I think you mean Silent Lab - yes, Silent Lab shuts off the abilities of all Basic Pokemon.
I will say I do like a game design that tends to force you to balance your deck. I kind of like that aspect that it does push us to be more creative in how we build our decks.
I don't think teching in BKT Garb is necessarily going to be a bad thing, but most of the decks I like running right now have abilities.
It's that this new Safeguard blocks Pokemon-EX, which could be used to beat these new mons where as Pokemon-GX can get around the old Safeguard..
So the new safeguard is stronger than old versions of the same thing.
That doesn't make it poorly designed. That just makes it more competitively viable. Which isn't super relevant in terms of whether it's well designed.
It's an ability that forces your opponent to either get around the ability or lose. The fact that it's better at doing so than an older version of the same thing doesn't make it not fundamentally the same thing.
So the new safeguard is stronger than old versions of the same thing.
That doesn't make it poorly designed. That just makes it more competitively viable. Which isn't super relevant in terms of whether it's well designed.
It's an ability that forces your opponent to either get around the ability or lose. The fact that it's better at doing so than an older version of the same thing doesn't make it not fundamentally the same thing.
I won't speak for @crystal_pidgeot, but my issue with it has nothing to do with the ability. I don't like the fact that they didn't release a tech card to kill abilities along with it. You know...for game balance and all that. The card itself is just fine. The ability itself is just fine. The lack of a supporter to kill abilities is what I object to.
Cards don't need to exist that can do everything and this is a problem with design because they are comfortable with doing this.
People DO play well thought out decks. The decks are just optimized.Hopefully it stops people from playing broken basic ex and gx pokemon. And actually play well thought out decks
A player shouldn't be punished for what they decided to play.
I don't actually think these effects are broken. It's more of a click bait and meant to get everyone to think about what these effects mean for the game going forward.
It's more of a click bait
CLICK BAIT
But that's exactly what should happen. If you wanted to play Exeggcute in your deck way back when, you knew full well that in at least one game somewhere down the line, you were probably going to get donked by LaserBank. You should expect that to happen when you build your deck, and so when you get donked, you kinda can't be salty because you should have known the risks when you built your deck that way. Same thing with non-EX's. You can choose not to play them I guess if you wanted to with the understanding that you're going to pay for it in a matchup somewhere down the line. But just know that there are consequences if you do so. It's no different from playing a deck that has solid match ups with a number of things that you think are going to be popular, but has one or two auto losses. It's a risk; you choose whether or not you wanna take it. That's the name of the game. And really if there's anything that deserves to be punished, it's players who don't take into account other aspects of the game, such as meta calling, which like it or not is a thing you have to do if you wanna win.
You don't have to play Exeggcute, in like any deck, unless you're playing Weavile with Exeggcute, which has to play it. That is a completely different thing than what we're talking about. The game should be about punishing bad or poorly optimized plays, not someone who showed up with a solid M Blastoise-EX deck.
You don't have to play Exeggcute in Weavile. You don't /have/ to play anything in anything. If you show up to a tournament with a M Blastoise EX deck, and if M Blastoise EX is bad, then yeah you should be punished for playing it. It might be the case that M Blastoise is the only thing you can afford to build, in which case I'm sure we can all sympathize as we've all been there; however, you shouldn't expect to be winning any games with it. Sympathy points don't get your World's invite. So not only should you be punished for poor plays, you should also be punished for poor deck building choices such as not having an answer to Safeguarders.
just going off the title id like to point out the safeguard and other blocking effects are made considerably less broken by cards like lysandre and guzma if such an effect was broken people would build decks to have an answer to said counter. for instance mayb running multiple stage and type attackers such as a deck like zoroark/drampa. effects such as these actually should help make cards that are not gx be more viable and make deck builds be more varied
Abilities like this are bad because of how the game is designed. Pokemon dug themselves a hole by making EX cards the go to. I didn't mind this because it game Pokemon that wouldn't see play a chance to because they were faster.
I was also never a fan of making "trap" cards, where if a player has no answer to it, then they lose. I consider this new Safeguard card poorly designed because it blocks Pokemon-EX and was designed to be played in Expanded, where this Ability already exist. Cards don't need to exist that can do everything and this is a problem with design because they are comfortable with doing this. A player shouldn't be punished for what they decided to play and since not all players use the same decks, they all can't afford to run something like Garb or Zoroark. I know for a fact I can't and I don't want to change my deck.
I would like to see a weaker Hex Maniac for sure. Something that doesn't hit every Pokemon but one or two of them but without VS Seeker it would be harder to chain it but I know they are going to reprint VS Seeker in some form so I can't say I'd want a 1:1 Hex Maniac print.