RE: Let's Do the 7th Generation! - SIGN-UPS OPEN
His Goominess said:
professorlight said:
Then you're in, moose.
The hypnotic angle seems okay for the peacock, but it seems like you would need more than that to make it psychic... maybe it should just learn hypnosis. Still, if you can justify psychic, go ahead.
My plan was to have it could control other Pokemon through hypnosis, but now I'm wondering if it could be a trickster Fairy type that finds humans in the forest and takes them deeper in. (Like the fae in mythology)
Maybe Fairy/Flying could be a better fitting type.
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Since it's not really clear what type a peacock can be, maybe you can make a list of possible types and the concept why the peacock should be that type. Then choose from there. Maybe combine it with something else.
Peacocks come mainly from india, so the same angle we're using with the fire starter can be used here too.
MuhFugginMoose said:
Alright, so, I've been thinking of a 'mon that would work more for the competitive side. A two stage (basic + Evolution) Poke with an ability called Polarity, which, inverts its type match ups, meaning attacks aimed at him (can be stopped by Mold Breaker). It's going to be a Narwhal+MuskOx who will use it's tusks to change the magnetic force around it to do so.
I'd like it to be a typically bad typing, however, since it pretty much has to be Ice type, since its resistances will become weaknesses, that means as mono ice it'd have one weakness to itself, so, maybe we could all come to some consensus (if you all think this is a good idea) on what the secondary typing may be.
No.
The ability's effect seems interesting, though, so if you find something that can have it and it makes sense, it would make for a very interesting gimmick pokemon, like kecleon, castform, etc. And it's not a new mechanic, either.
It could be both a specific ability for your pokemon and a new move room move.
You draw very well, but your designs are all over the place, you need to focus in a logical progession, not in what the pokemon should have, but what in the pokemon should
be.
For this particular starting point, however, you might be better off not including animals, like they did with castform.
I know you won't understand why I said no to your idea, and it's a valid concern, so let me show you something:
http://www.smogon.com/cap/articles/newcomers_guide
That is smogons's make a pokemon section, and these are the highlights:
The Pokémon created in the CAP Project are built to experiment with competitive OU play, hopefully learning more about the OU metagame in the process. This is not a fan project to make cool Ubers, cute baby pokemon, or any other Pokémon concept not directly applicable to the competitive OU metagame.
Don't post like a Pokémon fanboy noob. Although we are all fans of Pokémon, everyone is expected to focus their discussion primarily on competitive concerns that can be discussed in an analytical manner. An easy way to go off-topic is to jump into a CAP discussion thread and make non-competitive comments. We call these comments "flavor" because they usually involve the general spirit, tradition, or lore of Pokemon. They don't have anything to do with the tactics or mechanics of competitive battling, which is the main focus of the project. Try to avoid discussing "flavor" and fan concerns until you are familiar with the project, and you know where and when these discussions are encouraged.
Lovely.
So, where am I going with this?
Pokemon isn't competitive, there's more to it than stats, movepools and all that. That's why 90% of the pokemon suck competitively, because they are never designed with that in mind.
Just look at aurorus, it's gorgeous, it's
terrible competitively,but it makes sense, so it still exists.
The word says it all.
design. you're not manufacturing something, you are
creating. It's
art, not mashing together stats, types, abilities and moves to do a flawless competitive pokemon.
"Flavor", as our dear friends at smogon call it,
is pokemon. Pokemon is more than just a battle system, isn't it? if it wasn't, then all pokemon would be colored spheres. Or is someone going to tell me you
didn't pick up pokemon red because of the badass dragon in the box?
I knew someone would want to bring that mindset here sooner or later, but I was gladly surprised when everyone (even the more competitive players) so far seemed to enjoy actually making the pokemon, instead of making a chemical recipe.
When a pokemon ends up being competitive is a natural process. It's evolution at it's finest. 700 creatures, in thousands of combinations, fight, and only the most suited survive to reach the competitive pinnacle. It's also incredibly sad, but it's what happens. Probably less than 10% of the pokemon we make here will be good enough as to be competitive, and that doesn't mean we shouldn't make an effort for each one of them. But we shouldn't force the design in that direction either.
So, for those who don't want to read all that text, here's the abstract:
Competitive play alone is not a valid justification.