Hmmmmm I see this as a giant disruption deck (I read the first page...I'm not gonna read 6 pages to post once
)
How about play it like Mime Jr. decks?
4 Spiritomb (If they got something fancy in there hand get rid of it)
4 Mr Mime (Check there hand for fancy things)
2-2 Slowking (Top deck control is cool yo)
4 Durant (Obvious...)
4 Seeker (PFFFFFFFFT like a Spiritomb is gonna take bench space)
3 Collector (3 for more consistency)
4 Dual Ball (Gotta get all dem basics)
4 Revive (Gotta get all dem Duuuuurants)
2 Catcher (Pull up something with high retreat and high attack cost so that you can stall them)
12 Metal energy (I always run heavy energy because energy drought even for like 2 turns bugs me)
Seems like it would be pretty evil to me...testing wise? Um I can't lol