Why is Arceus having success at BR's

Arceus is an amazing deck right now, definitely Tier 1 at least. I definitely underestimated its capabilities in my BR, and I regret that. I lost 2-0, fair and square. The thing is, it can be very tricky when it comes to hitting you for weakness. I took 3 prizes with Darkness Howl and was ahead by a prize...until he hit me with a x2 Prize Count and one-shotted me. It's an extremely fast, versatile, and hard-hitting deck. I know that one Arceus went at least 4-1 and one went 3-2...the 3-2 one probably would have gone 4-1 had it not been for the fact that it went up against the other Arceus.
 
What if it wasn't tricky to hit weaknesses?
The level of the player comes into factor.

A perfectly set up Arceus field contains 2 or 3 Arceus for type weakness (most decks don't have too many different ones) and 3 or 4 Arceus on hand for the weakness hitter to copy attacks.

The switching is easy. Pay 1 to retreat or warp energy to switch before attacking. Warp energy is great with ultimate zone, switch and then move it right up if needed.
Or lightning turn if you want to swtich after the attack.
 
The guy was being arrogant but I don't think he deserved a ban if this thread was the reason =\

Anyway, I am gonna be using Arceus at my BR knowing almost everyone is running trainer lock and I can easily play around that. I'll see how it goes.
 
@LXF, somehow I knew you were going to bring that up again. And I'm not going to bother replying to you because I probably have the lowest possible opinion of you.

@creamyjeremy, by "tricky to hit with weakness" I mean that a lot of people forget that all that an Arceus player has to do is use the Omniscent Arceus Lv.'d up on the pokemon that will give their opponent the most grief. Then they have many, many ways of killing you as long as they have a rainbow and a dce. Honestly, the game I played against Arceus might have played out differently if I had hit heads on that reversal to try and bring up the Dark Arceus...the only one immune to Darkness Howl. But, I doubt at that point it would have mattered.

And in all honesty, I doubt Arceus has that many matchups that could be considered tricky at the least. DialgaChomp? LuxChomp? Need I remind you that all pokemon in that deck have 2x weakness, and because of the nature of the deck the player might be inclined to not play at full strength, thinking that Arceus is a weak deck. By the time they realize what the deck can do, it's too late. I don't think trainer lock is going to hurt Arceus THAT much, but it certainly is a hindrance. The only decks that Arceus should really fear are Machamp and maybe Mightyena/Umbreon/Vileplume.
 
Umbreon actually isn't that big of a problem because Fast Wave gets through. It's not very popular anyway.
 
I meant the actual deck Mightyena/Umbreon/Vileplume, mainly the Mightyena and Vileplume part. Bite On forces you to stay put and take the damage, and Vileplume makes it so you can't do anything unless you use warp energy...which few Arceus use. Umbreon is in that deck to stop things like Donphan and Scizor, etc. It's a pretty nice locking deck.
 
I have found Arceus's main weaknesses to be Machamp (especially Flychamp).
Trainer lock shouldn't really affect my deck, due to running only 7 trainers.
Things like Mewtwo, Umbreon, Scizor, etc. aren't really a problem.

I doubt I played anyone at my battle roads who was running SP didn't go full strength. Arceus may hit all weakness, but SP still has quite a lot of other options to try and work around.
 
^It may only run a few trainers but losing beginning door/pokemon rescue/premier ball is really REALLY bad for arceus. Generally trainers are the only way arceus searches for the level X's, which are super important to the deck.
 
The only deck that can make superb use of Great Balls. Nuff said. Also how does this deck lose to Machamp?
Shouldn't Arceus be played as a swarm. I doubt the Machamp player will be able to recover as fast as the Arceus player. ALL Arceus should run at least one Lucario GL.
 
^They OHKO your entire deck in one hit. And since most machamp decks are set up turn 2 by the latest, you're not going to be able to keep up. Sure, you can OHKO them, but you'll need to use sky spear or bright flame on a psychic arceus. Both require 3 energy. And when they take out your only two psychic Areceus, its going to be hard to keep it up.
 
Once you KO the 2nd or even first machamp, its pretty much game. Just set up snipes, and snipe any machoke or machomp the instant it hits the field.
 
I would be cautious about saying anything until you do some testing. AFAIK, Machamp does run into trouble once you kill the 2nd Machamp. But Arceus is a tad slower than Machamp and I would test the matchup before forming an opinion on it.
 
I test SP vs Arceus against him. Most of the "top players" in our area play an SP variant. He has beaten most of us either in playtesting or in events.

Arceus amuses me during play. It's almost equal to Dialga in play complexity in my opinion.
 
Machamp is tough but beatable.

Using a Omni'ed Psychic use Lightning Turn. Does 60 with weakness. Next turn Bright Flame if they have a 2nd machamp, or just attack.
Arceus will lose a few prizes to Machamp, but isn't likely to lose any before Machamp guys the field and once Machamp is broken thru the deck should fold pretty easy.

If they play Machop or Machoke, Sky Spear it, if they play Lv X, Metal Barrier it until you can kill it.

If you Have to, you the Psychic Arceus attack to confuse it. If they don't have flygon, they won't retreat.

I played a Machamp/Dusknoir enroute to my 7-0 BRs win on Saturday.

In General, I think we'll we Arceus running faster with more play.
 
Well TFO, Lightning Arceus's attack is just as good as a Warp Energy and useful anyway.
 
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