Radioactive561 said:Cursed Shadow: If this Pokemon is knocked out the the Pokemon that knocked it out loses an 1/8th of its HP after it attacks.
a) Aftermath does this and b) Aftermath does this better
new ideas
-Terra Charge
Allows the user to hit Ground type moves with Electric moves for neutral damage
-Venom Overdose
Allows Steel types to be hit with Poison moves for neutral damage
-Indifferent
Any damage modifiers are removed, and all special conditions don't affect the Pokemon (they show on the screen, but their effects are nulled)
-Root Structure
Immediately plants an Ingrain upon entry
-Leecher
All attacks heal the user by 30% of the damage
-Improved Sight
Accuracy is raised by 1 stage at the end of a turn
-Undevelop
When this Pokemon enters, all stats gained on the opponent's Pokemon lose all boosts they had. (Speed Boost and Moody would lose their effects immediately after getting them) (However it wouldn't affect the users stats)
-Rebellious
This Pokemon has a 20% chance of using a move different to the one selected.
-Danger Zone
When this Pokemon's HP goes into the red, it's attack, special attack and speed go up 2 stages.
-Trickster
All items have an inverse effect (if they boost a stat or a move type then the effect is nulled)
-All-Hitter
This Pokemon's moves don't take into account immunity, resistance or weakness.