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    Thundurus/Eelektrik

    I have been double checking the deck. I got myself a Virizion and stocked up on Eelektriks. I have enough Eviolites too, and some few N's. I asked my friends and they said Raichu Prime is way better than Zekrom, because I don't have to deal with the recoil damage, and it combines pretty well...
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    Thundurus/Eelektrik

    A couple of things before replying to the ideas. One thing that caught our attention when building this deck was Audino (EP #83), thanks to its first attack. It's pretty much a secondary attacker that gets loaded with several energies before using all of them to flip several coins to attack...
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    Thundurus/Eelektrik

    Greetings. I had a deck idea today which is working great, but I have the feel it can be improved. Pokemon: 17 4 Thundurus 4-3 Eelektrik 2 Cleffa 2-2 Zoroark BW Trainer: 25 4 PONT 3 Engineer's Adjustments 2 Collector 2 Communication 4 Pluspower 4 Eviolite 4 Junk Arm 2 Defender...
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    European Challange cup at an end...

    Mandibuzz is gonna be the best LostGar counter. Mandibuzz – Darkness – HP90 Stage 1 – Evolves from Vullaby [D] Sneak Attack: Choose 1 of your opponent’s Pokemon that already has damage counters on it, and do 50 damage to that Pokemon. [D][C][C] Punishment: 40 damage. If your opponent’s Active...
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    Another bump. I was thinking this deck can't deal well against VileGar decks, neither with Scizor variants. Should I do another strategy...? As I said, I'm really a newbie on deck building, and I believe I would love an original, cheap (I don't have enough cards to get rare ones easily) and...
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    Ringmaster (Ursaring Prime)

    And, you shouldn't mix Ursaring and Nidoqueen. How about this? -2/2/2 Nidoqueen -4 Spiritomb -1 Psychic Energy +4 Sableye (Won't slow you down, unlike Spiritomb) +4 Rainbow Energy (attach it to an Ursaring, and bam! 120 damage with Megaton Lariat) +2 Umbreon counter (Maybe Lucario UL?) +1...
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    One detail: My deck's goal isn't supposed to be a donk deck. If that was the case, I would have gone for a DonkChamp deck, not a VileChamp one. I'm just concerned about speed, since most decks are speedy enough and in this format slower decks don't do well... Am I right? (And counting I suffer...
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    That's correct, but faster decks will kill Machamp either way. Remember I'm also forced to use one supporter per turn, and that makes the deck a little bit less flexible and forces me to think my turns better.
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    ....Ow, that's right, but then if the deck is meant to be slow, two Machamp SF (who are meant to be fast) are going to hurt it. Besides, it hurts when a single Machamp Prime is KO'd.
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    Okay, so I believe I'm doing this at least: -1 Machamp SF -1 Pokemon Collector +1 Bebe's Search +1 Machamp Prime But, if I don't really need another Collector, I can try to replace it with something else. I wonder what could work...
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    And, 24 hour bump. I still need major help on this (or maybe major help on choosing my deck, who knows)
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    That's a good point! However the main point of my deck is not to use the speedy Machamp, but rather to use the bulky one (Machamp Prime). I use two of both, since I need to cover early and late game in an efficient way (but maybe leaning to a late game deck would work better, which means -1...
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    I'd like to see it. However, I'm gonna make you a question: How can VileGar stand up if no two stage two decks can be fast? But, that made me think. Maybe I can make Machamp and/or Vileplume work with something else?
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    Trying to make a VileChamp deck (Vileplume UD, Machamp SF/Prime)

    Hello. I've been asking around for this and my deck shows no improvement. I did some few fixes though, and the deck is just slightly faster than it used to be, but not enough. I'm testing against Scizor variants, which are both speedy and bulky enough, to get a reference before I go to the...
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    Meganium Prime/Blissey Prime (Juniors, Cities/States)

    Came to say I agree with FlameMaster. Even with Expert Belt you will cap at 100 damage, and will have trouble when facing stuff with more HP, giving your opponent an extra turn (I run a meganium/blissey deck myself and can say this by experience). I don't know how to help, but I would like that...
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    Teenage Witch (Gym Leader Sabrina) (Unlimited)

    In that case, I'd use a Wailord (way more HP) and also add some Blissey primes, or maybe some LEGEND. Just any basic pokemon with a ridiculous HP amount (I said Wailord since they have 160HP at the very least, and Wailord ex has 200 HP)
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    Teenage Witch (Gym Leader Sabrina) (Unlimited)

    I don't know, it seems like a good idea on paper but you gotta test it, too. Maybe you should get those cards, it might help you on the setup...
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    Teenage Witch (Gym Leader Sabrina) (Unlimited)

    I take it, you want a sniping+damage control deck. You might also want to check Dark Espeon (Neo Destiny): Its Psysplash uses PCC and "Does 10 damage to each of your opponent's Pokémon for each Energy card attached to that Pokémon. Don't apply Weakness and Resistance". Gengar Lv.44 (AR) has...
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    Double trouble: MegaBlissey + HS Starter Kit mod (MD-on; league deck)

    Uh, I'm sorry but I gotta bump this. I need help, still.
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    Teenage Witch (Gym Leader Sabrina) (Unlimited)

    RE: Teenage Witch (Gym Leader Sabrina) Yes, pretty much, but make sure to get the rare candies anyways (they come without the "You can only play this card when you would be allowed to evolve that Pokémon anyway" restriction, and you can evolve to stage 1). And, try to avoid deck fillers. They...
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