RE: Future EXs ideas
I agree with GODZILLA, It's an interesting mew, specially because of the 2 Hidden Power.
The third attack I considered a little broken (not comparing to other exs here but to an real ex. Your mew ex is no way beyond reality, there could be something similar to it released). Hidden power should increase only to 60, which is the traditional limitation increase for UF Unown V's Hidden Power, which itself copies FRLG Marowak's Vengeance (same limitation). In this case, the limit could be 80 to mew, because it is an ex pokémon. But 100 maximum is too much... does 120 damage total. No real
basic pokémon ex does that amount of damage with only 3 energy and
every turn. I would restrict it to 80 so causing 100 max damage total. Marowak, which is an evolution, does 90 maximum. Unown V causes 80. A basic ex could cause 100, a stage 1 ex could cause 120 and a stage 2, maybe unlimited
I would prefer 90 HP to mew ex, to avoid desert ruins, but 100 is ok too.
*************
Next time I’ll post a full drawn cards instead of the spoiler
Some * this time and my 9th ex pokémon.
Gardevoir*
[Psychic]
80HP
[P] Barrier generator
Move to Gardevoir* any number of basic energy cards attached to your other pokémon. if you moved any energy with this attack, until the end of your next turn, Gardevoir* can’t be affected by special conditions and damage done by attacks to all your pokémon is reduced in 20 times the number of energy moved by this attack (before applying weakness and resistance)(don’t apply weakness and resistance for benched pokémon) Benching Gardevoir* does not end this effect.
[P][P][P][C][C] Barrier dismiss 30+
You may move any number of basic [P] energy cards attached to Gardevoir* to your other pokémon in any way you like. This attack does 30 damage plus 10 more damage for each energy card moved this way.
Weakness: [P]
Resistance:
Retreat cost: 1
---Barrier generator has to generate an efficient barrier, considering it is not a poké-power, but an attack that doesn't cause damage and that requires a lot of energy to protect effectively against good damage attacks (like 80 damage attacks). Gardevoir * can do it because it is a * and attacks may be broken in some situations for * pokémon. In this situation, you need to have lots of energies in play and [P] basic ones... not too dificult but some what unlikely in the beginning of the game. And even to compensate , the only attack that causes damage can’t be used at full force every turn. Compare to Groudon* , Metagross* and Kyogre *, the real ones. Same logic there is here. By the way, swift-like attacks and placing damage counters passes through the barrier.
Magneton*
[Lightning]
80HP
[L]Sentence Shock 10+
This attack does 10 damage plus 10 more damage for each energy attached to he defending pokémon. If your opponent has only one prize left, this attack does 10 damage plus 30 ofor each of energy attached to the defending pokémon.
[L][L]Repulsive Current 30
Choose any number of your [L] pokémon in play (excluding pokémon ex) and put them back into your hand with all cards attached to it.
Weakness: [F]
Resistance: [M]
Retreat cost: 1
Second attack is fair and promissing (I think
). The names of the attacks may sound a bit weird I know, but I couldn’t think of some better name yet (the first has to do with sentencing, like a sudden death match and the second has to be related with repulsion, to something related to electricity and to the player’s bench). I restricted the second attack to [L] pokémon to avoid it being “comboed” with FRLG Slowbro. Magneton* is only really good when the game is finishing or when it is a sudden death match.
Porygon2 ex
[Colorless]
100HP
Poke-power: Recycle error
Flip a coin. If heads, search your discard pile for 2 in any combination of pokémon tool or technical machine cards and put them in your hand. You can’t use more than one Recycle Error poke-power each turn.
[C] Hypnotic ray 20
The defending pokémon is now asleep
[C][C][C] Barrier Attack 50
During your opponent’s next turn , damage done by attacks to Porygon2 ex is reduced by 20 (after applying weakness and resistance)
Weakness: [F]
Resistance:
Retreat cost: 1
Recycle error: normal recycle would give you back only one pokémon tool/ TM, but error occurs here, so, maybe double, maybe nothing. This card was specifically meant to combo with the Primeape ex I recentely invented and decks that use FRLG Primeape (and also Boost energy)