adan15 said:Pansear
252 hp/252 sp atk/4 speed
Modest nature
Fire blast
Heat wave
Yawn
Sunny Day
What you do is first use yawn so that the other pokemon can go to sleep next turn then use sunny day to power up your fire type moves and while he is asleep for you can keep on attacking him with fire blast which has 120 power but with the boost it gets it will have 180 and depending on the pokemon he should die within 2-4 turns
ok i guess that works better but it wasn't that different ally uo did was take away sunny dayWinterChevalier said:adan15 said:Pansear
252 hp/252 sp atk/4 speed
Modest nature
Fire blast
Heat wave
Yawn
Sunny Day
What you do is first use yawn so that the other pokemon can go to sleep next turn then use sunny day to power up your fire type moves and while he is asleep for you can keep on attacking him with fire blast which has 120 power but with the boost it gets it will have 180 and depending on the pokemon he should die within 2-4 turns
No, just, no. For one, don't use Sunny Day. If you're going to use SpecialSear, put him on a Drought team with Ninetales. The EVs are a little weird, imo. I'd personally go 4 HP / 252 SAtk / 252 Spd. Sear isn't going to be walling anything, so the 252 HP would be a waste. I'd personally run this set for a Special Attacker:
Semisear @ Life Orb
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Yawn
- Nasty Plot
- Fire Blast / Flamethrower
- Grass Knot / Solarbeam
Yawn to force a switch or put the opponent to sleep. Either one works because it gives you a free turn or two to set up Nasty Plot. Fire Blast gets 100% accuracy under the sun, but if your sun gets taken away you're in trouble, so Flamethrower can be used if you're afraid of that. Grass Knot is the preferable move for the final slot for any bulky Waters that think they can wall you. Solarbeam is another option, but if they switch in Politoad you're completely screwed because the charge turn will kick into effect and you'll be unable to switch.
adan15 said:ok i guess that works better but it wasn't that different ally uo did was take away sunny dayWinterChevalier said:adan15 said:Pansear
252 hp/252 sp atk/4 speed
Modest nature
Fire blast
Heat wave
Yawn
Sunny Day
What you do is first use yawn so that the other pokemon can go to sleep next turn then use sunny day to power up your fire type moves and while he is asleep for you can keep on attacking him with fire blast which has 120 power but with the boost it gets it will have 180 and depending on the pokemon he should die within 2-4 turns
No, just, no. For one, don't use Sunny Day. If you're going to use SpecialSear, put him on a Drought team with Ninetales. The EVs are a little weird, imo. I'd personally go 4 HP / 252 SAtk / 252 Spd. Sear isn't going to be walling anything, so the 252 HP would be a waste. I'd personally run this set for a Special Attacker:
Semisear @ Life Orb
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Yawn
- Nasty Plot
- Fire Blast / Flamethrower
- Grass Knot / Solarbeam
Yawn to force a switch or put the opponent to sleep. Either one works because it gives you a free turn or two to set up Nasty Plot. Fire Blast gets 100% accuracy under the sun, but if your sun gets taken away you're in trouble, so Flamethrower can be used if you're afraid of that. Grass Knot is the preferable move for the final slot for any bulky Waters that think they can wall you. Solarbeam is another option, but if they switch in Politoad you're completely screwed because the charge turn will kick into effect and you'll be unable to switch.
adan15 said:panpour
252 sp atk/252 sp/ 4 hp
hydro pump
aqua tail
dig
blizzard
There is not really a strategy for this it is just a pretty good moveset hydro pump is for fire types, aqua tail is if you want a move with better accuracy, dig is for the electric type pokemon, and blizzard is because most people i battle have atleast one dragon type pokemon
taunt has no use here because you have 3 attack moves, grass knot will backfire if you are not fighting a bulky water pokemon and aqua tail is stronger than scald and may have worse accuracy but still has good accuracy , and what happens if you are fighting an electric type pokemon do you just say o well and let him kill you or have dig to back you upWinterChevalier said:adan15 said:panpour
252 sp atk/252 sp/ 4 hp
hydro pump
aqua tail
dig
blizzard
There is not really a strategy for this it is just a pretty good moveset hydro pump is for fire types, aqua tail is if you want a move with better accuracy, dig is for the electric type pokemon, and blizzard is because most people i battle have atleast one dragon type pokemon
Once again, no offense, but that's not a good moveset at all. You've got 3 moves on there with horrible accuracy and 2 have horrible PP. This set is much more effective:
Semipour @ Life Orb / Sitrius Berry
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Scald
- Ice Beam
- Grass Knot
- Taunt
Scald is preferable over Hydro Pump because 1) It has perfect accuracy and 2) It has a chance of burning the opponent, which is amazing. Ice Beam is better than Blizzard unless this is on a Hail team, which I'm guessing it's not. Grass Knot is there because bulky waters will have a field day against the moveset you listed before. Finally Taunt is there to keep things from setting up against you.
adan15 said:taunt has no use here because you have 3 attack moves, grass knot will backfire if you are not fighting a bulky water pokemon and aqua tail is stronger than scald and may have worse accuracy but still has good accuracy so no im sorry but that was horrible no offenseWinterChevalier said:adan15 said:panpour
252 sp atk/252 sp/ 4 hp
hydro pump
aqua tail
dig
blizzard
There is not really a strategy for this it is just a pretty good moveset hydro pump is for fire types, aqua tail is if you want a move with better accuracy, dig is for the electric type pokemon, and blizzard is because most people i battle have atleast one dragon type pokemon
Once again, no offense, but that's not a good moveset at all. You've got 3 moves on there with horrible accuracy and 2 have horrible PP. This set is much more effective:
Semipour @ Life Orb / Sitrius Berry
Gluttony
Timid
4 HP / 252 SAtk / 252 Spd
- Scald
- Ice Beam
- Grass Knot
- Taunt
Scald is preferable over Hydro Pump because 1) It has perfect accuracy and 2) It has a chance of burning the opponent, which is amazing. Ice Beam is better than Blizzard unless this is on a Hail team, which I'm guessing it's not. Grass Knot is there because bulky waters will have a field day against the moveset you listed before. Finally Taunt is there to keep things from setting up against you.
adan15 said:alright we both battle differently everybody has their own was of battling don't they