RE: Werewolf XIV: The Legend of Canton Falls. Day 8 ends October 20 at 3 PM CST.
Unvote: Cinesra
Unvote: Cinesra
Role: Eli Frazer
Alignment: Town
You are Eli Frazer, an eccentric inventor who makes up all sorts of crazy gadgets. As the inventor of the Lynch Machine, you have been tasked with its upkeep. Should you die, well...you don't know what would happen. Probably bad things.
Ability 1: Eureka!
As an inventor, you have the ability to create many different things, but because you are making them in a single night, they break after the night is over. Once each Night, you may PM me "Inventing <item> for <player>," where <item> is a Shoddy Bomb, Toy Robot, or Fishy Shield and <player> is a living player. You will give that player your invention, which they must use during that night.
Shoddy Bombs can be thrown at another player. If the bomb explodes, it will kill the person it is thrown at. If it doesn't explode, the bomb may fall apart or remain intact. If it remains intact, the person you threw it at may choose to throw it back at you (they won't know your identity), with the same chances of explosion. If, however, the bomb does not explode, it will definitely fall apart.
Toy Robots allow players to learn an ability name of a person they send it after.
Fishy Shields protect the holder from death.
These are not Items and players may hold them alongside actual Items.
You may not give yourself an invention, and you may not give out the same invention until you have given out the other two first.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Kronar
Alignment: None
You are Kronar. You and Gale came here in a time machine powered by equal parts rage and lust. You forgot to bring Gale's medicine with you, essentially sentencing him to death. He's rightfully upset about this, so he isn't speaking to you right now. Is there any way you could possibly make up for this blunder?
Ability 0: Bloody Sacrifice
Every time a werewolf is killed (but not lynched), the chances of Gale losing at Surgery Roulette decrease by 20%. If you are killed (but not lynched), the chances of Gale losing at Surgery Roulette decrease by 50%. If a werewolf is lynched and you were on his or her wagon that Day, Gale will forgive you and you will be able to speak to him freely.
Ability 1: Investigate Mk II
Once each Night, you may PM me the name of a player. You will learn one of their ability names, chosen at random. You may choose the same person on multiple nights to learn different ability names.
Ability 2: rkScan
Once each Night, you may PM me the name of a player. If Gale PMs me the same player's name, you will each learn that player's entire role PM.
Win Condition: Gale survives until the end of the game
Is totally not the un-item I had, :FToy Robots allow players to learn an ability name of a person they send it after.
The Yoshi said:I can't vote because of the Dirty Magazine. Also those modkills were rather random.
And anyone who questioned why we should kill Puff, I would say there are 2 reasons:
1) If Puff gets killed by the wolves tonight, then we just wasted a reliable Ability.
2) We can save Cinesra for tomorrow if we have to, since he's pretty much a confirmed wolf.
I'm just throwing out an idea. We could lynch Puff, who could hit King Piplup or someone else on Teal's suspicion list and there's always that chance he's scum/indie. My ideas can be pretty stupid and redundant, so if it sounds stupid, then LMK.