RE: Werewolf XIII - Gunfire at Dusty Gulch - Day 1 ends Saturday, July 7th, 11.59pm PDT
Dark Void said:
A) lynch TDL because he was wolf the two previous games in a row and therefore irrefutable evidence is for him being a wolf this time
People have already pointed out the fallacy here so I won't mention it (yes I will; just because he was wolf last two games doesn't mean he's wolf this time). Still, doesn't mean he isn't, and he could have some sort of protecty role going on.
Dark Void said:
B) lynch safariblade for losing the town two games in a row with very bad moves (sorry but its true...).
I am seriously considering this. safariblade didn't just muck it up for the town late game last game; it was pretty much the whole game (No Action 7 nights in a row when he had a protect role). That's definitely not the kind of person I want on my team. I'd rather cut our losses and get rid of him now. If he's town, no real loss. If he's scum, then, well, yay.
Dark Void said:
Then we can C) go for the no lynch.
I dislike the idea of No Lynch at any time unless it's at mylo. Honestly, I'd rather kill off safariblade right now than No Lynch.
Dark Void said:
The note seems rather suspicious. It doesn't seem possible that someone would be able to learn something about two players and write a note about them on the first night. I don't think DNA would have to give us a hint like that, so its kinda weird.
I do. There were night actions last Night, so it's not that farfetched that we could get some kind of information.
One Approved said:
Or we could lynch PMJ, the previous game host
I'm gonna get this out of the way right now and say that I'm town, but I'm extending this warning to all players, both town and scum; kill me
at your own peril. If anything, I invite all the Vigilantes to come at me bro and see if I'm lying.
We have no real information here (I'm not gonna read too much into that arsenic clue, if it even is a clue), so here's the course of action I think we should take:
1. kill safariblade. The guy was basically on auto-pilot for seven Nights and I'm not sure we should risk letting him just idle his way throughout the game and not help us.
2. fulfill TDL's request to be lynched. Since this is Day 1 and we don't have any real information, I don't see the harm in rolling dice with TDL's role. If he's telling the truth, he's got some kind of conditional lynchproof ability. If that's true, we
should attempt to lynch him before it wears off. Even if he's lying, what's the worst that could happen?
Thoughts?