount of human languages. Communicating with them, however, often proves fruitless as they only retort what their pod’s leaders tell them to say.
  • Appearance: Dolsword are found somewhat commonly in the Sea of Golbania and fairly rarely in the Kainos Ocean. Their capture rate is extremely low, and they only appear in multi-battles with other wild Pokémon.
  • Perception: Dolsword see in the same visible range as humans do as well as use echolocation to seek out and annihilate enemies.
  • Lifespan: 45 years

Moveset
  • 1-Repulse
  • 1-Bide
  • 1-Aqua Jet
  • 1-Screech
  • 1-Shriek Clang
  • 6-Fury Cutter
  • 12-Skid Splash
  • 18-Dice
  • 25-Echolocate
  • 32-Extreme Speed
  • 40-Twin Lancing
  • 48-Concussion
  • 56-Night Slash
  • 64-Razor Fin
  • 72-Dolphin Leap
  • 80-Guillotine
  • 88-Fatal Slice-Dark: Dolsword unleashes a terrible hacking assault on its target over the course of the next three turns. Each strike gets continually stronger and potentially more lethal, possibly causing the target to faint (this increases from a 30% chance the first turn, to a 60% chance the second, and then to a 90% chance the third). Likewise, if the target faints, the incoming or remaining Pokémon on the same side of the battlefield takes the rest of the attack. Also, the attack continues even if it misses on one turn. Power: 90 Accuracy: 85 Category: Physical PP: 5

Dolstess
  • Types: Steel and Psychic
  • Name’s Origin: Perhaps not so obvious, Dolstess is a combination of ‘dolphin’ and ‘priestess,’ following up somewhat as the bishop-like figure in this series.
  • Classification: Cleric Pokémon
  • Height: 8’ 5”
  • Weight: 437 lbs
  • Gender Ratio: 100% Female
  • Egg Group: Water?
  • Base Stats: Health-very high, Attack-moderately high, Defense-moderately high, Special Attack-very high, Special Defense-very high, Speed-moderately high
  • Ability: Marine Salve-So long as she doesn’t have a status condition or the effects of ability crippling moves such as Gastro Acid or Cripple aren’t currently in use, Dolstess will fully heal the wounds, restore PP, and remove any negative status effects (including stat reduction) of all other Pokémon on the battlefield with her aquatic-based magic. This ability has no effect on Dolstess whatsoever, though.
  • Limestone Entry: Nonviolent by nature, Dolstess will always go forth to aid anyone injured by ally or enemy attacks regardless of her sovereigns’ opinions of the creature. However, when she does seek out and heal those whom her rulers consider an enemy, Dolstess receives cruel backlash from other members of her pod in the form of physical chastising.
  • Slate Entry: Unlike the other members of her clan, Dolstess oftentimes disobeys her pod’s leaders in order to heal the wounds of other sick and ailing Pokémon. It has also been said that within her ability to accelerate the natural regenerative abilities of cells, she possesses a secretive power that allows her to alter one’s DNA structure into that of any other species.
  • Coal Entry: Dolstess is renowned as a Pokémon with a natural sympathy for any Pokémon injured by her sovereigns’ ordered attacks. Because of this, she often swims away from the rest of her pod so that she can perform healing practices and even restore Pokémon to their fully revitalized forms, including replacing severed limbs and reviving them after an untimely death.
  • Appearances: Dolstess appear fairly rarely in the Sea of Golbania and somewhat commonly the Kainos Ocean. Their capture rate is extremely low, and they only appear within groups of Pokémon during multi-battles.
  • Perception: Dolstess see in the same range of visible light that humans can, but also rely on echolocation to locate others so they can heal them.

Moveset
  • 1-Bide
  • 1-Magic Coat
  • 1-Aqua Jet
  • 1-Screech
  • 1-Shriek Clang
  • 6-Fury Cutter
  • 12-Skid Splash
  • 18-Dice
  • 25-Echolocate
  • 32-Extreme Speed
  • 38-Lunar Miracle
  • 40-Regenerate
  • 48-Assimilate
  • 56-Genome Twist-???: A mysterious and sacred power unique only Dolstess and Dolqueen that causes the target Pokémon’s DNA structure to match that of an entirely different species, giving it new moves to match its form (basically the same as what a Pokémon of that species would have as off that given level). This move is irreversible unless Revert is used on the Pokémon sometime afterward. However, this move doesn’t affect the following Pokémon: Golbania, Xylioxia, Carastone, Fwan, Zomborg, Zombrong, Zombroken, Doxisite, Doxifice, Doxibond, Doxinox, Arachana, Vaspudem, Otulp, Beyi-geyi, Leyi-geyi, Dialga, Palkia, Giratina, Uxie, Azelf, Mesprit, and Arceus. PP: 20
  • 56-Reversion
  • 64-Razor Fin
  • 72-Dolphin Leap
  • 80-Shine Vector
  • 88-Psycho Chasm
 
RE: Feral Twilight (PG-13/Fakedex updated: 3/10/2011; story on haitus)

Zombroken
  • Types: Ghost and Steel
  • Name’s Origin: Zombroken is a combination of ‘zombie’ and ‘broken.’ Following up with the ideas of its previous forms, this monster has evolved from a supposedly broken-down version of Zombrong. As an enhancement’ the creature had the lower parts of its hind legs replaced with serrated cast-iron wagon wheels and its front legs have become larger as well as more powerful.
  • Classification: Devil Mech Pokémon
  • Height: 12’ 11”
  • Weight: 1,275 lbs
  • Base Stats: Health-moderately high (no change from Zombrong), Attack-maximum, Defense-maximum, Special Attack-high (no change from Zombrong), Special Defense-zero, Speed-very low
  • Abilities: Cast Iron Hull/Trauma (Dreamtime Ability: Night Terror-If this Pokemon falls asleep, its nightmares become reality and causes all other Pokemon on the battlefield to lose 1/8 of their full health at the end of each turn it remains asleep.)
  • Limestone Entry: Zombroken is an old-time machine possessed by aboriginal “soul-eaters” drawn to the wraiths that formerly inhabited a dismantled Zombrong. To prevent the other wayward demons from escaping, the stronger spirits refurbished Zombrong’s form to seal themselves in forever.
  • Slate Entry: The spirits and demons of its previous form attempted to escape their prison after Zombrong’s body eventually became disabled and useless. Seeing an opportunity to feast upon them, however, devil-like spirit eaters depicted in Dallinos mythology physically repaired and now control the wicked machine.
  • Coal Entry: In Dallinos mythology, there were several ancient devils that were said to seek out and consume any wayward souls to make themselves even more powerful. Some believe that more than two such beings now inhabit the form of Zombroken after the previous demons failed to vacate it as Zombrong.
  • Evolution Line: Zombroken only evolves from Zombrong after defeating the Elite Four, Champion Meg, her brother Jay, and Otulp at least once upon his throne within the Palace of Terror in Beyi Quofyi. With Zombrong holding onto the Hex Wheels (in-game description: A pair of blade-bearing wheels that seem to exude a horrific aura of pure evil. They might help a machine Pokémon evolve.), return to Otulp’s throne and battle Shadow Metalupus (who protects his king’s altar until the demon’s return on Sunday) with Zombrong (it doesn’t have to finish the match, just participate). If victorious, a cut-scene will appear with the phantom haze left by the Twilight Pokémon’s defeat encircling Zombrong and entering its body through the machine’s legs. Immediately afterwards the Pokémon will start to evolve into Zombroken.
  • Appearance: Zombroken appears in Limestone, Slate, and Coal as part of Sylvia’s rematch team when she’s challenged after the Elite Four have been defeated. It also appears at the Tower of Beyi-geyi Leyi-geyi, but cannot be captured.
  • Perception: Zombroken can see the world through spiritual perception similar to psychokinesis.

Moveset
  • 1-Fatal Slice
  • 1-Fissure
  • 1-Sledgehammer
  • 1-Stomp
  • 7-Screech
  • 7-Metal Sound
  • 14-Shriek Clang
  • 21-Shadow Sneak
  • 28-Silver Spark
  • 35-Overdrive
  • 42-Mirror Shot
  • 49-Shadow Force
  • 56-Delta Strike
  • 63-Megaton Hoof
  • 70-Soul Destruct-Ghost: Zombroken releases a power wave of spiritual energy from the three horns atop its head as if it were detonating like a bomb. The burst is so overwhelming that it hurts almost all Pokemon on the battlefield regardless of type. Likewise, Zombroken itself faints due to so much of its own energy being lost. This move has absolutely no affect on the Doxi-series, however. Power: 250 Accuracy: 100 Category: Special PP: 5
 
RE: Feral Twilight (PG-13/Fakedex updated: 3/28/2011; story on haitus)

Alright. I'm trying to get back this fic back on track, and have actually started re-revisions again. In the meantime, though, I'm just going to stick with Fakedex updates. This one, however, is surprising just a written one since I don't have pictures of the Fakemon in question to share yet.

Vilarus
  • Types: Dragon and Steel
  • Name’s Origin: Vilarus is derived from a misspelling of “velocity” and “rush,” dually describing this creature’s incessant need to charge at anything it fights.
  • Description: Vilarus is a metallic blue Pokémon that looks distinctly like a velociraptor (somewhat on the lines of the ones from the Jurassic Park movies). It’s a very lean creature and relatively small creature with armored plates covering its head, neck, shoulder, and the backside of its upper torso. The creature’s arms and legs are fairly short for its size but they have long hook-shaped, metallic claws. There’s noticeable circuitry running down the underside of its neck, torso, and belly, and its eyes glow light blue.
  • Classification: Sprinting Pokémon
  • Height: 2’ 8”
  • Weight: 42 lbs
  • Gender Ratio: 75% Male/ 25% Female
  • Dimorphisms: Males of this species have slightly longer snouts than females do, while females have notably longer tails.
  • Egg: Dragon and Flying
  • Base Stats: Health-moderate, Attack-high, Defense-moderately low, Special Attack-moderate, Special Defense-low, Speed-very high
  • Ability: Hollow Bones-Physical attacks of the Fighting and Ground types do minimal damage (only one hit-point per strike) due to this Pokémon’s body having developed to withstand heavy impacts. Also, the Pokémon’s evasiveness increases any time its Speed does (basically, if the Pokémon uses Agility to boost its Speed, its evasion will increase by the same amount).
  • Limestone Entry: Vilarus’ skeletons were first discovered over twenty years ago in Ronac’s wastelands and it was immediately thought to be the biological ancestor of all modern birds. Recent evidence has proven it really to be the unsuccessful rival of the Pokémon Archen and Archeops.
  • Slate Entry: For several decades now, scientists have been trying to refine the process of reviving long deceased Pokémon from fossilized specimens. During this time, they have also experimented on enhancing the strength of primordial Pokémon through cybernetics; Vilarus was the first successful prototype.
  • Coal Entry: Upon creating a suitable embryo to experiment with, scientists carefully integrated nano-technology into the developing cells of Vilarus so that they could override its primordial instincts. Occasionally, the programming in their circuitry skips and the creatures momentary turn into the beasts formerly were.
  • Evolution Line: Vilarus evolves into Vilarion at Level 28, and then into Vilarex at Level 56.
  • Appearance: In Limestone, Slate, and Coal, Light Bones can occasionally be found near the Wastes’ Ruins. From these, the scientists at the Banorex-Meradai Labs can revive the beasts. Alternatively, they can be captured in the laboratory’s Primal Park.
  • Perception: Vilarus’ eyes have been altered to cycle through the different spectrums of light depending on what it needs to see in.

Moveset
  • 1-Metal Claw
  • 1-Dragonbreath
  • 1-Hawkeye-Flying: The user focuses its complete attention on a single opponent for the entirety of the turn. Its next move then strikes only that target with full force, likely hit a weak spot for a critical hit, and never miss (for example: if the Pokémon uses Surf, then the attack will only hit the target that this move was used on instead of every Pokémon surrounding the user). PP: 10
  • 6-Agility
  • 13-Bite
  • 19-Raptor Claw-Dragon: The Pokémon slashes wildly at its opponent with the switchblade-like claws on its feet. This move always strikes as a critical hit and has a ten-percent chance of making the target flinch. Power: 40 Accuracy: 100 Category: Physical PP: 30
  • 26-Iron Head
  • 33-Dragon Dance
  • 39-Feral Fang
  • 46-Overdrive
  • 53-Full Throttle-Steel: This full-on charge causes severe damage (two-thirds of what would’ve otherwise been caused had it connected) to the user if it misses the target. As a result of being so strong, the opponent that gets targeted by this will be unable to attack at all the following turn if it is weak against the attack type. Power: 130 Accuracy: 90 Category: Physical PP: 10
  • 59-Outrage
  • Egg-Dragon Rage
  • Egg-Iron Tail
  • Egg-Mirror Coat
  • Egg-Counter
  • Egg-Concussion
  • Egg-Double-Edge
  • Egg-Ancient Power
  • Egg-Brave Bird

Vilarion
  • Types: Dragon and Steel
  • Name’s Origin: Vilarion is derived from a misspelling of “velocity” and the “-ion” suffix to make it sound vaguely robotic.
  • Description: Vilarion is generally a larger version of Vilarus. The claws on its hands and feet are significantly longer than those of its previous form. Like its predecessor, this creature has armored plates on its head, neck, shoulders, and most of its back. Circuitry still remains visible along its underside, though part of it is hidden by additional armor-plating protecting the lower half of its neck and lower belly. Also, its tail and hind legs are more muscular, as well as the first having small metallic spines running its length. Finally, their teeth look larger and sharper than Vilarus’ did.
  • Classification: Accelerate Pokémon
  • Height: 10’ 11”
  • Weight: 98 lbs
  • Dimorphisms: Males still have notably short snouts than females do (as well as meaner-looking eyes than the girl version). Likewise, females have longer tails again but their spines are rounded rather than pointed.
  • Egg: Dragon and Flying
  • Base Stats: Health-moderately high, Attack-very high, Defense-moderate, Special Attack-moderate (no change from Vilarus), Special Defense-low (no change from Vilarus), Speed-very high
  • Ability: Hollow Bones
  • Limestone Entry: Vilarion were extremely fast, fleet-footed predators during the Jurassic era of the world, likely feared by other creatures for their highly carnivorous appetites and pack-like attack strategies. Through cybernetic enhancements, they have been reborn into less hostile creatures that willingly obey their trainer’s commands.
  • Slate Entry: When the first set of these Pokémon evolved from Vilarus, it was thought that they would likely override their cybernetic controls and run wild throughout the Ronac region, offsetting the natural order. However, it seemed that their failsafe programming only served to make them fair less hostile than they originally were.
  • Coal Entry: As seen in its predecessor, Vilarion have some hostile tendencies as they were originally theorized to have when they lived during the Jurassic period of Earth. However, because of the cybernetic enhancements that were made to their nervous systems during revival, they’ve gained reasoning abilities that keep their wild natures completely in-check.
  • Appearances: In Limestone, Slate, and Coal, these creatures appear in the Banorex-Meradai Labs’ Primal Park, but are somewhat rare.
  • Perception: Vilarion shift between different scanning frequencies to see in the varying spectrums of light, even those invisible to human eyes.

Moveset
  • 1-Fire Fang
  • 1-Ice Fang
  • 1-Thunder Fang
  • 1-Metal Claw
  • 1-Dragonbreath
  • 1-Hawkeye
  • 6-Agility
  • 13-Bite
  • 19-Raptor Claw
  • 26-Iron Head
  • 28-Extreme Speed
  • 32-Dragon Dance
  • 37-Feral Fang
  • 44-Overdrive
  • 51-Full Throttle
  • 57-Outrage

Vilarex
  • Types: Dragon and Steel
  • Name’s Origin: Vilarex is derived from a misspelling of “velocity” and “Tyrannosaurus Rex,” given that this creature is somewhat of a cyborg knockoff of the dinosaur.
  • Description: Vilarex is a massive evolution in comparison to its preceding forms that easily rivals the Tyrannosaurus Rex. It has the same distinguishing characteristics as its pre-evos (plated armor on its head, neck, back, torso, and underbelly; parts of circuitry visible on its underside; and metallic claws). Unlike its previous forms, the Pokémon is far more muscular, has longer arms than its real-life counterpart, larger spines coming out of its tail, and a proportionally bigger head with equally big fangs.
  • Classification: Powerhouse Pokémon
  • Height: 22’ 7”
  • Weight: 952 lbs
  • Dimorphisms: Males still retain slightly shorter snouts and tails than females do; however, males have pointed spines on their tails, while females have rounded ones.
  • Egg: Dragon and Flying
  • Base Stats: Health-high, Attack-very high, Defense-moderately high, Special Attack-moderate (no change from Vilarion), Special Defense-low (no change from Vilarion), Speed-high (slight loss from Vilarion)
  • Ability: Hollow Bones
  • Limestone Entry: In ancient times, Vilarex was both a predator and scavenger that used power and intimidation to stop prey dead in its tracks or scare off other hunters from their meal respectively. Nowadays, the creature seldom attacks with its full strength unless the situation is life-threatening.
  • Slate Entry: Thanks to the further development of its cybernetic components upon evolution, Vilarex are intelligent enough to communicate with their trainers telepathically. This trait is unique as no other non-mechanized or non-psychic Pokémon is capable of doing so without mystical causes.
  • Coal Entry: For years Vilarex were heralded as the future of robotics and cybernetics until glitches in their neural cores made it so that the Pokémon could outperform the supercomputers. Since this discovery was made, it has become rare that these Pokémon are allowed to be kept as pets and may be completely illegal in some areas.
  • Appearances: In Limestone, Slate, and Coal, these creatures appear in the Banorex-Meradai Labs’ Primal Park, but are very rare.
  • Perception: Like its predecessors do, Vilarex shifts between different scanning frequencies to see in the varying spectrums of light, even those invisible to human eyes.

Moveset
  • 1-Fire Fang
  • 1-Ice Fang
  • 1-Thunder Fang
  • 1-Metal Claw
  • 1-Dragonbreath
  • 1-Hawkeye
  • 6-Agility
  • 13-Bite
  • 19-Raptor Claw
  • 26-Iron Head
  • 28-Extreme Speed
  • 32-Dragon Dance
  • 37-Feral Fang
  • 44-Overdrive
  • 51-Full Throttle
  • 56-Outrage
  • 63-Earthquake
  • 67-Iron Tail
  • 73-Reaper Fang
 
RE: Feral Twilight (PG-13/Fakedex updated: 3/28/2011; story on haitus)

More updates coming fairly quick...

Gilgara
  • Types: Poison and Water
  • Name’s Origin: Gilgara is derived from the word “gill” and an awkward contraction/misspelling of “garbage,” describing how this Pokémon supposed mutated to live in waterways polluted with garbage and other poisonous concoctions.
  • Classification: Mutated Pokémon
  • Height: 4’ 5”
  • Weight: 304 lbs
  • Coloration: Gilgara’s scales are a mixture of purple and green, while its wavering fins are all lime-green. Its eyes are amber-colored, and the earlike appendages above them as well as the similar-looking parts of its tailfin are black with reddish edges.
  • Gender Ratio: 50% Male/50% Female
  • Dimorphisms: Males have yellowish-green gills, while females have violet colored ones.
  • Egg Group: Water?/Monster
  • Base Stats: Health-low, Attack-moderate, Defense-high, Special Attack-moderate, Special Defense-high, Speed-moderately low
  • Ability: Mutant Gene-If struck by a weakness type attack, Gilgara and Giltana will automatically adapt their bodies to absorb further damage from it. This only works once per battle and withdrawing the Pokémon does not reset the Pokémon’s ability (it only will after the battle’s over).
  • Limestone Entry: A Pokémon commonly found in formerly polluted waterways, Gilgara can adapt its physiology to match any type of ecosystem, whether it’s highly toxic or completely clean. Its gills somehow work as environmental detectors and the earlike fins it has serve as glands for a chemical that controls its mutations.
  • Slate Entry: Toxic runoff from factories and chemical plants caused dramatic mutations within Gilgara’s DNA, which resulted in massive changes in the species’ appearance and physiology. As a result, they can now survive almost anywhere by simply changing their overall genetic make-up.
  • Coal Entry: Scientists believe that the water Gilgara takes in through its gills determines how the glands atop its head alter the pheromones that cause their genetic make-up to change. If it takes in too much clean or polluted water for long periods, it becomes difficult for this Pokémon to alter its physiology for other environments.
  • Evolution Line: Gilgara can evolve into Giltana anytime after level 26 if it knows Poison Fang and has a slight hatred towards its trainer.
  • Appearances: In Limestone, Slate, and Coal, Gilgara appear commonly in the few ponds around Banorex City.
  • Perception: Gilgara can only see in grayscale, but uses its gills to detect any change in its immediate environment underwater.

Moveset
  • 1-Acid
  • 1-Toxic
  • 4-Mud Sport
  • 9-Water Gun
  • 14-Bite
  • 20-Confuse Ray
  • 26-Poison Fang
  • 33-Crunch
  • 40-Muddy Water
  • 47-Toxin Flood-Poison: A powerful flood of toxic liquids swamps over the battlefield striking all other Pokémon but Gilgara (or Giltana and badly poisons all Pokémon; however, the user won’t be able to attack the next turn. It also causes ten-percent more damage to any Pokémon weak again Water attacks. Power: 150 Accuracy: 75 Category: Special PP: 5


Giltana
  • Types: Poison and Dragon
  • Name’s Origin: Giltana is derived from a combination of “gill” and an awkward contraction/misspelling of “tainted,” following up with how its previous form had become so well adapted to poison that it can survive in almost any waterway.
  • Classification: Virulence Pokémon
  • Height: 16’ 7”
  • Weight: 783 lbs
  • Gender Ratio: 50% Male/50% Female
  • Dimorphisms: Again, males have yellowish-green gills, while females have violet-colored ones.
  • Egg Group: Water?/Monster
  • Base Stats: Health-moderately low, Attack-high, Defense-moderate, Special Attack-moderate high, Special Defense-moderate, Speed-low
  • Ability: Mutant Gene
  • Limestone Entry: The blood that flows through Giltana’s circulatory system is said to have the same toxicity level as the runoff from chemical plants that polluted the ponds it developed in. If this bodily fluid comes in contact with creatures not of its species, the victims suffer from a terrible illness that could take years to recover from.
  • Slate Entry: Giltana were only recently discovered within a toxic reservoir scheduled to be cleaned up after years of overflow had rendered the area almost uninhabitable. Though it could easily live in any other waterway, the monster clearly prefers stagnant pools that could be easily re-polluted if toxicity levels grew below its liking.
  • Coal Entry: Giltana retained its ability to adapt to nearly any type of aquatic environment upon evolution, but for some reason prefers highly toxic ones to all others. As it takes toxic waste and pollution into its body, the Pokémon is said to convert that into nutrition that can be absorbed into its bloodsteam.
  • Appearances: In Limestone, Slate, and Coal, Giltana appears if fished out of the few ponds around Banorex City. Also, it appears as part of Fiona’s team at the Feraburg Island gym.
  • Perception: Like Gilgara, Giltana can only see in grayscale, but also detects environmental changes with its gills.

Moveset
  • 1-Acid
  • 1-Toxic
  • 4-Mud Sport
  • 9-Water Gun
  • 14-Bite
  • 20-Confuse Ray
  • 26-Poison Fang
  • 26-Frustration
  • 38-Crunch
  • 45-Muddy Water
  • 53-Toxin Flood
  • 60-Helm Splitter-Dragon: A hatchet-like swing is made at the foe with the Pokémon’s forearm, as if to cleave open the enemy’s armor. This shatters the barriers produced by Reflect, Light Screen, Safeguard, and Protect, but can’t breach Detect, Wraith Run, or Shadow Force. It also strikes at double strength against foes over 200 lbs, and causes an extra ten-percent damage to Pokémon weak against Fighting attacks. Power: 100 Accuracy: 90 Category: Physical
 
RE: Feral Twilight (PG-13/Fakedex updated: 6/22/2011; story on haitus)

Those Giltana and Vilarex lines are very unique. I'd at least try Vilarex in a team someday if it were to come to the VGs. And the writing is fairly entertaining for me. A very good read depicting how glorious Pokemon can really be. Fantastic job, as I spotted no errors at all. You're also very good at coming up with the FakeDex. The detail for each Pokemon is beyond compare to others I've seen. Why doesn't this go on? Can't wait for the haitus to end.

~AoH
 
RE: Feral Twilight (PG-13/Fakedex updated: 6/22/2011; story on haitus)

I get sidetracked really easily, and when I do, it could take months for me to get back writing. On a side note, though, I originally had this written out in MS Word up to chapter eight. But I didn't like how things were going so I never got back to posting further than chapter five (when Doxinox appears). I've actually started revisions again for all of the chapters I've posted already, and I'm hoping to get back to full-steam by midsummer. If I ever complete this and its sister project, it'd be amazing... In any case, expect some more updates in the days to come (a new chapter may be inevitable now that I am writing again).
 
RE: Feral Twilight (PG-13/Fakedex updated: 6/22/2011; story on haitus)

Delteon
  • Type: Ground
  • Name’s Origin: Delteon is a combination of the word “delta” and the “-eon” suffix signature to the Eeveelution series, describing this creature as a muddy/marshy evolution of Eevee.
  • Classification: Sedimentary Pokémon
  • Description: Delteon, overall, is a muddy fox-like Pokémon with thick chocolate-brown fur that appears to sag and drip off from its body. Unlike the rest of the members in its family, this Eeveelution is a little bit chubby and its feet appear to be paws that have slightly melted into mud-puddles (which supposedly reabsorb the droplets that drip from the rest of its body). This creature has light-brown and wide open “alien” eyes as well as large rabbit-like ears that sag downward by the sides of its head (somewhat like the parts of Glaceon’s hair that hang downward as if they were earrings, or so I’ve thought of them). Lastly, the Pokémon’s tail is long and droopy, but has occasional twigs mixed in with it (sort of to tie in with this Pokémon’s theme of being a creature whose body formed like a river’s delta rather than just some random mud monster).
  • Height: 3’ 4”
  • Weight: 159 lbs
  • Gender Ratio: 87.5% Male/12.5% Female
  • Egg Group: Ground
  • Base Stats: Health-high, Attack-moderate, Defense-moderately low, Special Attack-moderately high, Special Defense-moderately high, Speed-moderate
  • Ability: Slick Coat-As long as the weather on the battlefield doesn’t turn to Sunny, Delteon’s body reduces the strength of physical attacks by half of what they’d normally cause. Once the weather condition’s change to Sunny, though, its skin dries out and physical attacks strike at twice normal strength.
  • Limestone Entry: Delteon is said to have adapted its body to meet conditions needed to survive in the river delta and along shoreline banks throughout the Ronac region. During dry seasons, it is said to seek the shelter of damp caves or marshy swamps to adequately keep its mud-like skin hydrated.
  • Slate Entry: Due to the unusually broad contours of their skin, Delteon have developed liquid-like fur to keep themselves from falling victim to the fast currents found in the rivers near where they dwell. However, their fur has a tendency to wash away if they spend too much time in water and they need to reabsorb minerals to replace it.
  • Coal Entry: People have said for years that a trainer who owns a Delteon can weather any challenge just the same as his or her Pokémon would be able to endure the unending stress of a river’s constant flow. Water trainers are particularly proud to own this unusual Ground-type due to its resemblance to a river’s delta.
  • Evolution: Eevee can evolve into Delteon if it levels up on the beachfront/delta of Deltsed City.
  • Appearances: In Limestone, Slate, and Coal, Delteon appears as a member of Leader Marsha’s team at the Deltsed City Pokémon Gym.
  • Perception: Delteon can see within the same spectrum of visible light that humans can, but also with slight hints of infrared mixed in.

Moveset
  • 1-Tackle
  • 1-Tail Whip
  • 1-Mud-Slap
  • 8-Sand Attack
  • 15-Mud Shot
  • 22-Acid Armor
  • 29-Bite
  • 36-Mud Bomb
  • 43-Swamp Gas-Poison: The Pokémon releases a noxious combination of stinky fumes from its mouth that drastically cut each of the opponents’ Speed stats until the end of next turn. PP: 5
  • 50-Last Resort
  • 57-Sludge Wave
  • 64-Muddy Water
  • 71-Delta Tsunami-Ground: Delteon’s signature attack allows it to swamp the battlefield in a massive wave of mud, twigs, and small rocks. This causes ten percent extra damage if a target is weak against water-based attacks as well. Power: 95 Accuracy: 90 Category: Special PP: 10
  • 78-Fissure


Zeneon
  • Type: Flying
  • Name’s Origin: Zeneon is a combination of the word “zenith” and the “-eon” suffix signature to the Eeveelution series, basically signifying this evolution as a high-up or airborne Eevee.
  • Classification: Seraphim Pokémon
  • Description: Overall, Zeneon is a fox-like Pokémon with pure white skin and widespread ‘angel’ wings on its back. Its body is relatively lean and become rather streamline for flight. Likewise, its ears have become fairly narrow and curved inward as to form a type of halo over its head. Similar to Obseon, the fur that it had around its neck as Eevee became softer and more cloudlike and flows backwards off to one side (supposedly with the wind). Lastly its slanted eyes are a light shade of blue, its tail has become a thin cirrus cloud that tapers off behind it, and its paws have become tiny and dainty.
  • Height: 3’ 8”
  • Weight: 46 lbs
  • Gender Ratio: 87.5% Male/12.5% Female
  • Egg Group: Ground
  • Base Stats: Health-very low, Attack-very high, Defense-low, Special Attack-very high, Special Defense-low, Speed-very high
  • Ability: Exalted Wind-So long as it is on the battlefield, Zeneon’s and its allies’ moves will always strike as critical hits and can never miss.
  • Limestone Entry: Due to the seemingly absurd rarity of this Pokémon, Zeneon has become a household myth throughout Ronac and many other regions throughout the world. The few who have raised this Pokémon claim that it possesses the magical ability to defeat anything else within moments.
  • Slate Entry: Once discovered soaring high above the Darwin City skyline, Zeneon soon became a legend in and of itself as very few trainers have figured out how to evolve Eevee into it. Those who have managed to were well-renowned as expert trainers and went on to be very successful in their careers.
  • Coal Entry: A beautiful Pokémon heralded as a godsend to the few whom have been able to raise it, Zeneon has the innate power to control wind currents and target an enemy’s weak spot with ease. However, it is widely believed that wild Zeneon absolutely despise fighting and thus stay airborne most of their lives to avoid humans and other Pokémon entirely.
  • Evolution: Eevee will only evolve into Zeneon if it levels up via Rare Candy in Cleopatra’s penthouse atop the Zenith Corporation’s skyscraper in Darwin City.
  • Appearance: In Limestone, Slate, and Coal, Zeneon appears occasionally in the Tower of Beyi-geyi Leyi-geyi atop Mount Corona, but cannot be captured.
  • Perception: Zeneon can see within the human-visible light spectrum, as well as detect ultraviolet light faintly and sense changes in wind currents (somewhat like Espeon can, but not enough to predict other creature’s next attacks).

Moveset
  • 1-Tackle
  • 1-Tail Whip
  • 1-Helping Hand
  • 8-Defog
  • 15-Gust
  • 22-Quick Attack
  • 29-Twister
  • 36-Air Slash
  • 43-Cotton Guard
  • 50-Last Resort
  • 57-Fiery Gale
  • 64-Roost
  • 71-Hurricane
  • 78-Lunar Miracle
 
RE: Feral Twilight (PG-13/Fakedex updated: 6/22/2011; story on haitus)

You did it again. Very nice thoughts for Zeneon and Delteon. The types were needed, and you're description is interesting to say the least. Great job.

~AoH
 
RE: Feral Twilight (PG-13/Fakedex updated: 6/22/2011; story on haitus)

Thanks! I'm also still working on a few more Eevees before I finally start re-updating this. Next may be a Dragon-type followed by a Bug-type, though I'm still trying to work on figuring how their evolution processes would work out in Ronac.
 
RE: Feral Twilight (PG-13/Fakedex updated: 6/22/2011; story on haitus)

This will be a two-part update. The latter half of this one will be up sometime next week (though I'm not sure if I'm going to splice it into this or add it separately)... Also, this is probably going to be one of the last I'll actually have pics for, at least for the foreseeable future...

Domydra
  • Type: Ice
  • Name’s Origin: Domydra is a combination of the words ‘dome’ and ‘hydra,’ describing how its core is bound in a diamond-hard prism from which long appendages grow out like those of the cnidarian polyp known as a hydra.
  • Classification: Tendril Pokémon
  • Height: 16’ 11” (Note: Domydra’s sprite would only appear as a mess of tendrils growing out of a plantlike base in the ground, while its two-inch-long core would be completely hidden by them)
  • Weight: 32 lbs
  • Geographic Variance: Saltwater Domydra are a brilliant white and have slender tendrils with pointed tips, while freshwater Domydra are a grayish white and have thicker tendrils with stumpy-looking tips.
  • Egg Group: Cnidaria-Despite technically being asexual, Domydra and its evolutions can miraculously breed with any other jellyfish or polyp Pokémon regardless of gender and be either the father or mother respectively. However, no member of the Domydra line can pass on any of its moves to the child Pokémon unless it is also a Domydra. Additionally, if left in Day Care alone, the members of this creature’s evolutionary family will create clone of themselves that they can in turn breed with. (Freaky, yes, but weirder things than this happen in nature all the time…)
  • Base Stats: Health-very low, Attack-very low, Defense-very low, Special Attack-very low, Special Defense-very low, Speed-very low
  • Ability: Rebirth-The instant that Domydra faints and returns to its Poké Ball, the Pokémon immediately revives itself (completely restoring its HP and the lost PP of all its moves). Unlike others, this Pokémon can never truly be defeated and, as such, it would be prohibited from competitive battling. Contrariwise, it would be incredibly useful during in-game battles since a player using this creature could never be defeated (in-game trainers couldn’t possess this Pokémon for that very reason, however…).
  • Limestone Entry: Domydra are amongst the world’s most adaptable aquatic Pokémon. They can survive in either freshwater or saltwater, be it in shallow pools or great oceanic depths, and be completely unfazed by anything.
  • Slate Entry: A Pokémon discovered only several years ago by a Sinnoh scientist stationed in Ronac, Domydra is arguably the most peculiar life-form on the planet. The creature has at least two stages to its life cycle that it alternates between every few months; however, each transformation is drastically different from the last.
  • Coal Entry: It is a widely held belief that Domydra is the only Pokémon in existence that can naturally rebirth itself through its regenerative capabilities. So long as one portion of this Pokémon remains intact, it can replicate its central core and initiate the re-growth of its missing tendrils within days of death.
  • Evolution Line: Domydra evolves into Domedria, a slightly generic dark-green medusa Pokémon with thick tendrils that drag from the crystal-encased body centered in the vertical-elliptic and semi-closed hood, at level 10. However, as part of its life-cycle changes, Domedria then de-evolves back into Domydra at level 20 (unless it’s holding onto an Everstone, of course. At level 30, Domydra can evolve into Domupia, a large and open light azure medusa with the crystalline body positioned downward in the hood’s center and fine tendrils lay across its top like blood vessels with tips that dangle about several feet down from its circumference. Like the previous form, Domupia reverts into Domydra at level 40. When it reaches level 50, Domydra can evolve into Domilia, an elliptically formed dark purple bubble of a medusa with its core’s point sticking partway out of the hood’s top and a tangled mess of tendrils out its bottom save seven long ones dragging underneath. Yet again, Domilia turns back into Domydra at level 60. Lastly, Domydra can evolve into Domoxia at level 70, a gigantic magenta box-jellyfish whose core is somewhat concealed within the web of tendrils that interweave around the exterior of its bubble and flail outward a little bit for several yards. Finally, if you have two Domydra, a Domedria, a Domupia, and a Domilia in your party when a Domoxia is evolved, they all will immediately evolve into a colossal jellyfish known as Domandaria (Note: It will know only the moves at the tops of the lists of ones Domedria, Domupia, Domilia, and Domoxia have learned when it evolves). Its design’s kind of hard to describe, but is roughly a massive combination of all the others with a fairly rounded bubble engulfing them all.
  • Appearance: In Limestone, Slate, and Coal, Domydra are extremely common in all of the waterways of Ronac, especially in the Golbanian Current and Trench, and have a fairly high capture rate.
  • Vision/Perception: Domydra can see only in infrared and microwave. This is typical amongst some species of deep-sea dwellers. Though cnidarians actually rely on feel and pressure detection to sense their surroundings, I thought it would be cool for the Domydran line to actually be able to see since they’ve got those freaky eyes in their cores.

Moveset
  • 1-Numbing Sting-Poison: An anesthetic is injected into an opponent, causing it only be able to move only every other turn for the rest of the battle and use just physical attacks at one-tenth their normal strength. PP: 10
  • 10-Frostbite
  • 20-Repulse
  • 30-Toxic
  • 40-Subzero-Ice: The user suddenly drops the temperature to near zero Kelvin in order to completely freeze all other Pokémon on the battlefield. This move never misses but is also useless on Fire, Ice, and Steel Pokémon, though it always causes critical damage to all Water Pokémon. Power: 60 Category: Special PP: 10
  • 50-Destiny Bond
  • 60-Shatter
  • 70-Boost Bond
  • 80-Leech Bond
  • 90-Horrid Bond
  • 100-Strangulate


Domedria
  • Types: Ice and Poison
  • Name’s Origin: Following up Domydra, Domedria is a combo of “dome” and a slight variation of “tendril,” though an “a” replaced the “l” in the word to make it sound different. Unlike the rest of this line, Domedria and Domydra are the only ones whose names aren’t mostly just jumbled combinations of letters.
  • Classification: Loitering Pokémon
  • Height: 27’ 11”
  • Weight: 32 lbs
  • Geographic Variance: Saltwater Domedria have slender tendrils with pointed tips, while freshwater ones have thicker tendrils with stumpy-looking tips.
  • Base Stats: Health-low, Attack-moderate, Defense-low, Special Attack-low, Special Defense-very high, Speed-high
  • Abilities: Elasticity/Phantom Spur-Whenever a new Pokémon appears on the field with Domedria (ally or enemy and regardless of otherwise preventive abilities, i.e. Immunity), the creature automatically gets badly poisoned by Domedria’s microscopic nematocysts.
  • Lime Entry: Domedria linger in swift ocean currents and rivers, dangling their thick tendrils and grappling tightly onto whatever comes near them. The poison in their nematocysts is potent enough to kill even a Wailord within minutes.
  • Slate Entry: A true oddity amongst marine organisms, Domedria’s super-thin hood is said to be impossible to pierce or breach. Its elasticity is so great that it will stretch to encompass the hull of an ocean liner without so much as tearing.
  • Coal Entry: Domedria’s family has recently become the subject of intense evolutionary research. Their atypical development has brought into question the true origin of life on Earth, even bringing skepticism to renowned theories.
  • Appearance: In Limestone, Slate, and Coal, Domedria appears commonly in the Sea of Golbania and the Golbanian Trench.
  • Vision/Perception: Infrared/microwave

Moveset
  • 1-Numbing Sting
  • 1-Digestion-Poison: This horrible move allows Domedria to draw a poisoned victim into its hood and drain away just over half of its remaining health to restore its own. It only fails if there are no Pokémon afflicted with poisoning or bad poisoning. Accuracy: 100 Category: Physical PP: 5
  • 10-Regenerate
  • 20-Repulse
  • 30-Flip Flop Flux
  • 40-Blizzard
  • 50-Poison Jab
  • 60-Subzero
  • 70-Shatter
  • 80-Twilight Ram
  • 90-Bio Boom
  • 100-Strangulate


Domupia
  • Types: Ice and Steel
  • Name’s Origin: Domupia follows the “dome-hydra” theme of this series, but unlike the previous evolutions, the only part of its name beyond “dome” that has any remote meaning or derivation is “up,” which in and of itself is a slight contraction to its general design since this Pokémon’s head always hangs upside-down.
  • Classification: Umbrella Pokémon
  • Height: 13’ 11”
  • Weight: 32 lbs
  • Geographic Variance: Domupia that evolve from saltwater Domydra continue to have slimmer tendrils than those that evolve from freshwater Domydra. Their tips remain the same small size regardless of which they evolve from.
  • Base Stats: Health-moderate, Attack-low, Defense-low, Special Attack-very high, Special Defense-very high, Speed-moderate
  • Abilities: Elasticity/Phantom Spur
  • Limestone Entry: Domupia live in the deepest trenches of the ocean with currents are apparently still but pressure is so intense that it will essentially crush anything not suited for the environment. Its flexible membrane has developed to be so hard that it has taken on the characteristics of a Steel Pokémon.
  • Slate Entry: During an unmanned mission to the bottom of the Golbania Trench, marine biologists sent a remote-controlled submersible to take a widespread survey of its cnidarian wildlife. The results shown that Domupia were the most common creatures to be found within the deep-sea ecosystem.
  • Coal Entry: Because it lives so deep in oceanic trenches of the world, Domupia has developed the use of bioluminescence in order to draw in prey seeking to make it an easy meal. Unsuspecting carnivores are in for the last surprise of their lives once this predator engulfs them within its hard but elastic-like hood.
  • Appearance: In Limestone, Slate, and Coal, Domupia appears very commonly in the Golbania Trench in southern Ronac.
  • Vision/Perception: Infrared/microwave

Movesets
  • 1-Numbing Sting
  • 1-Super Siphon
  • 10-Regenerate
  • 20-Repulse
  • 30-Flip Flop Flux
  • 40-Blizzard
  • 50-Flash Cannon
  • 60-Subzero
  • 70-Shatter
  • 80-Pulsar Jet
  • 90-Shine Vector
  • 100-Strangulate
 
RE: Feral Twilight (PG-13/Fakedex updated: 7/1/2011; story on haitus)

At least two more updates before I finally get back to updating this project. Additionally, I should have Biohazard ready to be revived by the end of the week, though I may hold off on it until after next weekend with my cousin's wedding coming up. Depending on how up writing I can get in and how much computer based access I'll have between now and then might be pretty big determining factors as to when my story updates may be posted.

In any case, I leave you all with the last part of the Domydra family.

Edit: Forgot to add the links to each Fakemon's picture. Also, I re-edited the ones for Giltana, Zombroken, and Scarosion since I had the time to get their scanned images up finally.


Domilia
  • Types: Ice and Electric
  • Name’s Origin: Domilia again follows up the “dome-hydra” line’s namesake by having another name that is apparently a mixed jumbling of letters, though by happenchance the term “ill” that appears in its name could be seen as an indirect reference to how this Pokémon would get ill outside of freshwater pools.
  • Classification: Plasmatic Pokémon
  • Height: 23’ 11”
  • Weight: 32 lbs
  • Geographic Variance: Domilia that evolve from saltwater Domydra will have pointed tendrils and brighter fluid in their hoods, while ones that evolve from the freshwater variety and those found in freshwater areas will have stumpy looking tendrils and slightly darker fluid in their hoods.
  • Base Stats: Health-low, Attack-very high, Defense-low, Special Attack-high, Special Defense-moderate, Speed-moderate
  • Abilities: Elasticity/Volt Absorb
  • Limestone Entry: Domilia are commonly seen floating across the tops of freshwater lakes and rivers throughout the Ronac region. Because they would be otherwise easy prey to birds of prey, they have developed plasma-like fluids in their medusa from which they can zap attackers from the points atop their heads.
  • Slate Entry: The superheated fluid contained within Domilia’s bubble-shaped hood is said to have the exact same properties as a rare form of matter called plasma. Because its head is engulfed inside as well, this Pokémon can transfer electrical charges to anywhere in its body to zap enemies at will.
  • Coal Entry: Having developed slightly different from its saltwater-dwelling relatives, Domilia relies heavily on electrical impulses to stun and kill prey rather than overly strong poison. When the charged liquid in its hood looses strength, it hides somewhere underwater until the next thunderstorm comes so it can reenergize via lightning bolts.
  • Appearance: In Limestone, Slate, and Coal, Domilia appear very commonly on the Morgus River and freshwater lakes/ponds throughout eastern Ronac’s timberland.
  • Vision/Perception: Infrared/microwave

Moveset
  • 1-Thunderwave
  • 1-Leech Bond
  • 10-Regenerate
  • 20-Repulse
  • 30-Flip Flop Flux
  • 40-Blizzard
  • 50-Thunderbolt
  • 60-Subzero
  • 70-Shatter
  • 80-Twilight Ram
  • 90-Plasma Spike-Electric: Domilia transfers most of the electrical charge from its plasma into one of its tendrils and then jabs the opponent with it forcefully, causing paralysis, confusion, and trepidation all in one fell swoop. However, it won’t be able to attack the next turn. Power: 150 Accuracy: 90 Category: Physical PP: 5
  • 100-Strangulate


Domoxia
  • Types: Ice and Fire
  • Name’s Origin: Domoxia continues the “dome-hydra” theme by again having a name that’s really just a mixed jumbling of letters, though the word “box” could be indirectly taken from the middle part of its name and be seen as a reference to how this Pokémon is generally box-shaped since it’s based on the box jellyfish.
  • Classification: Fluctuation Pokémon
  • Height: 34’ 11”
  • Weight: 32 lbs
  • Geographic Variation: Domoxia that evolve from saltwater Domydra as well as wild ones themselves have slender tendrils with pointed tips, while ones that evolve from freshwater Domydra have thicker tendrils with stumpy tips.
  • Base Stats: Health-very high, Attack-moderate, Defense-low, Special Attack-moderately high, Special Defense-moderate, Speed-very high
  • Abilities: Elasticity/Phantom Spur
  • Limestone Entry: During the summertime months, Domoxia can be seen commonly near the shorelines of islands and beaches throughout the southern parts of the Ronac region. Because they have such bright and squishy hoods, unsuspecting people and Pokémon draw close to these ruthless sea predators.
  • Slate Entry: Some people consider Domoxia to be the strangest of Domydra’s evolved forms and for several very obvious reasons. Unlike the rest of its family, the Pokémon’s head is completely hidden within its brilliantly colored and fluxing hood, making it a nightmare to try and attack and cause serious damage to.
  • Coal Entry: For years, Domoxia has been feared by sailors as one of the most ruthless and cunning of all sea-dwelling Pokémon. By temporarily turning its hood semi-permeable, the monster unleashes a horrific chemical that scalds its prey, which it then grapples and draws into its hood to digest the victim whole.
  • Appearance: In Limestone, Slate, and Coal, Domoxia can be found on rare occasions during the summertime in the southern half of the Kainos Ocean. However, it disappears completely the rest of the year and its capture rate is extremely low.
  • Vision/Perception: Infrared/microwave

Moveset
  • 1-Numbing Sting
  • 1-Bile Cauldron-Fire: Domoxia excretes some of its unnaturally hot bile at its opponent to burn it and cut its speed in half during the first turn, and then ensnares the victim and draws it in to feed upon it voraciously during the second. This move restores just over half of the damage that it causes. Also, it breaches through any defensive barrier or protective move that would otherwise reduce its power or prevent it from hitting. However, the user cannot use it again for five turns (presumably the amount of time it takes to recreate the lost bile it exuded). Power: 90 Accuracy: 100 Category: Unknown (This move’s strength is determined by a combination of the physical and special stats of the user and victim respectively) PP: 5
  • 10-Regenerate
  • 20-Repulse
  • 30-Flip Flop Flux
  • 40-Blizzard
  • 50-Flamethrower
  • 60-Subzero
  • 70-Shatter
  • 80-Pulsar Jet
  • 90-Volatility
  • 100-Strangulate


Domandaria
  • Types: Ice
  • Name’s Origin: Domandaria concludes the “dome-hydra” line just like its predecessors did with names created from mixed up and jumbled letter combinations, but with nothing remotely significant sticking out this time.
  • Classification: Unification Pokémon
  • Description: Overall, Domandaria is a crude combination of all five of its pre-evolved forms into one mega-colossus of a jellyfish. An expanded version of Domupia’s ‘umbrella’ hood seemingly engulfs the entirety of this Pokémon’s topside, while the bubble-shaped ‘pool-ring’ medusa that Domilia apparently forms the bottom half of its main body. Domoxia’s ‘box’ has expanded somewhat within the dome formed by the other two, and Domedria’s egg-shaped hood exists within that unchanged by the evolution. Inside Domedria’s hood, though, all six of the cores that supposedly belonged to the Pokémon used to create this monster exist as a six-pronged colony that expand their tendrils throughout their conjoined body as if they were blood vessels and even have them grown downward out of their body so that they seem to be drifting below to ensnare unsuspecting prey (Consequently, if this sounds familiar, the animal this creature is almost directly based on is the cnidarian known as the man-of-war, which itself exists as a full-blown colony of many smaller jellyfish both in polyp and medusa stages of life. Additionally, there was once an Animal Planet or Discovery Channel documentary that speculated on how in a far future Earth, presumably after mankind went extinct, these cnidarians would eventually evolve into species that form colonies of gargantuan sizes like this Pokémon).
  • Height: 86’ 8”
  • Weight: 3,580 lbs
  • Base Stats: Health-moderate, Attack-very high, Defense-very low, Special Attack-very high, Special Defense-very low, Speed-very high
  • Abilities: Sequencer-Domandaria takes on additional defensive traits based on what moves it has learned that belonged to the secondary types of its four previous forms (Fire, Poison, Steel, and Electric are all possible to have at once). However, using attacks of their respective types will not increase their overall power as having an actual second type would.
  • Limestone Entry: A mythical beast that is said to appear like a phantom from the deep-sea, Domandaria has only been seen five times in the past several centuries. Sailors speak of how this monster floats up unabated from the dark trenches only to destroy any vessel the enters its territory and consume all that are on it.
  • Slate Entry: Domandaria are such rare Pokémon that it is said to be almost impossible to find any by merely sailing over the deep-sea trenches of the world. When they do appear, however, sailors warn to never touch the monster’s hide lest poison seep into one’s body to cause a horribly painful death.
  • Coal Entry: Depicted in some myths around the world as monster comparable to the Kraken, Domandaria has become a widely feared Pokémon by sailors for its ability to capsize an ocean liner with ease. A massive shadow following below is a sure sign that this Pokémon is coming to the surface to attack something its marked as prey.
  • Appearance: In Limestone, Slate, and Coal, Domandaria only appears once midday during the summer months in the areas over the Golbania Trench. The Pokémon is extremely rare and has an exceedingly low capture rate.
  • Vision/Perception: Infrared/microwave
  • Additional Notes: Upon evolution, Domandaria will be at the exact level that Domoxia was at when it evolved from Domydra.

Moveset
  • 1-Numbing Sting
  • 1-Digestion
  • 1-Super Siphon
  • 1-Leech Bond
  • 1-Bile Cauldron
  • 25-Regenerate
  • 50-Blizzard
  • 75-Bio Boom
  • 75-Shine Vector
  • 75-Plasma Spike
  • 75-Volatility
  • 100-Strangulate
 
RE: Feral Twilight (PG-13/Fakedex updated: 7/1/2011; story on haitus)

Hoping to revive Biohazard tomorrow sometime. This may be either my last or second to last post before I start new chapter updates, but I'm not quoting myself on that, though...

Impereon
  • Type: Dragon
  • Name’s Origin: Impereon is a combination of the word “imperial” and the “-eon” suffix signature to the Eeveelution series, essentially signifying this as a regal or important Pokémon.
  • Classification: Dynasty Pokémon
  • Description: Impereon possesses the general fox-like form of the rest of the Eeveelution family; however, it is significantly taller and more muscular than the others, and is also covered in lustrous light green scales (somewhat similar to those that Noxeon has, but perhaps more sleeker-looking as opposed to how its are thick and sort of bulky). Unlike its relatives, though, this Pokémon has an elongated neck and apparent claws on all of its toes. Its glistening emerald eyes are slanted gently inward and look as though they’re squinting. The ears are curled back slightly and a bit outwards. Finally, Impereon’s tail is somewhat longer and more slender than most of the other members in the Eeveelution series (save probably for Espeon) as well as tends to wrap around and under one of its hind legs like a snake.
  • Height: 4’ 7”
  • Weight: 179 lbs
  • Gender Ratio: 87.5% Male/12.5% Female
  • Egg Group: Ground
  • Base Stats: Health-very high, Attack-high, Defense-moderately low, Special Attack-moderately high, Special Defense-moderately low, Speed-high
  • Ability: Royal Guard-So long as Impereon isn’t afflicted with any type of status problem (including confusion, infatuation, and the like), its Defense and Special Defense stats get a slight increase each turn. If its afflicted by one, though, these stats will decrease each turn until they’re healed.
  • Limestone Entry: A worldwide myth depicts Impereon as a Pokémon that first originated in the Far East and was raised by members of ancient royal families for eons until being brought to Ronac a few centuries ago. Since then, this Pokémon has become equally symbolic of families with status, money, and power in modern society.
  • Slate Entry: Impereon is heralded as a noblemen’s Pokémon that was originally raised by emperors and feudal lords until the past few centuries in which it became a sought-after creature for people worldwide. It is said that those who can raise this Pokémon have been acknowledged for their loyal spirits and noble demeanor.
  • Coal Entry: Dragon tamers from around the world come to Ronac to learn how to raise their Eevees into Impereon, which is rumored to be amongst the most cunning and revered Dragon-type Pokémon on the planet. Those who succeed are said to be able to tame any other species of dragon with ease thanks to Impereon’s universally recognized status amongst them.
  • Evolution Line: Eevee will evolve into Impereon if it levels up in the Feraburg International Archeological Institute while holding onto a Dragon Scale during the morning.
  • Appearance: In Limestone, Slate, and Coal, Impereon appears occasionally in the Tower of Beyi-geyi Leyi-geyi atop Mount Corona, but cannot be captured.
  • Vision/Perception: Impereon can see within the human-visible spectrum of light as well as detect some infrared and low-end ultraviolet.

Moveset
  • 1-Tackle
  • 1-Tail Whip
  • 1-Helping Hand
  • 8-Sand Attack
  • 15-Twister
  • 22-Quick Attack
  • 29-Bite
  • 36-Dragonbreath
  • 43-Dragon Dance
  • 50-Last Resort
  • 57-Dragon Claw
  • 64-Irate-Dragon: The user focuses all of its spiteful thoughts on a single opponent to double its Attack strength for the next two turns. It can only strike that one target and, if its next attack misses, the Pokémon becomes confused. PP: 5
  • 71-Outrage
  • 78-ExtremeSpeed
  • Tutor-Draco Meteor (Taught by Feraburg Island Gym leader Fiona after defeating the Elite Four and Champion Meg)
 
RE: Feral Twilight (PG-13/Fakedex updated: 7/6/2011; story on haitus)

Meh, I've been sort of holding off on this update for a couple days now. No matter how much it seems I try to revise the Fakemon's ideas, it seems like I always keep leaning back towards a total "power-hog" of a creature that's almost all-out attack...:/ Well, here goes nothing as usual...

Draconai
  • Types: Dragon and Fighting
  • Name’s Origin: Draconai is derived from a slight misspelling of the word “Draconian.”
  • Description: Draconai is a stout reptilian biped covered in thick black scales that seem to replicate the appearance of armor plates and chain mail along his upper torso and covering the backside of his head like a hood. Otherwise, his lower body looks a bit slimmer and is covered in distinguished emerald-green scales. His face and snout are fairly elongated, and his eyes burn with an amber-like gold glint. The beast’s tail is slender and almost bladelike, while also being able to serve as a sort of whip that he can use to strike down opponents at a distance.
  • Classification: Medieval Pokémon
  • Height: 5’ 11”
  • Weight: 213 lbs
  • Gender Ratio: 100% Male
  • Egg Groups: Dragon and Humanlike
  • Base Stats: Health-moderately high, Attack-high, Defense-moderately low, Special Attack-moderately low, Special Defense-moderately low, Speed-moderately high
  • Ability: Savagery-Whenever this Pokémon gets harmed by an opponent’s attack, his Attack power and Speed skyrocket while leaving his remaining (non-health) stats drastically fall for the next turn. If his next attack fails, Draconai suffers from a harsh recoil proportionally determined by the amount of damage his attack otherwise would have caused (twelve-sixteenths of the full damage).
  • Limestone Entry: A Pokémon once kept by European lords to reinforce their reign over peasants and their lands, Draconai are still revered as fearsome beasts capable of brutish deeds towards others. When left unrestrained, it is said that a single one of them can ravage a sturdy building within minutes.
  • Slate Entry: First discovered in England circa 851 A.D., Draconai quickly became the most sought-after prize of power in most European nations until the Renaissance period in which they were thought to have gone extinct. They were again discovered in the mid-1900s, and soon imported to Ronac by dragon tamers for breeding purposes.
  • Coal Entry: Having remained undisturbed since the middle ages, Draconai are just as hostile and belligerent towards those not of their kind as ever before. However, it is widely believed that the this behavior isn’t so much the result of originally being aggressive towards others, but rather human enslavement and hunting that turned them this way.
  • Appearances: In Limestone, Draconai can be found commonly in the seaside caverns of Feraburg Island and have a relatively high capture rating. In Limestone, Slate, and Coal, though, a single Draconai will appear as part of Fiona’s team when she’s challenged.
  • Perception: Draconai can see in the low-end infrared and visible spectrums of red light.

Moveset
  • 1-Dragon Tail
  • 1-Mach Punch
  • 7-Screech
  • 14-Agility
  • 21-Whiplash-Fighting: The user lashes at its target with a whip-like appendage, attempting to weed out and hit a weak spot. The more this attack is used in succession, the more likely it will strike a critical hit. Power: 60 Accuracy: 100 Category: Physical PP: 20
  • 28-Draco Swoop-Dragon: Draconai’s signature attack lets him use his tail to strike his opponent at a distance with his long, whip-like tail without putting himself in immediate danger. If his ability activates beforehand, this move cannot miss and always strikes as a critical hit. Power: 75 Accuracy: 90 Category: Physical PP: 10
  • 35-Extreme Speed
  • 42-Close Combat
  • 49-Outrage
 
RE: Feral Twilight (PG-13/Fakedex updated: 7/25/2011; story on haitus)

Guess I've neglected this thread more than I've been meaning to for the past several months. I have gotten some revisions done, but have been trying to concentrate a bit more on Biohazard at the moment to try and make more headway on it. Hopefully I'll get this back up to full-steam soon enough, though. In any case, here's a new Fakedex update.

Ursalarius
  • Types (varying forms): Psychic and Dark (Beast), Psychic and Fighting (Warrior), Psychic and Steel (Armored), Psychic and Ghost (Spirit)
  • Name’s Origin: Ursalarius is a combination of the word “Ursa” and a re-versioning of “Polaris.”
  • Classification: Constellation Pokémon
  • Description: Ursalarius is a powerfully built quadruped that rivals the grizzly bear. In his standard “beast” form, the creature sports a pitch-black pelt with miscellaneous star-like sparkles that wrap around his body like bands of the Milky Way in the night sky; however, there are several stars patterns that appear more distinctively on his sides near each shoulder like tattoos (the right shoulder having one of the Big Dipper, and the left having one of the Little Dipper). His forepaws have jade claws that glow faintly, while his eyes are amber-red. When he shape-shifts into “warrior” form, his fur turns orange-brown and he suddenly stands upright; likewise, his muscles become better defined, a translucent club appears in his right hand, and his star tattoos reshape themselves on his back to look like the constellation Orion. His third “armored” form causes plates of metal to appear over his body to create armor aside from making his fur turn a steely-gray as well as make him hunch over back into his quadruped state and his tattoo to reform itself on his forehead in the shape of Libra. Lastly, his “spirit” form transformation allows him to turn in a purplish-blue phantom with his legs and body swathed by thick clouds of smoke; the star patterns appear on his chest in the shape of Capricorn.
  • Height: 16’ 9”
  • Weight: 497 lbs
  • Gender Ratio: 100% Male
  • Egg Group: Ground/Phantom
  • Base Stats (Beast): Health-high, Attack-high, Defense-moderately low, Special Attack-high, Special Defense-moderately low, Speed-moderate
  • Base Stats (Warrior): Health-moderate, Attack-maximum, Defense-moderately low, Special Attack-minimum, Special Defense-moderate, Speed-very high
  • Base Stats (Armored): Health-high, Attack-moderately low, Defense-maximum, Special Attack-moderately low, Special Defense-maximum, Speed-minimum
  • Base Stats (Spirit): Health-moderate, Attack-minimum, Defense-moderate, Special Attack-maximum, Special Defense-moderately low, Speed-very high
  • Ability: Shapeshifter-Ursalarius transforms into a different form as soon as a new Pokémon appears on the enemy’s side of the battlefield, automatically adapting his secondary type and stats to best face the target at hand. This ability cannot be disabled, replaced, copied, or swapped.
  • Limestone Entry: Several world cultures have mythologies that speak of a Pokémon born from stardust who journeys the universe in search of others like itself. Due to the unique star patterns decorating its hide and its ability to transform based on their arrangement, Ursalarius is believed to be what those legends are about.
  • Slate Entry: Ursalarius has been recorded throughout history as a Pokémon who stands in defiance of time’s ravages and said to have gained immortality due to a pact with the deity Leyi-geyi. Its unbridled strength and shapeshifting powers are believed to serve as proof this Pokémon is bound to the energies of the cosmos in some way, shape, or form.
  • Coal Entry: Since the dawn of civilization, myths have spoken of a Pokémon birthed amongst the stars and able to communicate with the constellations as though they were its living kin. Utilizing their power, Ursalarius changes its appearance in order to meet the needs of its situation; a nobleman at heart, it always uses its power in the defense of the weak.
  • Appearances: In Limestone, Slate, and Coal, Ursalarius appears atop the Tower of Beyi-geyi Leyi-geyi in the same area as Xylioxia but only after Beyi-geyi and Leyi-geyi have both been defeated. Its capture rate is very low, however.
  • Vision/Perception: Ursalarius utilizes a unique psychic power that enables him to see things around him from an overhead perspective rather than straight from his eyes (otherwise he’s actually blind).

Moveset
  • 1-Confusion
  • 1-Bite
  • 4-Leer
  • 9-Star Burst (Psychic): The user unleashes a cosmic blast that scatters apart and hits others surrounding the main target, causing minor damage in the process. This also may cause the victims to flinch right after it connects. Power: 70 Accuracy: 100 Category: Special PP: 10
  • 15-Crunch
  • 21-Savage Club (Fighting): Ursalarius swings a mystically-forged club that appears in his forepaw as if from nowhere and hammers his target with a devastating blow. This attack can only be used when Ursalarius is his Warrior form, and may make the opponent faint instantly. Power: 90 Accuracy: 75 Category: Physical PP: 10
  • 28-Heavy Shell (Steel): Ursalarius maximizes his defenses by tightening his muscles and solidifying his plated armor into a single impregnable shell. This move can only be used when Ursalarius is in his Armored form, while also raising both the regular Defense and Special Defense stats and making critical hits impossible until his shapeshifts into another form. PP: 5
  • 36-Phantasm Fury (Ghost): Ursalarius unleashes a wicked spiritual assault on all of its enemies at once. This attack can only be used when Ursalarius is in his Spirit form, has a fifty-percent chance of causing confusion on any Pokémon it hits, and will strike all enemies no matter what position on the battlefield it’s in. Power: 100 Accuracy: 80 Category: Special PP: 10
  • 45-Feral Fang
  • 55-Wraith Run
  • 66-Close Combat
  • 78-Meteor Mash
  • 91-Psycho Boost
  • 100-Cosmos Crash (Psychic): The Pokémon unleashes a devastating tackle that seems to break through the boundaries of reality in order cause major damage to the target and itself (about 3/4 of the total caused is dealt back as recoil. However, if this attack misses, it will automatically make the user faint due to it taking so much physical and spiritual strength to use. Power: 250 Accuracy: 70 Category: Unknown (a combination of the physical and special stats is used to determine the amount of damage this causes) PP: 5
 
RE: Feral Twilight (PG-13/Fakedex updated: 9/11/2011; story on haitus)

Galactron
  • Types: Steel and Electric
  • Name’s Origin: Galactron is derived by combining the word “Galactic” with the suffix “-tron.” Unlike its previous forms, Galactron is a fully-developed space station or spaceship Pokémon and supposedly capable of traveling into deep-space to investigate extraterrestrial objects rather than just being a scientific instrument.
  • Description: Galactron is a massive machine comprised of several parts. The central core, made up of the bar-like body Orbitron had, is protected by a semispherical casing that spreads downward like an umbrella that also hides several robotic arms that occasionally reach out from beneath it and appear to repair damaged portions of the hull as needed during battle; likewise, a few of its arms have eye-shaped cameras that emerge and stare at random objects surrounding it. In addition to its arms, two crude leg-shaped appendages protrude outward from its base and then turn into a pair of thrusters or engines that allow it to levitate. Lastly, several of the orb-like satellites that orbited around Orbitron’s body do the same around Galactron’s hull.
  • Classification: Deep-Space Pokémon
  • Height: 38’ 7”
  • Weight: 3,108 lbs
  • Base Stats: Health-moderately high, Attack-high, Defense-moderate, Special Attack-high, Special Defense-moderate, Speed-moderately high
  • Ability: Fluctuation-Galactron’s overwhelming mass automatically causes the gravity to amplify the moment it appears on the battlefield, grounding all flying or levitating Pokémon and making it so that Ground-type attacks strike at twice their normal intensity. However, after several turns, the effects become inverted and all Pokémon begin to float weightlessly. This change keeps happening randomly throughout the battle until Galactron is recalled or knocked out.
  • Limestone Entry: Galactron is the final result of years of experimentation done on both Orbitron and Gyrotron, having developed into a fully-operational space exploration machine that puts all other kinds to shame. Due to its incredible size and mass, though, this thing cannot return to Earth after launch without offsetting localized gravitational fields.
  • Slate Entry: Years of scientific development in aeronautics and space exploration technology ultimately lead to the creation of an artificial life form capable of deep-space travel known as Galactron. However, this Pokémon immense size and physical mass have made it impossible to send into space beyond a few miles and only into a geo-synchronistic orbit.
  • Coal Entry: The mechanisms that comprise the entirety of Galactron’s being are thought to have been developed from modified versions of its predecessors’ bodies and appendages. Because of this, Galactron is thought to contain several minds that work in unison to analyze and react to whatever situation arises for it to handle.
  • Appearances: In Limestone, Slate, and Coal, Galactron appear near the aerie and upper levels of the Tower of Beyi-geyi Leyi-geyi. It cannot be captured, however.
  • Vision/Perception: Galactron can detect both electromagnetic fields and high-end frequencies such as X-rays, ultraviolet, and most background Gamma radiation.

Moveset
  • 1-Gamma Burst (Fire): Galactron uses its scanners to absorb all of the gamma frequency radiation it can detect in order to charge up its power cells during the first turn. During the second turn, it unleashes a powerful beam of energy that burns its target intensely. If the opponent is weak against Psychic attacks as well, this move causes an extra ten-percent damage than it normally would. Power: 120 Accuracy: 85 Category: Special PP: 5
  • 1-X-Ray Scanner
  • 1-Time Traitor
  • 1-Gyro Ball
  • 4-Thundershock
  • 8-Charge
  • 12-Silver Spark
  • 16-Lock-on
  • 20-Thunderbolt
  • 24-Flip Flop Flux
  • 28-Circum Shield
  • 32-EM Pulse
  • 36-Volatility
  • 40-Zap Cannon
  • 44-Explosion
  • 48-Sniper Shot
  • 52-Flash Cannon
  • 56-Thunder
  • 60-Shine Vector
 
RE: Feral Twilight (PG-13/Revival Update: Chapter Three Posted In-Full)

III. No Country for Old Men

“Two entities whom never should have met,” spoke the stern voice of a man throughout the semi-darkened plane of Nostalgia, “Cross paths in the Space-Time Rift, their strife tears at the very boundaries of Leyi Quofyi, damaging the physical realm beyond even Golbania’s power to mitigate.”

Slowly the silhouette of a wolf’s head materialized, basically floating almost eight feet above the lavender tiles that paved the entire field. The creature’s visage was as black as coal, and his eyes were bloodshot amber. He possessed exceedingly sharp teeth, all virtual daggers polished scarlet from the countless victims he’d consumed in era past. Around his neck, the beast wore an extravagant collar forged of solid gold with iron rims at its top and bottom as well as streaks of silver that crisscrossed each other within the brace’s midsection. He also had a golden crest upon his brow, which extended up past his ears that in turn were adorned with five earrings apiece.

“What fools be these brothers born unto Arceus, the b*stard child of Watcher Humility. Neither aware of their heritage, and never to know of my claims on their souls… That is, until now.”

“What is it you wish of me, My Liege?” the somber voice of another man inquired.

A pitch-black phantom slowly emerged from the floor next to him. His shape crudely humanlike, the specter appeared as little more than a torso with scrawny arms and a squat head. Wavering wisps flowed from his shoulders and ash-white locks whipped backwards from his scalp. Glancing over his red jagged collar, Darkrai looked upon his master with unusual pleasure.

One of the wolf’s paws emerged from his invisible mane, an enormous foot with long red claws and a silver anklet decorated with golden studs. Suddenly a surge of terror overwhelmed the specter, and he withdrew to behind the beast.

“Yi cu-seth lyi qual,” his master reprimanded, the area quaking with every word. As I speak, your voice is treason.

They stopped for a moment. Silence set in as the canine gazed around and then skyward.

“For an eternity I have been imprisoned here, watching all that transpires throughout the multiverse via others’ memories… My hatred long-since waned, and now I wonder what will become of this domain should I leave it once again.”

“Your Majesty? I…I don’t under…”

The wolf’s ear twitched and he continued, “And that is why I need your assistance. As you are aware, I am never of a mind to forgive treason especially when it opposes the interests of my mother, Watcher Chastity. Such cases being your failed attempts to destroy Dialga’s Temporal Tower and then disrupt Palkia’s control over space in that one world in the distant future…”

“My King, again I apologize for…” His lord glared at him, and the wraith backed away once again.

“However, this opportunity is far too great to pass up. As we speak, the Traitors move evermore into position, drawn to Beyi-geyi’s previous emergence point as if insects to an open flame. My emissary is poising himself to strike them down the moment that they appear, and force them open a passage for me through the Nexus. Yet one thing remains unchecked.”

“And that would be?”

“The abomination… For over twenty years, an ungodly foe has existed outside of this domain, an enemy unfazed by my presence. Should Dialga, Palkia, or Arceus merge with it, my potential to lord over them shall vanish forever… Therefore, it must be eliminated.”

“Consider it done, My Liege,” Darkrai bowed.

“And, Darkrai,” the beast stated, more solemnly, “Should My Memories fade…”

“Understood, Milord!” The phantom finally vanished.

Once he’d gone, Otulp looked skyward once more and uttered, “Woe unto them, for they have gone the way of Cain…”
______________________________________________________________________________

The ferry to Maritide seemed packed by the time I got to port this morning. Pulling onto the boat’s rear, a middle-aged man helped guide me to a parking spot between a silver PT Cruiser and a sky-blue Grand Marquis. Like most employees of the Mouranx Cruise Lines, Inc., he wore the company’s signature uniform of a lime green vest with a small ship embroidered on the right shoulder, a matching cap, a white shirt, and black pants.

“Alright, sir. Stop!” he commanded when my truck’s hood was nearly on top of him.

I slammed on the brake, and Spunky fell forward. While he grumbled, I exited the trunk and went to its rear cargo area.

Directly behind the cab, there rested a five-gallon cooler that I had tied against the side with a couple bungee cords. Opening it, I took a long glance at several Glad containers that I’d stored inside, all of which were filled with different types of meat cutlets and fish fillets. Grabbed three that contained beef and another that had salmon inside, I went back around to the passenger’s door to let Spunky out.

Noticing a spare Wal-mart bag on the truck’s floor, I nabbed it quickly and stowed my Pokémon’s food inside it. Spunky licked his chops as he jumped out. As soon as he’d cleared the door, I locked the vehicle up and made a beeline for the ferry’s stairwell.

Visitors to Ronac found the region’s ferries a little bit odd due to their layout. Ones from Pawford to the nearby islands had three main levels: the lowest, of course, being for cars; the middle one was a leisure deck with a café, restrooms, and seating for passengers; and the highest strictly for the wheelhouse and crew. Atop the third floor, however, existed a small arena for friendly Pokémon battles. Rules for its usage were pretty restrictive, though, considering how well these vessels had been built. Pokémon that weighed over one thousand pounds and any attacks capable of causing collateral damage couldn’t be used, not to mention that only one-on-one battles were allowed.

When I reached the stairs, I opened the door for Spunky and followed him up. Once we got to the salon deck, the two of us stopped and looked it over. Round tables had been set out in virtual rectangles of four-by-six from the front of the ship to the end of the covered area and at least sixty people were on-board this morning. Not much of a surprise since the ship could easily handle up to one-hundred-fifty passengers or more.

“Loop?” Spunky queried, whipping his head around. He then barked loudly, scaring me.

“Damn it, Spunky!” I scolded him before turning to see what startled him.

For a moment, I felt a little dazzled at the sight I beheld. A husky six-foot-tall man dressed in a friar’s cloak stood several feet behind me, staring me dead in the eye no less. The garb appeared to be made from heavy gray material, wool perhaps, and draped over his entire form rather loosely. There was a thick rope tied around his waist to serve a belt, though I noticed he had no crosses dangling from where the ends were hanging loose. His cowl had been pulled over his head completely, hiding most of his face in shadow save only for his daunting amber-colored eyes.

“Pardon me, um… Father? Or Brother?” He folded his arms together and bowed respectfully.

Backing away, I continued, “Spunky, let him pass.”

“Poodle? Loop…” he grumbled, moving aside. The monk motioned sideways and headed out towards the veranda.

The wolf started to bark again when I hissed, “Show some respect.”

“Like I already said, as soon as we get to Maritide, I’ll be heading straight for the facility,” an Irishman spoke as he exited the staircase after the monk.

I turned to the guy to see that he was also a robust fellow, fairly shorter than the last man. Oddly enough, the middle-aged man with graying black hair had a build similar to a bear, evident with how his dark blue shirt that had a silk-screen print of three Vaporeon across its front appeared to be ripping at the seams because of his bulging muscles. The rest of his attire, though, looked a bit offsetting with a pitch-black pair of shades, dark pants that seemed more appropriate for a business suit, tan leather shoes, and a Rolex on his left wrist.

“Well, I don’t give a rat’s a*s as to what Cleo wants. Are ya hearing me?” he burst as he followed the monk. I noticed a Bluetooth in his right ear and that another Vaporeon was tattooed onto his shoulder.

“Damn! Why don’t they wait up when I tell them?” a youth barked from downstairs after the second man left.

Seconds later, the third guy emerged and jogged after the other two. Unlike the previous man, he looked a lot closer to my age and almost as tall as me too. He wore a black sleeveless shirt, blue-jean shorts that were cut off at the knees, blue socks, and gray shoes. Also the kid appeared to have a thing for snakes, judging by the Ekans tattoo that wrapped itself around his left arm, disappeared on the back of his shoulder, and then reappeared down his right arm.

Spunky and I watched as the three headed outside and around the corner, climbing the stairs to the battle deck. After a moment, I shuffled on over to the café.

At the counter, a young black woman dressed in the same getup as the man who guided me onboard cracked a modest grin and greeted me with, “Good morning, sir! How may I help you?”

“A Dr. Pepper, please.”

“Alright,” she said with a cute wink.

While she reached for a cup under the table, I looked back at Spunky and called, “Well?” He sneezed, approaching with his head down as if he was being punished.

“Stubborn dog, huh?”

“Oh, yeah. Not as bad as another one of my Pokémon, though.” I returned my gaze to the girl to see her filling a forty-four-ounce cup with soda for me.

“Well, the monk probably scared him a bit.”

“Yeah, but he didn’t have to bark. How much?” I said, reaching for my wallet.

“$1.25.”

I set two bucks on the counter and grabbed my beverage. She took the money, press a button on the adjacent cash register, and gave me back three quarters. Nodding I headed out onto the deck’s veranda with Spunky right at my side.

Outside there were several tables positioned right up against the ledge. Taking the closest one I saw, I sat down, setting my bag and drink down in front of me. Spunky squatted next to my seat and stared longingly at the containers of food.

“Here!” Opening a beef-filled one, I put it in front of him and he wolfed it down like nothing.

While he ate, I took out Orion and Apollo’s balls, opening them both right away. Spunky seemed too distracted to notice the eight-foot-tall ermine looming over him and drooling, nor the glowering skunk holding his bowstaff overhead.

“About damn time,” Orion said, swiping another of the beef containers and taking the seat across from me.

“Finally!” Apollo screamed telepathically. The ferret immediately levitated the remaining box of meat overhead and forced it open with his psychic power. Afterwards, he emptied its contents and held the cutlets over his open maw. Then I heard the sound of the meat sizzling as he cooked it with his pyrokinesis and watched the juices drip slowly into his mouth.

Orion snorted at the ermine as he sat down, commenting, “Can’t eat it raw?” The morsels finally dropped into Apollo’s mouth one at a time and he ate them.

“Orion?” I asked the skunk huntsman.

“What?” he barked, dropping his weapon on the floor and clawing his food box open.

“Um. Nothing…” No point in asking him anything when he hadn’t eaten since last night.

After eating a couple bites, my Skunter grumbled, “You know what’s been bugging me lately?”

“Hmm?”

Apollo asked, “Oh, Lord. What now?”

“Well, fighting that Destail a bit ago really got me thinking. We need to get back in the game. I’m tired of just BSing around the woods all the time like we’ve been.”

Apollo grinned and then threw his head back in a full-on laugh. Spunky just sat there, staring at the weasel as he chuckled.

“Hey! I’m just saying it like it is!” Orion shouted before returning to his meal. He had a point…but then it wasn’t really like him to care what we accomplish during the day anyhow. The times that he did ended as soon as he evolved into a Skunanne, and oh how I longed for those days again. Back when he was still that childlike critter someone could just love-and-hold.

It must’ve been about thirteen years now since I first got Orion. It was around ten o’clock on Christmas morning. My family had finished cleaning up after unwrapping presents an hour beforehand and started preparing for the party we were going to have that afternoon. Mom and Grandma cooked in the kitchen, while my dad was downstairs trying to get liquor together. Meg and I sat alone in the living room watching cartoons on Nickelodeon.

The two of us were still dressed in our pajamas, not exactly ready for what the day was going to bring. Meg wore a hooded outfit that resembled a Buneary; I had a two-piece suit with random pictures of baby Pokémon all over it. However, considering myself the victor of the day, I clung greedily to the big Raichu plushie that I’d received as a gift from ‘Santa Claus.’

Suddenly the doorbell rang. I remained seated quietly, much too preoccupied by the mindless antics of Rugrats to mind my mother’s first request to answer the door.

After it rang again, Mom called more harshly, “Jay, could you get that? It’s Felicia.”

“Who?” I asked but only to get no response.

I stood up and reluctantly headed to the front door. The bell rang again as I approached, grumbling about having to leave my show.

When I got to the entry, I grabbed the knob and the door swung open widely to give me the shock of my life. Wrapped in a heavy black coat as well as a matching muffler around her neck and earmuffs on her head, a brunette giant glowered at me with a criticizing pair of deep blue eyes. Or at least at the time, she looked like a giant looming over me at a height of five-ten.

A few moments passed before she finally blinked and whispered, “You are Jay, correct?” Her voice sounded as frigid as the air outside that winter. Then I moved aside as she strode in.

“Pity. A boy your age shouldn’t be cuddling stuffed Pokémon like an infant,” she continued, reaching in her left pocket.

“H-hey, I j-just…” I stuttered as the woman handed me a Poké Ball.

“Merry Christmas.” Afterwards Felicia went into the kitchen to chat with my mom.

Once she was out of sight, the sphere jiggled in my hand. I dropped it immediately and the orb popped open. A small quadruped instantly emerged from its released flash.

I didn’t know what to make of the creature at first. It looked like a cute enough mammal, barely a foot-and-a-half tall. He had silky black fur all over his body with a puffball of hair resting on the twin stripes that crept over his head and then down his back, as well as a pair of shimmering green eyes that were simply adorable. For the moment, he even seemed to be grinning at me.

The skunk then hopped upright, almost as if he were a baby trying to stand for the first time. When he got his balance, the critter put one of his forepaws out.

“What? You want me to shake?” I asked him. He nodded and I shrugged.

Grabbing his paw, the Pokémon suddenly spoke, “Hi! I’m Orion!”

“What?” I muttered, both scared and confused.

The Skunette closed his eyes and giggled, “I said I’m Orion. What’s your name?”

“You…you can talk? No! That can’t be right… Pokémon can’t…” I stuttered as I broke into tears, feeling like part of a sick joke.

“No, don’t cry!” he then said, reaching out to hug me, “I’m friendly, see?”

Wrapping his small arms around me, I started to calm down. After a couple seconds, I did the same to him. Sadly, that was probably one of the few times in my life that he’d been honest about his feelings. Since then, that Pokémon grew into the brutal savage that everyone in Ronac knew to fear.

“Ermean!” Apollo yelped into my right ear, followed instantly by a burning sensation thanks to him pressing his ember-hot nose against the side of my neck.

“Damn it, Apollo! What was that for?” I scolded him, snapping out of my daydream.

“Erm… Aside from you forgetting to feed Sheila, I think we might have company…” he whimpered.

“Dude! Those are some awesome Pokémon ya got there,” the voice of a teenage guy commented from behind my Incinermyn.

“Mean…” the creature whined and then floated off to the side by Spunky. It looked like Orion was about to get his wish after all…

Glancing up, I saw that the kid was a rather scrawny guy who looked to be about Meg’s age. He couldn’t have been more than five-foot-six, even with the dark-green baseball cap he word that actually seemed to just be sitting atop of his thick black locks instead of covering them up. Even with his face fresh shaven, his attire gave me more the impression that he as if he were someone trying to appear more thuggish than he really was; he had on a sleeveless leather jacket over a black AC/DC t-shirt as well as black overhauls with apparent patches in random spots on the legs.

“Sweet! You mind if I check their stats with my Pokédex?” the youth asked as he came closer to us. Spunky and Apollo just looked at him awkwardly when he stopped in front of them. Orion just went back to his meal, what little was left of it.

“Knock yourself out, kid,” I calmly stated. If that’s all he wants to do, I’m not going to stop him.

Setting his backpack down, the guy reached into its main pocket and took out an electronic device reminiscent of a handheld gaming system. Opening it, he focused the iris on its side at Apollo, then Spunky, and lastly Orion.

“Whoa! Tough guys, aren’t ya?” he then complimented them, Apollo cracking a bit of grin while Spunky and Orion tried to look uninterested, “You must be a top-notch trainer then, huh?”

“I was the Regional Champion until last year, kid. It’s old news. If you didn’t hear about it then, you won’t now.” I took a long drink from my pop after that.

His jaw dropped and he slurred, “R-really? Damn, that must’ve been awesome! I’d sure like to battle you, if you don’t mind.” Orion glanced at the guy, then at his tote bag, and scoffed.

“Did the words ‘Regional Champion’ elude you, by any chance?” God, I’m really not in the mood for this right now…

“No, Jay, wait!” Orion bellowed out in a full laugh, “I want to see what pathetic excuse for Pokémon this kid’s got on him. Apollo can sense it, too, that they’re not good. Right?” I slapped my hand against my forehead.

“Mean?” Apollo whined turning to face the trainer, Please don’t mind him. He doesn’t know when to keep his mouth shut.

“Holy crap! I knew that Skunter could talk, but you can use telekinesis?” the kid barked at my Incinermyn.

“Oh, Jesus Christ… Well, I guess now we don’t have a choice. What’s your name, kid?”

“I’m Chase. I’m on a journey here from the Hoenn Region,” he explained.

“Never been. Usually warm there, isn’t it?” I asked and he nodded in response, “Ronac’s a complete contrast. Wilderness everywhere and lots of snow in the winter.”

“Yeah, interesting climate you guys have here.”

“Listen. I still have to feed my Lapras, but after that we’ll join you on the battle deck. A three-on-three match okay with you?” Chase nodded, then picked up his bag, and headed for the stairwell to the highest level of the ferry. A few moments later, Orion finally finished his meal so I could recall Apollo and him into their balls.

Standing up, I tried to push my table as far off to the side as I could without drawing too much attention to myself. Lapras were common enough sights in Ronac, but the sheer girth of one appearing on deck would probably raise some ire if anything got knocked over.

“Spunky. Over there,” I ordered, directing him to the side of another table. The pooch nodded and immediately got out of the way.

Taking Sheila’s ball in hand, I threw it into the air and then the sphere opened downward to release a dark blue flash. In the burst appeared the distinct silhouette of a large turtle-like creature with a long neck similar to that of a plesiosaur. The mostly azure Pokémon was nearly as tall as Apollo from her crème-colored belly up to the small horn atop her brow and her curly bun-shaped ears, though her body looked a little wider due to her flippers. Her grayish half-shell seemed rocklike and craggy with its numerous bumps and bulges.

Yawning, my Lapras looked towards me with a slight glint in her eyes. Then she stared at Spunky and lastly the sole container of food that remained on the table.

I said, “Morning, Sheila.” She grumbled as I grabbed the box and took its lid off. When it came to enjoying their food, Orion and her were pretty much the same way.

With barely a flick of her tongue, the turtle dragon grabbed all seven pieces of fish to clean the carton out and swallowed the morsels whole. She belched after a few seconds and suddenly nuzzled my cheek affectionately. In return, I petted her on the nose and rubbed my face against her. Unlike the rest of my team, she wasn’t really a harden athlete though she could hold her own versus practically any opponent.

“Sorry to cut this short, but we’ve got a battle.” Sheila pulled her head away and tilted it inquisitively. Next, she turned to look at the upper deck and nodded.

After recalling her, I packed the empty containers back into my Wal-mart bag. With Spunky tailing behind me, we headed upstairs to the battle deck, where Chase waited right at the top of the steps.

“What’s up?” I asked him.

“Those three guys right there…” he pointed across the wide open arena to the opposite side of the deck threesome, “Doesn’t something strange about them?” Looking up, I saw that the men from a little bit ago were standing right near the edge of the platform, gazing listlessly across the seascape toward Maritide Island in the distance.

A whistle blew from the deck below and the boat slowly started to move away from port. Noting the position that the threesome had taken at the far end, I did sense something a bit off about them now. The monk stood dead center with the Irishman at his right and the punk on his left. What surprised me, though, wasn’t how they stood but rather the air that emanated from around them…or, more specifically, the holy man and the Poké Balls that were no doubt in the other two men’s pockets. It seemed as though just being near them made me want to run off and hide in a closet.

“Well, we can’t just stand here all day. You want to battle or not?” I inquired, snapping out of my momentary trance.

“Sure,” Chase said as he headed for the far side of the battlefield. Likewise Spunky and I went a short distance from the stairs to the front of the arena.

“Zomborg, front and center!” he shouted, taking out a Poké Ball and chucking it forward once he was across the way.

Emerging from the sphere, an almost seven-foot-tall ungulate dropped heavily onto the deck, causing a mighty clang as its feet hit the floor. Overall, the Pokémon looked mechanized with a large boxy body, long metallic legs bolted somewhat into its sides, cast-iron hooves, and a solid but curved neck. It had odd triads of concaved parts serving as joints in the bends of its legs, as well as bulgier ones at the base of its neck and the backside of its head. The machine’s head was somewhat elongated and cylindrical with three horns jutting outward, one sticking straight out of its forehead while the others were where its ears should have been. A hinged bowl-like plate covered the area where its mouth should’ve been, and his eyes glowed malevolently just a hue off scarlet.

“ZOMBOOOOORG!” the mechanized horse shrieked loudly, its cry bellowing like a siren. Its makeshift mouth also opened wide as it screamed and fumed like a smokestack.

“Spunky, you’re up!” I said and the wolf took the field.

“Zomborg, Shadow Sneak!” Chase immediately ordered. Zomborg’s shadow suddenly extended from beneath the machine towards where Spunky stood. Once it reached him, the poltergeist tried to manifest to strike him with a black tendril, which passed right through him instead.

Chase looked stumped for a moment until I explained, “Lupudle are Normal-and-Fighting-type Pokémon, meaning Spunky’s immune to Ghost attacks. Reciprocally, his attacks would be useless against a Steel-and-Ghost-type one like Zomborg…unless he uses Odor Sleuth.” Standing at attention, Spunky snarled at Chase’s Pokémon, trying to take in its scent. Once he picked up on it, the wolf barked to make his enemy shutter momentarily.

Spunky then charged at Zomborg without my say-so, heading straight for the machine’s right leg. His enemy screamed again and unleashed a stream of silvery sparks from his horns at the wolf. Even though he was hit, Spunky continued to dash until he got to the enemy’s feet. He slung his body so he could slide across the deck, aimed his feet for Zomborg’s appendage, and then forcibly kicked the front one as he slid under to cause it to buckle.

To avoid getting pinned under Zomborg, the wolf wrenched his teeth around the Pokémon’s left leg and swung himself back around towards me. Jumping to his feet, the dog watched patiently as the machine slowly toppled over onto its side.

“The thing I like about fighting Zomborg is the little problem they have getting back up once they’ve been tripped up like that!” I pointed out.

Zomborg screeched loudly in frustration as it moved its legs awkwardly trying to force itself up. Their blocky bodies made them completely immobile if they were turned on their sides. This was exactly what I’d explicitly taught Spunky to do whenever he fought one, and it never got old.

“Spunky, show him what I mean with your Thrust Kick.” The wolf barked joyfully, dashing around to Zomborg’s front.

“Zomborg, use Shriek Clang!” Chase ordered.

I then heard the gears inside of the machine’s body smashing against one another, creating an awful sound. Afterwards, the monster opened its mouth and released terrible shriek that forced Spunky to back off momentarily. The noise continued to echo for several moments after it actually ended, and my dog started to walk around randomly in a hypnotic daze.

“Snap out of it and strike Zomborg down already!” I shouted at the wolf, but he didn’t listen.

Meanwhile, Zomborg cackled to itself in excitement. Apparently it finally figured out a way it could stand back up, given the loud banging noise now coming from inside it. Clearly the spirits that possessed the machine were trying to force the shell upright again. If Spunky didn’t come to his senses quickly, they’d probably succeed too.

“Spunky, back in your ball!” I ordered, making him go back into his Poké Ball. I then sent out Orion as a replacement.

“Enough bullcrap!” he commented, jabbing Zomborg repeatedly in the head with his staff. Though the angle was off, I could tell that Orion’s Run-Through still had a significant impact on the machine’s stamina. Under normal conditions, the attack dealt serious damage because of its raw power; but onset by his Belligerence ability too, the skunk’s raw fury made it virtually deadly.

After a couple moments of striking, Zomborg started to cackle at Orion. With monstrous bump, the machine forced itself into the air at a slanted trajectory and landed back on its feet. Orion jumped back several feet with a grunt.

With brutish fling, my Skunter threw his weapon spinning through the air at Zomborg’s head. The stick whacked one of its horns and then flew away on an arced path that made it wiz past Chase to just behind the threesome on the far end of the battle deck. Circling back, the attack hit Zomborg alongside the head, somehow causing it to fall over but onto its left this time.

Catching his staff, Orion snorted, “Now stay down!” Zomborg let out a painful-sounding moan in apparent response, no doubt a sign of surrender.

Recalling Zomborg, Chase immediately sent out a Pokémon I didn’t recognize at all. The creature was overall humanoid, though his incredibly slim body gave off the impression of a stick figure. He stood at a height of five-foot-three from the soles of his feet to the tip of an ornamental frill that arced upward from the back of his head. His arms, head, and upper torso were mostly teal save only for the whitish area around his reddish eyes. Unlike the rest of his body, the Pokémon’s white legs and waist appeared relatively thicker and, perhaps, muscular. Taking up a leftward fighting pose, I noticed another heart-shaped frill protruded out of his chest and back.

“Gallade!” the humanoid declared, causing the swords in his elbows to eject outward.

“Orion, use Kamikaze Leap!” I ordered. The skunk looked back at me and snorted at first. Seconds later, he vaulted skyward with his staff held overhead.

“Get him with X-Scissor!” Suddenly the Gallade jumped into the air after Orion with his forearms crossed.

“You son of a b*tch!” Orion barked as he neared the peak of his jump and flipped his body upside-down.

With his staff pointed right at the oncoming Gallade’s forehead, the huntsman plunged headlong upon his enemy in a kamikaze dive. Chase’s Pokémon tried countering by hacking at Orion with a crossed midair slash from the blades on his elbows but missed due to the offset angle, only to get struck down by Orion’s attack and knocked out instantly. Right before he hit the floor, Orion twisted around so he landed feet-first atop his unconscious victim.

The skunk quickly turned to Chase and growled, “You’re not the first idiot who’s tried to pull a stunt like that, kid. So don’t even think about trying that again.” Afterwards, he jumped back over to my side of the arena huffing. I’d recalled him for a momentary break.

Likewise, Chase recalled his Gallade and sent out his final Pokémon. The reptilian creature stood authoritatively on the far side of the battlefield at a height of five-foot-seven. He had smooth forest-green skin covering most of his body, from the grooved area atop his brow that separated his yellow eyes all the way down to his kangaroo-like legs save only for his reddish lower jaw and a matching band around his belly. There were long leaves growing out of his forearms as well as more from his dark-green tail. Likewise the lizard had several orb-shaped seeds that grew from his backside.

“Sceptile!” the Pokémon declared as he stretched out his lithe form so it was parallel with the floor.

I sent out Apollo as my final combatant, given the Fire-and-Psychic Pokémon had an obvious advantage over this apparent Grass-type. As he appeared levitating over the arena’s floor, the ermine gave out an unexpected yawn.

“Hey, just because your Skunter beat down my other Pokémon, that doesn’t mean you’ve got the right to get smug!” Chase said, clearly taking that as an insult rather than Apollo having gotten too relaxed after being in his Poké Ball for the past few minutes.

“Coronal Gaze!” I ordered in response.

Apollo’s eyes twitched a bit as he prepared to open them. Then a sudden flash of intense light consumed the area in front of him. Both Chase and his Sceptile screamed terribly because of the gleam. Once Apollo shut his eyes again, the burst immediately ended.

“That attack blinds anyone who stares directly into it for about a minute or two. Incinermyn have the arcane power to control solar flares and UV rays, which are what Apollo just used to hurt your retinas briefly.”

Angrily, Sceptile began sprinting off in the direction opposite from where we were, probably thinking that’s where Apollo was. He got close to the three men standing on the far side of the deck when he suddenly lashed at the man in the friar’s cloak with his Leaf Blade.

“Hey, get the hell out of here!” the Irishman scolded the lizard after the attack and then socked the Pokémon alongside the head.

“Apollo, use Psychic and bring Sceptile back over here!” I said. He did so, lifting his opponent into the air and dragging him back into the arena.

“Watch where that Pokémon goes, Boyo, or I’ll come over there and keelhaul both of yer as*es!” the man went on to say and then gave us the finger.

“Let’s get this over with, Apollo. Take Sceptile out with Fiery Gale!”

Crying to the heavens, Apollo pointed his head upward and began rotating his body on a wobbling axis. As he body spun faster around, he began blowing flames out of his mouth and the jewel in his forehead. The fires started to swirl around his body in a tornado-like funnel. Once the twister grew large enough, Sceptile got forcibly sucked up into the vortex and was severely burned by the attack. When Apollo was finished, he dropped his unconscious opponent onto the floor and caused the tornado to disappear.

Apparently regaining his sight, Chase gawked at the sight of his Sceptile having fainted from a single attack. I smirked, while Apollo blurted into a full-on laugh. It wasn’t often, but once in a great while, Fiery Gale became strong enough to knockout targets in one hit like that.

“Okay, I give! You really were Champ at one point,” the kid said as he recalled his final Pokémon, “My only question is how did you loose that title?”

“Simply put, his sister beat him,” the Irishman commented as he and his associates came over by us.

“Hey, a*shole! Why don’t you just mind your own business?” I told him off, considering how he’d just insulted us not but a few moments ago.

“My apologies for that little outburst there. I didn’t realize it was you, Feral, at first.”

“Back off! Only my friends call me ‘Feral!’” He passed by Chase while his friends stayed by the youth.

Taking a business card out of his wallet, he suddenly introduced himself, “My name is Jonathon Kyles, a CEO of the Zenith Corporation. Surely you’ve heard of us?”

I took his card and read it. It was printed on a light blue background with the symbol of a circle surrounding the outline of a Dragonite soaring upward on the left side. He had his name and title printed in large letters across the top as well as several phone numbers and email addresses listed below it. Finally, I noted there was the second insignia of a Vaporeon’s tail in the card’s lower-right corner.

“Yeah, I know all about Zenith Corp in Darwin City. You guys were one of my sponsors until I lost my title. And to be frank, I was a never much of a satisfied costumer anyways, even before I was paid to endorse your merchandise for trainers.”

“Aye, ‘twasn’t my area of supervision anyways. I’m in-charge of Research and Development. Part of that includes scouting trainers to test our products, a recent one of which may interest you.”

“Whatever it is, I don’t want anything to do with it. Sorry…” I told him, handing back the card. He pushed it at me again with a sinister grin.

“What if I told you it involved a new breed of Pokémon so damn that even Arceus himself would afraid of them?”

“Listen, I spent several years working to raise my Pokémon to be as good as they were before even going to the Ronac League Championship. I don’t need or even want new creatures to raise. Leave me alone!”

“A pity, but I guess yer mind is made up. My offer stands, so call my cell number if you decide to take me up on it since I’ll be away from the office for the time,” he shrugged and then motioned to his companions to follow him downstairs, “I just hope for your sake nothing changes between us before then.” Jonathon and the kid traveling with him left almost immediately, whilst the monk dragged his feet as he headed after them. For some reason, he was giving me a blatant stare as he walked away.

Once they’d all left, Chase came over by me and asked, “What the h*ll was that all about?”

“I don’t know nor do I want to.”

Sighing, I recalled Apollo and headed for the far end of the deck. On the horizon, Maritide Island slowly grew into a sprawling metropolis situated on the ocean. Despite being one of the cultural hubs in the region, the place’s setup literally contrasted itself from the northernmost neighborhoods to the southern ghettos. The north third of the island had been built up with some of the sleekest-looking buildings imaginably, while the central area possessed a conglomerated mixture of semi-modern homes and businesses, and the south district was comprised mostly of old factories and warehouses.

“So what are you going to Maritide for?” I asked Chase as he came over and leaned against the ferry’s guardrail.

“Mostly checking out the sights and seeing if I can’t find people to battle.”

“Best bet for the latter is downtown near the Pokémon Center. They’ve got a Battle Bar next door just for roughnecks and ne’er-do-wells hankering to fight other trainers. It’ll also be a good place to train your Zomborg since the guys there like to use Poison Pokémon.”

“Where are you heading, though?”

“The International Institute of Pokémon Science. Dr. Barnes, the head biologist at the school, wanted me to swing by today because she had something important she wanted to discuss…I guess anyways…”

“Well, maybe we can meet up after you’re done?”

“Doubtful.”

“Oh, alright, then.”

I didn’t want to burst his bubble, but I honestly wasn’t in the mood to deal with him right now. In either case, I had better stuff I could do than hangout with him all afternoon, presuming that Felicia wouldn’t keep me at IIPS until nightfall.

<End Chapter Three>
 
RE: Feral Twilight (PG-13/Revival Update: Chapter Three Posted In-Full)

A fun read as usual, Apollo. I honestly wish there were more verbal antics between Orion and Apollo, because I'm just a biased fan of side comedy (reminds me of how Shakespeare so often places moments of laughter in the middle of his tragedies throughout the entire play) in the midst of a dark tale. It would certainly seem quite a bit cliché if the story remained constantly dark at all times when there obviously should be brighter points at some point. Though I must admit, Chase got be to chuckle a few times as well.

As for the plot.. interestingly enough, after 6,400+ words, one would expect the plot to move on considerably, but from this chapter, all we can see is that other forces are beginning their moves, and Jay is simply offered to play a part in all of it (which he declines to). Other than that, we're on the usual road trip to Felicia and a brief interruption by our good man Chase. I'd like to comment more on the installation due to how long it is, but there's nothing new (sans a few spelling/grammar errors that deserve no attention) for me to make significant note of. Well, I trust things will become far more interesting in Chapter Four.

Happy Writing,

~Zyflair
 
RE: Feral Twilight (PG-13/Revival Update: Chapter Three Posted In-Full)

From here on out the plotline starts to become a bit more progressive in terms of the fact that the bad guys make themselves known. In any case, I'll keep the little tidbit about the antics of Orion and Apollo in mind since I know fics can get stale if they don't have some comedy in them.

In any case, I'm still working hard on Chapter Four's revisions, but have gotten far enough to where I would kind of like to give a small preview. Note: This won't be a cut-off point like the last preview, just a minor update to fill in until I get Chapter Four finished and ready to post sometime after this weekend.


IV-Cause of Infection

For over eighty years, the International Institute of Pokémon Science on Maritide Island has been heralded as one of the most prestigious colleges in the world for Pokémon studies. Situated on the island’s northernmost peninsula, the campus consisted of one central building with four annexes branching off in the intermediate directions. However, in comparison to the region’s other schools, the facility was relatively small and hosted no on-campus housing for students, meaning I’d have to find an apartment downtown when my first semester started.

Despite its pleasant façade, though, there remained one factoid about IIPS that boggled the mind of everyone who so much as visited the institute. Some twenty years ago, a catastrophic experiment took place that resulted in massive explosion, which caused major damage to the main building’s biology lab and front lobby. The full details about what exactly happened that night still remained up-for-debate, but something everybody knew was that the chain-of-events to follow ultimately made Dr. Felicia Marian Barnes the head scientist at IIPS, while getting her mentor Dr. Edwin Nobles fired and his credibility as a Pokémon researcher destroyed.

Even knowing the place’s history, I only concerned myself with the reason why Felicia asked me to come here today. Though she explicitly stated in the email that this was supposed to be orientation, my gut kept telling me she either finally fulfilled my request to find out how to make Spunky evolve or meant to send me on a wild goose chase. More than likely, it’d be the latter…

Pulling into the main parking lot, I found myself in awe as usual at the massive area it took up. The blacktopped surface stretched out to nearly the size of a football field if not more. However, there were only a few cars here near the sidewalk leading up to the main building’s entrance. A few spots over from the handicap spaces, I noticed a familiar yellow Camaro and decided to park right next to it.

Undoing my seatbelt and then opening the door, I cringed as I realized that I’d parked just a little too close to Felicia’s car. Squeezing out, I slowly closed my door and checked the adjacent vehicle. Thankfully I didn’t scratch it, or I’d never hear the end of it.

Starting down the sidewalk alongside the campus lawn, I noted that it was just as expansive as the parking area and then some. Occasional trees obscured parts of the landscape, but it otherwise seemed to sprawl right on up to the granite-brick walls of college buildings. On top of that, the grass itself looked amazingly lush and vibrantly green.

Reaching the path leading up to the entrance, I stopped a moment to gaze admiringly at a pair of twin statues honoring the deities of ancient Sinnoh. On the right stood a massive quadruped of dinosaur-like stature with an elongated neck, sturdy legs, a tail that arced downward, a large frill atop its rear, and a huge bulge protruding from its chest. Off to the left, its counterpart was a bipedal monster of similar height with a shorter neck, shield-like forearms, a large orb protruding from each of its shoulders, a relatively stout body, and a vaguely reptilian figure.

Despite constant opposition from members of the community (including Felicia herself), IIPS’s oversight committee decided some ten years ago that it would be appropriate to erect statues of the mythical Pokémon Palkia and Dialga as a show of good faith towards Sinnoh, given Ronac had a shared history with the far-off region. Personally, I thought the twosome looming overhead as I headed for the building was sort of awesome, but I could also understand why people actually hated having them in place of Ronac’s own legendaries such the Golbanian quadruplets.

On the opposite side of the statues, the central building of the university towered over them and everything else on-campus at nearly eight stories high. Its design was apparently octagonal when viewed from the front, though I knew for a fact that the far backside of the complex indented with a large courtyard where students could relax between classes. Glancing up at the three story panes of glass decorating the exterior of the lobby, I felt even more entranced by how the tinted glass had been adored the etching of three distinct lupine Pokémon.

The first on the right-hand side bared a clear resemblance to Spunky, save only for the fact that this beast appeared to be clad in armor and twice Spunky’s size. Its armor consisted of a helmet that shaped to its forehead and upper jaw, a solid shell that protected most of its torso and part of its back, and chain mail that covered its neck, forelegs, and belly. I saw that, like Spunky’s mane, there were locks of hair sticking out from the backside of its helmet but they draped down the sides of this wolf’s neck rather than flow down it like his did. Lastly, I noticed that the beast had a triad of long talons forged into a ring around each of its forepaws that arced forward so the blades were positioned several inches from its toes.

Opposite the armored wolf, on the left-hand side, its counterpart was a six-foot-tall biped with a wolf-like head. Aside from having human-like form, the Pokémon didn’t have any distinguishing characteristics in particular save for the devilish four-eyed mask it wore over its eyes and forehead as well as the bands it had around its neck, wrists, and ankles. However, I did recall hearing rumors that this creature did have insane psychic strength despite its earthly façade.

Across the windows above the two, there appeared the elegant silhouette of a third lupine being. Unlike the other two, its form was stretched out and obscured by a phantasmal mane of hair. Only its head and forelegs were revealed at the far left side of the etching, and even then, they looked like they were shaded out due to the mid-morning lighting. I was able to make out that this creature had a distinct mask atop its brow with evident markings in it.

Metalupus and Canersia were heralded as Ronac’s “pseudo-legendaries,” given that they ultimately evolved from the same infant called Optipug and were referenced in several legends throughout the region. It was common knowledge that Optipug always evolved into Lupudle thanks to tender-loving care from either their packs or trainers, and that they’d evolve into Caniclops if they grew to despise others. Coincidentally, nobody knew how Lupudle evolved into Metalupus or how Caniclops evolved into Canersia. For that reason, I asked Felicia if she could do some research into the matter if she had the time.

The identity of the third wolf, though, remained a total mystery. Myths from the Dallinos culture often portrayed him as either a king or chieftain of all the wolf clans in the region, and as the grave opponent of another Pokémon who betrayed him in his youth. Also, those same legends spoke of his two siblings (a snake and an arachnid) and how all three reigned over a Dreamtime world known as Beyi Quofyi. Of course, I didn’t put much stake into stuff like that myself.

I stopped at the front door and took a peek through the tinted glass to see if anyone one was inside the lobby. Apparently, someone had been there earlier since I spotted a briefcase on one of the tables off to the side of the commons, but otherwise I couldn’t see anyone there right now. Trying the door, I realized that it had been left unlocked after all, so I went in.
 
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