5th Gen Competitive Movesets and Metagame

patrick329 said:
I would use it as an anti lead.
Mienshao@lifeorb
252 attk, 252 spd
Fake-Out
Taunt
U-Turb
Hi Jump Kick
Fake out the opponent first, then taunt them. Use Hi Jump Kick until you have around 60% health, and U-turn.

Interesting, but what about this set?

Mienshao @Flying Gem
Inner Focus
4 HP/252 Atk/252 Speed
Jolly

Fake Out
Stone Edge
Hi Jump Kick
Acrobatics

This is an Anti-Lead with added Mienshao protection. If they try to Fake Out, you have Inner Focus to go through it, then HJK or Acrobatics it for an OHKO. You have your own Fake Out for everything else, and Stone Edge is just my preference for Flying Types. You could put U-Turn on it, but that's just me.

Note: This isn't a suggestion for Ice Espeon, just a moveset I'd like to get feedback on.

~AoH
 
And gets killed by common attacking types like fire, ice, and bug, as well as less common types like dark, ghost, poison, and flying. It can switch in on stuff like Conkeldurr's fighting moes but it doesn't take payback very well. You can switch in on Tyranitar/Hippowdon/Gliscor's Earthquake's but can't take Pursuit/Crunch/Ice Fang very well. You get owned by the Rotom-W carrying the odd Shadow Ball. Pretty much every pokemon who's attacks you resist can hit you for super effective damage, what's the advantage in that?
 
Dark Void said:
It's true that Tangela has better options in terms of supporting and recovery and all that but grass is the worst type defensively (except for maybe ice). I guess it really depends on the team and the player's preference which is better.

Grass only has four weaknesses being Bug, Fire, Ice, and Flying. Chansey can cover all four of these, as most of these moves are commonly special.
Btw, Tangela can also run an offensive set, which is something Dusclops/Dusknoir can't even do.
 
You are forgetting poison. And, Dusclops doesn't need another wall to take his many weaknesses, ghost and dark are relatively rare and a steel type can easily take both of them.
 
Still, Tangela can cripple opposing Pokemon, being able to hit with Sleep Powder, then with prediction can Stun Spore should the opponent decide to swap, something Dusclops can barely do.
 
Celebi is shredded by anything with a bug move, and with Beasts like and Excadrill T-Tar, it isn't that good.
 
Dark Void said:
And gets killed by common attacking types like fire, ice, and bug, as well as less common types like dark, ghost, poison, and flying. It can switch in on stuff like Conkeldurr's fighting moes but it doesn't take payback very well. You can switch in on Tyranitar/Hippowdon/Gliscor's Earthquake's but can't take Pursuit/Crunch/Ice Fang very well. You get owned by the Rotom-W carrying the odd Shadow Ball. Pretty much every pokemon who's attacks you resist can hit you for super effective damage, what's the advantage in that?

Homie, homie, homie. Celebi is good. It has lots of weaknesses. That much is true. It has lots of (more commonly seen) resistances.
I'm using a pretty simple calculator, so bear with me here.

4 ATK, Sassy Tyranitar using Pursuit on 220/0 Celebi (Nasty Plot): 114-134 (3HKO)
4 ATK, Sassy Tyranitar using Crunch on 220/0 Celebi: 222-264: (2HKO)

So yeah, celebi can get to +2 and recover that damage off anyway with Giga Drain. Celebi with 220 HP EVs hits 396 HP.

0 ATK, Impish Gliscor using Ice Fang on 220/0 Celebi: 78-92

...So yeah... 5HKO with Sandstorm and Max Damage each time...

I'm not gonna bother with Hippowdon because Celebi can takes hits from it easier because it will recover so easily with Giga Drain. And no one uses Hippowdon. And if they do, they don't use Ice Fang.
Rotom with Shadow Ball, I'm not even gonna start on. Hyperbeem is 100% correct in that Celebi has good typing. I'm too lazy to do Conkeldurr's Payback, but if it really does that much, don't switch Celebi in on it.
 
patrick329 said:
Celebi is shredded by anything with a bug move, and with Beasts like and Excadrill T-Tar, it isn't that good.

... So don't switch it into Scizor or Excadrill. :p Celebi outspeeds Scizor and HP Fire's it if Scizor tries to use U-turn anyways.

Dark Void said:
You are forgetting poison. And, Dusclops doesn't need another wall to take his many weaknesses, ghost and dark are relatively rare and a steel type can easily take both of them.

Nobody uses poison though, because it gets walled by a steel. The only mons who use Sludge Bomb competitively are Roserade (who often uses Energy Ball and HP Fire instead), Venusaur (Who uses Earthquake, HP Fire, and a Grass STAB instead), Gengar (who uses everything except Sludge Bomb), and Tentacruel, whom Tangela shoudl not be in against anyways. Also, Ghost and Dark are most certainly not rare. Gengar and Jellicent are both extremely common in OU play. Tyranitar is even more common. How can you say Ghost and Dark aren't common when these 3 pokemon are all some of the most common pokemon out there?

I'd also just like to take this time to point out that TDL (i believe it was TDL) ran a damage calc. Tangela survives a +2 X-Scissor from Excadrill. Easily. It then proceeds to either Stun Spore it, Sleep Powder it, or straight up HP Fire it from a base 100 special attack. While having great defense, it also has base 100 special attack, which is something Dusclops does not have. (I really wish it did, though. :()
 
Each of the pokemon hat you listed as not having a poison move has another move that hits grass pokemon for super effective damage, that's how bad grass is as a type. And, if you read my post, you would realize SE non-STABed X-Scissor is only ten BP more than STABbed EQ. Dusclops also has amazing special defense so you don't have to worry about mixed sweepers ruining you. Plus, Dusclops can burn excadrill, arguably hindering it more. However, I have stated that Tangela can be better depending on the needs of your team, so there is really no point in arguing.
 
The only one that's remotely useful in OU is Suicune. The other two are victims of poor movepools/typing/stats.
For Suicune it really depends on whether you want to run a bulky offensive set or a wall set.
 
IF you're using suicune, you almost definitely want to max out HP and Defense EV's with a Bold nature. There isn't really another way to run it. If you want an Offensive version, max Special Attack and Speed with Timid work (and they surprise the heck out of a lot of people), but until Water Absorb gets released, I think it's just better to run a defensive set.

For moves, Calm Mind and either Scald or Surf would be mandatory. The last moves you can play around with, between Ice Beam, HP Electric, Roar, Rest, and Sleep Talk.

Also I've seen many raikou used just fine competitively. Raikou still gets massive STAB Thunderbolt with base 115 speed. HP Grass can be used to counter Quagsire, Gastrodon, and Swampert, and it has access to Calm Mind. Excadrill and friends ruin it's day, but if you play it with a sand counter, like Gliscor or something, you should be just fine. (Not to mention you can also run HP Ice instead of Grass to get everything on the switch-in.)
 
6-Dimension said:
Homie, homie, homie. Celebi is good. It has lots of weaknesses. That much is true. It has lots of (more commonly seen) resistances.
I'm using a pretty simple calculator, so bear with me here.

4 ATK, Sassy Tyranitar using Pursuit on 220/0 Celebi (Nasty Plot): 114-134 (3HKO)
4 ATK, Sassy Tyranitar using Crunch on 220/0 Celebi: 222-264: (2HKO)

So yeah, celebi can get to +2 and recover that damage off anyway with Giga Drain. Celebi with 220 HP EVs hits 396 HP.

0 ATK, Impish Gliscor using Ice Fang on 220/0 Celebi: 78-92

...So yeah... 5HKO with Sandstorm and Max Damage each time...

I'm not gonna bother with Hippowdon because Celebi can takes hits from it easier because it will recover so easily with Giga Drain. And no one uses Hippowdon. And if they do, they don't use Ice Fang.
Rotom with Shadow Ball, I'm not even gonna start on. Hyperbeem is 100% correct in that Celebi has good typing. I'm too lazy to do Conkeldurr's Payback, but if it really does that much, don't switch Celebi in on it.

Almost all Tyranitars that carry pursuit have some attk EVs, or an attack boosting move. Not to mention, Celebi often switches out from Tyranitar, so it's double damage. The most common Tyranitars with pursuit are Choice Band, a plain attacker, and some Dragon Dancers. Plus, why use a 0 attk EV, Sassy Tyranitar? It gives it no real benefits.
252 attk adamant Tyranitar using Pursuit against 220/000 Celebi on the switch does 75%-88%. With rocks, it can be a OHKO. Half of that is still 37.5%-44%. Choice Banded Tyranitar with the same attack evs and nature against the Celebi gaurantee a OHKO against Celebi on the switch, and a 2HKO without switching.

I agree that I wouldn't use Gliscor on Celebi, but my Hippowdon carries Fire Fang to hit things lik Ferothorn, and Conkeldurr can't take Psychic, so I wouldn't consider him.
 
Actually, Celebi seldom carries Psychic because it's such a horrible attacking type, so the most a Celebi will usually do to Conkeldurr is Leech Seed or Thunder Wave it, which lets Conkeldurr get off a Payback.
 
patrick329 said:
Almost all Tyranitars that carry pursuit have some attk EVs, or an attack boosting move. Not to mention, Celebi often switches out from Tyranitar, so it's double damage. The most common Tyranitars with pursuit are Choice Band, a plain attacker, and some Dragon Dancers. Plus, why use a 0 attk EV, Sassy Tyranitar? It gives it no real benefits.

The most common specially defensive Tyanitar uses Pursuit with no attack EVs.
Granted. Choice Band Tyranitar will beat Celebi. If you're using Celebi, you figure out your opponent's Tyranitar before you send Celebi in on it. Band-Tar is relatively rare, but point taken.
Plain Attacker Tyranitar is... rare, to say the least. I don't even know what "plain attacker" means.
DD Tyranitar is also very rare, and never carries Pursuit.
0 ATK Sassy Tyranitar is very, very common. The most seen Tyranitar set is 252 HP/176 SpA/80 SpD with Quiet. They use Rocks, Pursuit, Fire Blast, and Ice Beam. No attack EVs. THis one would hit Celebi harder with Fire Blast, but Celebi would recover more HP with Giga Drain, so yeah.
THe Tyranitar often used to counter Latios uses 252 HP/252 SpD/4 ATK with Sassy or Adamant, using Rocks, Fire Blast, Crunch, and Pursuit. THat's the set I was using in calcs. I used Sassy to prove a point, but Adamant probably won't change that 3HKO into a 2HKO, but feel free to calc that. I used this Tyranitar because I figured it would be the one people used to counter Celebi, due to its high SpD. My point is that that wouldn't work.
And I never said anything about a Sassy Tyranitar with no ATK EVs.
 
The Power of Three said:
Also I've seen many raikou used just fine competitively. Raikou still gets massive STAB Thunderbolt with base 115 speed. HP Grass can be used to counter Quagsire, Gastrodon, and Swampert, and it has access to Calm Mind. Excadrill and friends ruin it's day, but if you play it with a sand counter, like Gliscor or something, you should be just fine. (Not to mention you can also run HP Ice instead of Grass to get everything on the switch-in.)

Just a quickie to say I've done a lot of play-testing with Raikou as it was one of my favourite pokemon in the third and fourth generation meta-games. I liked to run a sub-cm set with thunderbolt and HP ice. Anyways this generation Raikou can't get the play-time it deserves. There are too many better suited set up sweepers, and the amount of sand teams running around make Raikou almost unplayable without HP grass. Pokemon like reninculus completely outclass Raikou as a CM sweeper, and Raikou's niche of very good all-round stats are now outclassed by many other pokemon. Another large problem is that last generation offensive teams were far more popular and Raikou was great at slowing down play and frustrating your opponents, and with the right set it could even stall. However with a far more varied metagame with a large amount of balance and stall teams flying around similarly to the end of 4th gen play (post sally ban, basically) Raikou just isn't offensive enough to cause descent damage, and just isn't bulky enough to set up easily or stall. Aura sphere is always a nice option, but being forced to use a Rash nature means you'll either have to invest lots of evs in SpD, or risk Raikou losing a substantial amount of it's bulk.

All in all it's a shame but Raikou doesn't seem like it will even get a good amount of UU play this gen.

/done
 
Lucario@Muscle Band
Nature:Adamant
Ability:Inner Focus
EVs:252 Attack,252 Speed,6 whatever
Moveset:
Protect
ExtremeSpeed
Stone Edge
Close Combat

This is the set that I use for my Water Spout/Eruption team,but something seems off.I don't know what,but 50% of the time when I feel that something is off with a set,something usually is.Since Close Combat decreases both of the Defenses,Protect is there to protect myself incase Lucario gets double teamed.I don't know why Stone Edge is there,and ExtremeSpeed is to gain cheap KOs.


Here's another set on the side:
Tyranitar@Leftovers/Muscle Band(need help deciding)
Nature:Adamant
Ability:Sand Stream
EVs:252 HP,252 Attack,6 whatever
Moveset:
Dragon Dance
Crunch
Stone Edge
Earthquake

This is just a casual set I'll use or if I decide to build the popular Sand Storm team.There is 0% strategy to this.Tyranitar and Dragon Dance are just like Scizor and Swords Dance:it becomes a complete god on the field.Crunch and Stone Edge are there for STAB and Earthquake is there because it's a powerful move.
 
You'll really want Jolly on both Lucario and T-tar in order to make up for their disappointing unboosted speed. Muscle Band is largely outclassed by Life Orb. On Lucario I'd use Ice Punch over Stone Edge because it lets you hurt Gliscor.
minor nitpick: somehow you keep spelling "both" wrong...didn't you learn that four letter word in elementary/primary school?
 
The only mons who use Sludge Bomb competitively are Roserade (who often uses Energy Ball and HP Fire instead), Venusaur (Who uses Earthquake, HP Fire, and a Grass STAB instead), Gengar (who uses everything except Sludge Bomb), and Tentacruel, whom Tangela shoudl not be in against anyways.

Dark Void said:
Each of the pokemon hat you listed as not having a poison move has another move that hits grass pokemon for super effective damage, that's how bad grass is as a type.

Actually Gengar doesn't use a SE move, and Grass isn't all bad of a type, considering that a Grass type is one of the most commonly used.

patrick329 said:
Almost all Tyranitars that carry pursuit have some attk EVs, or an attack boosting move. Not to mention, Celebi often switches out from Tyranitar, so it's double damage. The most common Tyranitars with pursuit are Choice Band, a plain attacker, and some Dragon Dancers. Plus, why use a 0 attk EV, Sassy Tyranitar? It gives it no real benefits.
252 attk adamant Tyranitar using Pursuit against 220/000 Celebi on the switch does 75%-88%. With rocks, it can be a OHKO. Half of that is still 37.5%-44%. Choice Banded Tyranitar with the same attack evs and nature against the Celebi gaurantee a OHKO against Celebi on the switch, and a 2HKO without switching.

I agree that I wouldn't use Gliscor on Celebi, but my Hippowdon carries Fire Fang to hit things lik Ferothorn, and Conkeldurr can't take Psychic, so I wouldn't consider him.
And what? What attack boosting move, other then DD? Then again it's nearly noobish to use Physical Tyranitar these days due to Ferrothorn (among others). Most Tyranitars these days use Special Attack with little Attack put in, making Celebi something to consider (Then again, there is the risk of Ice Beam / Fire Blast, but CM remedies that) useful. Btw, Adamant is useless this metagame and Jolly will always be the better choice over Adamant (unless Scarfed, but even then) Jolly is better, ever consider other people (lol) using Scarf too? Speed is pretty much the new offense these days.
 
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