Metagame Expectations for Cities

uhm, last time I checked, Dialga G wasn't around THAT much anymore. Spiritomb on the other hand is a big problem and likely THE tech in Gangar ftlulz.
 
Um shuppet donk a serious threat?
Really, I expect it to do alright but don't tell me to be scared of it.
Seriously I'd go Uxie donk if I were you because it has more HP and isn't sableye donked(which if a gyra player happens to play a dark energy(some in my area do) you're doomed.
Also here's what I think will do good-
FlyChamp
FlyLock
Kingdra(revitalized again perhaps)
Gengar
SP Toolbox
Gyarados
 
revdjweb said:
i don't see a single matchup i would be especially afraid of as a gyarados player.

Gyardos has one match up to be scared of; Gliscor X and Spiritomb.

Shoot Poison, Night slash, switch to Spiritomb, they are now trainer locked. No warps, switches Full heals or Scoop Ups. And because they are paralysed, they cant attack either. Because of the trainer lock, all they can do is sit there until their next turn by which point, Gyarados is KO'd.


EDIT:
Now as far as Flygon and Salamence, I myself and choosing Salamence. Im known at my league as the Salamence User. Always have been, always will be.

Flygon X and Salamence X both have X2 Normal weakness. So straight up, 1 attack will KO either of them. Salamence can use Exploud tech, and Flygon doesnt. Salamence also has energy accel powers when used correctly. Flygon Doesnt.
The only Flygon deck that has an edge over him is Flygon/Gardivoir. Power lock sucks....

Salamence and Flygon are really "even" but it comes down to who gets set up first.

However, salamence DOES have things that Flygon doesnt;
-Energy Accel
-Higher HP
-Weakness Techs
-Multi Prize taking power

Salamence is LESS dependant on other cards then FLygon is. Flygon Is only powerful if you have several Stage 2 pokemon on the bench. While sally is powerful regardless.

Salamence is BETTER then FLygon.
 
TheBugManiac said:
I think Speed Gengar and Metal Gengar both should be on the list. I've seen a lot of straight Gengar lately, but I think Metal Gengar will be played too.

metal gengar will get hammered by anything that can hit fairly hard and plays 2 unown g
 
shadoworganoid said:
Gyardos has one match up to be scared of; Gliscor X and Spiritomb.

Shoot Poison, Night slash, switch to Spiritomb, they are now trainer locked. No warps, switches Full heals or Scoop Ups. And because they are paralysed, they cant attack either. Because of the trainer lock, all they can do is sit there until their next turn by which point, Gyarados is KO'd.


EDIT:
Now as far as Flygon and Salamence, I myself and choosing Salamence. Im known at my league as the Salamence User. Always have been, always will be.

Flygon X and Salamence X both have X2 Normal weakness. So straight up, 1 attack will KO either of them. Salamence can use Exploud tech, and Flygon doesnt. Salamence also has energy accel powers when used correctly. Flygon Doesnt.
The only Flygon deck that has an edge over him is Flygon/Gardivoir. Power lock sucks....

Salamence and Flygon are really "even" but it comes down to who gets set up first.

However, salamence DOES have things that Flygon doesnt;
-Energy Accel
-Higher HP
-Weakness Techs
-Multi Prize taking power

Salamence is LESS dependant on other cards then FLygon is. Flygon Is only powerful if you have several Stage 2 pokemon on the bench. While sally is powerful regardless.

Salamence is BETTER then FLygon.

You are just biased against Salamence, Flygon is better than it, Salamence is a failure to power lock, and you also say Flygon can't tech an Exploud which does not make sense because Flygon is way easier to tech than Salamence is. Flygon can deck the opponent out, and Salamece has high energy costs and can be a clunky mess.
 
Power Spray =/= counter.

Plus for Flychamp, there is no possible way Garchomp C helps. Machamp and Flygon both 1HKO it with ease.

And what's Luxray going to do to Salamence? I'll have a Spiritomb start preventing you from using SP radar or Premier ball. Plus you can't level up till T2, and I'll have a Salamence by then, with a supporter or a Spiritomb, no difference. This whole first post is completely messed up.

And yeah Flygon okos sally- but Sally ohkos too, for 2-3 prizes. It's easily in Salamence's favor.
 
ummm, so your sayin trapinch lock a salamence so that it cant rereat, and then flygon wins. not like salamence cant ohko it or anything. i must be missing something, please explain.
 
Power Swing said:
If you can lock sally and start decking then your screwed.

I think he means the deck. If you lock up a claydol or something, and deck them out with Flygon LV.X + Memory Berry + Trapinch. You practicly win.
 
Well you could use a power lock deck like Palkia G or Gigas or FGD or GG if you want to beat Salamence its those decks that make this a questionable play, well maybe not Gigas but the other three would be a problem.
 
Soul Seeker said:
Why can't Flygon use Exploud as a tech?

I guess the better statement would be: Flygon decks have yet to tech Exploud.
I have never seen anyone use that in a flygon variant.
 
shadoworganoid said:
I guess the better statement would be: Flygon decks have yet to tech Exploud.
I have never seen anyone use that in a flygon variant.

that's because until now, they never had a reason to tech it in...as there were no real colorless threats to it, except for another variant of Flygon, but with Salamence out now...I believe you will probably see some tech in Exploud

and to be honest, there are probably variants that have had Exploud tech'd in, but there are alot of players who don't post anything about their decks
 
experience tells me that the exploud tech won't amount to anything. remember when people tried teching in blastoise d in GG decks? same thing here. dark palm dusknoir is a better all around tech than exploud in any deck.
 
revdjweb said:
experience tells me that the exploud tech won't amount to anything. remember when people tried teching in blastoise d in GG decks? same thing here. dark palm dusknoir is a better all around tech than exploud in any deck.

In many ways I do agree with you. Teh Sole reason for Exploud tech is so Flygon Cant OHKO Sally and Vis Versa. Otherwise there is really no need for it.
I suppose their are better tech options.
 
ROFLiron said:
ummm, so your sayin trapinch lock a salamence so that it cant rereat, and then flygon wins. not like salamence cant ohko it or anything. i must be missing something, please explain.
Hipoke pretty much told you, just pull up a claydol with memory berry on flygon lv.x and then they won't be able to recover because there isn't a whole lot of room for switch and stuff.
 
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