Let's Do the 7th Generation

Status
Not open for further replies.
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

[img width=450 height=]https://lh4.googleusercontent.com/-SKs8LrYQNWU/UwBoNaGyFqI/AAAAAAAAAJs/bohPsbgY2u4/s912/squixie.png[/img] [img width=450 height=]https://lh6.googleusercontent.com/-82YTBpeF584/UwBn-5Ri02I/AAAAAAAAAJU/o_92OT7dRqA/s912/elvossom.png[/img] [img width=450 height=]https://lh3.googleusercontent.com/-G8DKhAvdmjE/UwBoB6vP2II/AAAAAAAAAJk/L1XyB7VPoBI/s912/sciuri%2520%25281%2529.png[/img] [img width=450 height=]https://lh5.googleusercontent.com/-h2Rwd0rEKZU/UwBoB2UJTNI/AAAAAAAAAJg/Z0hAJuKnHBM/s912/sciuri%2520%25282%2529.png[/img]

Squixie (Squirrel + Pixie) - Elvossom (Elf + Blossom) (Lv16) - Sciuridriel (Sciuridae + Galadriel) (Lv36)

Species: Grassy field pokemon - Ranger pokemon - Forest pokemon
Type: Grass - Grass - Grass / Fairy
Abilities: Overgrow / Grass pelt (HA)

Gender Ratio: 12.5% Female, 87.5% Male
Catch Rate: 45
Egg Groups: Grass - fairy
Steps to Hatch: 5120

Height: 53cm - 100cm - 160cm
Weight: 22kg - 43kg - 67kg

Experience Yield: X
Levelling Rate: Medium slow
EVs: 1 Spe. - 1 Sp. att. / 1 Spe - 1 Sp. att. / 2 Spe.
Base friendship: 70

Bodystyle: X
Footprint: X
Pokédex color: Brown

Pokedex entries:

"Squixie's tail has hooked hairs on it which collect grass and flower seeds."

"Squixie hides in bushes, concealing the entrance with its verdant tail."

"Elvossom patrols the forests where it lives, using its extraordinary senses to look for signs of trouble."

"Elvossoms use their tails to cover themselves on the ground, ready to ambush troublemakers, they can also scale vertical trees and attack stealthily from the heights."

"Scuridriel uses its tail as a cloak, perfectly blending in in the forest. As such it is extermely difficult to find."

"Sciuridriel seems to know everything that happens in their forests and protects every creature that lives in it; if they are somehow threatened, it unleashes its power on the aggresors."

Base stats:
45/35/20/65/65/80 BST310
60/55/30/80/80/100 BST405
80/75/55/100/100/120 BST530

Level Up moves
Squixie
- Scratch
- Tail whip
5 Grass knot
9 Baby-doll eyes
13 Draining kiss
16 Grasswhistle
20 Tail slap
25 Magical leaf
27 Moonlight
31 Super fang
35 Energy ball
38 Agility
41 Nature power
43 Grassy terrain
44 Forest's curse
47 Petal dance

Elvossom
- Scratch
- Tail whip
5 Grass knot
11 Baby-doll eyes
14 Draining kiss
18 Grasswhistle
22 Tail slap
27 Magical leaf
30 Moonlight
34 Super fang
39 Energy ball
42 Agility
46 Nature power
50 Grassy terrain
51 Forest's curse
55 Petal dance

Sciuridriel
- Acrobatics
- Light arrow
- Flower shield
- Scratch
- Tail whip
5 Grass knot
11 Baby-doll eyes
14 Draining kiss
20 Grasswhistle
24 Tail slap
30 Magical leaf
34 Moonlight
38 *Light arrow
42 Super fang
46 Energy ball
52 Agility
56 Nature power
61 Grassy terrain
63 Forest's curse
68 Petal dance

TM moves

Egg Moves
Flower shield
Charm
Sweet kiss
Play rough
Seed bomb
Aromatherapy
Bullet seed
Leech seed
Leaf storm
Bite
Fake tears
Quick attack
Hyper fang
Iron tail

Tutor Moves
Grass pledge
Frenzy plant (Sciuridriel only)

Notes:
Well, you know where these come from already; squirrels, elves, queens, lord of the rings, yadda yadda yadda.
Yes, they look like that but have an 85 percent+ chance of being male. Elves. Braixen. Deal with it.
Now for the good stuff, my dears. The idea, body shape-wise, was making the squirrel look like an elf more and more at each stage, hence the changes in height, posture and the progressive tapering and reduction of the ears.
Squixie is simple, as starters usually are, pretty much a stylized squirrel, with big eyes (for cuteness purposes, and also because squirrels have big eyes), and the grassy fur and seeds make it obvious it is grass type.
Elvossom gets more interesting, for her I based a lot on the ranger archetype from DnD, usually elves, it's all there, agility, stealthiness, communion with nature, a tiny, cute cape and a flower brooch reminiscent of the leaf brooches galadriel gave to the fellowship in the lord of the rings, the belly pattern is interrupted by a line that makes it seem as if elvossom is wearing a crop top, common detail in many depictions of forest elves.
Sciuridriel grew, of course, and her flowers all bloomed; the tail is not curled anymore (and now has the shape of a real squirrel tail, actually), since most of the time is covering her like a cloak (also derived from tolkien, and galadriel gave the fellowship magic cloaks that made them harder to locate too, plus, sniper camouflage cloaks, also used in elvossom); elvossom's cape and belly pattern, more youthful, now become a full dress, much more mature and stylish (unlike a certain fox, which goes from cute to hobo); she also gets a tiara of acorns at this point, which will be (or not be) removed in the future, because it looks a bit out of nowhere (literally out of nowhere, it doesn't seem to be held on to anything).
Her new, exclusive move is pretty much a fairy version of aura sphere.
As for moves, plenty of support, with special synergy with their HA, nightfall and grassy terrain, flower shield and forest's curse in doubles (also, forest's curse in opponent + acrobatics).
Sciuridriel's default appearance is with the cloak on, she takes it off to attack, and it flows when using non-damaging moves.

*Light arrow
20 PP - 80 BP - acc-
The user launches an arrow formed of its inner light.
This move will never miss.

Sources:
http://en.wikipedia.org/wiki/Squirrel
http://lotr.wikia.com/wiki/Galadriel
http://static1.wikia.nocookie.net/_...UJ.jpg/1000px-Galadriel_in_The_Hobbit_AUJ.jpg
http://www.extremetech.com/wp-conte...ntum-stealth-field-sniper-mock-up-640x353.jpg
http://image.shutterstock.com/displ...rass-and-trees-in-the-background-63627250.jpg
http://dignifiedmushroom.files.wordpress.com/2012/06/movi_lord_ther0176_large.jpg
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

Keeper of Night said:
I like the final much more now. Seems more natural.

Yeah, I'm glad you pointed the dress thing out. Now it looks great.

I already have the bugs complete, I just need to discuss a few last details with akwila, and I'll get them here, same with the spiders.

I would like, however, to see stuff that I haven't made.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

Too bad you couldn't join me and loveandra in the chat room yesterday. The elephant is coming along nicely.

Would you like me to start pulling together a move pool for Spectore? I'd just start with the original. What did you want added to it?
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

Keeper of Night said:
Too bad you couldn't join me and loveandra in the chat room yesterday. The elephant is coming along nicely.

Would you like me to start pulling together a move pool for Spectore? I'd just start with the original. What did you want added to it?

I can't wait to see it, I know you guys will do a good job with it, it's a great concept, with lots of potential.

Let me see if I can remember what I noticed back when I judged it:

Level Up moves
1: Tackle (maybe not, right? it's a fixed rock)
1: Iron Defense (this is perfect, maybe it should be as level up instead of at LV1?)
1: Shadow Sneak (this is perfect, maybe it should be as level up instead of at LV1?)
1: Curse (good, and can be used in two different ways before and after meagaevolving)
1: Astonish (as base move its perfect)
1: Harden (as base move its perfect)
15: Gyro Ball (no problem here)
21: Hypnosis (I like it)
27: Power Gem (very fitting, and at a good level)
30: Mirror Shot (very fitting as well)
35: Confuse Ray (maybe at a lower level?)
38: Selfdestruct (good too, at an appropriate level)
43: Ancient Power (maybe at a lower level?)
48: Flash Cannon (this one was weird... TM is fine, but level up?)

Suggestions:
Protect
Phantom force
Extrasensory
Night daze
Memento
Sucker punch
Dark pulse


TM moves
Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Smack Down
Earthquake
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Fire Blast
Rock Tomb
Torment
Façade
Rest
Thief
Round
Echoed Voice
Focus Blast
Energy Ball
Fling
Charge Beam
Quash
Will-o-Wisp
Embargo
Explosion
Giga Impact
Rock Polish
Flash
Thunder Wave
Gyro Ball
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rock Slide
Infestation
Dream Eater
Swagger
Sleep Talk
Substitute
Flash Cannon
Trick Room
Snarl
Nature Power
Dark Pulse
Dazzling Gleam
Stealth rock

Egg moves
Recover (From Frillish, Solosis, and Shellos lines)
Trick-or-treat (From Phantump line)
Eerie Impulse (From Stunfisk)
Fissure (From Stunfisk)
Acid Armor (From Grimer line)
Pain Split (From Misdreavus, Litwick, and Solosis lines)

That's pretty much it... it wasn't much to correct, really. You might want to add nightfall and work with enshroud and other moves you feel appropriate too.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

Are we adding Stealth Rock as a TM this gen? If not, shouldn't it be in level-up or egg moves? Stealth Rock hasn't been a TM since...4th gen.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

professorlight said:
Let me see if I can remember what I noticed back when I judged it:

Level Up moves
1: Tackle (maybe not, right? it's a fixed rock)
Pretty sure my idea for that move was that the shadow came off the ground and hit the opponent. But it can be removed.
1: Iron Defense (this is perfect, maybe it should be as level up instead of at LV1?)
This was originally an evolved pokémon. That would mean that this would be a move reminder move.
1: Shadow Sneak (this is perfect, maybe it should be as level up instead of at LV1?)
See above.
1: Curse (good, and can be used in two different ways before and after meagaevolving)
Not sure what you mean here. Curse works the same as it keeps it's Ghost typing. It goes from Ghost/Rock to Ghost/Dark.
1: Astonish (as base move its perfect)
1: Harden (as base move its perfect)
15: Gyro Ball (no problem here)
21: Hypnosis (I like it)
27: Power Gem (very fitting, and at a good level)
30: Mirror Shot (very fitting as well)
35: Confuse Ray (maybe at a lower level?)
This was originally an evolved pokémon. The basic learned it at an earlier level.
38: Selfdestruct (good too, at an appropriate level)
43: Ancient Power (maybe at a lower level?)
Ok...
48: Flash Cannon (this one was weird... TM is fine, but level up?)
Needs moar BOOM.

Suggestions:
Protect
Phantom force
Extrasensory
Night daze
Memento
Sucker punch
Dark pulse

I agree with all of these but Sucker Punch. Maybe, but it is a shadow/ghost with no real limbs.

TM moves
Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Smack Down
Earthquake
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Fire Blast
It's a ghost. They're known to manipulate fire. Plus, it's not like I gave it Flamethrower. Even Absol learns Fire Blast.
Rock Tomb
Torment
Façade
Rest
Thief
Round
Echoed Voice
Focus Blast
Again, it's made of energy. I like this move on it.
Energy Ball
Fling
Charge Beam
See Focus Blast
Quash
Will-o-Wisp
Embargo
Explosion
Giga Impact
Rock Polish
Flash
Thunder Wave
Gyro Ball
Struggle Bug
My thought was that, since it struggles to get out of it's prison, the move made sense.
Psych Up
Bulldoze
Frost Breath
Rock Slide
Infestation
Well... Ok. It's just that the animation of Infestation (of the bugs or whatever coming off the ground to attack) looked like what a shadow would do to get the opponent.
Dream Eater
Swagger
Sleep Talk
Substitute
Flash Cannon
Trick Room
Snarl
I don't see a problem with this.
Nature Power
Dark Pulse
Dazzling Gleam
Stealth rock
I was going to give it Stealth Rock, but I didn't want to give him it as level up and wasn't able to do tutors or make TMs.

Egg moves
Recover (From Frillish, Solosis, and Shellos lines)
Trick-or-treat (From Phantump line)
Eerie Impulse (From Stunfisk)
Don't see a problem with this.
Fissure (From Stunfisk)
Acid Armor (From Grimer line)
This could be lost, but I thought it was an interesting egg move for it.
Pain Split (From Misdreavus, Litwick, and Solosis lines)

Thoughts in bold.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

What's up with the levels for the moves? From 1 to 15? Even Arceus gets a move at level 10. I think that they should be spaced in a pattern; several Pokemon are noteworthy for having patterns in their movepools (like 3, 5, 3, etc.).
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

Turtwig said:
What's up with the levels for the moves? From 1 to 15? Even Arceus gets a move at level 10. I think that they should be spaced in a pattern; several Pokemon are noteworthy for having patterns in their movepools (like 3, 5, 3, etc.).

What do you mean?
I know the levels have to be revised. You have to remember that this wasn't a basic in my first design. :p
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

I know, just trying to help finalize the movepool. It struck me as odd to see it jump from 15 is all.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

Turtwig said:
Are we adding Stealth Rock as a TM this gen? If not, shouldn't it be in level-up or egg moves? Stealth Rock hasn't been a TM since...4th gen.

My bad. I forgot.

Keeper of Night said:
Level Up moves
1: Tackle (maybe not, right? it's a fixed rock)
Pretty sure my idea for that move was that the shadow came off the ground and hit the opponent. But it can be removed.
I think that's already shadow sneak, right?
1: Iron Defense (this is perfect, maybe it should be as level up instead of at LV1?)
This was originally an evolved pokémon. That would mean that this would be a move reminder move.
1: Shadow Sneak (this is perfect, maybe it should be as level up instead of at LV1?)
See above.
I think iron defense and possibly shadow sneak could be either one, level up or reminder. So, put them where you see fit.
1: Curse (good, and can be used in two different ways before and after meagaevolving)
Not sure what you mean here. Curse works the same as it keeps it's Ghost typing. It goes from Ghost/Rock to Ghost/Dark.
Forgot about that. Still a good move. too bad it doesn't get the other effect.
1: Astonish (as base move its perfect)
1: Harden (as base move its perfect)
15: Gyro Ball (no problem here)
21: Hypnosis (I like it)
27: Power Gem (very fitting, and at a good level)
30: Mirror Shot (very fitting as well)
35: Confuse Ray (maybe at a lower level?)
This was originally an evolved pokémon. The basic learned it at an earlier level.
But not by much, right?
38: Selfdestruct (good too, at an appropriate level)
43: Ancient Power (maybe at a lower level?)
Ok...
48: Flash Cannon (this one was weird... TM is fine, but level up?)
Needs moar BOOM.
Metal burst?
Explosion?


Suggestions:
Protect
Phantom force
Extrasensory
Night daze
Memento
Sucker punch
Dark pulse

I agree with all of these but Sucker Punch. Maybe, but it is a shadow/ghost with no real limbs.
Could be, I was thinking of spiritomb for that one, which is similar.

TM moves
Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Smack Down
Earthquake
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Fire Blast
It's a ghost. They're known to manipulate fire. Plus, it's not like I gave it Flamethrower. Even Absol learns Fire Blast.
Okay.
Rock Tomb
Torment
Façade
Rest
Thief
Round
Echoed Voice
Focus Blast
Again, it's made of energy. I like this move on it.
But doesn't it need hands to do the kamehameha focus miss?
Energy Ball
Fling
Charge Beam
See Focus Blast
Quash
Will-o-Wisp
Embargo
Explosion
Giga Impact
Rock Polish
Flash
Thunder Wave
Gyro Ball
Struggle Bug
My thought was that, since it struggles to get out of it's prison, the move made sense.[/s]
could be.
Psych Up
Bulldoze
Frost Breath
Rock Slide
Infestation
Well... Ok. It's just that the animation of Infestation (of the bugs or whatever coming off the ground to attack) looked like what a shadow would do to get the opponent.
But the effect and description are not from a shad...

Enshroud=infestation


Dream Eater
Swagger
Sleep Talk
Substitute
Flash Cannon
Trick Room
Snarl
I don't see a problem with this.
Okay.
Nature Power
Dark Pulse
Dazzling Gleam
Stealth rock
I was going to give it Stealth Rock, but I didn't want to give him it as level up and wasn't able to do tutors or make TMs.
No, it's fine, I was mistaken, it makes sense not giving it as level up move.

Egg moves
Recover (From Frillish, Solosis, and Shellos lines)
Trick-or-treat (From Phantump line)
Eerie Impulse (From Stunfisk)
Don't see a problem with this.
Fissure (From Stunfisk)
Acid Armor (From Grimer line)
This could be lost, but I thought it was an interesting egg move for it.
Yeah, but liquefying a rock?
Pain Split (From Misdreavus, Litwick, and Solosis lines)
Thoughts in bold.


The levels have to be revised, turtwig, it was originally an evolution, we just cut out the prevo.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

Forgot Metal Burst was a thing. It's learning it now.
We can cut Acid Armor, not a big deal.

I believe the basic learned Confuse Ray in the twenties.

When I get back from dinner, I'll work on this a bit more.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

What about adding Rock Blast and/or Shadow Punch to its movepool?? And for the struggling concept instead of Struggle Bug give it like Flail or something. Maybe even add Grudge as an egg move.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

1: Curse
1: Astonish
1: Harden
5: Iron Defense
10: Shadow Sneak
15: Gyro Ball
17: Confuse Ray
21: Hypnosis
25: Confusion
27: Power Gem
30: Phantom Force
35: Dark Pulse
38: Ancient Power
41: Self Destruct
46: Metal Burst
50: Extrasensory
54: Night Daze
60: Explosion

Still needs some work I believe.
edit: I also think Camouflage is very fitting.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

professorlight said:
Well, you know where these come from already; squirrels, elves, queens, lord of the rings, yadda yadda yadda.
Poni. You forget to mention Poni!!

DON'T LIE,, I know when I see them... That eyes can't lie!!!

But, still cool...

Btw KoN, maybe raito-san was the 'derp' that lurking when we chatted yesterday.

I'll revised the design for the Mahabara and evoline, maybe in 2-3 days or in weekend if I'm really lazy busy.

I show you my temporary design, maybe you can give some feed backs too.

1st stage
20140216_075343_zpsa8692ff5.jpg
Points to be revised:
- Body is too round, look like Numel.
(but, raito-san said round in cute and will good for rolout, lovandra agree, KoN said it's too donphan and basically donphan is a tire.)
- Add tail


2nd stage
20140213_204143_zps1d7a99cf.jpg

20140213_204213_zpsb6800825.jpg
Points to be revised:
- add more gems/stones. scattered, don't plan/ make pattern about them.
/me need to learn how to make good-looking awesome scattered gems. GANBATTE!!!


3rd stage
20140216_075358_zps6ab90f0b.jpg
Points to be revised:
- add more gems/stones. scattered, don't plan/ make pattern about them.
KoN said it loooks cool!! YAY!!!
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

lovandra said:
1st stage
20140216_075343_zpsa8692ff5.jpg
Points to be revised:
- Body is too round, look like Numel.
(but, raito-san said round in cute and will good for rolout, lovandra agree, KoN said it's too donphan and basically donphan is a tire.)
- Add tail
Yeah, I just think the humped back is a little too much like Numel. And, with the similar types, I don't want it to be real similar.
I understand she want's it to be able to use Rollout, but I just don't see a normal elephant curling up and running into the opponent anyway. Donphan does it because he's a tire.
I just think it needs a stumpy tail, kind of cutesy like. :p

2nd stage
20140213_204143_zps1d7a99cf.jpg

20140213_204213_zpsb6800825.jpg
Points to be revised:
- add more gems/stones. scattered, don't plan/ make pattern about them.
* lovandra need to learn how to make good-looking awesome scattered gems. GANBATTE!!!
3rd stage
20140216_075358_zps6ab90f0b.jpg
Points to be revised:
- add more gems/stones. scattered, don't plan/ make pattern about them.
KoN said it loooks cool!! YAY!!!

Yes, I love both of these stages! The only thing I see is the lack of gems. Since it's Rock type, I don't think growing gemstones is out of the question. But there shouldn't be a pattern to it, they're just randomly growing.
edit: Also, I think the black tusks could use little lighter color. And they should be real short, like they're just growing, on the middle stage. Then they should be much longer on the final.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

About the tusks, there also one change for the 3rd stage. But write about it in english, can be read as over the PG-13, so I keep it for myself.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

Keeper of Night said:
1: Curse
1: Astonish
1: Harden
5: Iron Defense
10: Shadow Sneak
15: Gyro Ball
17: Confuse Ray
21: Hypnosis
25: Confusion
27: Power Gem
30: Phantom Force
35: Dark Pulse
38: Ancient Power
41: Self Destruct
46: Metal Burst
50: Extrasensory
54: Night Daze
60: Explosion

Still needs some work I believe.
edit: I also think Camouflage is very fitting.

They seem fine, my only gripe now is that either dark pulse or night daze are redundant (I know I suggested then, but I didn't meant all of them, I should have explained more)
One thing I actually liked about your entry (and twisted's) was that you guys kept the moves few and simple, very first gen, but all of those moves fit...

lovandra said:
professorlight said:
Well, you know where these come from already; squirrels, elves, queens, lord of the rings, yadda yadda yadda.
Poni. You forget to mention Poni!!

DON'T LIE,, I know when I see them... That eyes can't lie!!!

But, still cool...

Btw KoN, maybe raito-san was the 'derp' that lurking when we chatted yesterday.

Good eye! yes, the eyes are like in MLP. My whole style is based in MLP, actually, it fits me quite well.

But I wasn't the lurker you saw in the chat. I don't even have chat.

Keeper of Night said:
lovandra said:
1st stage
20140216_075343_zpsa8692ff5.jpg
Points to be revised:
- Body is too round, look like Numel.
(but, raito-san said round in cute and will good for rolout, lovandra agree, KoN said it's too donphan and basically donphan is a tire.)
- Add tail
Yeah, I just think the humped back is a little too much like Numel. And, with the similar types, I don't want it to be real similar.
I understand she want's it to be able to use Rollout, but I just don't see a normal elephant curling up and running into the opponent anyway. Donphan does it because he's a tire.
I just think it needs a stumpy tail, kind of cutesy like. :p

I was thinking rollout as an early rock type move, actually, considering elephants are big and more rounded.

I like the short trunk, very cute, remember to make the eyes big (MLP style not necessary, that's just my personal quirk).

Keeper of Night said:
2nd stage
20140213_204143_zps1d7a99cf.jpg

20140213_204213_zpsb6800825.jpg
Points to be revised:
- add more gems/stones. scattered, don't plan/ make pattern about them.
* lovandra need to learn how to make good-looking awesome scattered gems. GANBATTE!!!
3rd stage
20140216_075358_zps6ab90f0b.jpg
Points to be revised:
- add more gems/stones. scattered, don't plan/ make pattern about them.
KoN said it loooks cool!! YAY!!!

Yes, I love both of these stages! The only thing I see is the lack of gems. Since it's Rock type, I don't think growing gemstones is out of the question. But there shouldn't be a pattern to it, they're just randomly growing.
edit: Also, I think the black tusks could use little lighter color. And they should be real short, like they're just growing, on the middle stage. Then they should be much longer on the final.

I'm not sold on whatever is going on with the tusks, honestly.
Maybe the tusks should be made of pure rock crystal? jagged edges, transparent, etc.

[img width=300 height=]http://upload.wikimedia.org/wikipedia/commons/1/14/Quartz,_Tibet.jpg[/img]
Also:
[img width=300 height=]http://upload.wikimedia.org/wikipedia/commons/c/c2/Ele.rose.750pix.jpg[/img]
That is the kind of things you should hang on to. Multiple meanings for one feature, multiple connections, that kind of things, read. Reading is as important as drawing, because then you are drawing with a clear purpose in mind.

[img width=300 height=]http://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Quartz-155002.jpg/230px-Quartz-155002.jpg[/img]
Slice of amethyst from an unusual stalactite, Jalgaon district, Maharashtra, India. Size: 8.2×7.5×0.3 cm.

The last stage looks like a pissed-off mofo.

I like it. I also like the trunk details idea.
But don't forget the badass beard. They must have a badass beard. They just MUST.

Also rock crystal in the beard, please.

Overall, I think you are using too many geometric lines for the patterns and such, indian art uses very flowing, curved lines, and lots of colors, red, white and gold especially. Use those as the basis of the palette, plus orange-ish for the prevos.

Use the gemstones as a visual contrast between the curved, rounded bodies of the elephants and the indian-style patterns in them with the jagged, polished and geometric jewels.

Remember, when a few things have multiple readings, it's a sign of a good design. When there's only a few things, and they all have more than multiple readings, it's a sign of a better design.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

professorlight said:
But don't forget the badass beard. They must have a badass beard. They just MUST.

Also rock crystal in the beard, please.
Noted.

professorlight said:
Overall, I think you are using too many geometric lines for the patterns and such, indian art uses very flowing, curved lines, and lots of colors, red, white and gold especially. Use those as the basis of the palette, plus orange-ish for the prevos.

Use the gemstones as a visual contrast between the curved, rounded bodies of the elephants and the indian-style patterns in them with the jagged, polished and geometric jewels.
I have same idea too... BUT CURVED JEWELS ARE REALLY HARD TO DRAW!!!
The complexity of the geometric inside the curved jewels is simple, awesomely beautiful, but also awesomely hard, the shading for the 3d effect also harder in curved rather than geometric lines. Will be too painful when transform them to digital. Also, geometric lines more natural when rounded gems are made.

I will try to make it, but won't promise a good result. I will add small round gems as scattered gems and make them colorful.
 
RE: Let's Do the 7th Generation! - SIGN-UPS OPEN

lovandra said:
professorlight said:
Overall, I think you are using too many geometric lines for the patterns and such, indian art uses very flowing, curved lines, and lots of colors, red, white and gold especially. Use those as the basis of the palette, plus orange-ish for the prevos.

Use the gemstones as a visual contrast between the curved, rounded bodies of the elephants and the indian-style patterns in them with the jagged, polished and geometric jewels.
I have same idea too... BUT CURVED JEWELS ARE REALLY HARD TO DRAW!!!
The complexity of the geometric inside the curved jewels is simple, awesomely beautiful, but also awesomely hard, the shading for the 3d effect also harder in curved rather than geometric lines. Also, geometric lines more natural when rounded gems are made.

I will try to make it, but won't promise a good result. I will add small round gems as scattered gems and make them colorful.

But that's why you shouldn't make curved gems. Use curved lines for the bodies and patterns and straight, sharp lines for the gemstones. Don't worry about the shading, look at the boldore line, or carbink and diancie. Most of the time the gems are just a color and some shine.
 
Status
Not open for further replies.
Back
Top