Heavy Infantry and Marksman are crappy discards? :V
And there's also Salvage.
And there's also Salvage.
don()shinobi said:Heavy Infantry and Marksman are crappy discards? :V
And there's also Salvage.
don()shinobi said:Says the guy who played Dino Rabbit when Rescue Rabbit was at 3.
You're quite right, Math Lord is great but it isn't really good in Mermails. If it could send Tidal, maybe, but no. Promising though. thnk u bby :^)don()shinobi said:Speaking of Mermails, Uralya...Mathematician works in here too, especially in the mini variant.
Normal summon it, send Hilde to the Graveyard. SS Dine, then use Dine to SS Hilde and overlay for Abysstrite, Tri-Edge Levia, whatever. Or if you don't have any good discards but need a mermonster on the field, dump Hilde to get one out. Send Mander to the grave to boost dudes' levels. Dump Ocea, discard Gunde to SS a mermonster and bring back Ocea with Gunde (probably an ass combo, I don't know, I don't play Mermails too much :V), then tribute the mermonster with Ocea to special summon things...I'unno if Mathematician would actually be a good addition to Mermails or not, but I waz just thnkng of u bby :^)
Also, speaking of Dragons of Legend.
Nope.
Nopenope.
Can't wait to make a cookie cutter deck almost entirely comprised of cards from this set.
don()shinobi said:I'm fine with the Satellaknights as a whole, but Sham is what really irks me. JUST for summoning it, 1/8 of your opponent's life points are gone. Late game, summoning Altair to summon Sham then overlaying for Cowboy is 1800 effect damage. With 1 card.