5th Gen Competitive Movesets and Metagame

Chillarmy, Conkledurr can sometimes 2HKO with Reflect up. An unboosted Payback will do 44.7% - 53.3%. Although, keeping Deoxys-S on Conkledurr is a dumb idea since it can use you for setup bait and get in two or three Bulk Ups. You have no way of preventing that. Same story with any other setup sweeper.

If you want a bulky hazard setter, go with Deoxys-D. Deoxys-S serves more of a role as the fastest hazard setter, and that role really shouldn't go to waste. Deoxys-D serves as more of a defensive hazard setter who can take a few hits. There are actually a lot more options for bulky hazard setters, like Ferrothorn, Forrytress, Skarmory, etc. Deoxys-S has nice bulk, but its real talent lies in Speed.
 
Alright guys. I just randomly came up with a team. No significant strategy. Tried to get as many different types as I could and my only real weakness is fire.

Haxorus
Magnezone
Starmie
Mamoswine
Accelgor
Lucario

any ideas what good movesets would be for these guys? Again it was totally random and I wanted to do something different than specifics like a "trick-room" team or "sandstorm" team or whatever. My only thought that's just about cemented is Lucario as the lead. It just feels right if you will.

I'd love some help. Thanks.
 
With the team preview dedicated leads are obsolete.
The best Haxorus set, IMO, is Jolly, max ATK and Spe, Mold Breaker,
DD
Dragon Claw/Dual Chop
EQ
Taunt. With this set you can boost without being stopped by Unaware, thanks to Mold Breaker, which stops many other abilities like Levitate. Taunt is to shut down Skarmory and even set up on it.
 
I found a nice troll, it gets 2HKO'd by +2 X-Scissor from Doryuuzu

images


Tangela (M) @ Eviolite
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Sleep Powder
- Stun Spore
- Leech Seed
- Giga Drain / Leaf Storm / HP Fire

This thing is hilariously bulky, getting 3HKO'd by U-Turning Scizor. It's dualpowder allows it to cripple any Pokemon (if it hits) and restore HP back with Leech Seed. To make it not completely taunt bait Giga Drain or Leaf Storm is used
 
Well, you have to consider that Tangela was a stand-alone Pokemon until Gen 4, so it had to be somewhat bulky until then. ;)
 
541 (Or was it 531) is nothing to screw around with ;) I find it fun trollin the Sand Genie with it
 
Tangela is bulky? Dusclops. I always used to wonder when D/P came out why they made Dusknoir-he has what, base 10 higher attack and base 5 higher defenses or something and the only new move he learns is gravity. When B/W came out I figured out why they made Dusknoir-it was to make dusclops uber with eviolite. With Eviolite, he hits 539 defense/sp. def without a boosting nature, and 591 with. He's also got some decent utility options: will o' wisp ruins sweepers (did I mention he takes +2 EQs from Excadrill without going into red?) Shadow Sneak/Sucker Punch can finish weakned opponents (they have to be really weakened though, dusclops only hits 176 attack without boosts) pain split for when his opponent lowers his health, and night shade/seismic toss to make up for his poor attack.
 
Dark Void said:
Tangela is bulky? Dusclops. I always used to wonder when D/P came out why they made Dusknoir-he has what, base 10 higher attack and base 5 higher defenses or something and the only new move he learns is gravity. When B/W came out I figured out why they made Dusknoir-it was to make dusclops uber with eviolite. With Eviolite, he hits 539 defense/sp. def without a boosting nature, and 591 with. He's also got some decent utility options: will o' wisp ruins sweepers (did I mention he takes +2 EQs from Excadrill without going into red?) Shadow Sneak/Sucker Punch can finish weakned opponents (they have to be really weakened though, dusclops only hits 176 attack without boosts) pain split for when his opponent lowers his health, and night shade/seismic toss to make up for his poor attack.

...Lawl you wrote all that just because I lolsily posted Tangela. Tbh though, if you want seriousness, Tangela can also take +2 X-Scissor (Yes, a SE move) and not be in the red. And Tangela is more supportive imo, with Leech Seed / Sleep Powder / Stun Spore, making the opponent swap, which Dusclops can only really do if you burn a physical sweeper.
 
Not really a moveset, but I really enjoy running Bulldoze on Ferrothorn, especially in Rain. It really messes up with any Magnezone, hitting it with a 4x SE move. It can also be used outside of Rain to hit a Fire type that wants to counter Ferro, like Infernape. The speed drop itself doesn't do much for Ferrothorn himself, but it does make certain threats easier to handle for your team.
 
Bippa201 said:
Not really a moveset, but I really enjoy running Bulldoze on Ferrothorn, especially in Rain. It really messes up with any Magnezone, hitting it with a 4x SE move. It can also be used outside of Rain to hit a Fire type that wants to counter Ferro, like Infernape. The speed drop itself doesn't do much for Ferrothorn himself, but it does make certain threats easier to handle for your team.

Bulldoze is useless, Ferrothorn is to slow to even get the benefits of slowing something down. And it could counter Fire types in the Sun...if you predict properly.
 
I disagree, although I find that Gyro Ball and Bulldoze work pretty much the same for Ferro. It's not necessarily about the speed drop, but about the effectiveness against certain types. I still prefer Gyro ball though, since it hits Dragons for Neutral damage, at least.
 
Tyrant Tyranitar said:
...Lawl you wrote all that just because I lolsily posted Tangela. Tbh though, if you want seriousness, Tangela can also take +2 X-Scissor (Yes, a SE move) and not be in the red. And Tangela is more supportive imo, with Leech Seed / Sleep Powder / Stun Spore, making the opponent swap, which Dusclops can only really do if you burn a physical sweeper.

Super effective non stabbed X-Scissor (like Excadrill to Tangela) is 160 base power. Normally effective stabbed Earthquake (like Excadrill to Duslops) is 150 base power. It's not that big of a difference, really.
 
Shelgon the Beast
Thanks to natural defensive bulk, shelgon is a natural evolite candidate. However, Shelgon don't have enough patience to stall. He prefers offense. Shelgon has Access to Dragon Rush and Dragon Dance, and Outrage from the 4th gen move tutors. Shelgon is slower than Flygon, but with higher defenses.

Shelgon @ Eviolite
Nature: Jolly
EV's: 252 spd, 252 attk
- Dragon Dance
- Dragon Rush/Outrage
- Brick Break
- Roar/Rock Slide


You should try to use a few dragon dances first. Without them you're sunk in the water. I didn't put Adamant on it because it is so slow, it can't afford a speed drop. It primary stabs are Outrage or Dragon Rush. Dragon Rush has slightly less power and low accuracy, but with a flinch rate if you're faster. Outrage has more power, but is switch bait and leaves you confused. Brick Break provides excellent coverage. Rock Slide is for if you want even better coverage, but Roar is preferred because it makes Shelgon harder to wall.

Here's some comparisons between it and Flygon (Jolly, max attack and speed, Shelgon with Eviolite):
Flygon
Hp: 301
Attk: 299
Def: 196
Spc. Attk: 196
Spc. Def: 196
Spd: 328

Shelgon:
Hp: 271
Attk: 289
Def: 354
Spc. Attk: 156
Spc. Def: 204
Spd: 218
While Flygon gets stab Earthquake, it is slaughtered by Ice Beam. The difference in attack is trivial. Shelgon has higher defenses, but lower speed and health.
 
I'm new to competitive battling, but would this:

Espeon @ Light Clay
Nature: Timid
Ability: Magic Bounce
EV's: 252 Spd/ 252 S.Att/ 4 HP
- Reflect
- Light Screen
- Psychic
- Hidden Power Fighting

Be a good entry counter?

Magic bounce sends any threats like spikes or stealth rock right back at the opponent. While they are setting themselves up you can reflect and light screen to bolster your defences. Psychic is just your standard STAB move. Hidden Power Fighting is to counter other leads like Tyranitar and Ferrothorn.

EDIT: Also, does anyone have a good idea for a moveset for a shiny, pefect attack IV, naive, regenerator Mienfoo?
 
Espeon looks okay but because of team preview you shouldn't lead with it because the opponent will just lead with their counter to it instead. Your moveset for Mienshao depends on if it has hidden power ice. If so:

move 1: Hi Jump Kick / Aura Sphere
move 2: U-turn
move 3: Hidden Power Ice / Grass Knot
move 4: Fake Out / Stone Edge
item: Life Orb
EVs: 252 Atk / 4 SpA / 252 Spe

If Mienshao has Hidden Power Ice use that, if not Grass Knot. Fake Out/Stone Edge and HJK/Aura Sphere would come down to personal preference.
 
I would use it as an anti lead.
Mienshao@lifeorb
252 attk, 252 spd
Fake-Out
Taunt
U-Turb
Hi Jump Kick
Fake out the opponent first, then taunt them. Use Hi Jump Kick until you have around 60% health, and U-turn.
 
Dark Void said:
Super effective non stabbed X-Scissor (like Excadrill to Tangela) is 160 base power. Normally effective stabbed Earthquake (like Excadrill to Duslops) is 150 base power. It's not that big of a difference, really.

Tangela is still more supportive then Dusclops, also having reliable recovery in Synthesis, unlike Dusclops.
 
It's true that Tangela has better options in terms of supporting and recovery and all that but grass is the worst type defensively (except for maybe ice). I guess it really depends on the team and the player's preference which is better.
 
Celebi, the pokemon with the most weaknesses of anything? That thing is defensive because of its movepool despite having arguably the worst type combination in the game.
 
I'm pretty sure the worst defensive type is Ice, with the worst typing being Ice/Flying. That 4x Stealth Rock weakness Articuno has seals its fate to be forever in the lower tiers.
 
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