Intelligent Gameplay Discussion Thread

Nizolka33 said:
Catcher R over G. You can kill G w/out R, not viceversa.

You're telling me you can kill a Gothitelle without a Reuniclus in play, but not a Reuniclus without Gothitelle in play?
 
How do you post when you are banned? Anyways, I was just saying if they didnt have Twins and couldn't get the Goth next turn, you could Catcher up the other Gothita.
 
^He posted before he got banned, I would assume.

Alright, here's one for you guys:

It's setup time and your opponent has one Pokémon out; you know he's playing MegaZone.

You, playing Magneboar, have in your hand Tyrogue and Tepig (no telling me Tyrogue isn't good in MagneBoar; this is purely hypothetical) as well as Pokémon Communication, 2 fire energy, Switch, and Fisherman. So do you:

start with Tyrogue and hope to get the donk, but also risk getting donked yourself, or

start with Tepig, avoiding the donk but not being able to get one either and having a Tepig active now, or

start with Tyrogue and benched Tepig, able to donk but not use Pokémon Communication unless you have a useful topdeck, or

start with Tepig and a benched Tyrogue, which no one in his right mind would do (unless I'm missing something)?
 
Why not start Tepig and hold Tyrouge? You have a Switch. But in MegaZone, I doubt they run anything donkable anyway.
 
I would start with tepig and keep the tyrouge in hand
that way i can scan the situation and have more options. maybe communicate the tyrouge or switch the tepig to tyrouge.
 
I would lay down both basics. Tyrouge active of course. It is pretty likely that I would draw into a Collector, or an Oak's New Theory, or even a Pokémon so I could Communication for Cleffa. Tyrouge is important for the donk, T1 Tepig is important for early game Emboars.
 
well you wouldnt want your tyrouge to get KOed as well. it is a 50 50 chance you will go second and they might have a tyrouge themselfs. tepig wont get donked and having a card on hand gives you more options
 
Barely anything plays Tyrouge anymore. If that happens, tough luck. You could start Tepig active too because the Switch in your hand, honestly doesn't matter, however I would rather have my Tyrouge killed than my Tepig killed, and not have to waste a Switch.
 
From my experience, playing only one basic(even if it has 70 HP) when you have two in hand is a bad idea. I have gotten donked by trying to save things like Uxie and Jirachi and learned to not try to get so lucky. I would start with the Tyrogue active and Tepig benched. Even if you won't be able to get communication, you might donk(or T2 donk, if they have a yanmega or magnemite and have a really bad hand) and Tyrogue always has free retreat.
 
Vulpix Yolk said:
Barely anything plays Tyrouge anymore. If that happens, tough luck. You could start Tepig active too because the Switch in your hand, honestly doesn't matter, however I would rather have my Tyrouge killed than my Tepig killed, and not have to waste a Switch.

Why allow them to get an early KO at all? You do not have twins on you and no way to refresh your hand for one at the moment. and I doubt they will be able to OHKO tepig T1 but KOing tyrouge T1 is a possibility.

The deck runs fisherman and you have a fire energy, so you could even retreat with that. Assuming it runs junk arm because it is a staple, you could always junk arm the switch anyways. I rather have communication as an available strategy then playing all my basics.
 
Meaty said:
From my experience, playing only one basic(even if it has 70 HP) when you have two in hand is a bad idea. I have gotten donked by trying to save things like Uxie and Jirachi and learned to not try to get so lucky. I would start with the Tyrogue active and Tepig benched. Even if you won't be able to get communication, you might donk(or T2 donk, if they have a yanmega or magnemite and have a really bad hand) and Tyrogue always has free retreat.

This has happened to me many times as well, but I think you forgot you are playing megazone, not ZPS
 
MetaArmor said:
Why allow them to get an early KO at all? You do not have twins on you and no way to refresh your hand for one at the moment. and I doubt they will be able to OHKO tepig T1 but KOing tyrouge T1 is a possibility.

There is this thing you have to do sometimes called man up and take a slight risk. If they have a Tyrouge (which they wouldn't most of the time) you have the same chance of getting a kill as you do of getting killed. If you keep the Tyrouge in hand, you could get ZPST donked. Both basics need to be put down, might as well put the one with a free retreat and the potential to do something in your active. If they take a prize, tough luck, it happens sometimes.
 
Vulpix Yolk said:
There is this thing you have to do sometimes called man up and take a slight risk. If they have a Tyrouge (which they wouldn't most of the time) you have the same chance of getting a kill as you do of getting killed. If you keep the Tyrouge in hand, you could get ZPST donked. Both basics need to be put down, might as well put the one with a free retreat and the potential to do something in your active. If they take a prize, tough luck, it happens sometimes.

You are forgetting that you are NOT playing ZPST in this Situation. If we were or if the opponent's deck was unknown, then I would place both basics with Tyrouge active. BUT that is not the case this time.

Also you need to use Tyrouge, you can still place the tyrouge on your turn and just switch them. In this situation, taking the risk with tyrouge that early in the game isn't manning up, it is just being stupid; why give them a prize T1 that they might not get at all if you play smart? If the opponent goes first, the situation will change and you may need that communication for whatever reason. The best part is, you are not stuck with that choice! Just play the tyrouge on your turn and switch or retreat. If you do not have to take the risk then why would you? Hell you can even communicate for a Cleffa if you needed to, which you might since you did not start with a Collector nor any hand refresh/draw support.

I am not saying to not be risky. In my current deck, If I can not get my twins active, I sometimes put a high HP basic on my bench and KO it with Reuniclus to take away damage counters as well activating twins, and it wins me games.
 
ide start tepig.... if i go first and can donk i would retreat tepig and send in tyroge... otherwise id comm. the tyrouge for something else depending on what i top-deck
 
If you run Cleffa, start Tepig, attach to Tepig, communicate for Cleffa, Switch out, and Eek that godawful hand away.

If you don't run cleffa, start Tyrogue, bench Tepig, stall with Mischevious Punch, and pray they don't have catcher.
 
Magnevire said:
If you run Cleffa, start Tepig, attach to Tepig, communicate for Cleffa, Switch out, and Eek that godawful hand away.

If you don't run cleffa, start Tyrogue, bench Tepig, stall with Mischevious Punch, and pray they don't have catcher.

Or you can use pichu and get cleffa and some other basics you need to set up!
 
Even though Tyrogue doesn't see much play, why put yourself in risk of a donk. I would start Tepig and pray for a good top-deck.

New question, you are playing some googlebox variant, you open with: Solosis, Oddish, Rare Candy, Reuniclus, Twins, Twins, Rainbow Energy. How do you start?

For simplicities sake, you are running a 3-2-2 of both lines.

Do you start oddish to try to prevent the donk, or do you start solosis, risk the donk and hope you can somehow get a T2 vileplume and something else to send up to the active when that solosis goes down.
 
Wow what a horrible hand. Hmmmm this is tough....

I would start Solosis and bench Oddish. Hoping they KO solosis, I would use twins and get a Vileplume and a Pichu. Use the rainbow to retreat Oddish and then evolve him, and end the turn by using Pichu to fill up my bench. Twins again for rare candy and PONT/Juniper to evolve to Reuniclus and get a hand refresh next turn.
 
MetaArmor said:
Wow what a horrible hand. Hmmmm this is tough....

I would start Solosis and bench Oddish. Hoping they KO solosis, I would use twins and get a Vileplume and a Pichu. Use the rainbow to retreat Oddish and then evolve him, and end the turn by using Pichu to fill up my bench. Twins again for rare candy and PONT/Juniper to evolve to Reuniclus and get a hand refresh next turn.

You can't Rare Candy into Reuniclus with Vileplume.
 
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