RE: Werewolf XIX: Day 3 ends January 25th
Wait, if WW wants to get lynched so badly, why are we obliging him? Knowing James, there's an underlying motif to his actions. I get that he looks really scummy now, and I really do want to lynch him, but I dunno. To give up the ghost at the very beginnings of the day? Something is up.
@Drohn: Indies are in the game for their own purposes, and are removed from the game when they fulfill that purpose. The Independent character is split into three different branches: Helpful Indy, Neutral Indy, and of course, Dangerous Indy.
Helpful Independent characters are those that are either hurtful to the wolves in any way, or the ability to do anything positive to the town. These guys you want to keep around; they're not a threat.
Neutral Indies are those who basically are in it for a different reason, whether it is merely surviving until a certain day, or using a non-negative role on people. These guys aren't really positive to the town, nor are they negative to their wellbeing, they're kind of just... There, you know?
Dangerous Indies are just what they sound like. They are in it for themselves, but they are dangerous. They can -- and will -- harm the town for their own personal win condition, and they won't stop until they're dead or they win. Which usually has to do with people dying, as per a role that they have. They can sometimes poison people, kill people outright, or role-block people... It is a matter of preference to the game host, but the undeniable fact of the matter is, is that dangerous indies are things that will kill the town, impede progress, and prevent us from winning the game until we lynch them.
But the fact that they weren't in the OP ignites a twinge of doubt in the back of my mind that they are even in this game, considering other hosts have written up explanations on them beforehand.