RE: <The Best Magnezone discussion>
Clafable could be a suprise tech in a few matchups. Remember, Magnezone X can move the energy around.
In the Raichu matchup, it gives you access to voltage shoot and burst ball, two attacks that can quite easily disrupt the raichu matchup. Burst Ball serves as a remarkabbly cheap way to knock out a non-lvl x Raichu, while voltage shoot can cut off claydol, and stray pikachu, and even go far enough to threaten Bronzong. If used alongside the metal SF MagneTON, or Speed Shot Magnezone, you can pretty much threaten any pokemon in play to the point of where they MUST answer clefable, otherwise you can both play the "I harass your bench" game, and with Raichu decks having substatially less hp than Magnezone decks, its definately a game he doesn't want to play. Raichu decks are also set up more for getting energy to the hand, not the board, so forcing him to discard 3 for burst ball can really set him behind.
In AMU, your best bet is to copy Zen Blade early for some damage, but Deep Balance comes a long way towards harassing Mesprit. Magnezone decks generally don't like Azelf, but if you can force him to either waste a turn/2 killing Clefable, or force Mesprit active for the quick solution, you can force a game he doesn't want to play. If you even put 1 damage counter on Mesprit, most of your pokemon can go about having a knock out answer if Mesprit gets pushed up (and they need at least 1 energy in play to use any of their attacks, and bar a lucky energy pickup, threaten a Supreme Blast). Forcing Azelf can cause one of 2 senario's. Either you have now made Azelf able to be knocked out, and there's a good chance you will, or Clefable can go about handing deep balances to any of AMU's pokemon. 1 damage counter without snowpoint is enough, 3 with.
In Kingdra, any ammount of time you can force kingdra to weaken helps. If you dragon pump him, you put him in very easy range for any of the magnezone. If a fresh Kingdra comes up, use Gyro Spin to force it back and return clefable. Getting dragon pumped in the Megnezone matchup does Kingdra no good, as magnezone is one of the few decks that can consistantly hand out 70 damage. It doesn't hurt that we aren't too shy about discarding energy.
I'll post any other matchups you guys would like to see.
Clafable could be a suprise tech in a few matchups. Remember, Magnezone X can move the energy around.
In the Raichu matchup, it gives you access to voltage shoot and burst ball, two attacks that can quite easily disrupt the raichu matchup. Burst Ball serves as a remarkabbly cheap way to knock out a non-lvl x Raichu, while voltage shoot can cut off claydol, and stray pikachu, and even go far enough to threaten Bronzong. If used alongside the metal SF MagneTON, or Speed Shot Magnezone, you can pretty much threaten any pokemon in play to the point of where they MUST answer clefable, otherwise you can both play the "I harass your bench" game, and with Raichu decks having substatially less hp than Magnezone decks, its definately a game he doesn't want to play. Raichu decks are also set up more for getting energy to the hand, not the board, so forcing him to discard 3 for burst ball can really set him behind.
In AMU, your best bet is to copy Zen Blade early for some damage, but Deep Balance comes a long way towards harassing Mesprit. Magnezone decks generally don't like Azelf, but if you can force him to either waste a turn/2 killing Clefable, or force Mesprit active for the quick solution, you can force a game he doesn't want to play. If you even put 1 damage counter on Mesprit, most of your pokemon can go about having a knock out answer if Mesprit gets pushed up (and they need at least 1 energy in play to use any of their attacks, and bar a lucky energy pickup, threaten a Supreme Blast). Forcing Azelf can cause one of 2 senario's. Either you have now made Azelf able to be knocked out, and there's a good chance you will, or Clefable can go about handing deep balances to any of AMU's pokemon. 1 damage counter without snowpoint is enough, 3 with.
In Kingdra, any ammount of time you can force kingdra to weaken helps. If you dragon pump him, you put him in very easy range for any of the magnezone. If a fresh Kingdra comes up, use Gyro Spin to force it back and return clefable. Getting dragon pumped in the Megnezone matchup does Kingdra no good, as magnezone is one of the few decks that can consistantly hand out 70 damage. It doesn't hurt that we aren't too shy about discarding energy.
I'll post any other matchups you guys would like to see.