the water deck runs 2-1-2 blastoise and gatr prime lines, 2 mantine hgss and 1 manaphy MD to search out water pokemon (or legend pieces) 3 indigo's, 2 candies. 2 twins, and 2 blackbelts. since the legends bring them 2 prizes a piece, it's very likely to be a last ditch win every game, but a win nonetheless. I just added a 1-1-1-1 glaceon lv X line just to stop their poke powers. getting glaceon is super slow, so I don't ever focus on that and would only use it if I happen upon it. the amberlamps deck is pretty freaking fast, but Lanturns get revenge KO'd rather easy =/
water is slower, but higher damage, more KO options, and higher HP. electric, as fast as a non SP, non Gyarados deck can be.