RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT
I don't think lynching Cinesra is lynching a random person. The note must have meant something, whether it's important or not, and it seems to point to Cinesra, if not Teal. Cinesra's response wasn't exactly coolheaded, in fact he actually called me suspicious just for trying to find clues... A random lynch, or of course lynching Cinesra or someone else we decided on, is definitely better than a no lynch. No lynch is just letting the day pass and saying "Okay wolves, take your pick, you get to kill one of us." We might as well make an attempt to take one of them out with us so that we don't just lose a townie. Of course we might lose a fellow townie, but there's still a decent chance in getting a wolf or a harmful indie, and the chance is worth it. I've said this in nearly all of my posts this game: If I've learned anything in two games, it's that this is not a game townies can play safe. Now of course we can't go about lynching just anyone, we need to use reasoning. Of course there's almost nothing to go off of on the first day, but that just makes every minor clue all the more special, such as that arsenic/teal note. I'm declaring right now that we must lynch someone every day, and it is our job to find every little bit of evidence so that we can make the best choice every day. Even if there's almost no evidence, we need to find what we can and lynch the primary suspect each day anyway. A day with no lynch is a complete waste and it cripples all townies and only helps wolves. I won't be afraid to call out those who insist on no lynch without good reason as wolves.