ReshiBoar EX Discussion Thread

pokemonjoe said:
After a bit of testing, I have found that communication is necessary. I'd go for a 3-1 split the other way around. I can't tell you how many times I've had a heavy ball in hand, wishing it was a pokemon communication.

Why? I'd personally go with 2 and 2, but why do you need Communication over Heavyball. Heavy Ball can get you almost anything depending on what techs you play.
 
iisnumber12 said:
Why? I'd personally go with 2 and 2, but why do you need Communication over Heavyball. Heavy Ball can get you almost anything depending on what techs you play.

It can't get the basics, which are extremely important. I know heavy ball seems like a godsend at first, and it is great, but Communication is just more useful because it can grab anything in the deck, not just Emboar and Reshi. It's up to preference, really. Just go with what you feel most comfortable with.
 
pokemonjoe said:
It can't get the basics, which are extremely important. I know heavy ball seems like a godsend at first, and it is great, but Communication is just more useful because it can grab anything in the deck, not just Emboar and Reshi. It's up to preference, really. Just go with what you feel most comfortable with.

What basics could you need that Pokemon Collector can't grab for you? I would never go more than 2 and 2.
 
alexmf2 said:
What basics could you need that Pokemon Collector can't grab for you? I would never go more than 2 and 2.
Sometimes, I need a Tepig after using PONT, and all I have is another Pokemon and a heavy ball. It all comes down to personal preference. All I'm saying is too many times in testing I've had a heavy ball that I wished was a pokemon communication. Heavy ball is good, but Communication is as well. I guess a 2/2 split would be the best.
 
I don't like the provided list at all. It looks slow, and isn't very well teched.
A.) It doesn't run Sage's Training. This is a godsend in this deck. It's your only way of searching out Candies, making the deck significantly faster, thinning the deck for other draw supporters, and using a supporter without ditching your whole hand. Which is leads into my next point.
B.) Only 3 Candy isn't good. You need four if you want any hope of getting them when you need them.
C.) Regular Reshiram beats Mewtwo EX as a Mewtwo counter. You hit them for 120, and force them to have 6 energies attached to KO you back. If they hit you for <130, you Outrage for a revenge KO.
D.) Six draw supporters.... that's when you know you're probably doing it wrong.

No offense to the builder, but this list is less than desirable. (I've been working on nothing but ReshiBoar since we got the translation.)
 
Rikko145 said:
I don't like the provided list at all. It looks slow, and isn't very well teched.
A.) It doesn't run Sage's Training. This is a godsend in this deck. It's your only way of searching out Candies, making the deck significantly faster, thinning the deck for other draw supporters, and using a supporter without ditching your whole hand. Which is leads into my next point.
B.) Only 3 Candy isn't good. You need four if you want any hope of getting them when you need them.
C.) Regular Reshiram beats Mewtwo EX as a Mewtwo counter. You hit them for 120, and force them to have 6 energies attached to KO you back. If they hit you for <130, you Outrage for a revenge KO.
D.) Six draw supporters.... that's when you know you're probably doing it wrong.

No offense to the builder, but this list is less than desirable. (I've been working on nothing but ReshiBoar since we got the translation.)

A) If you want to take out some hand refresh to add Sage's Training, be my guest. I just prefer PONT more, as it doesn't make you need to choose between things to discard.

B) Only 3 Candy works well enough for me. I would prefer to have 4, but other cards are more necessary.

C) And then they switch out of Mewtwo into their other attacker, KO your Reshiram, and then run rampant with Mewtwo. GG.

D) Six draw supporters and a Gear is enough, as there is a nice amount of search cards. The only reason you should even need hand refresh is to draw into your search cards, and you have your six to do that well enough.

I have been testing with this list a lot and I like it very much. In what ways is your list different?
 
Rikko145 said:
I don't like the provided list at all. It looks slow, and isn't very well teched.
A.) It doesn't run Sage's Training. This is a godsend in this deck. It's your only way of searching out Candies, making the deck significantly faster, thinning the deck for other draw supporters, and using a supporter without ditching your whole hand. Which is leads into my next point.
B.) Only 3 Candy isn't good. You need four if you want any hope of getting them when you need them.
C.) Regular Reshiram beats Mewtwo EX as a Mewtwo counter. You hit them for 120, and force them to have 6 energies attached to KO you back. If they hit you for <130, you Outrage for a revenge KO.
D.) Six draw supporters.... that's when you know you're probably doing it wrong.

No offense to the builder, but this list is less than desirable. (I've been working on nothing but ReshiBoar since we got the translation.)

A) Sage's isn't needed. A lot of people prefer it because it's technically searching, but many people also hate it because if you get 2 Zones, a candy, and Emboar, and a Junk arm in a sage, you lose. It is really risky.

B) 3 Candies is fine. You could have 4 so you draw it more, but 3 is enough

C) Mewtwo will NOT go after Reshiram, they will catcher around and take easy KOs while you try to KO their Mewtwo.

D) You only need 6 because you have Magnetic Draw. I ran 6 at regionals and I won it (Not to brag in anyway). 6 Will give you what you need and then you can handle it from there.
 
@iisnumber12
A.) There are no Magnezones in this deck. And you could recover from that anyways.
B.) 4 is for consistency. 3 is only 75% as consistent as four, lol.
C.) How will they Catcher around it? You don't attach energies to anything except what you're attacking with when you face Mewtwo. They won't be able to take prizes unless they have a ton of energy on them. It will take the Reshiram player two turns to KO their Mewtwo if Mewto doesn't KO it in between them.
D.) You're talking about an entirely different deck. Reshi(EX)Boar is different than MagneBoar.

Pokemon (13):
3 Reshiram EX
3-1-2 Emboar
2 Mewtwo EX
1 Cleffa
1 Victini

Energy (12):
4 Double Colorless Energy
8 Fire

Trainers (35):
4 Pokemon Collector
4 Junk Arm
4 Professor Oak's New Theory
3 Rare Candy
3 Super Scoop Up
3 Heavy Ball
3 Switch
2 Professor Juniper
2 Cilan
2 Eviolite
1 Fisherman
1 Super Rod
1 Pokemon Communication
1 Pokegear
1 Catcher

I do not see any Magnezones.

@ Alex
A.) I never said take out hand refresh. I run 10 draw Supporters.
B.) You have a lot of unnecessary cards to be sacrificing speed.
C.) What other attacker? What attacker do you know of that is paired with Mewtwo EX that can OHKO a Reshiram? Tornadus does 80, and is the most common in Mewtwo decks.
D.) You need them. That's just straight up. I run 10 and get T2 Emboar 9/10 games.
 
Rikko145 said:
I do not see any Magnezones.

Oh, wow :p, my bad, Yes, more draw supporters would probably help this deck a lot. I read some of the other cards and got Magneboar in my head. :Headbang:
 
lol, WOW. So much fail, it's almost a win... :p It's okay, we all slip up.
 
Rikko145 said:
@ Alex
A.) I never said take out hand refresh. I run 10 draw Supporters.
B.) You have a lot of unnecessary cards to be sacrificing speed.
C.) What other attacker? What attacker do you know of that is paired with Mewtwo EX that can OHKO a Reshiram? Tornadus does 80, and is the most common in Mewtwo decks.
D.) You need them. That's just straight up. I run 10 and get T2 Emboar 9/10 games.

B) What exactly are those unnecessary cards? As I said, from testing, I have found them all to be necessary
C) Um, every single deck but Mewtwo/Celebi?
D) Well, I don't need them. And I get T2 Emboars about the same amount, maybe a little less because I only have 3 Rare Candy. Hand refresh doesn't increase the percentage of a turn 2 Emboar, cards like Rare Candy and Heavy Ball/Communication do.
 
1 Mewtwo EX (You don't need two. You barely even need one, IMO. It's only to counter other Mewtwos, which is easily done with a single regular Reshiram)
1 Cleffa (Catcher = Free prize. Second + Start = Donk. Just a terrible card, IMO.)
1 Super Scoop Up (For what it helps, you only really need two. You can always Junk Arm.)
1 Eviolite (Expendable if you REALLY need the space, but would be my top to keep on this list.)
1 Super Rod (You've already got Fisherman, and you've got enough resources that your opponent will run out of prizes before you run out of Pokemon.)
 
Rikko145 said:
1 Mewtwo EX (You don't need two. You barely even need one, IMO. It's only to counter other Mewtwos, which is easily done with a single regular Reshiram)

This makes me think you have never even tested this deck before. Yes, it is only to counter other Mewtwos. And those Mewtwos will completely wreck you if you don't immediately KO it. And if you only play 1 of your own Mewtwo, their second Mewtwo will wreck you just as much. As I said before, Reshiram is terrible as a counter, it works in something like TyRam, but not in something that actually loses very badly to Mewtwo.

Rikko145 said:
1 Cleffa (Catcher = Free prize. Second + Start = Donk. Just a terrible card, IMO.)

I honestly thought of sigging this. If you start with it and your opponent goes first, and they happen to be the last person playing Tyrouge or happens to get Mewtwo + DCE, tough luck. It's going to win you a lot more games than it is going to lose you.

Rikko145 said:
1 Super Scoop Up (For what it helps, you only really need two. You can always Junk Arm.)

This is your most reasonable suggestion. 3 I have found to be a good number though, but one can be cut if you really need the space.

Rikko145 said:
1 Eviolite (Expendable if you REALLY need the space, but would be my top to keep on this list.)

This is a good card to keep in, especially because in my list I only run 1 Victini.

Rikko145 said:
1 Super Rod (You've already got Fisherman, and you've got enough resources that your opponent will run out of prizes before you run out of Pokemon.)

Super Rod was never meant for Energy. Super Rod is meant for my 2 Emboar and Victini, which Fisherman can't get back. If your opponent is playing something like Magnezone, or in the mirror, they can easily Catcher + KO both your Emboars, and the Super Rod is much needed.
 
alexmf2 said:
This makes me think you have never even tested this deck before. Yes, it is only to counter other Mewtwos. And those Mewtwos will completely wreck you if you don't immediately KO it. And if you only play 1 of your own Mewtwo, their second Mewtwo will wreck you just as much. As I said before, Reshiram is terrible as a counter, it works in something like TyRam, but not in something that actually loses very badly to Mewtwo.
How is Reshiram a bad counter? You 2HKO them and they can't KO you back unless they've got six energy on them. In that case, they'll have wasted so much energy they won't be able to set up another Mewtwo. Reshiram puts you ahead 2-1 in the prize exchange.

I honestly thought of sigging this. If you start with it and your opponent goes first, and they happen to be the last person playing Tyrouge or happens to get Mewtwo + DCE, tough luck. It's going to win you a lot more games than it is going to lose you.
According to you Mewtwo is already a bad matchup, so naturally, add cards that make it worse. And since we're already playing a deck that gives up extra prizes, let's add cards that give up some more extra prizes. Yeah, that's a good idea...

This is your most reasonable suggestion. 3 I have found to be a good number though, but one can be cut if you really need the space.
Three is too many. They'll just clog your hand when you don't need them, and they're not always burnable.

This is a good card to keep in, especially because in my list I only run 1 Victini.
Take it out and add another Victini, perhaps? And why would you attach an Eviolite to a Victini? You're kind of missing the boat here as to why you play Eviolite in the first place. If they want to KO it, I'm sure they can do more than 70 damage anyways.

Super Rod was never meant for Energy. Super Rod is meant for my 2 Emboar and Victini, which Fisherman can't get back.Mind=Blown If your opponent is playing something like Magnezone, or in the mirror, they can easily Catcher + KO both your Emboars, and the Super Rod is much needed.
Thanks, I figured that out. You play Cilan, so you can dig out your energies early game and attach as many as you can so that you don't need the Emboars late game. And you're concerned about having Emboars Catchered when you run 3 Switch. Sure, there are three things in format that can OHKO Emboar, but if Magnezone does it, you can just about garuntee that they won't have another 4 to KO your Reshiram EX, and if it's an opposing EX, they just wasted a turn on Emboar, letting you 2HKO them before they 2HKO you.
 
I already gave reasons of why Reshiram is a bad Mewtwo counter earlier. They switch out of Mewtwo, KO your Reshiram, and then run rampant with Mewtwo. At least that is what a smart player would do.

According to you, 6 hand refresh is not enough, so naturally, get rid of the best early game hand refresher. And since were already playing a deck that shouldn't give up many prizes because of SSU, let's add a card that may be a free prize, but will help you out a ton in the early game. Yeah, that sounds like a great idea to me.

You can never have too many of a card that saves you two prizes.

Lolwut. When did I ever imply to attach an Eviolite to a Victini...? You seem to be the one not understanding. Eviolite is better than Victini, but Victini is searchable and Eviolite is not, so obviously the best thing to do would be to have one of the searchable card (as it is searchable), and two of the other, so you can draw into it easier.

Rikko145 said:
1 Super Rod (You've already got Fisherman.)

Wow, I never knew Fisherman got back Pokemon. Thanks for the handy tips!
 
What in a Mewtwo EX deck can deal 130 damage? You failed to answer that question.

Let's base our assumptions on coin flips. Always a good plan. And what does it matter if you get a new hand if you lost T1? And if you start Cleffa and don't have a Collector in hand, you give them two turns to attack the Cleffa. You know what's even more helpful than a Cleffa? Having more than 6 hand refresh.

You can when by the time you need that card your deck will be so thin that you'll easily be able to draw into 2 SSU/4 Junk Arm without having the clog of the extra SSU. Wait, you won't be able to draw into it late game unless your deck is in the single digits. You'll have wasted all of your whopping six draw supporters early game.

Are you kidding? You quoted:
"1 Eviolite (Expendable if you REALLY need the space, but would be my top to keep on this list.)"
And posted:
"This is a good card to keep in, especially because in my list I only run 1 Victini."

You might try reading your own posts. ;) Hmm.... Let's see, Eviolite stops you from taking 20 and can be recovered with Junk Arm if you really need it THAT badly, and Victini is to stop you from taking 50 and is searchable. Which is better...

I never said Fisherman got back Pokemon. I'm saying that you have Pokemon that will give up so many prizes (EX and Cleffa) that your opponent will have taken all their prizes by the time you need the Super Rod. Well, I guess they just take them all against you either way, anyways.
 
At Glaceon, That was meant as sarcasm

At Rikko,

I did answer your question. My answer was the main attacker in the deck.

You should realize how pitiful your Cleffa argument is. If it was as close to being as bad as your making it out to be, people wouldn't play it.

Yes, obviously you are correct. Why would I ever want a SSU turn 3 to save a Reshiram?

Victini is better. Eviolite is better to have more of, for the reasons you just mentioned...

My opponent would never, ever, be smart enough to KO my Emboars...? I thought you said that you have tested this before.


Please actually play this deck once or twice before you respond again.
 
What main attacker would that be? MTC is the only really competitive Mewtwo-based deck, and your point earlier said "their next Mewtwo". Well, unless you're playing a mainly Mewtwo EX deck (or just don't know how to tech) you're not going to have a second Mewtwo EX.

Funny, because I haven't played against a single deck this season that played Cleffa.

Obviously you don't. Then why do you have enough SSU that you're going to be hitting them on T3?

Then why do you only play 1 Victini if Victini is better?

You do know the strategy, right? Unless you're playing against Mewtwo, you almost all of your energies early game.
 
Rikko145 said:
What in a Mewtwo EX deck can deal 130 damage? You failed to answer that question.

You mean besides Mewtwo EX? Reshiram BW is a horrible counter, you are just being stubborn and argumentative. They will just catcher around your Reshiram and snag an easy KO on your Emboars or something else that you loaded up with a ton of energy early game. And

Rikko145 said:
unless you're playing a mainly Mewtwo EX deck (or just don't know how to tech) you're not going to have a second Mewtwo EX.

This can't be a serious statement. Every metadeck in the game right now runs 2 Mewtwos to counter your opponent's Mewtwos.

Pro tip: people actually do still play Cleffa.

Your argument against SSU is an argument about your preference vs his, why are you arguing it so strongly?

1 Victini is, again, preference. That super rod you think is worthless gets it back out and you can search for it, plus your opponent will have better things to catcher KO than victini most of the time.

You're trying to argue about preferences in a deck list with some sort of authority on the matter. Why?
 
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