5th Gen Competitive Movesets and Metagame

Ferrothorn and Venusaur are the only commonly used grass types, and ferrothorn's steel typing negates all of grass's weaknesses so that doesn't really count that much. Also, Venusaur is only used as a sweeper so it's bad defensive typing doesn't matter that much.
 
Dark Void said:
Ferrothorn and Venusaur are the only commonly used grass types, and ferrothorn's steel typing negates all of grass's weaknesses so that doesn't really count that much. Also, Venusaur is only used as a sweeper so it's bad defensive typing doesn't matter that much.

Reguardless of what you say Ferrothorn still is a grass type, it does share a common standard Grass type weakness (Fire), and it's still good defensively. Nowhere in what I said said that Venasaur was being used Defensive, heck I didn't even mention Venasaur in my post, and you're forgetting Breloom, who's also a grass type.
 
I rarely see Breloom (the others are in weather, non-weather mons are rarely used) and even so he can't take neutral hits well but his weaknesses hurt him so much more. So that's three grass types used in OU. Many types have a lot more than that many pokemon used in OU.
 
Typing always matters, no matter offense or defense. Grass is really a meh type, and although it does have many weaknesses, it also counters a lot of threats today, like Rotom-W, Tyranitar (Although Water or fighting is preferred), and Politoed. Celebi makes an awesome defensive team member and should always be considered, 'nuff said. Just because a certain type has many weaknesses, it doesn't mean the Pokemon who represent the type are bad at all. And if you predict right (like most good battlers should), then typing shouldn't really be a problem. Threats are threats, no matter which type is "da best". Stop arguing.
 
@everyone who talked about Tyranitar
Okay, I'll take your word, but I'm just saying I've never encountered some of those sets you talked about.

@Hyperbeem
I was just listing my example of my Hippo. It has max attack and 2HKOs Ferrothorn.
 
patrick329 said:
@everyone who talked about Tyranitar
Okay, I'll take your word, but I'm just saying I've never encountered some of those sets you talked about.

So you never see Mixtar on the Smogon server, PO server, or Pokebeach server...?
 
Okay, a change of topic. Zoroark, one of my favorite Pokemon from Gen 5, got a pretty trollish ability, but it can be used to a great competitive effect:

Bulbapedia said:
Illusion will change the appearance of the Pokémon to a different species. This is dependent on the last Pokémon in the player's party. Illusion will replicate the type of Poké Ball, species name, Shininess (if any), and gender of the Pokémon it is masquerading as; however, it does not replicate the level of the masqueraded Pokémon. The effect is only aesthetic, and does not affect the Pokémon's types or moves.
Illusion is broken when the user is damaged by an attack, but it is not broken by Substitute, Life Orb, weather conditions, status ailments or entry hazards. It is also broken if the user's Ability is changed or nullified.

What are some of the ways that you guys use this ability to your own advantage, or just to mess with your opponent?
 
Zoroark: "Team Preview?"

noooo.gif


Still, I think it's still great. If you can get a Nasty Plot in, you can deal some real damage; I usually KO two or three Pokes. It's also great to psych out your opponent. They see Zoroark on your team preview, and they think it's become your lead. They try to get a super-effective hit on it, and it turns out that it was really your lead Pokemon, allowing you set up. The mind games you can play with this thing is amazing.
 
In my opinion,Zoroark is too overhyped, yeah sure, you got to bluff someone that first turn, but that's only if they don't attack. However it is pretty cool using the Swords Dance Sucker Punch set, when you confuse your opponents etc. but that's really the only thing I see to it, bluffing for only the first turn.
 
Zoroark is cool on a Slaking team. They see Slaking, it Flamethrowers, they figure they have an extra turn to set up, and it Night Bursts for the KO. It'd be better if Slaking teams were viable.
 
Dark Void said:
Zoroark is cool on a Slaking team. They see Slaking, it Flamethrowers, they figure they have an extra turn to set up, and it Night Bursts for the KO. It'd be better if Slaking teams were viable.

They can in Double Battle with the Ability Swap move or if Slaking picks up Mummy from Cofagrigus
 
I've never really used Zoroark, but it seems like it would be a pretty good Pokemon to pair up with Gengar. Both share similar movepools (to avoid giving the game away), both share a neutral weakness to Stealth Rock (the omnipresent entry hazard), but importantly resist one anothers weaknesses. Opponents may launch a Shadow Ball or a Crunch at Gengar only to discover it's actually a Zoroark.
 
bacon said:
I've never really used Zoroark, but it seems like it would be a pretty good Pokemon to pair up with Gengar. Both share similar movepools (to avoid giving the game away), both share a neutral weakness to Stealth Rock (the omnipresent entry hazard), but importantly resist one anothers weaknesses. Opponents may launch a Shadow Ball or a Crunch at Gengar only to discover it's actually a Zoroark.

I can second this. People will send in a ghost, dark, or psychic type on Zoroark disguised as gengar and Zoroark gets in a free nasty plot. Zoroark can also run Dark Pulse, Shadow Ball, and Focus Blast, which are all in Gengar's movepool as well.
 
bacon said:
I've never really used Zoroark, but it seems like it would be a pretty good Pokemon to pair up with Gengar. Both share similar movepools (to avoid giving the game away), both share a neutral weakness to Stealth Rock (the omnipresent entry hazard), but importantly resist one anothers weaknesses. Opponents may launch a Shadow Ball or a Crunch at Gengar only to discover it's actually a Zoroark.

This is really Zoroark's big advantage; to kind of tag-team sweep with other Special-inclined sweepers. And notice that Gengar is in bacon's sig? 0_0
Anyways, I think that Zoroark is just fun to play. I gave a Zoroark a Flame Orb and masked it as a Conkledurr. Very fun.
 
I would pair it with Toxicroak. Since it is x4 weak to psychic, it screams switch. They both learn nasty plot, and it isn't too uncommon, so the opponent will switch and you get a free nasty plot. Since they'll probably use a psychic attack against it, use another nasty plot and then OHKo it with dark pulse.
 
I thought up a Wall-Breaker Braviary set that works really well.
Braviary @ Life Orb
Sheer Force
Adamant
252 HP
252 Attack
Brave Bird
Crush Claw
Rock Slide
Superpower
Braviary is too slow (base 80) to outspeed some of the stronger, faster threats in the B/W metagame and it has naturally high HP (base 100), so you might as well max out the HP so it can live some hits, and its defenses are pretty average at 80 apiece. Because of its ability, Crush Claw and Rock Slide have increased base power. Crush Claw also gets a STAB boost making it this set's strongest move without recoil. Obviously we carry Brave Bird for the accurate, powerful move that doesn't take any Life Orb recoil because of the Sheer Force + Life Orb + recoil move glitch. Lastly, we have Superpower as a last resort thing to hit Rock or Steel types for super effective damage.

Since I made a good Braviary set, why not make a set for its defensive counterpart? :p
Mandibuzz @ Leftovers
Overcoat
Impish
252 HP
128 Def.
128 Sp. Def
Knock Off
Whirlwind
Roost
Brave Bird/Toxic

I used this in a sandstorm team and my opponent D/C'd. Yeah. The reason for Brave Bird/Toxic is whether you're using Toxic Spikes support or not. If you don't have Toxic Spikes, I would suggest carrying Toxic. If you are, go with Brave Bird. You're going to want to have Spikes and Stealth Rock support for sure so you can actually get damage on them if you're not carrying Brave Bird (which still don't won't be doing much because of Mandibuzz's pitiful attacking stats, 65 Att., 55 Sp. Att.). Knock off is used to... knock off your opponent's leftovers or any item that's helping them out. Roost is carried to recover any damage applied to Mandibuzz. What do you think of my original sets? :)
 
Interesting Mandibuzz there. I'm wondering though, could some if its Def EVs be moved more to its SDef due to the bases for them (105 Def, 95 SDef)? Just because. I don't have reason that comes to mind, just thought about balancing them out. It could be justified though, because Electric and Ice attacks are mainly Special. Then there's the Rock...

~AoH
 
I found that dugtrio can be a good annoyer when it has the right moveset. With this dugtrio, with a little luck can get rid of all weaknesses.

Dugtrio@Focus Sash
Naughty
EV's - 112 Hp 252 Att 144 Spe

- Sandstorm
- Toxic
- Mud Slap
- Double Team

Sandstorm is just for sake keeps. If Dugtrio was just switched in after a pokes with Sand Stream for example, the this Dugtrio's evasion is higher than normal. Double team can just be for assurance. Mud slap is it's only direct hitting move but it lowers the accuracy, causing even less things to hit. And toxic is just to speed things up. Not sure if I should open with toxic or Double Team.
Sure the opponent can switch out, but by then the evasion is through the roof. I can re-poison and re-mudslap
 
Suicune@Wise Glasses
Nature:Modest
Ability:pressure
EVs:252 Sp.Attack,252 Speed,6 whatever
Moveset:
Calm Mind
Ice Beam
Surf
Extrasensory

There's no strategy to this.It's a regular Calm Mind Suicune.One use of Calm Mind and it becomes beast.Surf for STAB,Ice Beam for those pesky Grass -types and Extrasensory for better coverage.
 
Wise Glasses is a lame item. Extrasensory gives no coverage. Hp Electric lets you hit opposing Waters. You're better off running a standard bulky CM Suicune.
 
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