Finished Werewolf XIII - Gunfire at Dusty Gulch - TOWN WINS

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RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

lol mfw Hinde is a word. I just checked on my own iPod Touch and it didn't give me hinde when typed hind.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

If I didn't want to be lynch I wouldn't have been so reluctant. Guy acts like I wasn't.

Why would I pull such a high risk day 1? You can even lynch me day two if you want; I just wanted to be confirmed from the start. >_>
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

How will you be confirmed if you are dead? And even if you live, it won't (imo) prove that you're a townie.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

Nengeni said:
How will you be confirmed if you are dead? And even if you live, it won't (imo) prove that you're a townie.

That's why I said we should wait...
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

Listen to PMJ and wait then.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

Okay, whoa. Pretend my previous post nnever existed :( I just assumed, because most Werewlolf days last around 1 week, two weeks is a nice long time (thanks DNA). Okay, knowing that we have a whole week, I agree that we should wait and watch to see if someone makes a wolfish mistake.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

TheGuy said:
In my Mybb, regardless of how a forum is set up the admin/ super admin can view every forum, even if the administrator usergroup if not given access to the forum.

Also, Vote: No Lynch

Not enough reason to vote for anyone else.

Wrong. I used to code plugins for MyBB so I should know. Also createmybb != MyBB.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

Huh, last I used Mybb it would still let me see every forum even if I hid it from myself, they must have updated it since 1.6.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

Let's try and get back on topic..
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

I want to know where everyone stands. Everyone needs to stop staying in the background and get in the game rather than try to slide themselves to the end, it doesn't work, just look at the last few games.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

It's clear where I stand. I want to take action, and it only makes sense that we vote Cinesra at this point. Even if he is townie, it leads one one step closer to solving the only real clue we have so far.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

I think there's about 10 people (and I'm being generous) who have posted in the last 2 days. Although it's been nationals... When they finish I hope everyone becomes more active.

You, PMJ, Zyflair, and I were all discussing voting no lynch vs. a random lynch. It might not be extremely beneficial to the game, but it provides some conversation.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

TheGuy said:
I want to know where everyone stands. Everyone needs to stop staying in the background and get in the game rather than try to slide themselves to the end, it doesn't work, just look at the last few games.
I'm on the same boat as safari. I want the town to do something on day one, rather than just wait around and let time pass. We've got a clue, so why are we not using it?
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

Here's my take: Lynch suspected wolf>random lynch>no lynch

No lynch is being passive, passive just gets you killed.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

I fail to see how a random lynch is better than a no lynch. If we count lynching a townie as -1, a wolf kill as -1, and lynching a wolf as +1, a no lynch is obviously better.

Which brings up the problem of the note. I still doubt not only its credibility, but the accuracy of our interpretation of it. Lynching Cinesra is like lynching a random person in my eyes.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

But we know that Cinesra and Teal are opposites. So even if Cinesra is a townie we will know that Teal is either a Wolf or an Indie.

I don't want us to get 5 game days in and then realize we haven't even solved the arsenic clue yet.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

safariblade said:
But we know that Cinesra and Teal are opposites.
As I said, this is assuming:
- The note is true
- Your interpretation of it is true.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

We won't know if it's true if we don't try working with it.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

Zyflair said:
As I said, this is assuming:
- The note is true
- Your interpretation of it is true.

How about we go for it and find out then.
 
RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT

I don't think lynching Cinesra is lynching a random person. The note must have meant something, whether it's important or not, and it seems to point to Cinesra, if not Teal. Cinesra's response wasn't exactly coolheaded, in fact he actually called me suspicious just for trying to find clues... A random lynch, or of course lynching Cinesra or someone else we decided on, is definitely better than a no lynch. No lynch is just letting the day pass and saying "Okay wolves, take your pick, you get to kill one of us." We might as well make an attempt to take one of them out with us so that we don't just lose a townie. Of course we might lose a fellow townie, but there's still a decent chance in getting a wolf or a harmful indie, and the chance is worth it. I've said this in nearly all of my posts this game: If I've learned anything in two games, it's that this is not a game townies can play safe. Now of course we can't go about lynching just anyone, we need to use reasoning. Of course there's almost nothing to go off of on the first day, but that just makes every minor clue all the more special, such as that arsenic/teal note. I'm declaring right now that we must lynch someone every day, and it is our job to find every little bit of evidence so that we can make the best choice every day. Even if there's almost no evidence, we need to find what we can and lynch the primary suspect each day anyway. A day with no lynch is a complete waste and it cripples all townies and only helps wolves. I won't be afraid to call out those who insist on no lynch without good reason as wolves.
 
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