XY X / Y Box Art Subtly Reveals Legendaries Typing?

Status
Not open for further replies.
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

The scenery behind both legendary Pokemon could definitely be foreshadowing at their typing. The thread starter has a good theory. I’ve heard about the rumored Yosei(Fairy) type and I had mixed feelings about it initially. I would have preferred a Good type to match the Aku type but I’ll be acceptant of it. Anyways, if it turns out to be legitimate then I'd prefer Xerneas to be Grass/Fairy and Yveltal Flying/Fairy. Therefore they would both introduce the new type and I think its befitting due to their origin ^^
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

I actually had a dream where Xerneas was Electric-type and shot electricity through it antlers. It might have been part Ice-type as well. Yveltal was a Poison/Flying-type. Of course, the box art doesn't really hint at any of those types, but I think that would be interesting. Yveltal, I suppose, could be Poison/Flying, since we haven't had a Poison-type legendary yet. Plus, its appearance could maybe hint at it. I don't know though. :p
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

AdamLambert said:
I actually had a dream where Xerneas was Electric-type and shot electricity through it antlers. It might have been part Ice-type as well. Yveltal was a Poison/Flying-type. Of course, the box art doesn't really hint at any of those types, but I think that would be interesting. Yveltal, I suppose, could be Poison/Flying, since we haven't had a Poison-type legendary yet. Plus, its appearance could maybe hint at it. I don't know though. :p

If the fairy type is indeed confirmed as true, I do think Xerneas will be part fairy. As for its other type, I agree that electric would be both original and intriguing. Other types I think are possible are steel and grass. However, what if it was simply a pure fairy? As for Yveltal, even though a poison/flying type would be pretty badass, I don't think that's what it'll be. For some reason, its red coloring doesn't scream "poison type" to me. Dark/flying seems to be the prevailing opinion around here, and I agree. I would be pleasantly surprised if it was fighting/flying. or ghost/flying, though.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

FT10 said:
AdamLambert said:
I actually had a dream where Xerneas was Electric-type and shot electricity through it antlers. It might have been part Ice-type as well. Yveltal was a Poison/Flying-type. Of course, the box art doesn't really hint at any of those types, but I think that would be interesting. Yveltal, I suppose, could be Poison/Flying, since we haven't had a Poison-type legendary yet. Plus, its appearance could maybe hint at it. I don't know though. :p

If the fairy type is indeed confirmed as true, I do think Xerneas will be part fairy. As for its other type, I agree that electric would be both original and intriguing. Other types I think are possible are steel and grass. However, what if it was simply a pure fairy? As for Yveltal, even though a poison/flying type would be pretty badass, I don't think that's what it'll be. For some reason, its red coloring doesn't scream "poison type" to me. Dark/flying seems to be the prevailing opinion around here, and I agree. I would be pleasantly surprised if it was fighting/flying. or ghost/flying, though.

Best case scenario for me would be for Yveltal to be Fighting/Flying. However, I believe it will be Dark/Flying and Xerneas will be Fairy-type, just as the rumor on the site states. I think GF should've done something a bit more original like Fighting/Flying, since it's never been done before, or Poison/Flying because there is no Poison-type legendary yet. Flying is actually the most commonly paired type to Dark. If they are going to have Xerneas have a completely new type, GF should've made Yveltal's typing more unique. This, of course, is assuming the rumors are true. Thinking about it, even Ghost/Flying could fit Yveltal. The box art for Y is very eerie.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

AdamLambert said:
Yveltal, I suppose, could be Poison/Flying, since we haven't had a Poison-type legendary yet. Plus, its appearance could maybe hint at it. I don't know though. :p

Yveltal looks somewhat poisonous to me, in that it resembles a wyvern (often described as having a venomous barbed tail). The black vein patterns also seem reminiscent of something venomous, perhaps like how blood coagulates when affected by certain venoms.
It does look more like a typical Dark type for sure, but I kinda hope not! Seems like we've been getting plenty of Dark types and almost no Poison types in the past couple of gens.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

Frezgle said:
AdamLambert said:
Yveltal, I suppose, could be Poison/Flying, since we haven't had a Poison-type legendary yet. Plus, its appearance could maybe hint at it. I don't know though. :p

Yveltal looks somewhat poisonous to me, in that it resembles a wyvern (often described as having a venomous barbed tail). The black vein patterns also seem reminiscent of something venomous, perhaps like how blood coagulates when affected by certain venoms.
It does look more like a typical Dark type for sure, but I kinda hope not! Seems like we've been getting plenty of Dark types and almost no Poison types in the past couple of gens.

If Fairy is weak to poison it could make sense if Xerneas was indeed fairy type. Assuming that one would have an upper hand idk
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

Fairy/Grass vs Dragon/Poison, it does seem like a nice balance.

Fairy/Grass & Poison/Flying would be cool like you guys said.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

If Yveltal really represents destruction and/or death, poison could be a possible type.
poison->corruption->death
and if xerneas really represents life, grass makes sense.
grass->plants->life
Following this line of reasoning, maybe yveltal makes more sense as poison than dark,
I don't like that if it were to be poison/flying would have 4x advantage on a grass/fairy xerneas on its both types, though.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

professorlight said:
I don't like that if it were to be poison/flying would have 4x advantage on a grass/fairy xerneas on its both types, though.

Why not?
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

AdamLambert said:
I actually had a dream where Xerneas was Electric-type and shot electricity through it antlers. It might have been part Ice-type as well. Yveltal was a Poison/Flying-type. Of course, the box art doesn't really hint at any of those types, but I think that would be interesting. Yveltal, I suppose, could be Poison/Flying, since we haven't had a Poison-type legendary yet. Plus, its appearance could maybe hint at it. I don't know though. :p

I had a dream where I and a few friends were at a convention and they revealed that Xerneas was Grass/Esper and Sylveon was Esper. Esper was exactly like Psychic. I highly doubt that this dream will be reality.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

DrEspeon said:
AdamLambert said:
I actually had a dream where Xerneas was Electric-type and shot electricity through it antlers. It might have been part Ice-type as well. Yveltal was a Poison/Flying-type. Of course, the box art doesn't really hint at any of those types, but I think that would be interesting. Yveltal, I suppose, could be Poison/Flying, since we haven't had a Poison-type legendary yet. Plus, its appearance could maybe hint at it. I don't know though. :p

I had a dream where I and a few friends were at a convention and they revealed that Xerneas was Grass/Esper and Sylveon was Esper. Esper was exactly like Psychic. I highly doubt that this dream will be reality.

Esper is the Japanese name of the Psychic type :p

I think that the legendaries will have some deeper connection to the forest/sky than we think. This is the first time we've seen a legendary's habitat on a boxart, so I kinda think that said habitats are gonna play a part in the story.
Some guesses are:
-Yveltal keeps clouds moving and makes the wind move, and Xerneas gives life to all plants.
-Yveltal and Xerneas are the guardians of the sky/forest respectively
-Yveltal is a Greek god-esque sky God, and Xerneas is a forest God.
With these guesses, it seems that a water type Zmon would be likely - first idea: Zmon keeps the tides moving. second idea: Zmon is the guardian of the sea. third idea: Zmon is a sea God.

I personally don't really want Yveltal to be Poison. I'm hoping that since it's the only type that there isn't a legendary, it will either: be a poison trio akin to the musketeers, or be a standalone event legendary similar to Genesect.
(One idea I just had, could poison make the 'omega' Pokemon to Arceus? It would be fitting enough, since Arceus created the universe and Omegamon would be its archenemy, having the power to corrupt worlds and eventually have them so intoxicated that life just would not be able to survive. Dark could also be a fitting secondary type, considering Omegamon's presumably evil nature)

(on the subject of dreams, I had one where I saw the region and there were 4 Poison legendaries. I also had another one which had character customisation which involved entering a wardrobe that looked like the TARDiS and the outfit was randomized each time)
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

^Hasn't the "guardians/gods of the sky/forest/water" theme been used already? I don't really think that will be a critical plot point, it just gives you a hint on where the legendary lives. I still think that the legendaries will be artificial, created by the enemy teams from gen6, mostly based on their strange looks and that infamous rainbowy DNA helix in the Japanese box art.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

CyberCat5555 said:
^Hasn't the "guardians/gods of the sky/forest/water" theme been used already? I don't really think that will be a critical plot point, it just gives you a hint on where the legendary lives. I still think that the legendaries will be artificial, created by the enemy teams from gen6, mostly based on their strange looks and that infamous rainbowy DNA helix in the Japanese box art.

Your artificial Legendary idea is very nice, I have to say, but there's one thing to consider.
Why would a Pokemon created in a lab be in the forest? Why would it be free to roam the skies? Surely you'd think that a powerhouse they created would be kept in a lab, or at least close to one.

Xerneas actually looks very natural to me. The only thing off about its design, are the rainbow crystals. Which one would assume are a status of being legendary.
One idea I had that kept with the DNA thing: the evil team could be trying to catch Xern/Yvel in order to do DNA testing on them, and make smaller clones of them. However, something goes wrong during the cloning process, and it's up to the character to stop it.

However, the DNA could refer to anything about the games. For all we know, Xerneas could be a physical embodiment of the forest and its DNA could be interesting for the evil team to experiment on.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

P.DelSlayer said:
CyberCat5555 said:
^Hasn't the "guardians/gods of the sky/forest/water" theme been used already? I don't really think that will be a critical plot point, it just gives you a hint on where the legendary lives. I still think that the legendaries will be artificial, created by the enemy teams from gen6, mostly based on their strange looks and that infamous rainbowy DNA helix in the Japanese box art.

Your artificial Legendary idea is very nice, I have to say, but there's one thing to consider.
Why would a Pokemon created in a lab be in the forest? Why would it be free to roam the skies? Surely you'd think that a powerhouse they created would be kept in a lab, or at least close to one.

Xerneas actually looks very natural to me. The only thing off about its design, are the rainbow crystals. Which one would assume are a status of being legendary.
One idea I had that kept with the DNA thing: the evil team could be trying to catch Xern/Yvel in order to do DNA testing on them, and make smaller clones of them. However, something goes wrong during the cloning process, and it's up to the character to stop it.

However, the DNA could refer to anything about the games. For all we know, Xerneas could be a physical embodiment of the forest and its DNA could be interesting for the evil team to experiment on.
I think that the legendary escaped and tried to go by its artificial instinct on where to live, Xern went into a forest and Yvel escaped to the skys. I think that no NPC will tell you where to find them, and you can only go by what the cover art hints at.

As for appearance, I think Xerneas does look artificial to a degree, just not as much as Mewtwo or Genesect per say, its antlers are meant to vaguely resemble the double helix of DNA, but not the gaps where the actual amino acids are kept, more on that later. However, the thing that most convinces me that Xern is not natural is its metallic-black, reflective body. The "spots" on its flank look more like the reflections of the glowing parts of the antlers, which is why there is no blue spot visible, because to blue antler is too high to reflect properly. Also, the white glows on its chest and legs don't seem very natural to me, they actually remind me of "tron lines"

Now for Yveltal- the black marks on its body look more like exposed vein or nervous system, based on how they go all through Yvel's body. The skin of the front half is transparent, its back looks more like a black, rubbery skin, not feathers, to me. On that note, the white diamonds on its back look like the gaps in DNA, as opposed to Xern's antlers, who have the actual helix shape. Last but not least, Yvel's claws look like the evil team added them as an afterthought, just to make Yvel more intimidating and powerful.

Once again, I think that the legendaries were created by the enemy teams, another fact supporting this is all the promotion that Mewtwo, the original weekend DNA experiment, is getting. Also, it seems that Pokemon has been taking a more creative route recently, and not just "enemy teams wants to capture/awake an ancient entity for some reason" plot.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

CyberCat5555 said:
its antlers are meant to vaguely resemble the double helix of DNA, but not the gaps where the actual amino acids are kept

There are no amino acids in DNA, but DNA codes for which ones are joined in protein synthesis. I think what you're thinking of are the nitrogenous bases: A,T,G and C (U instead of T if it's RNA)
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

P.DelSlayer said:
DrEspeon said:
I had a dream where I and a few friends were at a convention and they revealed that Xerneas was Grass/Esper and Sylveon was Esper. Esper was exactly like Psychic. I highly doubt that this dream will be reality.

Esper is the Japanese name of the Psychic type :p

It is?! I didn't even know that!
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

I agree with the Guardians of Nature thing. They try to keep the life in those places stable (Xerneas Land, Yveltal Air and possible Z would be Water). It hasn't been done before (with main Legendaries at least). The closest is Kyogre, Groundon and Rayquaza which actually represent it while Xerneas and Yveltal are the guardians of Nature in the respective areas.

I don't believe the part of the DNA part but I recognize that it is really probable to happen. They could do something with it but I wouldn't expect it to happen/play the mayor part (by this I mean that they won't be completely focused on it like if everything depended on it).

On a note, there is no need for Yvetal to be Fighting/Flying because of the new typing to add. Since Gen IV, they decided to try mostly unique typing with the mascots but we can easily see that Palkia didn't have a unique typing when it came out (Dialga, Giratina, Kyurem, Zekrom and Reshiram did have unique typings). In Gen III the typings weren't new or even unique (Groundon and Kyogre being pure types) and in Gen II there was no unique typing either. That are 5/11.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

Flys Gone 2071 said:
in Gen II Lugia had the unique typing but Ho-oh didn't have it. That are 7/11.

Lugia wasn't even unique, since Natu/Xatu came out in the same generation. As far as I know, there've only been four mascots with typings that were unique at the time: Dialga, Giratina, Reshiram, Zekrom, and Kyurem.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

Frezgle said:
Flys Gone 2071 said:
in Gen II Lugia had the unique typing but Ho-oh didn't have it. That are 7/11.

Lugia wasn't even unique, since Natu/Xatu came out in the same generation. As far as I know, there've only been four mascots with typings that were unique at the time: Dialga, Giratina, Reshiram, Zekrom, and Kyurem.

Forgot about those *Fixed*.
 
RE: X/Y Box Art Subtly Reveals Legendaries Typing?

Mitja said:
professorlight said:
I don't like that if it were to be poison/flying would have 4x advantage on a grass/fairy xerneas on its both types, though.
Why not?

As I said before, it's a matter of concept. If xerneas represents life and creation, and yveltal represents death and destruction, it would break that concept if one of them were stronger than the other, after all, you can't destroy if you don't create first, and can't create if you don't destroy first; it's an infinite loop.
From that standpoint, dark/flying and grass/fairy make sense, because:
flying->grass
flying=fairy
dark=grass
dark<-fairy
As you can see, the types are mutually balanced, and none is stronger than the other.
If we try the more "concept appropiate" combination poison/flying we get:
flying->grass
flying=fairy
poison->grass
poison->fairy
Yveltal would do 4x damage with all it's STABs to xerneas, where xerneas would do 0.5x damage to yveltal with it's STABs. Translating that to the concept, the entirety of the pokemon world would be dead.
As in the case of kyogre/groudon you mentioned some time ago, it's a case of gameplay and story segregation: the concept of the pokemon and lore of the universe don't match with the reality (mechanics) of the game, it's an inconsistency, and it should be avoided when possible.
 
Status
Not open for further replies.
Back
Top