5th Gen Competitive Movesets and Metagame

What's a good moveset for Pansage/Pansear/Panpour? I know they aren't the best of their types but I still want to give them a shot.
 
Pansear
252 hp/252 sp atk/4 speed
Modest nature

Fire blast
Heat wave
Yawn
Sunny Day

What you do is first use yawn so that the other pokemon can go to sleep next turn then use sunny day to power up your fire type moves and while he is asleep for you can keep on attacking him with fire blast which has 120 power but with the boost it gets it will have 180 and depending on the pokemon he should die within 2-4 turns
 
adan15 said:
Pansear
252 hp/252 sp atk/4 speed
Modest nature

Fire blast
Heat wave
Yawn
Sunny Day

What you do is first use yawn so that the other pokemon can go to sleep next turn then use sunny day to power up your fire type moves and while he is asleep for you can keep on attacking him with fire blast which has 120 power but with the boost it gets it will have 180 and depending on the pokemon he should die within 2-4 turns

No, just, no. For one, don't use Sunny Day. If you're going to use SpecialSear, put him on a Drought team with Ninetales. The EVs are a little weird, imo. I'd personally go 4 HP / 252 SAtk / 252 Spd. Sear isn't going to be walling anything, so the 252 HP would be a waste. I'd personally run this set for a Special Attacker:

Semisear @ Life Orb
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Yawn
- Nasty Plot
- Fire Blast / Flamethrower
- Grass Knot / Solarbeam

Yawn to force a switch or put the opponent to sleep. Either one works because it gives you a free turn or two to set up Nasty Plot. Fire Blast gets 100% accuracy under the sun, but if your sun gets taken away you're in trouble, so Flamethrower can be used if you're afraid of that. Grass Knot is the preferable move for the final slot for any bulky Waters that think they can wall you. Solarbeam is another option, but if they switch in Politoad you're completely screwed because the charge turn will kick into effect and you'll be unable to switch.
 
WinterChevalier said:
adan15 said:
Pansear
252 hp/252 sp atk/4 speed
Modest nature

Fire blast
Heat wave
Yawn
Sunny Day

What you do is first use yawn so that the other pokemon can go to sleep next turn then use sunny day to power up your fire type moves and while he is asleep for you can keep on attacking him with fire blast which has 120 power but with the boost it gets it will have 180 and depending on the pokemon he should die within 2-4 turns

No, just, no. For one, don't use Sunny Day. If you're going to use SpecialSear, put him on a Drought team with Ninetales. The EVs are a little weird, imo. I'd personally go 4 HP / 252 SAtk / 252 Spd. Sear isn't going to be walling anything, so the 252 HP would be a waste. I'd personally run this set for a Special Attacker:

Semisear @ Life Orb
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Yawn
- Nasty Plot
- Fire Blast / Flamethrower
- Grass Knot / Solarbeam

Yawn to force a switch or put the opponent to sleep. Either one works because it gives you a free turn or two to set up Nasty Plot. Fire Blast gets 100% accuracy under the sun, but if your sun gets taken away you're in trouble, so Flamethrower can be used if you're afraid of that. Grass Knot is the preferable move for the final slot for any bulky Waters that think they can wall you. Solarbeam is another option, but if they switch in Politoad you're completely screwed because the charge turn will kick into effect and you'll be unable to switch.
ok i guess that works better but it wasn't that different ally uo did was take away sunny day
 
adan15 said:
WinterChevalier said:
adan15 said:
Pansear
252 hp/252 sp atk/4 speed
Modest nature

Fire blast
Heat wave
Yawn
Sunny Day

What you do is first use yawn so that the other pokemon can go to sleep next turn then use sunny day to power up your fire type moves and while he is asleep for you can keep on attacking him with fire blast which has 120 power but with the boost it gets it will have 180 and depending on the pokemon he should die within 2-4 turns

No, just, no. For one, don't use Sunny Day. If you're going to use SpecialSear, put him on a Drought team with Ninetales. The EVs are a little weird, imo. I'd personally go 4 HP / 252 SAtk / 252 Spd. Sear isn't going to be walling anything, so the 252 HP would be a waste. I'd personally run this set for a Special Attacker:

Semisear @ Life Orb
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Yawn
- Nasty Plot
- Fire Blast / Flamethrower
- Grass Knot / Solarbeam

Yawn to force a switch or put the opponent to sleep. Either one works because it gives you a free turn or two to set up Nasty Plot. Fire Blast gets 100% accuracy under the sun, but if your sun gets taken away you're in trouble, so Flamethrower can be used if you're afraid of that. Grass Knot is the preferable move for the final slot for any bulky Waters that think they can wall you. Solarbeam is another option, but if they switch in Politoad you're completely screwed because the charge turn will kick into effect and you'll be unable to switch.
ok i guess that works better but it wasn't that different ally uo did was take away sunny day

Also flipped the EVs. I didn't say it was that much different. I was just helping you out and giving you an explanation as to why >_> It's not like Sear really has all that many moves to work with anyway, although a Physical set is probably the best
 
panpour
252 sp atk/252 sp/ 4 hp
hydro pump
aqua tail
dig
blizzard

There is not really a strategy for this it is just a pretty good moveset hydro pump is for fire types, aqua tail is if you want a move with better accuracy, dig is for the electric type pokemon, and blizzard is because most people i battle have atleast one dragon type pokemon
 
adan15 said:
panpour
252 sp atk/252 sp/ 4 hp
hydro pump
aqua tail
dig
blizzard

There is not really a strategy for this it is just a pretty good moveset hydro pump is for fire types, aqua tail is if you want a move with better accuracy, dig is for the electric type pokemon, and blizzard is because most people i battle have atleast one dragon type pokemon

Once again, no offense, but that's not a good moveset at all. You've got 3 moves on there with horrible accuracy and 2 have horrible PP. This set is much more effective:

Semipour @ Life Orb / Sitrius Berry
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Scald
- Ice Beam
- Grass Knot
- Taunt

Scald is preferable over Hydro Pump because 1) It has perfect accuracy and 2) It has a chance of burning the opponent, which is amazing. Ice Beam is better than Blizzard unless this is on a Hail team, which I'm guessing it's not. Grass Knot is there because bulky waters will have a field day against the moveset you listed before. Finally Taunt is there to keep things from setting up against you.
 
WinterChevalier said:
adan15 said:
panpour
252 sp atk/252 sp/ 4 hp
hydro pump
aqua tail
dig
blizzard

There is not really a strategy for this it is just a pretty good moveset hydro pump is for fire types, aqua tail is if you want a move with better accuracy, dig is for the electric type pokemon, and blizzard is because most people i battle have atleast one dragon type pokemon

Once again, no offense, but that's not a good moveset at all. You've got 3 moves on there with horrible accuracy and 2 have horrible PP. This set is much more effective:

Semipour @ Life Orb / Sitrius Berry
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Scald
- Ice Beam
- Grass Knot
- Taunt

Scald is preferable over Hydro Pump because 1) It has perfect accuracy and 2) It has a chance of burning the opponent, which is amazing. Ice Beam is better than Blizzard unless this is on a Hail team, which I'm guessing it's not. Grass Knot is there because bulky waters will have a field day against the moveset you listed before. Finally Taunt is there to keep things from setting up against you.
taunt has no use here because you have 3 attack moves, grass knot will backfire if you are not fighting a bulky water pokemon and aqua tail is stronger than scald and may have worse accuracy but still has good accuracy , and what happens if you are fighting an electric type pokemon do you just say o well and let him kill you or have dig to back you up
 
adan15 said:
WinterChevalier said:
adan15 said:
panpour
252 sp atk/252 sp/ 4 hp
hydro pump
aqua tail
dig
blizzard

There is not really a strategy for this it is just a pretty good moveset hydro pump is for fire types, aqua tail is if you want a move with better accuracy, dig is for the electric type pokemon, and blizzard is because most people i battle have atleast one dragon type pokemon

Once again, no offense, but that's not a good moveset at all. You've got 3 moves on there with horrible accuracy and 2 have horrible PP. This set is much more effective:

Semipour @ Life Orb / Sitrius Berry
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Scald
- Ice Beam
- Grass Knot
- Taunt

Scald is preferable over Hydro Pump because 1) It has perfect accuracy and 2) It has a chance of burning the opponent, which is amazing. Ice Beam is better than Blizzard unless this is on a Hail team, which I'm guessing it's not. Grass Knot is there because bulky waters will have a field day against the moveset you listed before. Finally Taunt is there to keep things from setting up against you.
taunt has no use here because you have 3 attack moves, grass knot will backfire if you are not fighting a bulky water pokemon and aqua tail is stronger than scald and may have worse accuracy but still has good accuracy so no im sorry but that was horrible no offense

Why would you use Aqua Tail, a physical move and invest only in special attack? How is Taunt useless here? Taunt keeps your OPPONENT from using NON-ATTACKING MOVES. You know, those annoying moves like T-Wave, Toxic, Slack Off, Stealth Rock, Spikes, Recover, Wish, etc that you DON'T want them to use. Taunt is one of the most useful moves in the game, and anything fast enough to use it should have it imo. Scald is one of the best water stabs that Semipour could possibly use barring Surf if you want to sacrifice the status chance for the 10 extra BP damage. No one uses Dig on a competitive set unless they're stalling for Toxic damage, and even then, it's a little gimmicky because they can switch out to a resist while you're underground. Anyone here will tell you that the moveset you came up with was pretty bad. Mine may not be amazing, but it's definitely better than what you posted >_>
 
Ok but it doesn't matter if nobody uses dig and believe me you are dead wrong about that i have seen many people that have used dig and investing in sp atk was only if you wanted to use hydro pump instead of aqua tail and would you rather have a person use a non attacking move or completely slaughter you with one hit
 
I'd rather take the risk of taking non-boosted attacks instead of letting them get the chance to set up with Subs/Calm Mind/Nasty Plot/Swords Dance/Toxic/Thunder Wave/Quiver Dance/Baton Pass/etc. If you build your team correctly then you know that you have to take risks in order to win. Especially when there are so many Pokemon that will actually invest 3 moveslots to only Stat Boosting moves or Phazing moves. Taunt can save you more than you think =/ Any competitive battler knows that Taunt can make or break a game
 
Yeah but adan, your style of battling is bizarre and really horrible. I'm not one of the best here but I know that your Simipour set is horrible. Dig is horrible, Aqua Tail on Simipour is horrible and Blizzard is horrible as well.
 
adan15 said:
alright we both battle differently everybody has their own was of battling don't they

No offense, but please only post sets unless you actually know what you're talking about and have some experience. It should be completely obvious that Dig is a horrible move. It takes up two turns and can easily be switched in on by any levitater, balloon user, or Flying-type, in turn giving them a chance to set up and putting yourself at a bad disadvantage. Not only that but you put it on a pure special attacking set which is just silly. Same with Aqua Tail; it's a physical move on a special set. It's not going to be doing more damage than Hydro Pump. Another thing that you did wrong is not provide enough moves with coverage. Hydro Pump and Blizzard are resisted by [insert every Water-type here] and make you a very easy switch in. Their accuracy is also very disappointing.

Sorry, but I fail to see how you're experienced.
 
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Scizor @ Flying Gem
Ability:Technician
Nature:Adamant
Characteristic:Something to do with the attack stat
EVs:252 attack,252 speed,6 whatever
Moveset:
Bullet Punch
Acrobatics
X-Scissor
Swords Dance

Stradagy:
The first thing is to always Swords Dance at the beginning of the battle.After that Scizor basicly becomes the OHKO on the field.The point of the Flying Gem is for the first time I use Acrobatics.The Flying Gem activates BEFORE you land the hit of the foe,which initially means the equasion for Acrobatics when I use it for the first time will look like this:
55(base power)X 1.5(technician)X 1.5(Flying Gem)X 2(Acrobatics' no item bonus.)After that,just remove the gem's bonus and I still have an uber move.

Bullet punch is not only my First strike move,but becomes a first strike move with the power of 90.(40 X STAB X Thchnician)

Finally,X-Scissor is there for STAB.(With the power of 120.)
 
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