RSE/FRLG So the Pokemon Ruby and Sapphire 10th Anniversary is coming soon

RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Mitja said:
I feel like Unova-mon would feel out of place.

No more out of place than any other non-3rd gen Hoenn native. Besides, if they can add past gen Pokemon to BW2, they can certainly add future gen Pokemon to RS2.

Mitja said:
What Id rather see is an expanded Hoenn with a new story, bunch of new legends, and say ~50 new pokes.

Like generation 5.5

First of all, where would you get these 50 new Pokemon? If you're not doing 5th gen Pokemon, you've still got a good 37-38 slots to fill with completely random Pokemon (unless you don't want new evolutions or new anything either, in which case we're back up to 50). And I dare you to find anything that fits Hoenn better than some of the ones I posted. Second, I'm not sure a Gen 5.5 is such a good idea. It's better to demonstrate new mechanics and stuff with a completely new game. Especially with Gen 6 right around the corner, Gen 5.5 would start to feel obsolete as soon as it came out, which wouldn't be long.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Bolt the Cat said:
Mitja said:
I feel like Unova-mon would feel out of place.

No more out of place than any other non-3rd gen Hoenn native. Besides, if they can add past gen Pokemon to BW2, they can certainly add future gen Pokemon to RS2.

Mitja said:
What Id rather see is an expanded Hoenn with a new story, bunch of new legends, and say ~50 new pokes.

Like generation 5.5

First of all, where would you get these 50 new Pokemon? If you're not doing 5th gen Pokemon, you've still got a good 37-38 slots to fill with completely random Pokemon (unless you don't want new evolutions or new anything either, in which case we're back up to 50). And I dare you to find anything that fits Hoenn better than some of the ones I posted. Second, I'm not sure a Gen 5.5 is such a good idea. It's better to demonstrate new mechanics and stuff with a completely new game. Especially with Gen 6 right around the corner, Gen 5.5 would start to feel obsolete as soon as it came out, which wouldn't be long.

No wait, Im not saying I would not add any non-Hoenndex pokemon.

If the plan was "next game will somehow include Hoenn to milk the RSE nostalgia"
and I was in charge to figure this shit out,
and considering that a hardware change is inevitable now,
I would heavily expand the region and make new games based in it instead of same old kind of remakes, its dex would then be upped to 300,
half of the addedd would be stuff like Shellos and Gible, along with Roserade&co, and the other half new Hoenn-native pokemon.

The reason for this is that the hardware changeover will make the games feel, look, sound and play like the actual new games after it, not like the DS games. So it might as well add some new pokes at the same time.


The 50 added old ones... well Beartic and Crustle I could see fit (the main problem I had earlier was that many Unova pokemon have their original counterparts on this side of the planet already ala Geodude/Roggenrola)... but it would still make more sense if some Sinnoh pokes reached this region than Unova which is aparently far away (note that most of the old pokes added for BW2 are explained by breakouts of poketransfer lab and many trainers recently visiting from the japan-based islands. A special case is Lucario, which Id currently actually consider a Unova-native, since it was a gift in DPt to begin with.)
My top choices:
-Shinx/Luxio/Luxray
-Shellos/Gastrodon
-Larvitar/Pupitar/Tyranitar
-Hippopotas/Hippowdon
-Gible/Gabite/Garchomp
-Tyrogue/Hitmonlee/Hitmonchan/Hitmontop
-Remoraid/Octillery
-Mantyke/Mantine
-Carnivine
-Budew/Roserade/Gallade/Probopass/Magnezone/Chingling/Rhyperior/Froslass/Dusknoir
-Regigigas obviously
-Phione/Manaphy (egg as event at release or some 3DS app like dreamradar)


The 50 new ones.. well apart from including new secret main legends (since a decade later sequel would obviously not reuse the same plot), there would be new pokemon mostly in newer and expanded areas.
I'm thinking several more deep-sea pokemon, more Ice pokes for a larger cave beneath Shoal cave, more thematic pokemon for the volcano caves, and some new evos for Banette, Luvidsc, Castform etc. (Id evolve Castform to make it keep forme of current weather and get the ability that causes it, so there is a weather inducer that doesnt seem random).

The path through the region would be shuffled around a bit, with several gyms changed, while some would have kids of the previous leaders in their place.

And so on.
It would be interesting and refreshing.
But honestly, I doubt what they are actually working right now has to do with Hoenn, but most likely a new region close to Unova (ala Kanto->Johto), or if they're already up for it, a Europe inspired region with yet another fresh start.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Mitja said:
half of the addedd would be stuff like Shellos and Gible, along with Roserade&co, and the other half new Hoenn-native pokemon.

Which Pokemon are "half new Hoenn natives". I mean, I know Shellos is since it was originally intended to be a Hoenn region Pokemon, but aside from that, IDK who you're talking about.

Mitja said:
The 50 added old ones... well Beartic and Crustle I could see fit (the main problem I had earlier was that many Unova pokemon have their original counterparts on this side of the planet already ala Geodude/Roggenrola)... but it would still make more sense if some Sinnoh pokes reached this region than Unova which is aparently far away (note that most of the old pokes added for BW2 are explained by breakouts of poketransfer lab and many trainers recently visiting from the japan-based islands.

Well yeah, I wasn't thinking of duplicate Pokemon like Roggenrola and Klink, they'd be pointless additions. I was thinking more unique ones and Pokemon that would either fit Hoenn's tropical theme or balance out the type chart (which for the most part isn't that bad but naturally is lacking in Ice types). The only duplicate I suggested was Frillish, and that was to give Hoenn more Ghost types. And Alomomola if you consider it a Luvdisc duplicate, but I don't. As for Unova Pokemon appearing in Hoenn, well it seems pretty clear that Unova is less isolated in BW2 (in terms of communication and trade), so it's quite likely that by that time, trainers have been to Unova, caught Pokemon there, and came back, and also new batches of wild Pokemon may have been introduced there on purpose (I can see several Water type families and otherwise tropical inhabitants thriving in Hoenn's warm climate). That could even be a plot point in the games, that the various regions are starting to become more interconnected.


Mitja said:
A special case is Lucario, which Id currently actually consider a Unova-native, since it was a gift in DPt to begin with.)

I don't want to get into this argument too much (it's been done to death on Serebii), but no, availability in the games isn't the sole determining factor in which Pokemon are native. Availability is really more of a design decision (in this case to make Riolu a rare Pokemon). Whether or not Riolu can be considered a Unova native is also up for debate, but it's a trickier issue.


Mitja said:
My top choices:
-Shinx/Luxio/Luxray
-Shellos/Gastrodon
-Larvitar/Pupitar/Tyranitar
-Hippopotas/Hippowdon
-Gible/Gabite/Garchomp
-Tyrogue/Hitmonlee/Hitmonchan/Hitmontop
-Remoraid/Octillery
-Mantyke/Mantine
-Carnivine
-Budew/Roserade/Gallade/Probopass/Magnezone/Chingling/Rhyperior/Froslass/Dusknoir
-Regigigas obviously

I'm not sure about most of those. They could fit in theory, but not really as strongly as some of the ones I suggested. A lot of the mountain dwelling ones in particular, there's really only one section of Hoenn that's particularly mountainous, which is the area around Mt. Chimney (also to a lesser degree, the outside of Mt. Pyre). I guess they could add more mountains, but considering Hoenn is a region made up of smaller islands, it doesn't quite seem likely or necessary. What's your reason for Shinx, Larvitar, and the Hitmons?

Mitja said:
The 50 new ones.. well apart from including new secret main legends (since a decade later sequel would obviously not reuse the same plot),

I think as far as the main legends, they're probably going to give us new forms of Groudon, Kyogre, and Rayquaza.

Mitja said:
there would be new pokemon mostly in newer and expanded areas.

I don't think they should limit themselves like this. It tends to lead to bad Pokemon distribution (I'm looking at you BW2). Besides, it's way more interesting for the distribution if old areas have some new Pokemon there that weren't there before, it makes finding them more exciting.

Mitja said:
and some new evos for Banette, Luvidsc, Castform etc. (Id evolve Castform to make it keep forme of current weather and get the ability that causes it, so there is a weather inducer that doesnt seem random).

I don't think they should put completely new Pokemon in the game either. It'd be better to get acquainted with new Pokemon all at once in a completely new game then having a few in one game and a few in another.

Mitja said:
The path through the region would be shuffled around a bit, with several gyms changed, while some would have kids of the previous leaders in their place.

That would be too cliche if all of the new gym leaders are just kids of the old ones. The new gym leaders should be completely new characters, and probably in completely new cities as well.

Also, I thought of some more Pokemon to add to the Hoenn Dex:

-I like a few of your suggestions (besides the ones I already suggested, Hippopotas, Carnivine, and Manaphy are good)
-Joltik/Galvantula (The Pokedex claims that it likes to suck power from cities. New Mauville sidequest anyone?)
-Buizel/Floatzel (can sometimes be found in beaches as well as rivers)
-Shuckle, although that might end up being too close to Dwebble/Crustle
-Yanma/Yanmega (typically dwells in more tropical climates)

And some maybes:
-Sandile/Krokorok/Krookodile
-Darumaka/Darmanitan
-Litwick/Lampent/Chandelure
-Drifloon/Drifblim
-Spiritomb
-Vullaby/Mandibuzz
-Pineco/Forretress
-Ferroseed/Ferrothorn
-Croagunk/Toxicroak
-Stunfisk
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Okay I see what I didn't make clear.

When I say new Hoenn-native Pokemon I mean actually new Pokemon introduced in just these games. so a few dozen after 649, hence why I called it gen 5.5 and also mentioned new evolutions like its no big deal.
I mean like, I'd put a Sharkat in new diving areas

I know they've never done new pokemon without doing a full 100+ with starters and everything before, but this would be an option for games in a situation like this.


I love this idea because they could use such games as a test-ground for 3DS games, so the actual 6th gen games would then use 3DS hardware even better and they could then focus on the 100+ new pokes/region/plot without having to resprite the first 650 and recreate the whole game engine from scratch at that time.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Mitja said:
Okay I see what I didn't make clear.

When I say new Hoenn-native Pokemon I mean actually new Pokemon introduced in just these games. so a few dozen after 649, hence why I called it gen 5.5 and also mentioned new evolutions like its no big deal.
I mean like, I'd put a Sharkat in new diving areas

I know they've never done new pokemon without doing a full 100+ with starters and everything before, but this would be an option for games in a situation like this.


I love this idea because they could use such games as a test-ground for 3DS games, so the actual 6th gen games would then use 3DS hardware even better and they could then focus on the 100+ new pokes/region/plot without having to resprite the first 650 and recreate the whole game engine from scratch at that time.

I'm not sure introducing completely new Pokemon is such a good idea, I think I'd rather get acquainted with them all at once in the 6th gen games.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Bolt the Cat said:
I'm not sure introducing completely new Pokemon is such a good idea, I think I'd rather get acquainted with them all at once in the 6th gen games.

They wouldn't be the same gen as the ones coming next.. it would just be a smaller generation... lets call it a filler generation xD

Which is what essentially gen 2 and gen 4 did, just that this would be more focused on its purpose and less important in the bigger picture.

They could make it a tradition then to alternate between fresh starts ~150 (starters, big plot, big legends, new common pokes), and minor extensions with classic/nostalgia at the core ~50 (minimal new legends or even just formes, evos and babies, new pokes mostly special rare stuff).
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Mitja said:
Bolt the Cat said:
I'm not sure introducing completely new Pokemon is such a good idea, I think I'd rather get acquainted with them all at once in the 6th gen games.

They wouldn't be the same gen as the ones coming next.. it would just be a smaller generation... lets call it a filler generation xD

Which is what essentially gen 2 and gen 4 did, just that this would be more focused on its purpose and less important in the bigger picture.

They could make it a tradition then to alternate between fresh starts ~150 (starters, big plot, big legends, new common pokes), and minor extensions with classic/nostalgia at the core ~50 (minimal new legends or even just formes, evos and babies, new pokes mostly special rare stuff).

As long as they do that each generation instead of every other generation like they've been doing, I'm okay with that. I feel like individual generations should be somewhere in between.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

For new pokemon I agree with the added Ice and Water types. We could have the Weavile, Abomasnow, and Dewgong lines for the added Ice types.
For water types, they could do a ton with underwater/large amount of water in the region. I could see the Kingdra, Mantine, Octillery, Lumineon, and Floatzel lines just to diversify the sea routes.

I also agree with keeping the Pokedex at about 250. I think they should add the new evolutions/pre evolutions like Gallade, Frosslass, Roserade, and Budew.

For some "new" pokemon, I think the Eeveelutions would be a great choice, along with Dragonite's, Garchomp's, Magmortar's and Electivire's lines.

Another thing is adding pokemon to the Safari Zone post-game. There could be a seperate added mini-region for each region there.

All of that brings a ton of diversity especially for the Elite Four and Gym Leaders.
I'm thinking Glacia could have a Hail based team with Walrein, Frosslass, Glalie, Abomasnow, and Glaceon for example. Much less repetitive, and it plays off new evolutions of Hoenn Pokemon like Snorunt -> Frosslass, and Glacia being a foreigner (I'm guessing Sinnoh).
Same is true for Tate and Liza. They could have Gallade and Gardevoir.
Drake could get his Shelgon replaced with a Garchomp because a Shark Dragon is perfect for him.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

frostwind said:
I could see the Kingdra, Mantine, Octillery, Lumineon, and Floatzel lines just to diversify the sea routes.

Kingdra's already in the Hoenn Dex.

frostwind said:
All of that brings a ton of diversity especially for the Elite Four and Gym Leaders.
I'm thinking Glacia could have a Hail based team with Walrein, Frosslass, Glalie, Abomasnow, and Glaceon for example. Much less repetitive, and it plays off new evolutions of Hoenn Pokemon like Snorunt -> Frosslass, and Glacia being a foreigner (I'm guessing Sinnoh).
Same is true for Tate and Liza. They could have Gallade and Gardevoir.
Drake could get his Shelgon replaced with a Garchomp because a Shark Dragon is perfect for him.

I'd like to see them replace/shuffle around some of the Gym Leaders and Elite 4. IDK what exactly to do, though. I was thinking replacing the Petalburg, Rustboro, and Sootopolis gyms, but aside from that, IDK. Any ideas on that?
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Oh yeah, I guess he is.

I think for underwater, the Kingdra line, all of Clampearl's line, and the other water types I mentioned should be there.
Juan could have an underwater themed team with Kingdra, Relicanth, Lanturn, Gorebyss, Huntail (and post game an Empoleon because it looks like his spirit animal or something).

Maybe you start in a different town like in BW2 so your journey is different? That way the gyms could be in a different order and keep the game feeling fresh. Rustboro could be in the middle of the journey so we can all have a Rock gym that isn't too weak and Roxanne could use a team of Fossils. For the Elite Four, I'd like to see it organized like BW2 where people have the freedom to choose the order.

If the game is a true sequel I could see some new changes in the leaders. Wattson and Drake could be retired and have grandchildren take their place, Flannery could be more professional, just simple things like that would be good enough to me.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

frostwind said:
Maybe you start in a different town like in BW2 so your journey is different? That way the gyms could be in a different order and keep the game feeling fresh.

That's what we're all assuming. Who would be early game and who would be late game, though? And for that matter, where would the new areas be? The only places I can think of would be south of Dewford, or various new islands scattered throughout the eastern seas.

frostwind said:
If the game is a true sequel I could see some new changes in the leaders. Wattson and Drake could be retired and have grandchildren take their place, Flannery could be more professional, just simple things like that would be good enough to me.

Come to think of it, yeah, Wattson and Drake would probably be gone. Who would replace Drake in the Elite 4, then? Norman or Roxanne, maybe? It'd be interesting to see one of those two be promoted to Elite 4, we've never seen Normal or Rock type Elite 4 members before.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Maybe they should focus on making the places they have better instead of adding a ton of places (or at least until post game).

Mauville and Rustboro could be as big as Castelia. Slateport and Dewford could be more like Humilau and Undella Bay. The Abandoned Ship could be like a ghost ship filled with ghosts. The cold area above Mossdeep could lead to more (snowy) land. Sootopolis could have a few places to go inside of.

The only new places the game would need is a new starting town and a few places to train, especially right before Ever Grande City. Maybe some small islands in between the large ocean in the east would be enough. The player could begin in the island to the east of Dewford.

(Map of Hoenn) http://cdn.bulbagarden.net/upload/thumb/1/1f/Hoenn_RSE_Map.png/250px-Hoenn_RSE_Map.png
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

frostwind said:
Mauville and Rustboro could be as big as Castelia.

The problem with both of these cities is that they're surrounded by routes which limits their expansion. Adding on to these cities means you have to take away from one of the surrounding routes (except maybe in Rustboro's case if they decide to add some docks on the west side of the city or something).

frostwind said:
Slateport and Dewford could be more like Humilau and Undella Bay.

In what way?


frostwind said:
The Abandoned Ship could be like a ghost ship filled with ghosts.

I like this idea. It'd be a great habitat for Ghost types.

frostwind said:
The cold area above Mossdeep could lead to more (snowy) land.

This as well.

frostwind said:
Sootopolis could have a few places to go inside of.

Not sure what you mean.

frostwind said:
The only new places the game would need is a new starting town and a few places to train, especially right before Ever Grande City. Maybe some small islands in between the large ocean in the east would be enough. The player could begin in the island to the east of Dewford.

(Map of Hoenn) http://cdn.bulbagarden.net/upload/thumb/1/1f/Hoenn_RSE_Map.png/250px-Hoenn_RSE_Map.png

The problem with arbitrarily deciding to make a new town in Hoenn is the fact that Hoenn is made up of many small islands and vast seas. Surf becomes a crucial feature when it comes to exploring the region, and that's typically a mid or middle late game HM. So if you do put it in a new spot, you need to think about how the player will get to mainland Hoenn and where in mainland Hoenn he would start.
But maybe we don't need a new starting town. How about this? The RSE character's family moves to Petalburg to be closer to Norman, and you move into their old house in Littleroot Town. The game would start out similar, but you would fight Norman first and Roxanne second. After that, though, is when things get interesting. Instead of going south to Dewford (you need Surf to go there this time), you go east through Rusturf Tunnel to Verdanturf Town, and then further east to Mauville. The gym (assuming it's still there) is closed because of an incident in New Mauville (which you also need Surf for), so you would then head north to Lavaridge Town for the third gym. There would also be some sort of storyline event somewhere in the Fallarbor Town/Meteor Falls area, so you would need to head there too. From there, you go back down to Slateport, get Surf, and then you can choose to go to New Mauville and fight in the Mauville gym (again, if it's still there), or surf to Dewford and fight in the Dewford gym, possibly stopping at that island south of Rt. 109 for something. After that, we would travel to Fortree City (if they want to mix it up a bit, they could block the way to Rt. 119 and have you take the S.S. Tidal to Lilycove City) and from there you would go (back) to Lilycove City and once again explore Hoenn's eastern seas for the final portion of the game.

As for new areas, I'm thinking:

-the island south of Rt. 109
-a few more areas on Dewford Island.
-north of Shoal Cave
-that island south of Pacifidlog Town
-The southeast part of Evergrande Island
-possibly west of Rustboro
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Also gotta consider that while the Hoenn map from RSE looks crowded, that was GBA screen size, but in any proper new map, there would be plenty more room (especially if the thin lines indicating routes from BW return instead of the wide blocky ones from gen III), basically in any corner they please.
And if the games were logically set a decade later, any number of routes could be taking different paths and features like caves or mountain passes added to literally any wall on any route.

Or they could squeeze Hoenn into just half of the full new map and include more mainland or ryukshu islands etc..


I still seriously doubt we're getting any Hoenn-related games anytime soon though.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Mitja said:
Also gotta consider that while the Hoenn map from RSE looks crowded, that was GBA screen size, but in any proper new map, there would be plenty more room (especially if the thin lines indicating routes from BW return instead of the wide blocky ones from gen III), basically in any corner they please.
And if the games were logically set a decade later, any number of routes could be taking different paths and features like caves or mountain passes added to literally any wall on any route.

Or they could squeeze Hoenn into just half of the full new map and include more mainland or ryukshu islands etc..


I still seriously doubt we're getting any Hoenn-related games anytime soon though.

That's why I suggested expanding westward from Rustboro, the map's western border cuts off near there, so we don't know what's beyond there. I suppose the same could be said for north of the mainland as well, but it's harder to access since there's currently no way to get to the north coast. IDK about new dungeons and stuff, though, what did you have in mind?
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

The problem with adding mainland is the weird angle they chose for Hoenn....

the north of the actual real-life island kyushu is at something like 260* of Hoenns north... and the edge of the rest of Japan, which would be the most logical addition if they wanted to do a full "Johto" thing, starts directly west to it and then abruptly goes north :S
24vi6f5.jpg
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

Mitja said:
The problem with adding mainland is the weird angle they chose for Hoenn....

the north of the actual real-life island kyushu is at something like 260* of Hoenns north... and the edge of the rest of Japan, which would be the most logical addition if they wanted to do a full "Johto" thing, starts directly west to it and then abruptly goes north :S
24vi6f5.jpg

Who said it had to be geologically accurate? That picture alone proves that they can take liberties when needed. Why not take part of that region just north of Kyushu and disconnect it from Japan's mainland or something along those lines? They may as well, there's not much else to add on to Hoenn from the looks of it.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

1. The new graphics could add a lot in the same space and its not uncommon for cities to expand over other areas like that.

2. I meant that Sootopolis could have areas to train in. Its a bit boring and they could make use of the space by making caves or something.

3. AS far as a new town on an island, someone could just use a boat to get to different islands like Mr. Briney did in the first games. But I am really liking the idea about the old family moving into Petalburg and everything else.

I'm going to need to make a separate post for new ideas.


(This is a combination of my ideas, the ones here, and others I found in different forums)

The BW2 Pokedex had 300 pokemon in the Pokedex and I think that that's a good number. You can add tons of pokemon including Unova ones (I figure after 8 or so years, pokemon have migrated more). So this is the new pokemon I/we have come up with to make a total of 300 pokemon.

1. Mandatory Pokemon (9)
Gallade, Probopass, Chingling, Budew, Roserade, Dusknoir, Magnezone, Rhyperior, Frosslass

2. Non-Unova Pokemon (57)
No Evolutions: Rotom, Carnavine, Tauros, Lapras, Regigigas
1 Evolution: Snowver, Sneasel, Shellos, Hippototas, Yanma, Buizel, Lickitung,
Houndour, Munchlax, Mantyke, Gligar, Drifloon, Growlithe, Croagunk
2 Evolutions: Magby, Elekid, Gible, Shinx, Larvitar. Gastly,
7 Evolutions: Eevee

3. Unova Pokemon (31)
No Evolutions: Maractus, Almomola, Druddigon
1 Evolution: Drillbur, Darumaka, Dwebble, Scraggy, Deerling, Frillish, Joltik, Larvesta
2 Evolitions: Sandile, Gothita, Solosis, Vanillite, Tynamo

Version Exclusives:
Magby/Elekid, Sneasel/Gligar, Growlithe/Vulpix, Gothita/Solosis

This adds a ton of diversity in places like the desert, snow area above Mossdeep, ocean, and type differences.

The Elite Four benefits a ton from the new pokemon so I'm going to post my ideas here too:

1. Sidney (Dark) New Pokemon are Dark types that are red/black like Sidney and I think that Houndoom and Scrafty are very punk-like.
Absol / Crawdaunt / Shiftry / Houndoom / Scrafty

2. Phoebe (Ghost) New Pokemon are Dusknoir since that just makes sense and Jellicent since it's a Ghost and fits her island dress.
Dusknoir / Banette / Sableye / Jellicent (f) / Dusclops

3. Glacia (Ice) New Pokemon add more diversity to her team, with Froslass paralleling Glalie, and a Hail-based team
Walrein / Glalie / Froslass / Abomasnow / Glaceon

4. Drake (Dragon) New Pokemon are Garchomp and Druddigon which are much more rough looking and Garchomp is piratish.
Salamence / Flygon / Kingdra / Garchomp / Druddigon

Champion Wallace (Water) New Team is based off of the different Contest types but also more strong
Milotic (Beauty)
Gyrados (Cool)
Sharpedo (Tough)
Vaporeon (Cute)
Whiscash (Smart)
Ludicolo (...type diversity?)

With the new pokemon, each member gets more diversity in their teams which was one of the major problems with the game.

New Features:

1. Randomized Weather (idea from a forum)
Weather was an important part of the game and could be used similarly to Seasons in BW.
Weather moves and abilities could influence each route and the weather would follow a weekly schedule.

2. Day/Night Cycle
This was essentially the biggest thing missing from the game.

3. Pokenav Upgrade
I think it should be more like the equivalent in Platinum with apps.

4. Old Items
Things like the VS Seeker and PokeRadar just need to come back.

5. Contests
The contests should be kept pretty much the same but enhanced with the new graphics and possibly 3D.

6. Safari Zone
It would have a similar layout to Pal Park with different areas added post-game for even more pokemon.

7. Battle Frontier
The one from Gen. 4 was a ton better than the one in Gen. 3 so I think it should be replaced, along with things like the Area Challenge.

8. Secret Bases
Enough said.
 
RE: Pokemon Ruby and Sapphire 10th Anniversary Coming Soon

frostwind said:
New Features:

1. Randomized Weather (idea from a forum)
Weather was an important part of the game and could be used similarly to Seasons in BW.
Weather moves and abilities could influence each route and the weather would follow a weekly schedule.

I'm not so sure on the weather idea for the Honenn region. I don't think "random weather" would work well because there's all ready random weather all over Honenn, and I see Honenn as being more of a tropical climate. In one place you have a tropical thunder storm thing going on, a sand storm on the other side, hot springs party over here, and raining ash from one of the two volcanoes in another part. Then again, I've never actually played a Pokémon RSE with seasons in it, so Game Freak might be able to make it work... But here's my biggest worry about seasons/weather: if seasons were to be introduced, in a "winter" season, you'd think water would freeze. Then how would that work for the ocean? Would the ocean just freeze over, causing you to lose diving access to Sootopolis City?

frostwind said:
2. Day/Night Cycle
This was essentially the biggest thing missing from the game.

To me, this is kind of a given that Game Freak would add this to the game. Otherwise, Honenn would still remain the only main game region without a Day to Night cycle.

frostwind said:
3. Pokenav Upgrade
I think it should be more like the equivalent in Platinum with apps.

I personally think a hybrid of the Pokenav and a C-Gear would be better. Kind of like a C-Gear that has apps like the Pokenavs in DPP do. Maybe something that you could slide the screen of the nav/gear to see more apps, or maybe just little icons you could tap to go to the app, instead of having only a forward botton (and then it causes you to get mad when you went past the app you wanted and having to go threw all the apps again.... (>_<) ) I think they'll keep Global Link and Dream World for these games, snice they've put alot of work into. They just wouldn't throw it away.
So then there'd need to be an app for that, bringing the C-Gear into the nav.

frostwind said:
4. Old Items
Things like the VS Seeker and PokeRadar just need to come back.

VS Seeker is a MUST, because I don't want to be talking to people to see if they want to rebattle you like you had to before. I don't like how they took that out of the games to begin with.
Speaking of old items, the Flutes need to get their orgianal purpose back, intead of being items of high vaule.

frostwind said:
5. Contests
The contests should be kept pretty much the same but enhanced with the new graphics and possibly 3D.

Contests would have to comeback, IMO. I mean really, Honenn was the birth place for contests.

frostwind said:
6. Safari Zone
It would have a similar layout to Pal Park with different areas added post-game for even more pokemon.

I think it should keep the same layout, with the two different bike specific areas and all. But a cool post-game area would be sweet. This area could introduce Pokémon that you can't catch normally form Honenn (meaning like newer Pokémon from DPP and BW).

frostwind said:
7. Battle Frontier
The one from Gen. 4 was a ton better than the one in Gen. 3 so I think it should be replaced, along with things like the Area Challenge.

Agreed.

frostwind said:
8. Secret Bases
Enough said.

A MUST!!! Secret bases were the bomb!!! I remember having my secret base on the "secret" island that you had to surf to get to on Route 119, towards the bottom left of the route. xD

Also, the Game Corner needs to come back! I've missed them a lot more than I thought I would after BW took them out. I know they can be seen as pointless, but they're just so much fun! And Honenn had Roulette wheels... Oh Game Corners were just so much fun! :D
 
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