Pokemon Ice Version

I am currently making some big changes to Route 1 for the mini-demo. I will upload a screenshot soon.
 
Thanks to Garitter, Izumi, the water type member of the elite four, has a completed team! This includes moves, Pokemon, evs, Ivs, and Natures.
Here's a link: Izumi of the Elite Four

And IceArceus, if it is possible for you to program this, I wrote Battle Styles for every Pokemon. :D
 
Here are all the moves that will be present in the game....

I will see if I can program them (which I most likely will be able to).

1,POUND,Pound,00,40,NORMAL,Physical,100,35,0,00,0,abef,Tough,"The foe is physically pounded with a long tail or a foreleg, etc."
2,KARATECHOP,Karate Chop,2B,50,FIGHTING,Physical,100,25,0,00,0,abef,Tough,The foe is attacked with a sharp chop. It has a high critical-hit ratio.
3,DOUBLESLAP,DoubleSlap,1D,15,NORMAL,Physical,85,10,0,00,0,abef,Tough,"The foe is slapped repeatedly, back and forth, two to five times in a row."
4,COMETPUNCH,Comet Punch,1D,18,NORMAL,Physical,85,15,0,00,0,abef,Tough,The foe is hit with a flurry of punches that strike two to five times in a row.
5,MEGAPUNCH,Mega Punch,00,80,NORMAL,Physical,85,20,0,00,0,abef,Tough,The foe is slugged by a punch thrown with muscle-packed power.
6,PAYDAY,Pay Day,22,40,NORMAL,Physical,100,20,0,00,0,bef,Smart,Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
7,FIREPUNCH,Fire Punch,04,75,FIRE,Physical,100,15,10,00,0,abe,Beauty,The foe is punched with a fiery fist. It may leave the target with a burn.
8,ICEPUNCH,Ice Punch,05,75,ICE,Physical,100,15,10,00,0,abe,Beauty,The foe is punched with an icy fist. It may leave the target frozen.
9,THUNDERPUNCH,ThunderPunch,06,75,ELECTRIC,Physical,100,15,10,00,0,abe,Cool,The foe is punched with an electrified fist. It may leave the target with paralysis.
10,SCRATCH,Scratch,00,40,NORMAL,Physical,100,35,0,00,0,abef,Tough,"Hard, pointed, and sharp claws rake the foe to inflict damage."
11,VICEGRIP,ViceGrip,00,55,NORMAL,Physical,100,30,0,00,0,abef,Tough,"Huge, impressive pincers grip and squeeze the foe."
12,GUILLOTINE,Guillotine,26,1,NORMAL,Physical,30,5,0,00,0,abe,Cool,"A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits."
13,RAZORWIND,Razor Wind,27,80,NORMAL,Special,100,10,0,04,0,bef,Cool,A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
14,SWORDSDANCE,Swords Dance,32,0,NORMAL,Status,0,30,0,10,0,d,Beauty,A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.
15,CUT,Cut,00,50,NORMAL,Physical,95,30,0,00,0,abef,Cool,The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
16,GUST,Gust,95,40,FLYING,Special,100,35,0,00,0,bef,Smart,A gust of wind is whipped up by wings and launched at the foe to inflict damage.
17,WINGATTACK,Wing Attack,00,60,FLYING,Physical,100,35,0,00,0,abef,Cool,"The foe is struck with large, imposing wings spread wide to inflict damage."
18,WHIRLWIND,Whirlwind,1C,0,NORMAL,Status,100,20,0,00,-6,be,Smart,"The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends."
19,FLY,Fly,9B,90,FLYING,Physical,95,15,0,00,0,abef,Smart,"The user soars, then strikes on the second turn. It can also be used for flying to any familiar town."
20,BIND,Bind,2A,15,NORMAL,Physical,75,20,0,00,0,abef,Tough,A long body or tentacles are used to bind and squeeze the foe for two to five turns.
21,SLAM,Slam,00,80,NORMAL,Physical,75,20,0,00,0,abef,Tough,"The foe is slammed with a long tail, vines, etc., to inflict damage."
22,VINEWHIP,Vine Whip,00,35,GRASS,Physical,100,15,0,00,0,abef,Cool,"The foe is struck with slender, whiplike vines to inflict damage."
23,STOMP,Stomp,96,65,NORMAL,Physical,100,20,30,00,0,abe,Tough,The foe is stomped with a big foot. It may also make the target flinch.
24,DOUBLEKICK,Double Kick,2C,30,FIGHTING,Physical,100,30,0,00,0,abef,Cool,The foe is quickly kicked twice in succession using both feet.
25,MEGAKICK,Mega Kick,00,120,NORMAL,Physical,75,5,0,00,0,abef,Cool,The foe is attacked by a kick launched with muscle-packed power.
26,JUMPKICK,Jump Kick,2D,85,FIGHTING,Physical,95,25,0,00,0,abef,Cool,"The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself."
27,ROLLINGKICK,Rolling Kick,1F,60,FIGHTING,Physical,85,15,30,00,0,abef,Cool,The user cuts a quick spin and lashes out with a sharp kick.
28,SANDATTACK,Sand-Attack,17,0,GROUND,Status,100,15,0,00,0,bce,Cute,"Sand is hurled in the foe’s face, reducing its accuracy."
29,HEADBUTT,Headbutt,1F,70,NORMAL,Physical,100,15,30,00,0,abe,Tough,The user sticks its head out and rams straight forward. It may make the foe flinch.
30,HORNATTACK,Horn Attack,00,65,NORMAL,Physical,100,25,0,00,0,abef,Cool,The foe is jabbed with a sharply pointed horn to inflict damage.
31,FURYATTACK,Fury Attack,1D,15,NORMAL,Physical,85,20,0,00,0,abef,Cool,The foe is jabbed repeatedly with a horn or beak two to five times in a row.
32,HORNDRILL,Horn Drill,26,1,NORMAL,Physical,30,5,0,00,0,abe,Cool,The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
33,TACKLE,Tackle,00,35,NORMAL,Physical,95,35,0,00,0,abef,Tough,A physical attack in which the user charges and slams into the foe with its whole body.
34,BODYSLAM,Body Slam,06,85,NORMAL,Physical,100,15,30,00,0,abe,Tough,The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
35,WRAP,Wrap,2A,15,NORMAL,Physical,85,20,0,00,0,abef,Tough,A long body or vines are used to wrap and squeeze the foe for two to five turns.
36,TAKEDOWN,Take Down,30,90,NORMAL,Physical,85,20,0,00,0,abef,Tough,"A reckless, full-body charge attack for slamming into the foe. It also damages the user a little."
37,THRASH,Thrash,1B,90,NORMAL,Physical,100,20,0,02,0,abef,Tough,"The user rampages and attacks for two to three turns. It then becomes confused, however."
38,DOUBLEEDGE,Double-Edge,C6,120,NORMAL,Physical,100,15,0,00,0,abef,Tough,"A reckless, life- risking tackle. It also damages the user by a fairly large amount, however."
39,TAILWHIP,Tail Whip,13,0,NORMAL,Status,100,30,0,04,0,bce,Cute,"The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered."
40,POISONSTING,Poison Sting,02,15,POISON,Physical,100,35,30,00,0,be,Smart,The foe is stabbed with a poisonous barb of some sort. It may also poison the target.
41,TWINEEDLE,Twineedle,4D,25,BUG,Physical,100,20,20,00,0,be,Cool,The foe is stabbed twice by a pair of stingers. It may also poison the target.
42,PINMISSILE,Pin Missile,1D,14,BUG,Physical,85,20,0,00,0,bef,Cool,Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.
43,LEER,Leer,13,0,NORMAL,Status,100,30,0,04,0,bce,Cool,The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced.
44,BITE,Bite,1F,60,DARK,Physical,100,25,30,00,0,abe,Tough,The foe is bitten with viciously sharp fangs. It may make the target flinch.
45,GROWL,Growl,12,0,NORMAL,Status,100,40,0,04,0,bce,Cute,"The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered."
46,ROAR,Roar,1C,0,NORMAL,Status,100,20,0,00,-6,be,Cool,"The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends."
47,SING,Sing,01,0,NORMAL,Status,55,15,0,00,0,bce,Cute,A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
48,SUPERSONIC,Supersonic,31,0,NORMAL,Status,55,20,0,00,0,bce,Smart,The user generates odd sound waves from its body. It may confuse the target.
49,SONICBOOM,SonicBoom,82,1,NORMAL,Special,90,20,0,00,0,bef,Cool,The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
50,DISABLE,Disable,56,0,NORMAL,Status,80,20,0,00,0,be,Smart,"For several turns, this move prevents the foe from using the move it last used."
51,ACID,Acid,48,40,POISON,Special,100,30,10,04,0,be,Smart,The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
52,EMBER,Ember,04,40,FIRE,Special,100,25,10,00,0,be,Beauty,The foe is attacked with small flames. The target may also be left with a burn.
53,FLAMETHROWER,Flamethrower,04,95,FIRE,Special,100,15,10,00,0,be,Beauty,The foe is scorched with an intense blast of fire. The target may also be left with a burn.
54,MIST,Mist,2E,0,ICE,Status,0,30,0,20,0,d,Beauty,The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
55,WATERGUN,Water Gun,00,40,WATER,Special,100,25,0,00,0,bef,Cute,The foe is blasted with a forceful shot of water.
56,HYDROPUMP,Hydro Pump,00,120,WATER,Special,80,5,0,00,0,bef,Beauty,The foe is blasted by a huge volume of water launched under great pressure.
57,SURF,Surf,101,95,WATER,Special,100,15,0,08,0,bef,Beauty,It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
58,ICEBEAM,Ice Beam,05,95,ICE,Special,100,10,10,00,0,be,Beauty,The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
59,BLIZZARD,Blizzard,104,120,ICE,Special,70,5,10,04,0,be,Beauty,A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
60,PSYBEAM,Psybeam,4C,65,PSYCHIC,Special,100,20,10,00,0,be,Beauty,The foe is attacked with a peculiar ray. It may also leave the target confused.
61,BUBBLEBEAM,BubbleBeam,46,65,WATER,Special,100,20,10,00,0,be,Beauty,A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
62,AURORABEAM,Aurora Beam,44,65,ICE,Special,100,20,10,00,0,be,Beauty,The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
63,HYPERBEAM,Hyper Beam,50,150,NORMAL,Special,90,5,0,00,0,bef,Cool,The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
64,PECK,Peck,00,35,FLYING,Physical,100,35,0,00,0,abef,Cool,The foe is jabbed with a sharply pointed beak or horn.
65,DRILLPECK,Drill Peck,00,80,FLYING,Physical,100,20,0,00,0,abef,Cool,A corkscrewing attack with the sharp beak acting as a drill.
66,SUBMISSION,Submission,30,80,FIGHTING,Physical,80,25,0,00,0,abef,Cool,The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
67,LOWKICK,Low Kick,C4,1,FIGHTING,Physical,100,20,0,00,0,abef,Tough,A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
68,COUNTER,Counter,59,1,FIGHTING,Physical,100,20,0,01,-5,a,Tough,"A retaliation move that counters any physical attack, inflicting double the damage taken."
69,SEISMICTOSS,Seismic Toss,57,1,FIGHTING,Physical,100,20,0,00,0,abef,Tough,The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level.
70,STRENGTH,Strength,00,80,NORMAL,Physical,100,15,0,00,0,abef,Tough,The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
71,ABSORB,Absorb,03,20,GRASS,Special,100,25,0,00,0,be,Smart,A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
72,MEGADRAIN,Mega Drain,03,40,GRASS,Special,100,15,0,00,0,be,Smart,A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
73,LEECHSEED,Leech Seed,54,0,GRASS,Status,90,10,0,00,0,bce,Smart,A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.
74,GROWTH,Growth,0D,0,NORMAL,Status,0,40,0,10,0,d,Beauty,The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
75,RAZORLEAF,Razor Leaf,2B,55,GRASS,Physical,95,25,0,04,0,bef,Cool,A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
76,SOLARBEAM,SolarBeam,97,120,GRASS,Special,100,10,0,00,0,bef,Cool,"A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn."
77,POISONPOWDER,PoisonPowder,42,0,POISON,Status,75,35,0,00,0,bce,Smart,A cloud of poisonous dust is scattered on the foe. It may poison the target.
78,STUNSPORE,Stun Spore,43,0,GRASS,Status,75,30,0,00,0,bce,Smart,The user scatters a cloud of paralyzing powder. It may paralyze the target.
79,SLEEPPOWDER,Sleep Powder,01,0,GRASS,Status,75,15,0,00,0,bce,Smart,The user scatters a big cloud of sleep- inducing dust around the foe.
80,PETALDANCE,Petal Dance,1B,90,GRASS,Special,100,20,0,02,0,abef,Beauty,The user attacks by scattering petals for two to three turns. The user then becomes confused.
81,STRINGSHOT,String Shot,14,0,BUG,Status,95,40,0,04,0,bce,Smart,The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
82,DRAGONRAGE,Dragon Rage,29,1,DRAGON,Special,100,10,0,00,0,bef,Cool,The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
83,FIRESPIN,Fire Spin,2A,15,FIRE,Special,70,15,0,00,0,bef,Beauty,The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
84,THUNDERSHOCK,ThunderShock,06,40,ELECTRIC,Special,100,30,10,00,0,be,Cool,A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
85,THUNDERBOLT,Thunderbolt,06,95,ELECTRIC,Special,100,15,10,00,0,be,Cool,A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
86,THUNDERWAVE,Thunder Wave,43,0,ELECTRIC,Status,100,20,0,00,0,bce,Cool,A weak electric charge is launched at the foe. It causes paralysis if it hits.
87,THUNDER,Thunder,98,120,ELECTRIC,Special,70,10,30,00,0,be,Cool,A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
88,ROCKTHROW,Rock Throw,00,50,ROCK,Physical,90,15,0,00,0,bef,Tough,The user picks up and throws a small rock at the foe to attack.
89,EARTHQUAKE,Earthquake,93,100,GROUND,Physical,100,10,0,08,0,bef,Tough,The user sets off an earthquake that hits all the Pokémon in the battle.
90,FISSURE,Fissure,26,1,GROUND,Physical,30,5,0,00,0,be,Tough,The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
91,DIG,Dig,100,80,GROUND,Physical,100,10,0,00,0,abef,Smart,"The user burrows, then attacks on the second turn. It can also be used to exit dungeons."
92,TOXIC,Toxic,21,0,POISON,Status,85,10,0,00,0,bce,Smart,A move that leaves the target badly poisoned. Its poison damage worsens every turn.
93,CONFUSION,Confusion,4C,50,PSYCHIC,Special,100,25,10,00,0,be,Smart,The foe is hit by a weak telekinetic force. It may also leave the foe confused.
94,PSYCHIC,Psychic,48,90,PSYCHIC,Special,100,10,10,00,0,be,Smart,The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
95,HYPNOSIS,Hypnosis,01,0,PSYCHIC,Status,70,20,0,00,0,bce,Smart,The user employs hypnotic suggestion to make the target fall into a deep sleep.
96,MEDITATE,Meditate,0A,0,PSYCHIC,Status,0,40,0,10,0,d,Beauty,The user meditates to awaken the power deep within its body and raise its Attack stat.
97,AGILITY,Agility,34,0,PSYCHIC,Status,0,30,0,10,0,d,Cool,The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
98,QUICKATTACK,Quick Attack,67,40,NORMAL,Physical,100,30,0,00,1,abef,Cool,The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
99,RAGE,Rage,51,20,NORMAL,Physical,100,20,0,00,0,abef,Cool,"While this move is in use, it gains attack power each time the user is hit in battle."
100,TELEPORT,Teleport,99,0,PSYCHIC,Status,0,20,0,10,0,,Cool,Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited.
101,NIGHTSHADE,Night Shade,57,1,GHOST,Special,100,15,0,00,0,bef,Smart,The user makes the foe see a mirage. It inflicts damage matching the user’s level.
102,MIMIC,Mimic,52,0,NORMAL,Status,0,10,0,00,0,b,Cute,The user copies the move last used by the foe. The move can be used for the rest of the battle.
103,SCREECH,Screech,3B,0,NORMAL,Status,85,40,0,00,0,bce,Smart,An earsplitting screech is emitted to sharply reduce the foe’s Defense stat.
104,DOUBLETEAM,Double Team,10,0,NORMAL,Status,0,15,0,10,0,d,Cool,"By moving rapidly, the user makes illusory copies of itself to raise its evasiveness."
105,RECOVER,Recover,20,0,NORMAL,Status,0,10,0,10,0,d,Smart,A self-healing move. The user restores its own HP by up to half of its max HP.
106,HARDEN,Harden,0B,0,NORMAL,Status,0,30,0,10,0,d,Tough,The user stiffens all the muscles in its body to raise its Defense stat.
107,MINIMIZE,Minimize,6C,0,NORMAL,Status,0,20,0,10,0,d,Cute,The user compresses its body to make itself look smaller. The user’s evasion stat is boosted.
108,SMOKESCREEN,SmokeScreen,17,0,NORMAL,Status,100,20,0,00,0,bce,Smart,The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy.
109,CONFUSERAY,Confuse Ray,31,0,GHOST,Status,100,10,0,00,0,bce,Smart,The foe is exposed to a sinister ray that triggers confusion.
110,WITHDRAW,Withdraw,0B,0,WATER,Status,0,40,0,10,0,d,Cute,"The user withdraws its body into its hard shell, raising its Defense stat."
111,DEFENSECURL,Defense Curl,9C,0,NORMAL,Status,0,40,0,10,0,d,Cute,The user curls up to conceal weak spots and raise its Defense stat.
112,BARRIER,Barrier,33,0,PSYCHIC,Status,0,30,0,10,0,d,Cool,The user throws up a sturdy wall that sharply raises its Defense stat.
113,LIGHTSCREEN,Light Screen,23,0,PSYCHIC,Status,0,30,0,20,0,d,Beauty,A wondrous wall of light is put up to suppress damage from special attacks for five turns.
114,HAZE,Haze,19,0,ICE,Status,0,30,0,40,0,,Beauty,The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
115,REFLECT,Reflect,41,0,PSYCHIC,Status,0,20,0,20,0,d,Smart,A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
116,FOCUSENERGY,Focus Energy,2F,0,NORMAL,Status,0,30,0,10,0,d,Cool,The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
117,BIDE,Bide,1A,1,NORMAL,Physical,0,0,0,00,0,,Cool,"The user endures attacks for two turns, then strikes back to cause double the damage taken."
118,METRONOME,Metronome,53,0,NORMAL,Status,0,10,0,01,0,,Cute,The user waggles a finger and stimulates the brain into randomly using nearly any move.
119,MIRRORMOVE,Mirror Move,09,0,FLYING,Status,0,20,0,01,0,,Smart,The user counters the foe by mimicking the move last used by the foe.
120,SELFDESTRUCT,Selfdestruct,07,200,NORMAL,Physical,100,5,0,08,0,bef,Beauty,The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
121,EGGBOMB,Egg Bomb,00,100,NORMAL,Physical,75,10,0,00,0,bef,Tough,A large egg is hurled with maximum force at the foe to inflict damage.
122,LICK,Lick,06,20,GHOST,Physical,100,30,30,00,0,abe,Tough,"The foe is licked with a long tongue, causing damage. It may also paralyze the target."
123,SMOG,Smog,02,20,POISON,Special,70,20,40,00,0,be,Tough,The foe is attacked with a discharge of filthy gases. It may also poison the target.
124,SLUDGE,Sludge,02,65,POISON,Special,100,20,30,00,0,be,Tough,Unsanitary sludge is hurled at the foe. It may also poison the target.
125,BONECLUB,Bone Club,1F,65,GROUND,Physical,85,20,10,00,0,be,Tough,The user clubs the foe with a bone. It may also make the target flinch.
126,FIREBLAST,Fire Blast,04,120,FIRE,Special,85,5,10,00,0,be,Beauty,The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
127,WATERFALL,Waterfall,1F,80,WATER,Physical,100,15,20,00,0,abef,Tough,The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
128,CLAMP,Clamp,2A,35,WATER,Physical,75,10,0,00,0,abef,Tough,The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
129,SWIFT,Swift,11,60,NORMAL,Special,0,20,0,04,0,bef,Cool,Star-shaped rays are shot at the foe. This attack never misses.
130,SKULLBASH,Skull Bash,91,100,NORMAL,Physical,100,15,100,00,0,abef,Tough,"The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn."
131,SPIKECANNON,Spike Cannon,1D,20,NORMAL,Physical,100,15,0,00,0,bef,Cool,Sharp spikes are fired at the foe to strike two to five times in rapid succession.
132,CONSTRICT,Constrict,46,10,NORMAL,Physical,100,35,10,00,0,abe,Tough,"The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed."
133,AMNESIA,Amnesia,36,0,PSYCHIC,Status,0,20,0,10,0,d,Cute,The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
134,KINESIS,Kinesis,17,0,PSYCHIC,Status,80,15,0,00,0,bce,Smart,The user distracts the foe by bending a spoon. It may lower the target’s accuracy.
135,SOFTBOILED,Softboiled,20,0,NORMAL,Status,0,10,0,10,0,d,Beauty,The user restores its own HP by up to half of its max HP. May be used in the field to heal HP.
136,HIJUMPKICK,Hi Jump Kick,2D,100,FIGHTING,Physical,90,20,0,00,0,abef,Cool,"The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead."
137,GLARE,Glare,43,0,NORMAL,Status,75,30,0,00,0,bce,Tough,The user intimidates the foe with the pattern on its belly to cause paralysis.
138,DREAMEATER,Dream Eater,08,100,PSYCHIC,Special,100,15,0,00,0,be,Smart,An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
139,POISONGAS,Poison Gas,42,0,POISON,Status,55,40,0,00,0,bce,Smart,A cloud of poison gas is sprayed in the foe’s face. It may poison the target.
140,BARRAGE,Barrage,1D,15,NORMAL,Physical,85,20,0,00,0,bef,Tough,Round objects are hurled at the foe to strike two to five times in a row.
141,LEECHLIFE,Leech Life,03,20,BUG,Physical,100,15,0,00,0,abe,Smart,A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
142,LOVELYKISS,Lovely Kiss,01,0,NORMAL,Status,75,10,0,00,0,bce,Beauty,"With a scary face, the user forces a kiss on the foe. It may make the target fall asleep."
143,SKYATTACK,Sky Attack,4B,140,FLYING,Physical,90,5,30,00,0,bef,Cool,A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
144,TRANSFORM,Transform,39,0,NORMAL,Status,0,10,0,00,0,,Smart,The user transforms into a copy of the foe right down to having the same move set.
145,BUBBLE,Bubble,46,20,WATER,Special,100,30,10,04,0,be,Cute,A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
146,DIZZYPUNCH,Dizzy Punch,4C,70,NORMAL,Physical,100,10,20,00,0,abe,Cool,The foe is hit with a rhythmically launched punch that may also leave it confused.
147,SPORE,Spore,01,0,GRASS,Status,100,15,0,00,0,bce,Beauty,The user scatters bursts of spores that induce sleep.
148,FLASH,Flash,17,0,NORMAL,Status,100,20,0,00,0,bce,Beauty,The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
149,PSYWAVE,Psywave,58,1,PSYCHIC,Special,80,15,0,00,0,bef,Smart,"The foe is attacked with an odd, hot energy wave. The attack varies in intensity."
150,SPLASH,Splash,55,0,NORMAL,Status,0,40,0,10,0,,Cute,The user just flops and splashes around to no effect at all...
151,ACIDARMOR,Acid Armor,33,0,POISON,Status,0,40,0,10,0,d,Tough,"The user alters its cellular structure to liquefy itself, sharply raising its Defense stat."
152,CRABHAMMER,Crabhammer,2B,90,WATER,Physical,85,10,0,00,0,abef,Tough,The foe is hammered with a large pincer. This move has a high critical-hit ratio.
153,EXPLOSION,Explosion,07,250,NORMAL,Physical,100,5,0,08,0,bef,Beauty,The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
154,FURYSWIPES,Fury Swipes,1D,18,NORMAL,Physical,80,15,0,00,0,abef,Tough,The foe is raked with sharp claws or scythes for two to five times in quick succession.
155,BONEMERANG,Bonemerang,2C,50,GROUND,Physical,90,10,0,00,0,bef,Tough,"The user throws the bone it holds. The bone loops to hit the foe twice, coming and going."
156,REST,Rest,25,0,PSYCHIC,Status,0,10,0,10,0,d,Cute,The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
157,ROCKSLIDE,Rock Slide,1F,75,ROCK,Physical,90,10,30,04,0,be,Tough,Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
158,HYPERFANG,Hyper Fang,1F,80,NORMAL,Physical,90,15,10,00,0,abe,Cool,The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
159,SHARPEN,Sharpen,0A,0,NORMAL,Status,0,30,0,10,0,d,Cute,"The user reduces its polygon count to make itself more jagged, raising the Attack stat."
160,CONVERSION,Conversion,1E,0,NORMAL,Status,0,30,0,10,0,,Beauty,The user changes its type to become the same type as one of its moves.
161,TRIATTACK,Tri Attack,24,80,NORMAL,Special,100,10,20,00,0,be,Beauty,"The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target."
162,SUPERFANG,Super Fang,28,1,NORMAL,Physical,90,10,0,00,0,abe,Tough,The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
163,SLASH,Slash,2B,70,NORMAL,Physical,100,20,0,00,0,abef,Cool,"The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio."
164,SUBSTITUTE,Substitute,4F,0,NORMAL,Status,0,10,0,10,0,d,Smart,The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
165,STRUGGLE,Struggle,FE,50,NORMAL,Physical,0,1,0,00,0,abf,Cool,An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
166,SKETCH,Sketch,5F,0,NORMAL,Status,0,1,0,00,0,,Smart,"It enables the user to learn a move used by the foe. Once used, the move Sketch disappears."
167,TRIPLEKICK,Triple Kick,68,10,FIGHTING,Physical,90,10,0,00,0,abef,Cool,A consecutive three- kick attack that becomes more powerful with each successive hit.
168,THIEF,Thief,69,40,DARK,Physical,100,10,0,00,0,abe,Tough,The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
169,SPIDERWEB,Spider Web,6A,0,BUG,Status,0,10,0,00,0,bce,Smart,"The user ensnares the foe with a thin, gooey silk so it can’t flee from battle."
170,MINDREADER,Mind Reader,5E,0,NORMAL,Status,0,5,0,00,0,be,Smart,The user senses the foe’s movements with its mind to ensure its next attack does not miss.
171,NIGHTMARE,Nightmare,6B,0,GHOST,Status,100,15,0,00,0,be,Smart,A sleeping foe is shown a nightmare that inflicts some damage every turn.
172,FLAMEWHEEL,Flame Wheel,7D,60,FIRE,Physical,100,25,10,00,0,abe,Beauty,The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
173,SNORE,Snore,5C,40,NORMAL,Special,100,15,30,00,0,bef,Cute,An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
174,CURSE,Curse,6D,0,QMARKS,Status,0,10,0,00,0,,Tough,A move that works differently for the Ghost type than for all the other types.
175,FLAIL,Flail,63,1,NORMAL,Physical,100,15,0,00,0,abef,Cute,The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
176,CONVERSION2,Conversion 2,5D,0,NORMAL,Status,0,30,0,10,0,,Beauty,The user changes its type to make itself resistant to the type of the attack it last took.
177,AEROBLAST,Aeroblast,2B,100,FLYING,Special,95,5,0,00,0,bef,Cool,A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
178,COTTONSPORE,Cotton Spore,3C,0,GRASS,Status,85,40,0,00,0,bce,Beauty,"The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat."
179,REVERSAL,Reversal,63,1,FIGHTING,Physical,100,15,0,00,0,abef,Cool,An all-out attack that becomes more powerful the less HP the user has.
180,SPITE,Spite,64,0,GHOST,Status,100,10,0,00,0,be,Tough,The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
181,POWDERSNOW,Powder Snow,05,40,ICE,Special,100,25,10,04,0,be,Beauty,The user attacks with a chilling gust of powdery snow. It may also freeze the target.
182,PROTECT,Protect,6F,0,NORMAL,Status,0,10,0,10,3,,Cute,It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
183,MACHPUNCH,Mach Punch,67,40,FIGHTING,Physical,100,30,0,00,1,abef,Cool,The user throws a punch at blinding speed. It is certain to strike first.
184,SCARYFACE,Scary Face,3C,0,NORMAL,Status,90,10,0,00,0,bce,Tough,The user frightens the foe with a scary face to sharply reduce its Speed stat.
185,FAINTATTACK,Faint Attack,11,60,DARK,Physical,0,20,0,00,0,abef,Smart,"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail."
186,SWEETKISS,Sweet Kiss,31,0,NORMAL,Status,75,10,0,00,0,bce,Cute,"The user kisses the foe with a sweet, angelic cuteness that causes confusion."
187,BELLYDRUM,Belly Drum,8E,0,NORMAL,Status,0,10,0,10,0,d,Cute,The user maximizes its Attack stat in exchange for HP equal to half its max HP.
188,SLUDGEBOMB,Sludge Bomb,02,90,POISON,Special,100,10,30,00,0,be,Tough,The user attacks by hurling filthy sludge at the foe. It may also poison the target.
189,MUDSLAP,Mud-Slap,49,20,GROUND,Special,100,10,100,00,0,be,Cute,The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
190,OCTAZOOKA,Octazooka,49,65,WATER,Special,85,10,50,00,0,be,Tough,The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy.
191,SPIKES,Spikes,70,0,GROUND,Status,0,20,0,80,0,,Smart,The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
192,ZAPCANNON,Zap Cannon,06,120,ELECTRIC,Special,50,5,100,00,0,be,Cool,The user fires an electric blast like a cannon to inflict damage and cause paralysis.
193,FORESIGHT,Foresight,71,0,NORMAL,Status,0,40,0,00,0,be,Smart,Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
194,DESTINYBOND,Destiny Bond,62,0,GHOST,Status,0,5,0,10,0,,Smart,"When this move is used, if the user faints, the foe that landed the knockout hit also faints."
195,PERISHSONG,Perish Song,72,0,NORMAL,Status,0,5,0,40,0,,Beauty,Any Pokémon that hears this song faints in three turns unless it switches out of battle.
196,ICYWIND,Icy Wind,46,55,ICE,Special,95,15,100,04,0,be,Beauty,The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
197,DETECT,Detect,6F,0,FIGHTING,Status,0,5,0,10,3,,Cool,It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
198,BONERUSH,Bone Rush,1D,25,GROUND,Physical,80,10,0,00,0,bef,Tough,The user strikes at the foe with a hard bone two to five times in a row.
199,LOCKON,Lock-On,5E,0,NORMAL,Status,0,5,0,00,0,be,Smart,The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
200,OUTRAGE,Outrage,1B,120,DRAGON,Physical,100,15,0,02,0,abef,Cool,"The user rampages and attacks for two to three turns. However, it then becomes confused."
201,SANDSTORM,Sandstorm,73,0,ROCK,Status,0,10,0,40,0,,Tough,"A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel."
202,GIGADRAIN,Giga Drain,03,60,GRASS,Special,100,10,0,00,0,be,Smart,A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
203,ENDURE,Endure,74,0,NORMAL,Status,0,10,0,10,3,,Tough,"The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession."
204,CHARM,Charm,3A,0,NORMAL,Status,100,20,0,00,0,bce,Cute,"The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered."
205,ROLLOUT,Rollout,75,30,ROCK,Physical,90,20,0,00,0,abef,Tough,The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
206,FALSESWIPE,False Swipe,65,40,NORMAL,Physical,100,40,0,00,0,abef,Cool,A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
207,SWAGGER,Swagger,76,0,NORMAL,Status,90,15,0,00,0,bce,Cute,"The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat."
208,MILKDRINK,Milk Drink,20,0,NORMAL,Status,0,10,0,10,0,d,Cute,The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP.
209,SPARK,Spark,06,65,ELECTRIC,Physical,100,20,30,00,0,abe,Cool,The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
210,FURYCUTTER,Fury Cutter,77,10,BUG,Physical,95,20,0,00,0,abef,Cool,The foe is slashed with scythes or claws. Its power increases if it hits in succession.
211,STEELWING,Steel Wing,8A,70,STEEL,Physical,90,25,10,00,0,abef,Cool,The foe is hit with wings of steel. It may also raise the user’s Defense stat.
212,MEANLOOK,Mean Look,6A,0,NORMAL,Status,0,5,0,00,0,bce,Beauty,"The user affixes the foe with a dark, arresting look. The target becomes unable to flee."
213,ATTRACT,Attract,78,0,NORMAL,Status,100,15,0,00,0,bce,Cute,"If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack."
214,SLEEPTALK,Sleep Talk,61,0,NORMAL,Status,0,10,0,01,0,,Cute,"While it is asleep, the user randomly uses one of the moves it knows."
215,HEALBELL,Heal Bell,66,0,NORMAL,Status,0,5,0,20,0,d,Beauty,The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
216,RETURN,Return,79,1,NORMAL,Physical,100,20,0,00,0,abef,Cute,A full-power attack that grows more powerful the more the user likes its Trainer.
217,PRESENT,Present,7A,1,NORMAL,Physical,90,15,0,00,0,be,Cute,"The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however."
218,FRUSTRATION,Frustration,7B,1,NORMAL,Physical,100,20,0,00,0,abef,Cute,A full-power attack that grows more powerful the less the user likes its Trainer.
219,SAFEGUARD,Safeguard,7C,0,NORMAL,Status,0,25,0,20,0,d,Beauty,The user creates a protective field that prevents status problems for five turns.
220,PAINSPLIT,Pain Split,5B,0,NORMAL,Status,0,20,0,00,0,be,Smart,"The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe."
221,SACREDFIRE,Sacred Fire,7D,100,FIRE,Physical,95,5,50,00,0,be,Beauty,The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
222,MAGNITUDE,Magnitude,7E,1,GROUND,Physical,100,30,0,08,0,bef,Tough,The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
223,DYNAMICPUNCH,DynamicPunch,4C,100,FIGHTING,Physical,50,5,100,00,0,abe,Cool,"The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits."
224,MEGAHORN,Megahorn,00,120,BUG,Physical,85,10,0,00,0,abef,Cool,"Utilizing its tough and impressive horn, the user rams into the foe with no letup."
225,DRAGONBREATH,DragonBreath,06,60,DRAGON,Special,100,20,30,00,0,bef,Cool,The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
226,BATONPASS,Baton Pass,7F,0,NORMAL,Status,0,40,0,10,0,,Cute,"The user switches places with a party Pokémon in waiting, passing along any stat changes."
227,ENCORE,Encore,5A,0,NORMAL,Status,100,5,0,00,0,be,Cute,The user compels the foe to keep using only the move it last used for two to six turns.
228,PURSUIT,Pursuit,80,40,DARK,Physical,100,20,0,00,0,abe,Smart,An attack move that inflicts double damage if used on a foe that is switching out of battle.
229,RAPIDSPIN,Rapid Spin,81,20,NORMAL,Physical,100,40,0,00,0,abef,Cool,"A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes."
230,SWEETSCENT,Sweet Scent,18,0,NORMAL,Status,100,20,0,04,0,bce,Cute,"A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc."
231,IRONTAIL,Iron Tail,45,100,STEEL,Physical,75,15,30,00,0,abe,Cool,The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
232,METALCLAW,Metal Claw,8B,50,STEEL,Physical,95,35,10,00,0,abe,Cool,The foe is raked with steel claws. It may also raise the user’s Attack stat.
233,VITALTHROW,Vital Throw,4E,70,FIGHTING,Physical,0,10,0,00,-1,abef,Cool,"The user allows the foe to attack first. In return, this throw move is guaranteed not to miss."
234,MORNINGSUN,Morning Sun,84,0,NORMAL,Status,0,5,0,10,0,d,Beauty,The user restores its own HP. The amount of HP regained varies with the weather.
235,SYNTHESIS,Synthesis,84,0,GRASS,Status,0,5,0,10,0,d,Smart,The user restores its own HP. The amount of HP regained varies with the weather.
236,MOONLIGHT,Moonlight,84,0,NORMAL,Status,0,5,0,10,0,d,Beauty,The user restores its own HP. The amount of HP regained varies with the weather.
237,HIDDENPOWER,Hidden Power,87,1,NORMAL,Special,100,15,0,00,0,bef,Smart,A unique attack that varies in type and intensity depending on the Pokémon using it.
238,CROSSCHOP,Cross Chop,2B,100,FIGHTING,Physical,80,5,0,00,0,abef,Cool,The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
239,TWISTER,Twister,92,40,DRAGON,Special,100,20,20,04,0,bef,Cool,The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
240,RAINDANCE,Rain Dance,88,0,WATER,Status,0,5,0,40,0,,Tough,"The user summons a heavy rain that falls for five turns, powering up Water- type moves."
241,SUNNYDAY,Sunny Day,89,0,FIRE,Status,0,5,0,40,0,,Beauty,"The user intensifies the sun for five turns, powering up Fire-type moves."
242,CRUNCH,Crunch,45,80,DARK,Physical,100,15,20,00,0,abe,Tough,The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
243,MIRRORCOAT,Mirror Coat,90,1,PSYCHIC,Special,100,20,0,01,-5,,Beauty,"A retaliation move that counters any special attack, inflicting double the damage taken."
244,PSYCHUP,Psych Up,8F,0,NORMAL,Status,0,10,0,00,0,d,Smart,The user hypnotizes itself into copying any stat change made by the foe.
245,EXTREMESPEED,ExtremeSpeed,67,80,NORMAL,Physical,100,5,0,00,1,abef,Cool,The user charges the foe at blinding speed. This attack always goes before any other move.
246,ANCIENTPOWER,AncientPower,8C,60,ROCK,Special,100,5,10,00,0,be,Tough,The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
247,SHADOWBALL,Shadow Ball,48,80,GHOST,Special,100,15,20,00,0,be,Smart,The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.
248,FUTURESIGHT,Future Sight,94,80,PSYCHIC,Special,90,15,0,00,0,,Smart,"Two turns after this move is used, the foe is attacked with a hunk of psychic energy."
249,ROCKSMASH,Rock Smash,45,40,FIGHTING,Physical,100,15,50,00,0,abe,Tough,The user slugs the foe with a shattering punch. It can also smash cracked boulders.
250,WHIRLPOOL,Whirlpool,105,15,WATER,Special,70,15,0,00,0,bef,Beauty,"The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns."
251,BEATUP,Beat Up,9A,10,DARK,Physical,100,10,0,00,0,bef,Smart,"The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage."
252,FAKEOUT,Fake Out,9E,40,NORMAL,Physical,100,10,100,00,1,abe,Cute,An attack that hits first and makes the target flinch. This move works only on the first turn.
253,UPROAR,Uproar,9F,50,NORMAL,Special,100,10,0,02,0,bef,Cute,"The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep."
254,STOCKPILE,Stockpile,A0,0,NORMAL,Status,0,20,0,10,0,d,Tough,"The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times."
255,SPITUP,Spit Up,A1,1,NORMAL,Special,100,10,0,00,0,bf,Tough,The power stored using the move Stockpile is released at once in an attack.
256,SWALLOW,Swallow,A2,0,NORMAL,Status,0,10,0,10,0,d,Tough,The power stored using the move Stockpile is absorbed by the user to heal its HP.
257,HEATWAVE,Heat Wave,04,100,FIRE,Special,90,10,10,04,0,be,Beauty,The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
258,HAIL,Hail,A4,0,ICE,Status,0,10,0,40,0,b,Beauty,The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
259,TORMENT,Torment,A5,0,DARK,Status,100,15,0,00,0,be,Tough,"The user torments and enrages the foe, making it incapable of using the same move twice in a row."
260,FLATTER,Flatter,A6,0,DARK,Status,100,15,0,00,0,bce,Smart,"Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat."
261,WILLOWISP,Will-O-Wisp,A7,0,FIRE,Status,75,15,0,00,0,bce,Beauty,"The user shoots a sinister, bluish white flame at the foe to inflict a burn."
262,MEMENTO,Memento,A8,0,DARK,Status,100,10,0,00,0,be,Tough,"The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk."
263,FACADE,Facade,A9,70,NORMAL,Physical,100,20,0,00,0,abe,Cute,"An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn."
264,FOCUSPUNCH,Focus Punch,AA,150,FIGHTING,Physical,100,20,0,00,-3,ab,Tough,The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
265,SMELLINGSALT,SmellingSalt,AB,60,NORMAL,Physical,100,10,0,00,0,abe,Smart,"This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however."
266,FOLLOWME,Follow Me,AC,0,NORMAL,Status,0,20,0,10,3,,Cute,"The user draws attention to itself, making all foes take aim only at the user."
267,NATUREPOWER,Nature Power,AD,0,NORMAL,Status,0,20,0,01,0,,Beauty,An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.
268,CHARGE,Charge,AE,0,ELECTRIC,Status,0,20,0,10,0,d,Smart,The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
269,TAUNT,Taunt,AF,0,DARK,Status,100,20,0,00,0,be,Smart,The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
270,HELPINGHAND,Helping Hand,B0,0,NORMAL,Status,0,20,0,100,5,,Smart,A move that boosts the power of the ally’s attack in a Double Battle.
271,TRICK,Trick,B1,0,PSYCHIC,Status,100,10,0,00,0,be,Smart,The user catches the foe off guard and swaps the foe’s held item with its own.
272,ROLEPLAY,Role Play,B2,0,PSYCHIC,Status,0,10,0,00,0,,Cute,"The user mimics the foe completely, copying the foe’s natural ability."
273,WISH,Wish,B3,0,NORMAL,Status,0,10,0,10,0,,Cute,A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
274,ASSIST,Assist,B4,0,NORMAL,Status,0,20,0,01,0,,Cute,The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
275,INGRAIN,Ingrain,B5,0,GRASS,Status,0,20,0,10,0,d,Smart,"The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out."
276,SUPERPOWER,Superpower,B6,120,FIGHTING,Physical,100,5,0,00,0,abe,Tough,"The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense."
277,MAGICCOAT,Magic Coat,B7,0,PSYCHIC,Status,0,15,0,01,4,,Beauty,A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
278,RECYCLE,Recycle,B8,0,NORMAL,Status,0,10,0,10,0,,Smart,The user recycles a single-use item that has been used in battle so it can be used again.
279,REVENGE,Revenge,B9,60,FIGHTING,Physical,100,10,0,00,-4,abef,Tough,An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
280,BRICKBREAK,Brick Break,BA,75,FIGHTING,Physical,100,15,0,00,0,abef,Cool,"The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect."
281,YAWN,Yawn,BB,0,NORMAL,Status,0,10,0,00,0,bce,Cute,The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
282,KNOCKOFF,Knock Off,BC,20,DARK,Physical,100,20,0,00,0,abe,Smart,"The user slaps down the foe’s held item, preventing the item from being used during the battle."
283,ENDEAVOR,Endeavor,BD,1,NORMAL,Physical,100,5,0,00,0,abef,Tough,An attack move that cuts down the foe’s HP to equal the user’s HP.
284,ERUPTION,Eruption,BE,150,FIRE,Special,100,5,0,04,0,bef,Beauty,"The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes."
285,SKILLSWAP,Skill Swap,BF,0,PSYCHIC,Status,0,10,0,00,0,be,Smart,The user employs its psychic power to exchange abilities with the foe.
286,IMPRISON,Imprison,C0,0,PSYCHIC,Status,0,10,0,10,0,,Smart,"If the foe knows any move also known by the user, the foe is prevented from using it."
287,REFRESH,Refresh,C1,0,NORMAL,Status,0,20,0,10,0,d,Cute,"The user rests to cure itself of a poisoning, burn, or paralysis."
288,GRUDGE,Grudge,C2,0,GHOST,Status,0,5,0,10,0,,Tough,"If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out."
289,SNATCH,Snatch,C3,0,DARK,Status,0,10,0,01,4,,Smart,The user steals the effects of any healing or status- changing move the foe attempts to use.
290,SECRETPOWER,Secret Power,C5,70,NORMAL,Physical,100,20,30,00,0,be,Smart,The user attacks with a secret power. Its added effects vary depending on the user’s environment.
291,DIVE,Dive,FF,80,WATER,Physical,100,10,0,00,0,abef,Beauty,"A two-turn attack. The user dives underwater on the first turn, then hits on the next turn."
292,ARMTHRUST,Arm Thrust,1D,15,FIGHTING,Physical,100,20,0,00,0,abef,Tough,The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
293,CAMOUFLAGE,Camouflage,D5,0,NORMAL,Status,0,20,0,10,0,d,Smart,"The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave."
294,TAILGLOW,Tail Glow,35,0,BUG,Status,0,20,0,10,0,d,Beauty,"The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat."
295,LUSTERPURGE,Luster Purge,48,70,PSYCHIC,Special,100,5,50,00,0,be,Smart,The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat.
296,MISTBALL,Mist Ball,47,70,PSYCHIC,Special,100,5,50,00,0,be,Smart,A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk.
297,FEATHERDANCE,FeatherDance,3A,0,FLYING,Status,100,15,0,00,0,bce,Beauty,The user covers the foe with a mass of down that sharply lowers the Attack stat.
298,TEETERDANCE,Teeter Dance,C7,0,NORMAL,Status,100,20,0,08,0,be,Cute,The user performs a wobbly dance that confuses all the Pokémon in battle.
299,BLAZEKICK,Blaze Kick,C8,85,FIRE,Physical,90,10,10,00,0,abe,Beauty,The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
300,MUDSPORT,Mud Sport,C9,0,GROUND,Status,0,15,0,40,0,,Cute,The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
301,ICEBALL,Ice Ball,75,30,ICE,Physical,90,20,0,00,0,abef,Beauty,The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
302,NEEDLEARM,Needle Arm,1F,60,GRASS,Physical,100,15,30,00,0,abe,Smart,The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
303,SLACKOFF,Slack Off,20,0,NORMAL,Status,0,10,0,10,0,d,Cute,"The user slacks off, restoring its own HP by up to half of its maximum HP."
304,HYPERVOICE,Hyper Voice,00,90,NORMAL,Special,100,10,0,04,0,be,Cool,The user lets loose a horribly echoing shout with the power to inflict damage.
305,POISONFANG,Poison Fang,CA,50,POISON,Physical,100,15,30,00,0,abe,Smart,The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
306,CRUSHCLAW,Crush Claw,45,75,NORMAL,Physical,95,10,50,00,0,abe,Cool,The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
307,BLASTBURN,Blast Burn,50,150,FIRE,Special,90,5,0,00,0,bef,Beauty,"The foe is razed by a fiery explosion. The user must rest on the next turn, however."
308,HYDROCANNON,Hydro Cannon,50,150,WATER,Special,90,5,0,00,0,bef,Beauty,"The foe is hit with a watery blast. The user must rest on the next turn, however."
309,METEORMASH,Meteor Mash,8B,100,STEEL,Physical,85,10,20,00,0,abef,Cool,The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack.
310,ASTONISH,Astonish,1F,30,GHOST,Physical,100,15,30,00,0,abe,Smart,The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
311,WEATHERBALL,Weather Ball,CB,50,NORMAL,Special,100,10,0,00,0,bef,Smart,An attack move that varies in power and type depending on the weather.
312,AROMATHERAPY,Aromatherapy,66,0,GRASS,Status,0,5,0,20,0,d,Smart,The user releases a soothing scent that heals all status problems affecting the user’s party.
313,FAKETEARS,Fake Tears,3E,0,DARK,Status,100,20,0,00,0,bce,Smart,"The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat."
314,AIRCUTTER,Air Cutter,2B,55,FLYING,Special,95,25,0,04,0,bef,Cool,The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
315,OVERHEAT,Overheat,CC,140,FIRE,Special,90,5,100,00,0,bef,Beauty,The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
316,ODORSLEUTH,Odor Sleuth,71,0,NORMAL,Status,0,40,0,00,0,be,Smart,Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
317,ROCKTOMB,Rock Tomb,46,50,ROCK,Physical,80,10,100,00,0,be,Smart,Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
318,SILVERWIND,Silver Wind,8C,60,BUG,Special,100,5,10,00,0,bef,Beauty,The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats.
319,METALSOUND,Metal Sound,3E,0,STEEL,Status,85,40,0,00,0,bce,Smart,A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat.
320,GRASSWHISTLE,GrassWhistle,01,0,GRASS,Status,55,15,0,00,0,bce,Smart,The user plays a pleasant melody that lulls the foe into a deep sleep.
321,TICKLE,Tickle,CD,0,NORMAL,Status,100,20,0,00,0,bce,Cute,"The user tickles the foe into laughing, reducing its Attack and Defense stats."
322,COSMICPOWER,Cosmic Power,CE,0,PSYCHIC,Status,0,20,0,10,0,d,Cool,The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
323,WATERSPOUT,Water Spout,BE,150,WATER,Special,100,5,0,04,0,be,Beauty,"The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes."
324,SIGNALBEAM,Signal Beam,4C,75,BUG,Special,100,15,10,00,0,bef,Beauty,The user attacks with a sinister beam of light. It may also confuse the target.
325,SHADOWPUNCH,Shadow Punch,11,60,GHOST,Physical,0,20,0,00,0,abef,Smart,The user throws a punch at the foe from the shadows. The punch lands without fail.
326,EXTRASENSORY,Extrasensory,1F,80,PSYCHIC,Special,100,30,10,00,0,be,Cool,"The user attacks with an odd, unseeable power. It may also make the foe flinch."
327,SKYUPPERCUT,Sky Uppercut,CF,85,FIGHTING,Physical,90,15,0,00,0,abef,Cool,The user attacks the foe with an uppercut thrown skyward with force.
328,SANDTOMB,Sand Tomb,2A,15,GROUND,Physical,70,15,0,00,0,bef,Smart,The user traps the foe inside a harshly raging sandstorm for two to five turns.
329,SHEERCOLD,Sheer Cold,26,1,ICE,Special,30,5,0,00,0,be,Beauty,The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.
330,MUDDYWATER,Muddy Water,49,95,WATER,Special,85,10,30,04,0,bef,Tough,The user attacks by shooting out muddy water. It may also lower the foe’s accuracy.
331,BULLETSEED,Bullet Seed,1D,10,GRASS,Physical,100,30,0,00,0,bef,Cool,The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
332,AERIALACE,Aerial Ace,11,60,FLYING,Physical,0,20,0,00,0,abef,Cool,"The user confounds the foe with speed, then slashes. The attack lands without fail."
333,ICICLESPEAR,Icicle Spear,1D,10,ICE,Physical,100,30,0,00,0,bef,Beauty,The user launches sharp icicles at the foe. It strikes two to five times in a row.
334,IRONDEFENSE,Iron Defense,33,0,STEEL,Status,0,15,0,10,0,d,Tough,"The user hardens its body’s surface like iron, sharply raising its Defense stat."
335,BLOCK,Block,6A,0,NORMAL,Status,0,5,0,00,0,bce,Cute,The user blocks the foe’s way with arms spread wide to prevent escape.
336,HOWL,Howl,0A,0,NORMAL,Status,0,40,0,10,0,d,Cool,"The user howls loudly to raise its spirit, boosting its Attack stat."
337,DRAGONCLAW,Dragon Claw,00,80,DRAGON,Physical,100,15,0,00,0,abef,Cool,"The user slashes the foe with huge, sharp claws."
338,FRENZYPLANT,Frenzy Plant,50,150,GRASS,Special,90,5,0,00,0,bef,Cool,The foe is slammed with an enormous tree. The user can’t move on the next turn.
339,BULKUP,Bulk Up,D0,0,FIGHTING,Status,0,20,0,10,0,d,Beauty,"The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats."
340,BOUNCE,Bounce,107,85,FLYING,Physical,85,5,30,00,0,abef,Cute,"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe."
341,MUDSHOT,Mud Shot,46,55,GROUND,Special,95,15,100,00,0,bef,Tough,The user attacks by hurling a blob of mud at the foe. It also reduces the target’s Speed.
342,POISONTAIL,Poison Tail,D1,50,POISON,Physical,100,25,10,00,0,abef,Smart,An attack with a high critical-hit ratio. This tail attack may also poison the foe.
343,COVET,Covet,69,40,NORMAL,Physical,100,40,0,00,0,abe,Cute,"The user endearingly approaches the foe, then steals the item the foe is holding."
344,VOLTTACKLE,Volt Tackle,106,120,ELECTRIC,Physical,100,15,10,00,0,abef,Cool,"The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well."
345,MAGICALLEAF,Magical Leaf,11,60,GRASS,Special,0,20,0,00,0,bef,Beauty,The user scatters curious leaves that chase the foe. This attack will not miss.
346,WATERSPORT,Water Sport,D2,0,WATER,Status,0,15,0,40,0,,Cute,The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
347,CALMMIND,Calm Mind,D3,0,PSYCHIC,Status,0,20,0,10,0,d,Smart,The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
348,LEAFBLADE,Leaf Blade,2B,90,GRASS,Physical,100,15,0,00,0,abef,Cool,The foe is slashed with a sharp leaf. It has a high critical-hit ratio.
349,DRAGONDANCE,Dragon Dance,D4,0,DRAGON,Status,0,20,0,10,0,d,Cool,"The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats."
350,ROCKBLAST,Rock Blast,1D,25,ROCK,Physical,80,10,0,00,0,bef,Tough,The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
351,SHOCKWAVE,Shock Wave,11,60,ELECTRIC,Special,0,20,0,00,0,bef,Cool,The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
352,WATERPULSE,Water Pulse,4C,60,WATER,Special,100,20,20,00,0,bef,Beauty,The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
353,DOOMDESIRE,Doom Desire,94,120,STEEL,Special,85,5,0,00,0,,Cool,"Two turns after this move is used, the user blasts the foe with a concentrated bundle of light."
354,PSYCHOBOOST,Psycho Boost,CC,140,PSYCHIC,Special,90,5,100,00,0,bef,Smart,The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
355,ROOST,Roost,D6,0,FLYING,Status,0,10,0,10,0,d,Cool,The user lands and rests its body. It restores the user’s HP by up to half of its max HP.
356,GRAVITY,Gravity,D7,0,PSYCHIC,Status,0,5,0,40,0,,Beauty,"Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation."
357,MIRACLEEYE,Miracle Eye,D8,0,PSYCHIC,Status,0,40,0,00,0,be,Cute,Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
358,WAKEUPSLAP,Wake-Up Slap,D9,60,FIGHTING,Physical,100,10,0,00,0,abef,Smart,"This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however."
359,HAMMERARM,Hammer Arm,DA,100,FIGHTING,Physical,90,10,0,00,0,abef,Cool,"The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however."
360,GYROBALL,Gyro Ball,DB,1,STEEL,Physical,100,5,0,00,0,abef,Beauty,"The user tackles the foe with a high-speed spin. The slower the user, the greater the damage."
361,HEALINGWISH,Healing Wish,DC,0,PSYCHIC,Status,0,10,0,10,0,,Cute,"The user faints. In return, the Pokémon taking its place will have its HP restored and status cured."
362,BRINE,Brine,DD,65,WATER,Special,100,10,0,00,0,bef,Smart,"If the foe’s HP is down to about half, this attack will hit with double the power."
363,NATURALGIFT,Natural Gift,DE,1,NORMAL,Physical,100,15,0,00,0,be,Cool,The user draws power to attack by using its held Berry. The Berry determines its type and power.
364,FEINT,Feint,DF,50,NORMAL,Physical,100,10,0,00,2,,Beauty,An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
365,PLUCK,Pluck,E0,60,FLYING,Physical,100,20,0,00,0,abef,Cute,"The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect."
366,TAILWIND,Tailwind,E1,0,FLYING,Status,0,30,0,20,0,d,Smart,The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
367,ACUPRESSURE,Acupressure,E2,0,NORMAL,Status,0,30,0,200,0,d,Cool,"The user applies pressure to stress points, sharply boosting one of its stats."
368,METALBURST,Metal Burst,E3,1,STEEL,Physical,100,10,0,01,0,e,Beauty,The user retaliates against the foe that last inflicted damage on it with much greater power.
369,UTURN,U-turn,E4,70,BUG,Physical,100,20,0,00,0,abef,Cute,"After making its attack, the user rushes back to switch places with a party Pokémon in waiting."
370,CLOSECOMBAT,Close Combat,E5,120,FIGHTING,Physical,100,5,0,00,0,abef,Smart,The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
371,PAYBACK,Payback,E6,50,DARK,Physical,100,10,0,00,0,abef,Cool,"If the user can use this attack after the foe attacks, its power is doubled."
372,ASSURANCE,Assurance,E7,50,DARK,Physical,100,10,0,00,0,abef,Beauty,"If the foe has already taken some damage in the same turn, this attack’s power is doubled."
373,EMBARGO,Embargo,E8,0,DARK,Status,100,15,0,00,0,be,Cute,It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
374,FLING,Fling,E9,1,DARK,Physical,100,10,0,00,0,be,Tough,The user flings its held item at the foe to attack. Its power and effects depend on the item.
375,PSYCHOSHIFT,Psycho Shift,EA,0,PSYCHIC,Status,90,10,0,00,0,be,Cool,"Using its psychic power of suggestion, the user transfers its status problems to the target."
376,TRUMPCARD,Trump Card,EB,1,NORMAL,Special,0,5,0,00,0,abef,Cool,"The fewer PP this move has, the more power it has for attack."
377,HEALBLOCK,Heal Block,EC,0,PSYCHIC,Status,100,15,0,04,0,be,Cute,The user prevents the foe from using any HP-recovery moves for five turns.
378,WRINGOUT,Wring Out,ED,1,NORMAL,Special,100,5,0,00,0,abef,Smart,"The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power."
379,POWERTRICK,Power Trick,EE,0,PSYCHIC,Status,0,10,0,10,0,,Cool,The user employs its psychic power to switch its Attack with its Defense stat.
380,GASTROACID,Gastro Acid,EF,0,POISON,Status,100,10,0,00,0,bce,Beauty,The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
381,LUCKYCHANT,Lucky Chant,F0,0,NORMAL,Status,0,30,0,20,0,,Cute,"The user chants an incantation toward the sky, preventing the foe from landing critical hits."
382,MEFIRST,Me First,F1,0,NORMAL,Status,0,20,0,400,0,b,Cute,The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power.
383,COPYCAT,Copycat,F2,0,NORMAL,Status,0,20,0,01,0,,Cool,The user mimics the move used immediately before it. The move fails if no other move has been used yet.
384,POWERSWAP,Power Swap,F3,0,PSYCHIC,Status,0,10,0,00,0,be,Beauty,The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe.
385,GUARDSWAP,Guard Swap,F4,0,PSYCHIC,Status,0,10,0,00,0,be,Cute,The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
386,PUNISHMENT,Punishment,F5,1,DARK,Physical,100,5,0,00,0,abef,Smart,This attack’s power increases the more the foe has powered up with stat changes.
387,LASTRESORT,Last Resort,F6,130,NORMAL,Physical,100,5,0,00,0,abef,Cute,This move can be used only after the user has used all the other moves it knows in the battle.
388,WORRYSEED,Worry Seed,F7,0,GRASS,Status,100,10,0,00,0,bce,Beauty,A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
389,SUCKERPUNCH,Sucker Punch,F8,80,DARK,Physical,100,5,0,00,1,abef,Smart,"This move enables the user to attack first. It fails if the foe is not readying an attack, however."
390,TOXICSPIKES,Toxic Spikes,F9,0,POISON,Status,0,20,0,80,0,,Smart,The user lays a trap of poison spikes at the foe’s feet. They poison foes that switch into battle.
391,HEARTSWAP,Heart Swap,FA,0,PSYCHIC,Status,0,10,0,00,0,be,Cool,The user employs its psychic power to switch stat changes with the foe.
392,AQUARING,Aqua Ring,FB,0,WATER,Status,0,20,0,10,0,,Beauty,The user envelops itself in a veil made of water. It regains some HP on every turn.
393,MAGNETRISE,Magnet Rise,FC,0,ELECTRIC,Status,0,10,0,10,0,,Cute,The user levitates using electrically generated magnetism for five turns.
394,FLAREBLITZ,Flare Blitz,FD,120,FIRE,Physical,100,15,10,00,0,abe,Smart,"The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too."
395,FORCEPALM,Force Palm,06,60,FIGHTING,Physical,100,10,30,00,0,abef,Cool,The foe is attacked with a shock wave. It may also leave the target paralyzed.
396,AURASPHERE,Aura Sphere,11,90,FIGHTING,Special,0,20,0,00,0,bef,Beauty,The user looses a blast of aura power from deep within its body. This move is certain to hit.
397,ROCKPOLISH,Rock Polish,34,0,ROCK,Status,0,20,0,10,0,d,Tough,The user polishes its body to reduce drag. It can sharply raise the Speed stat.
398,POISONJAB,Poison Jab,02,80,POISON,Physical,100,20,30,00,0,abef,Smart,The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
399,DARKPULSE,Dark Pulse,1F,80,DARK,Special,100,15,20,00,0,bef,Cool,The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
400,NIGHTSLASH,Night Slash,2B,70,DARK,Physical,100,15,0,00,0,abef,Beauty,The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
401,AQUATAIL,Aqua Tail,00,90,WATER,Physical,90,10,0,00,0,abef,Cute,The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
402,SEEDBOMB,Seed Bomb,00,80,GRASS,Physical,100,15,0,00,0,bef,Smart,The user slams a barrage of hard- shelled seeds down on the foe from above.
403,AIRSLASH,Air Slash,1F,75,FLYING,Special,95,20,30,00,0,bef,Cool,The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
404,XSCISSOR,X-Scissor,00,80,BUG,Physical,100,15,0,00,0,abef,Beauty,The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
405,BUGBUZZ,Bug Buzz,48,90,BUG,Special,100,10,10,00,0,be,Cute,The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
406,DRAGONPULSE,Dragon Pulse,00,90,DRAGON,Special,100,10,0,00,0,bef,Smart,The foe is attacked with a shock wave generated by the user’s gaping mouth.
407,DRAGONRUSH,Dragon Rush,1F,100,DRAGON,Physical,75,10,20,00,0,abef,Cool,The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
408,POWERGEM,Power Gem,00,70,ROCK,Special,100,20,0,00,0,bef,Beauty,The user attacks with a ray of light that sparkles as if it were made of gemstones.
409,DRAINPUNCH,Drain Punch,03,60,FIGHTING,Physical,100,5,0,00,0,abef,Beauty,An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
410,VACUUMWAVE,Vacuum Wave,67,40,FIGHTING,Special,100,30,0,00,1,bef,Smart,The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
411,FOCUSBLAST,Focus Blast,48,120,FIGHTING,Special,70,5,10,00,0,be,Cool,The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
412,ENERGYBALL,Energy Ball,48,80,GRASS,Special,100,10,10,00,0,be,Beauty,The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
413,BRAVEBIRD,Brave Bird,C6,120,FLYING,Physical,100,15,0,00,0,abef,Cute,The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
414,EARTHPOWER,Earth Power,48,90,GROUND,Special,100,10,10,00,0,bef,Smart,The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
415,SWITCHEROO,Switcheroo,B1,0,DARK,Status,100,10,0,00,0,be,Cool,The user trades held items with the foe faster than the eye can follow.
416,GIGAIMPACT,Giga Impact,50,150,NORMAL,Physical,90,5,0,00,0,abef,Beauty,The user charges at the foe using every bit of its power. The user must rest on the next turn.
417,NASTYPLOT,Nasty Plot,35,0,DARK,Status,0,20,0,10,0,d,Cute,The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.
418,BULLETPUNCH,Bullet Punch,67,40,STEEL,Physical,100,30,0,00,1,abef,Smart,The user strikes with a tough punch as fast as a bullet. This move always goes first.
419,AVALANCHE,Avalanche,B9,60,ICE,Physical,100,10,0,00,-4,abef,Cool,An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
420,ICESHARD,Ice Shard,67,40,ICE,Physical,100,30,0,00,1,bef,Beauty,The user flash freezes chunks of ice and hurls them. This move always goes first.
421,SHADOWCLAW,Shadow Claw,2B,70,GHOST,Physical,100,15,0,00,0,abef,Cute,The user slashes with a sharp claw made from shadows. It has a high critic
 
Adding the 5th generation will take a very long time. Only Generation 1-4 will be present in the game, unless there is a Pokemon Essentials update
 
Okay, that should be good. Fortunately, there wasn't a lot of 5th gen moves in the elite four's Pokemon.
 
If only 1-4th generation moves are in the game. Do you want me to change the templates or just leave them as is?
 
Is there a design for the girl trainer? :D

hmmm... I think the proboards needs a chatbox.
But that's just my opinion..
xD
http://cbox.ws/?r=3-2910957
 
@silazu: Does the templates you created have anything to deal with the 5th generation, like attacks and such?

@patrick329: It seems good, but will have to check it and finalize it later. I would like to check everything out one by one, but am quite busy working on the mini-demo and don't have much time. But seeing how much work you have put into it I won't have much trouble finalizing it. Also be sure not to get many done, since I haven't fully tested it out yet to see if it functions well in the game or not.

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Still working on Route 1. It looks much better and will be posted soon. Route 2, Wintibir, and Sephora Town are next.
 
Okay. I will wait to finish Marco's, the siblings, and Melody's teams until you say so. In the meanwhile I will remove all of the fifth gen moves from the templates I made, and the moves I made up.
Do the abilities go through gen5?
 
Here are all the abilities....

They are gens 1-4.

1,STENCH,Stench,The stench helps keep wild Pokémon away.
2,DRIZZLE,Drizzle,The Pokémon makes it rain if it appears in battle.
3,SPEEDBOOST,Speed Boost,The Pokémon’s Speed stat is gradually boosted.
4,BATTLEARMOR,Battle Armor,The Pokémon is protected against critical hits.
5,STURDY,Sturdy,The Pokémon is protected against 1-hit KO attacks.
6,DAMP,Damp,Prevents combatants from self destructing.
7,LIMBER,Limber,The Pokémon is protected from paralysis.
8,SANDVEIL,Sand Veil,Boosts the Pokémon’s evasion in a sandstorm.
9,STATIC,Static,Contact with the Pokémon may cause paralysis.
10,VOLTABSORB,Volt Absorb,Restores HP if hit by an Electric-type move.
11,WATERABSORB,Water Absorb,Restores HP if hit by a Water-type move.
12,OBLIVIOUS,Oblivious,Prevents the Pokémon from becoming infatuated.
13,CLOUDNINE,Cloud Nine,Eliminates the effects of weather.
14,COMPOUNDEYES,Compoundeyes,The Pokémon’s accuracy is boosted.
15,INSOMNIA,Insomnia,Prevents the Pokémon from falling asleep.
16,COLORCHANGE,Color Change,Changes the Pokémon’s type to the foe’s move.
17,IMMUNITY,Immunity,Prevents the Pokémon from getting poisoned.
18,FLASHFIRE,Flash Fire,Powers up Fire-type moves if hit by a fire move.
19,SHIELDDUST,Shield Dust,Blocks the added effects of attacks taken.
20,OWNTEMPO,Own Tempo,Prevents the Pokémon from becoming confused.
21,SUCTIONCUPS,Suction Cups,Negates moves that force switching out.
22,INTIMIDATE,Intimidate,Lowers the foe’s Attack stat.
23,SHADOWTAG,Shadow Tag,Prevents the foe from escaping.
24,ROUGHSKIN,Rough Skin,Inflicts damage to the foe on contact.
25,WONDERGUARD,Wonder Guard,Only supereffective moves will hit.
26,LEVITATE,Levitate,Gives full immunity to all Ground-type moves.
27,EFFECTSPORE,Effect Spore,"Contact may paralyze, poison, or cause sleep."
28,SYNCHRONIZE,Synchronize,"Passes on a burn, poison, or paralysis to the foe."
29,CLEARBODY,Clear Body,Prevents the Pokémon’s stats from being lowered.
30,NATURALCURE,Natural Cure,All status problems are healed upon switching out.
31,LIGHTNINGROD,Lightningrod,The Pokémon draws in all Electric-type moves.
32,SERENEGRACE,Serene Grace,Boosts the likelihood of added effects appearing.
33,SWIFTSWIM,Swift Swim,Boosts the Pokémon’s Speed in rain.
34,CHLOROPHYLL,Chlorophyll,Boosts the Pokémon’s Speed in sunshine.
35,ILLUMINATE,Illuminate,Raises the likelihood of meeting wild Pokémon.
36,TRACE,Trace,The Pokémon copies the foe’s ability.
37,HUGEPOWER,Huge Power,Raises the Pokémon’s Attack stat.
38,POISONPOINT,Poison Point,Contact with the Pokémon may poison the foe.
39,INNERFOCUS,Inner Focus,The Pokémon is protected from flinching.
40,MAGMAARMOR,Magma Armor,Prevents the Pokémon from becoming frozen.
41,WATERVEIL,Water Veil,Prevents the Pokémon from getting a burn.
42,MAGNETPULL,Magnet Pull,Prevents Steel-type Pokémon from escaping.
43,SOUNDPROOF,Soundproof,Gives full immunity to all sound-based moves.
44,RAINDISH,Rain Dish,The Pokémon gradually recovers HP in rain.
45,SANDSTREAM,Sand Stream,The Pokémon summons a sandstorm in battle.
46,PRESSURE,Pressure,The Pokémon raises the foe’s PP usage.
47,THICKFAT,Thick Fat,Raises resistance to Fire- and Ice-type moves.
48,EARLYBIRD,Early Bird,The Pokémon awakens quickly from sleep.
49,FLAMEBODY,Flame Body,Contact with the Pokémon may burn the foe.
50,RUNAWAY,Run Away,Enables sure getaway from wild Pokémon.
51,KEENEYE,Keen Eye,Prevents the Pokémon from losing accuracy.
52,HYPERCUTTER,Hyper Cutter,Prevents the Attack stat from being lowered.
53,PICKUP,Pickup,The Pokémon may pick up items.
54,TRUANT,Truant,The Pokémon can’t attack on consecutive turns.
55,HUSTLE,Hustle,"Boosts the Attack stat, but lowers accuracy."
56,CUTECHARM,Cute Charm,Contact with the Pokémon may cause infatuation.
57,PLUS,Plus,Boosts Sp. Atk if another Pokémon has Minus.
58,MINUS,Minus,Boosts Sp. Atk if another Pokémon has Plus.
59,FORECAST,Forecast,CASTFORM transforms with the weather.
60,STICKYHOLD,Sticky Hold,Protects the Pokémon from item theft.
61,SHEDSKIN,Shed Skin,The Pokémon may heal its own status problems.
62,GUTS,Guts,Boosts Attack if there is a status problem.
63,MARVELSCALE,Marvel Scale,Boosts Defense if there is a status problem.
64,LIQUIDOOZE,Liquid Ooze,Inflicts damage on foes using any draining move.
65,OVERGROW,Overgrow,Powers up Grass-type moves in a pinch.
66,BLAZE,Blaze,Powers up Fire-type moves in a pinch.
67,TORRENT,Torrent,Powers up Water-type moves in a pinch.
68,SWARM,Swarm,Powers up Bug-type moves in a pinch.
69,ROCKHEAD,Rock Head,Protects the Pokémon from recoil damage.
70,DROUGHT,Drought,The Pokémon makes it sunny if it is in battle.
71,ARENATRAP,Arena Trap,Prevents the foe from fleeing.
72,VITALSPIRIT,Vital Spirit,Prevents the Pokémon from falling asleep.
73,WHITESMOKE,White Smoke,Prevents the Pokémon’s stats from being lowered.
74,PUREPOWER,Pure Power,Boosts the power of physical attacks.
75,SHELLARMOR,Shell Armor,The Pokémon is protected against critical hits.
76,AIRLOCK,Air Lock,Eliminates the effects of weather.
77,TANGLEDFEET,Tangled Feet,Raises evasion if the Pokémon is confused.
78,MOTORDRIVE,Motor Drive,Raises Speed if hit by an Electric-type move.
79,RIVALRY,Rivalry,Raises Attack if the foe is of the same gender.
80,STEADFAST,Steadfast,Raises Speed each time the Pokémon flinches.
81,SNOWCLOAK,Snow Cloak,Raises evasion in a hailstorm.
82,GLUTTONY,Gluttony,Encourages the early use of a held Berry.
83,ANGERPOINT,Anger Point,Raises Attack upon taking a critical hit.

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The final version of Route 1 is coming along perfectly and is almost completed. It will be posted soon.
 
Yes there are some 5th generation moves on the templates I created

Female trainer
Here is a quick sketch of the female trainer before I sprite it. Let me know if you want me to add something.
 
@IceArceus
If it isn't too hard, there needs to be one more ability. I assumed you were going to add it because you put it in Telapaleaf's template. It's his unique ability, Super Veil.
SUPER VEIL,Super Veil,This Pokemon is immune to all super effective attacks.
 
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