Let's Do the 7th Generation

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Keeper of Night said:
Speaking of appearences, here's what loveandra gave me for the starter.
OWtg35h.jpg

Now that you mention it.... I just remember.
I need to finish them too... Damnn it!!! T.T

Sorry but after when home from church today, I was looking for some information about this Meloetta pokemon for pokepoetry. Then while looked video, I found this pokemon XY anime.

And I watched them all till now *already pass midnight in my time*

Sorry for being a procrastinate T_T.
 
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MuhFugginMoose said:
Got some more for "MalGram"

Sorry I've been inactive recently, I've been excessively busy at work. >.>

Anyways, got Base Stats and a movepool.
Let me know what ya think.

Base stats:
90/40/75/70/85/35

Level Up moves
1: Conversion
1: Conversion 2
1: Smoothen
1: Air Cutter
1: Mud Bomb
1: Dragon Pulse
1: Aura Sphere
1: Power Gem
1: Water Pulse
1: Tackle
7: Psybeam
14: Recover
24: Recycle
28: Signal Beam
33: Discharge
41: Tri - Attack
50: Shadow Ball
56: Anthithesize
65: Gunk Shot

TM moves
Psyshock.
Reflect
Calm Mind.
Sludge Bomb
Toxic.
Sandstorm
Hail.
Rest
Venoshock.
Overheat
Hidden Power.
Energy Ball
Sunny Day.
Fling
Taunt.
Charge Beam
Ice Beam.
Flash
Hyper beam.
Thunderwave
Light Screen.
Infestation
Protect.
Substitute
Rain Dance.
Dark Pulse
Safeguard.
Return
Frustration.
Flash Cannon
Thunderbolt.
Trick Room
Psychic.
Dazzling Gleam
Shadow Ball.
Double Team.

Where does malgram come from? (the name, of course)

My take on the moves:

1: Air Cutter (This one's perfect)
1: Mud Bomb (earth power?)
1: Dragon Pulse (exclusive but it doesn't look bad)
1: Aura Sphere (this is too much of an exclusive move... change it for focus blast only? or vacuum wave? since the fighting type is peculiar, this move could be different to the others)
1: Power Gem (only special rock type move possible. Don't forget to include a gem-like structure in the design, to justify it)
1: Water Pulse (let's make it learnable by TM, along with scald)
1: Conversion 2
1: Tackle
1: Conversion
1: Smoothen (smoothen? don't you mean sharpen?)
7: Psybeam
11: Nasty plot
14: Recover
24: Recycle (I don't know about it, heal block? lock on? this pokemon is not evil, but it does manipulate the opponent more than porygon)
28: Signal Beam (This one's perfect)
33: Discharge (This one's perfect)
41: Tri - Attack
50: Shadow Ball (This one's perfect)
56: Anthithesize
65: Gunk Shot (too powerful. for poison, TM sludge bomb is enough, right? zap cannon?)

TM moves
Psyshock.(This one's perfect)
Reflect
Calm Mind.
Sludge Bomb (This one's perfect)
Toxic.
Sandstorm (I don't know about weather. maybe it would be best to rely on other pokemon for weahter support.)
Hail.
Rest
Venoshock.
Overheat
Hidden Power.
Flamethrower
Energy Ball
Sunny Day.
Fling
Taunt.
Charge Beam
Ice Beam.
Flash
Hyper beam.
Thunderwave
Light Screen.
Infestation (I'm on the fence here. certainly an infestation is plausible for a virus)
Protect.
Substitute
Rain Dance.
Dark Pulse
Safeguard
Return
Frustration
Flash Cannon
Thunderbolt.
Trick Room
Psychic.
Dazzling Gleam
Shadow Ball.
Double Team.

There's still a few TMs missing from porygon's learnset, like aerial ace and such, but it's looking good.
Remember, go simple with the design. Porygon is simple, and viruses are also simple creatures, morphologically speaking.

Scorched Feathers said:
We all procrastinate
I havent started on my cat
don't tell pwofeesor
...wait

Don't worry, I won't.
 
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Togekiss gets Aura Sphere, as do various other Pokémon.Why not? It might work.
 
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Scorched Feathers said:
Togekiss gets Aura Sphere, as do various other Pokémon.Why not? It might work.

But those pokemon are mainly fitting for the idea of gathering aura, blastoise and clawitzer are already pushing it, but they're justified by having an ability that gives it more power, and there aren't many moves affected by it, so they need all they can get.
 
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Oh my gosh, I just found an awesome idea in my drawing pad of a Fire/Water elephant. Too bad it overlaps with the starter. :(
 
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Keeper of Night said:
Oh my gosh, I just found an awesome idea in my drawing pad of a Fire/Water elephant. Too bad it overlaps with the starter. :(

Are there any good design features in it that you could use for your starter?
 
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professorlight said:
Keeper of Night said:
Oh my gosh, I just found an awesome idea in my drawing pad of a Fire/Water elephant. Too bad it overlaps with the starter. :(

Are there any good design features in it that you could use for your starter?

Seeing as how it's a kettle, probably not.
 
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Keeper of Night said:
professorlight said:
Are there any good design features in it that you could use for your starter?

Seeing as how it's a kettle, probably not.

Yeah... I'd go with no.

But the tip of the kettle's spout could be used as the tip of the trunk. There's no reason to not make it a bit connected to water
 
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professorlight said:
Keeper of Night said:
Seeing as how it's a kettle, probably not.

Yeah... I'd go with no.

But the tip of the kettle's spout could be used as the tip of the trunk. There's no reason to not make it a bit connected to water

...?
I don't want our Fire/Rock starter to look like a tea pot. :p
 
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Keeper of Night said:
professorlight said:
Yeah... I'd go with no.

But the tip of the kettle's spout could be used as the tip of the trunk. There's no reason to not make it a bit connected to water

...?
I don't want our Fire/Rock starter to look like a tea pot. :p

Exactly, you have fire, and rock for the jewels, and water because water is in the indian myth already. emboar has scald, and hogs are not even related to water.
 
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Keeper of Night said:
-_-
You realize steam was my original idea? Pfft...

Yes, but the water type was taken, although we haven't heard from palutena yet.

I'll give you some pointers on what I meant later. I must study now. You and lovandra take QT2, I'll drop by whenever I can.
 
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Unless we went a different direction for the fire starter. I had this king chameleon idea I was using for a fakemon project...
 
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professorlight said:
Akwila said:
Basic form : Nocturm
Type: Bug
Species: Moonflower catapillar Pokemon
Ability: Compund Eyes or Tinted Lens, HA Shed Skin
Gender ratio: 50%M/50%F
Height: 0'6"
Weight: 2Lbs
Base stats: 40/35/25/30/30/10

Evolves to Shellight via level up at Lv10.

Learned Moves:

Start: String Shot
Start: Tackle
Lv 5: Dark Void
Lv 5: Moonlight

Cannot Learn any TMs or HMs

Egg Moves:

Stun Spore
Struggle Bug
Confuse Ray
Tickle

__________________________________

Evolved from Nocturm: Shellight
Type: Bug
Species: Nightlight Pokemon
Ability: Compund Eyes or Tinted Lens, HA Shed Skin
Gender ratio: 50%M/50%F
Height: 1'00"
Weight: 3Lbs
Base stats: 40/10/65/10/70/10

Evolves to Lunight via level up at lv 16 and knowing Moonlight, Evolves to Stellight via level up at lv 16 and knowing Night Daze
If both moves are known or neither move is known, evolution will not occur.

Learned Moves:

- Bug buzz
- Bug Bite
- Tackle
- String shot
10 Harden
12 Struggle Bug
16 Night Daze / Dazzling gleam
27 Protect
32 Rest

__________________________________


Evolved from Shellight: Lunight
Type: Bug/Psychic
Species: Lunar Moth
Ability: Multiscale or Sheild Dust, HA Insomnia
Gender ratio: 50%M/50%F
Height: 3'00"
Weight: 8Lbs
Base stats: 80/30/90/60/120/60

Evolves from Shellight, via level up at lv 16 knowing the move Moonlight.

Learned Moves:


Start: String Shot
Start: Sweet Kiss
Start: Moonlight
Start: Gust
Start: Heal Bell
Lv 16: Light Screen
Lv 16: Reflect
Lv 18: Tailglow
Lv 20: Bestow
LV 22: Confuse Ray
Lv 24: Psywave
Lv 28: Flash
Lv 32: Moonblast
Lv 36: Safeguard
Lv 40: Heal Pulse
Lv 45: Psychic
Lv 50: Mimic

TM Moves (Gen VI)

04 Calm Mind
10 Hidden Power
15 Hyper Beam
16 Light Screen
17 Protect
20 Safeguard
21 Frustration
27 Return
29 Psychic
32 Double Team
33 Reflect
42 Facade
45 Attract
53 Energy Ball
76 Struggle Bug
83 Infestation
89 U-turn
90 Substitute
91 Flash Connon
96 Nature Power
99 Dazzling Gleam
100 Confide

___________________________

Evolved from Shellight: Stellight
Type: Bug/Dark
Species: Dazzling Darkness Pokemon
Ability: Pressure or Cursed Body, HA Prankster
Gender ratio: 50%M/50%F
Height: 3'00"
Weight: 8Lbs
Base stats: 60/90/30/120/60/80

Evolves from Shellight via level up at lv 16 knowing the move Night Daze

Start: String Shot
Start: Hypnosis
Start: Night Daze
Start: Gust
Start: Nightmare
Lv 16: Glare
Lv 16: Mean Look
Lv 18: Dark Pulse
Lv 20: Snatch
LV 22: Confuse Ray
Lv 24: Night Shade
Lv 28: Haze
Lv 32: Nasty Plot
Lv 36: Memento
Lv 40: Ominous Wind
Lv 45: Hex
Lv 50: Mimic

04 Calm Mind
06 Toxic
09 Venoshock
10 Hidden Power
15 Hyper Beam
17 Protect
21 Frustration
27 Return
32 Double Team
41 Torment
42 Facade
46 Thief
63 Embargo
66 Payback
76 Struggle Bug
83 Infestation
84 Poison Jab
89 U-turn
90 Substitute
96 Nature Power
97 Dark Pulse
100 Confide


@Professorlight, I am having a hard time reconciling the list of moves you have for them and trying to make them work. Your lists don't tell me if the moves are lv1 moves, level up moves, TMs, or anything really. So I would appreciate if you could provide that info.

The moves were not organized, that's what we had to do now. I like nocturm. sounds good.

I worked on something myself, too:

Lunight:
- Quiver dance
- Tail glow
- Nightfall
- Moonblast
- Tackle
- String shot
- Flash
8 Fairy wind
12 Confuse ray
22 Gust
26 Silver wind
29 Aurora beam
34 Signal beam
38 Dazzling gleam
40 Nightfall - Moonlight
44 Moonblast
48 Tail glow
52 Quiver dance

Stellight:
- Quiver dance
- Nasty plot
- Nightfall
- Dark pulse
- Tackle
- String shot
- Camouflage
8 Feint attack
12 Confuse ray
22 Gust
26 Ominous wind
29 Night slash
34 Signal beam
38 Night daze
40 Nightfall - Moonlight
44 Dark pulse
48 Nasty plot
52 Quiver dance

Egg moves
Baton pass
Camouflage
Flash
Signal beam
Silver wind
Poisonpowder
Sleep powder
Electroweb
Sucker punch
Night daze
Moonblast
Haze
Mist

Lunight is bug/fairy, not psychic, the image was too blurry to see, I didn't use any particular niche for the moves, but I did try to base them on leavanny's progression, there are probably some changes to be done, as taking away some damaging moves, and stellight would benefit from some tactical dark type moves, maybe.
I gave to lunight most moves related to light. Maybe moonblast has to go to not make it OP, since stellight doesn't have anything like it.
Why mimic? memento is interesting, maybe lunight can have healing wish opossing it.
I tried to give them nasty plot, tail glow and quiver dance at a high level to not make them too overwhelming at the begining of the game. as with the evolution happening at level 22.

I though the abilities for the worm and the pupa could be illuminate, and the HA, rattled.
For the moths, I was considering magic guard / wonder skin respectively, or something that benefits from nightfall.

I'll see if I can modify this based on your movesets.

I Figured mimic would be fitting since the their wings reproduce the light of their surroundings. They mimic their environment to their advantage. makes more sense for Stellight but I thought it was appropriate for both.
 
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Akwila said:
professorlight said:
The moves were not organized, that's what we had to do now. I like nocturm. sounds good.

I worked on something myself, too:
Lunight is bug/fairy, not psychic, the image was too blurry to see, I didn't use any particular niche for the moves, but I did try to base them on leavanny's progression, there are probably some changes to be done, as taking away some damaging moves, and stellight would benefit from some tactical dark type moves, maybe.
I gave to lunight most moves related to light. Maybe moonblast has to go to not make it OP, since stellight doesn't have anything like it.
Why mimic? memento is interesting, maybe lunight can have healing wish opossing it.
I tried to give them nasty plot, tail glow and quiver dance at a high level to not make them too overwhelming at the begining of the game. as with the evolution happening at level 22.

I though the abilities for the worm and the pupa could be illuminate, and the HA, rattled.
For the moths, I was considering magic guard / wonder skin respectively, or something that benefits from nightfall.

I'll see if I can modify this based on your movesets.

I Figured mimic would be fitting since the their wings reproduce the light of their surroundings. They mimic their environment to their advantage. makes more sense for Stellight but I thought it was appropriate for both.

Only stellight's wings do that, lunight's wings shine and reflect moonlight. those two abilities are reflected in flash and camouflage.

The moves, reworked a bit with your ideas:

Lunight
- Quiver dance
- Tail glow
- Silver wind
- Nightfall
- Tackle
- Flash
- Fairy wind
- Confuse ray
8 Fairy wind
16 Confuse ray
22 Gust
26 Healing wish
29 Signal beam
34 Heal pulse
38 Dazzling gleam
40 Nightfall - Moonlight
44 Silver wind
48 Tail glow
52 Quiver dance

Stellight
- Quiver dance
- Nasty plot
- Ominous wind
- Nightfall
- Tackle
- Camouflage
- Feint attack
- Confuse ray
8 Feint attack
16 Confuse ray
22 Gust
26 Memento
29 Night slash
34 Torment
38 Night daze
40 Nightfall - Moonlight
44 Ominous wind
48 Nasty plot
52 Quiver dance

There are less damaging moves now, and at a maximum of 85 power. that seems enough, considering both can get a huge stat boost, that will be a sensible downside.

I took the progression patterns of leavanny but replicated the later moves as start moves, always consider that any evolved pokemon at Lv1 must have a basic normal low damage attack and the first moves it learns by level. That allowed me to take feint attack/fairy wind and confuse ray and use them to bridge the gap between the evolution level and Lv1. then you have the other moves that you must learn for level or by relearner.

Egg moves
Baton pass
Camouflage
Flash
Signal beam
Silver wind
Ominous wind
Heal pulse
Poisonpowder
Sleep powder
Electroweb
Sucker punch
Night slash
Haze
Mist

The egg moves come mostly from each other, it's a way to have a lunight with ominous wind if you want it or to pass silver wind to stellight. I didn't include Tail glow becasue I'm not sure if it should be an egg move for other pokemon.
 
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I would probably remove Baton Pass for something that can use quiver dance and self heal...
 
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Akwila said:
I would probably remove Baton Pass for something that can use quiver dance and self heal...

Good point, they are dangerous enough.
 
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I like Baton Pass on them for that reason. But maybe it's a little much. :(
 
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