FT10 said:
Also, it makes sense to me that water types should be able to damage electric types regularly, but I think it would be cool if water type moves raised the power of electric type moves on electric pokemon, without needing a special ability,
I'd like to see that working in one turn instead of... let's say it's a single battle
Turn one- water gun
Turn two- thundershock
i say it should only work like that in one turn and work for grass and fire (with moves like leech seed and then a fire-type attack)
Oh, and, I was thinking about the "PPP I stepped on attacked!" thing..
What if it attacks before you get a turn, and has slightly higher stats?
For example, let's say there's a pokemon caught normally and a pokemon caught stepped on. They both have the same nature, characteristic, everything
Normal- Lv. 5: 8 for all stats, 20 HP - Lv. 15: 20 for all stats, 70 HP
Stepped- lv. 5: 9 for all stats, 22 HP - Lv. 15: 26 for all stats, 80 HP
Like, the more you raise it, the more it's stats raise higher than normal. And, to balance it, they should make the step-on of pokemon rather rare, but a bit more rare the larger the pokemon obviously.